Foreign Black Border

FBB · 307 cards · Released

Paralyze
Enchantment — Aura

Enchant creature

When this Aura enters, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

At the beginning of the upkeep of enchanted creature's controller, that player may pay . If the player does, untap the creature.

Pestilence
Enchantment

At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment.

: This enchantment deals 1 damage to each creature and each player.

Plague Rats
Creature — Rat

Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.

*/*
Raise Dead
Sorcery

Return target creature card from your graveyard to your hand.

Royal Assassin
Creature — Human Assassin

: Destroy target tapped creature.

1/1
Sacrifice
Instant

As an additional cost to cast this spell, sacrifice a creature.

Add an amount of equal to the sacrificed creature's mana value.

Scathe Zombies
Creature — Zombie
2/2
Scavenging Ghoul
Creature — Zombie

At the beginning of each end step, put a corpse counter on this creature for each creature that died this turn.

Remove a corpse counter from this creature: Regenerate this creature.

2/2
Sengir Vampire
Creature — Vampire

Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.

4/4
Simulacrum
Instant

You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn.

Sorceress Queen
Creature — Human Wizard Sorcerer

: Target creature other than this creature has base power and toughness 0/2 until end of turn.

1/1
Terror
Instant

Destroy target nonartifact, nonblack creature. It can't be regenerated.

Unholy Strength
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+1.

Wall of Bone
Creature — Skeleton Wall

Defender (This creature can't attack.)

: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

1/4
Warp Artifact
Enchantment — Aura

Enchant artifact

At the beginning of the upkeep of enchanted artifact's controller, this Aura deals 1 damage to that player.

Weakness
Enchantment — Aura

Enchant creature

Enchanted creature gets -2/-1.

Will-o'-the-Wisp
Creature — Spirit

Flying (This creature can't be blocked except by creatures with flying or reach.)

: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

0/1
Zombie Master
Creature — Zombie

Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)

Other Zombies have ": Regenerate this permanent."

2/3
Atog
Creature — Atog

Sacrifice an artifact: This creature gets +2/+2 until end of turn.

1/2
Burrowing
Enchantment — Aura

Enchant creature

Enchanted creature has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)

Chaoslace
Instant

Target spell or permanent becomes red. (Its mana symbols remain unchanged.)

Disintegrate
Sorcery

Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.

Dragon Whelp
Creature — Dragon

Flying

: This creature gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice this creature at the beginning of the next end step.

2/3
Dwarven Warriors
Creature — Dwarf Warrior

: Target creature with power 2 or less can't be blocked this turn.

1/1
Dwarven Weaponsmith
Creature — Dwarf Artificer

, Sacrifice an artifact: Put a +1/+1 counter on target creature. Activate only during your upkeep.

1/1
Earth Elemental
Creature — Elemental
4/5
Earthbind
Enchantment — Aura

Enchant creature

When this Aura enters, if enchanted creature has flying, this Aura deals 2 damage to that creature and this Aura gains "Enchanted creature loses flying."

Earthquake
Sorcery

Earthquake deals X damage to each creature without flying and each player.

Fire Elemental
Creature — Elemental
5/4
Fireball
Sorcery

This spell costs more to cast for each target beyond the first.

Fireball deals X damage divided evenly, rounded down, among any number of targets.

Firebreathing
Enchantment — Aura

Enchant creature

: Enchanted creature gets +1/+0 until end of turn.

Flashfires
Sorcery

Destroy all Plains.

Fork
Instant

Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.

Goblin Balloon Brigade
Creature — Goblin Warrior

: This creature gains flying until end of turn.

1/1
Goblin King
Creature — Goblin

Other Goblins get +1/+1 and have mountainwalk.

2/2
Granite Gargoyle
Creature — Gargoyle

Flying

: This creature gets +0/+1 until end of turn.

2/2
Gray Ogre
Creature — Ogre
2/2
Hill Giant
Creature — Giant
3/3
Hurloon Minotaur
Creature — Minotaur
2/3
Keldon Warlord
Creature — Human Barbarian

Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.

*/*
Kird Ape
Creature — Ape

This creature gets +1/+2 as long as you control a Forest.

1/1
Lightning Bolt
Instant

Lightning Bolt deals 3 damage to any target.

Magnetic Mountain
Enchantment

Blue creatures don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay for each creature chosen this way. If the player does, untap those creatures.

Mana Flare
Enchantment

Whenever a player taps a land for mana, that player adds one mana of any type that land produced.

Manabarbs
Enchantment

Whenever a player taps a land for mana, this enchantment deals 1 damage to that player.

Mijae Djinn
Creature — Djinn

Whenever this creature attacks, flip a coin. If you lose the flip, remove this creature from combat and tap it.

6/3
Mons's Goblin Raiders
Creature — Goblin
1/1
Orcish Artillery
Creature — Orc Warrior

: This creature deals 2 damage to any target and 3 damage to you.

1/3
Orcish Oriflamme
Enchantment

Attacking creatures you control get +1/+0.

Power Surge
Enchantment

At the beginning of each player's upkeep, this enchantment deals X damage to that player, where X is the number of untapped lands they controlled at the beginning of this turn.

Red Elemental Blast
Instant

Choose one —

• Counter target blue spell.

• Destroy target blue permanent.

Roc of Kher Ridges
Creature — Bird

Flying

3/3
Rock Hydra
Creature — Hydra

This creature enters with X +1/+1 counters on it.

For each 1 damage that would be dealt to this creature, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage.

: Prevent the next 1 damage that would be dealt to this creature this turn.

: Put a +1/+1 counter on this creature. Activate only during your upkeep.

0/0
Sedge Troll
Creature — Troll

This creature gets +1/+1 as long as you control a Swamp.

: Regenerate this creature.

2/2
Shatter
Instant

Destroy target artifact.

Shatterstorm
Sorcery

Destroy all artifacts. They can't be regenerated.

Shivan Dragon
Creature — Dragon

Flying

: This creature gets +1/+0 until end of turn.

5/5
Smoke
Enchantment

Players can't untap more than one creature during their untap steps.

Stone Giant
Creature — Giant

: Target creature you control with toughness less than this creature's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.

3/4
Stone Rain
Sorcery

Destroy target land.