Fallen Empires

FEM · 187 cards · Released

Goblin War Drums
Enchantment

Creatures you control have menace. (They can't be blocked except by two or more creatures.)

When creating a new War Drum, Goblin designers sought out the highest quality skulls. Serra Angel skulls were most highly prized, although most acknowledged that the skull of the exotic Sea Serpent made for a richer tone.

Goblin Warrens
Enchantment

, Sacrifice two Goblins: Create three 1/1 red Goblin creature tokens.

"Goblins bred underground, their numbers hidden from the enemy until it was too late."

Sarpadian Empires, vol. IV

Orcish Captain
Creature — Orc Warrior

: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn.

There's a chance to win every battle.

1/1
Orcish Spy
Creature — Orc Rogue

: Look at the top three cards of target player's library.

"Yeah, they're ugly, they desert in droves, and their personal habits are enough to make you sick. But I'll say this for Orcs: they make great spies."

—Ivra Jursdotter

1/1
Orcish Spy
Creature — Orc Rogue

: Look at the top three cards of target player's library.

"Orcish armies often employed the smaller, swifter, and less intelligent Goblins as spies."

Sarpadian Empires, vol. I

1/1
Orcish Spy
Creature — Orc Rogue

: Look at the top three cards of target player's library.

"You idiot! Never let the spies mingle with the Orcish regulars after completing a mission. Now we'll never get them to fight!"

—General Khurzog

1/1
Orcish Veteran
Creature — Orc

This creature can't block white creatures with power 2 or greater.

: This creature gains first strike until end of turn.

Orcs are not exactly known for their valor—although most Orcs have seen countless battles, only a handful have actually fought in them.

2/2
Orcish Veteran
Creature — Orc

This creature can't block white creatures with power 2 or greater.

: This creature gains first strike until end of turn.

"Orcs often greeted promotions to Icatian battle with anguished wails and pleas for mercy."

Sarpadian Empires, vol. VI

2/2
Orcish Veteran
Creature — Orc

This creature can't block white creatures with power 2 or greater.

: This creature gains first strike until end of turn.

Unsuccessful in their early battle for Montford, the Orcs quickly tempered their bloodlust with cowardice.

2/2
Orcish Veteran
Creature — Orc

This creature can't block white creatures with power 2 or greater.

: This creature gains first strike until end of turn.

Although models of courage for Orcs, the Veterans quickly learned to fear the swift justice of their Icatian enemies.

2/2
Orgg
Creature — Orgg

Trample

This creature can't attack if defending player controls an untapped creature with power 3 or greater.

This creature can't block creatures with power 3 or greater.

It's bigger than it thinks.

6/6
Raiding Party
Enchantment

This enchantment can't be the target of white spells or abilities from white sources.

Sacrifice an Orc: Each player may tap any number of untapped white creatures they control. For each creature tapped this way, that player chooses up to two Plains. Then destroy all Plains that weren't chosen this way by any player.

Elven Fortress
Enchantment

: Target blocking creature gets +0/+1 until end of turn.

Many Elven Fortresses weren't built by masons and carpenters, but created from the living forest itself.

Elven Fortress
Enchantment

: Target blocking creature gets +0/+1 until end of turn.

"The size of the obvious Fortress walls often misled foes. Actually, the Elves enchanted the forest itself to provide the first line of defense with tangling vines and stinging thorns."

Sarpadian Empires, vol. III

Elven Fortress
Enchantment

: Target blocking creature gets +0/+1 until end of turn.

"Thallids are not ordinary enemies of flesh and bone and reason. They attack with no thought for our strength or of their own losses. I fear our Fortresses shall be overwhelmed."

—Kyliki of Havenwood

Elven Fortress
Enchantment

: Target blocking creature gets +0/+1 until end of turn.

"Burn it down, you say? Now there's a stupid idea. What do you suppose will become of those overhanging branches, hmm? And then what do you suppose will become of us?"

—Ivra Jursdotter

Elvish Farmer
Creature — Elf

At the beginning of your upkeep, put a spore counter on this creature.

Remove three spore counters from this creature: Create a 1/1 green Saproling creature token.

Sacrifice a Saproling: You gain 2 life.

0/2
Elvish Hunter
Creature — Elf Archer

, : Target creature doesn't untap during its controller's next untap step.

"Elves often tipped their arrows with a drug that caused a deep but harmless sleep."

Sarpadian Empires, vol. III

1/1
Elvish Hunter
Creature — Elf Archer

, : Target creature doesn't untap during its controller's next untap step.

"As the climate cooled, many Elves turned to Thallid farming for food, while the Hunters honed their skills on what little game remained."

Sarpadian Empires, vol. III

1/1
Elvish Hunter
Creature — Elf Archer

, : Target creature doesn't untap during its controller's next untap step.

The Elves never had a standing army; when battle came, they pressed Hunters, Scouts, and Farmers into a surprisingly effective militia.

1/1
Elvish Scout
Creature — Elf Scout

, : Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn.

Even one whose ears were closely tuned to the sounds of Havenwood could miss hearing a Scout move past.

1/1
Elvish Scout
Creature — Elf Scout

, : Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn.

"Even for Elves, they were stealthy little twerps. They'd taken our measure before we'd even seen them."

—Marshall Volnikov

1/1
Elvish Scout
Creature — Elf Scout

, : Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn.

Although the Elves of Havenwood lived in isolated villages, their swift communications allowed them to act as a single community.

1/1
Feral Thallid
Creature — Fungus

At the beginning of your upkeep, put a spore counter on this creature.

Remove three spore counters from this creature: Regenerate this creature.

"Born and bred of fungus, Thallids were nearly impossible to kill."

Sarpadian Empires, vol. I

6/3
Fungal Bloom
Enchantment

: Put a spore counter on target Fungus.

"Thallids could absorb energy from the forest itself. Even Elves were at a disadvantage in fighting them."

Sarpadian Empires, vol. III

Night Soil
Enchantment

, Exile two creature cards from a single graveyard: Create a 1/1 green Saproling creature token.

Some said killing the Thallids only encouraged them.

Night Soil
Enchantment

, Exile two creature cards from a single graveyard: Create a 1/1 green Saproling creature token.

The Elves gathered huge piles of rot to grow fungus. Out of imitation or forethought, the Thallids did the same.

Night Soil
Enchantment

, Exile two creature cards from a single graveyard: Create a 1/1 green Saproling creature token.

"There were often more Thallids after a battle than before."

Sarpadian Empires, vol. III

Spore Cloud
Instant

Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn't untap during its controller's next untap step.

Spore Cloud
Instant

Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn't untap during its controller's next untap step.

Spore Cloud
Instant

Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn't untap during its controller's next untap step.

Spore Flower
Creature — Fungus

At the beginning of your upkeep, put a spore counter on this creature.

Remove three spore counters from this creature: Prevent all combat damage that would be dealt this turn.

0/1
Thallid
Creature — Fungus

At the beginning of your upkeep, put a spore counter on this creature.

Remove three spore counters from this creature: Create a 1/1 green Saproling creature token.

1/1
Thallid
Creature — Fungus

At the beginning of your upkeep, put a spore counter on this creature.

Remove three spore counters from this creature: Create a 1/1 green Saproling creature token.

1/1
Thallid
Creature — Fungus

At the beginning of your upkeep, put a spore counter on this creature.

Remove three spore counters from this creature: Create a 1/1 green Saproling creature token.

1/1
Thallid
Creature — Fungus

At the beginning of your upkeep, put a spore counter on this creature.

Remove three spore counters from this creature: Create a 1/1 green Saproling creature token.

1/1
Thallid Devourer
Creature — Fungus

At the beginning of your upkeep, put a spore counter on this creature.

Remove three spore counters from this creature: Create a 1/1 green Saproling creature token.

Sacrifice a Saproling: This creature gets +1/+2 until end of turn.

2/2
Thelon's Chant
Enchantment

At the beginning of your upkeep, sacrifice this enchantment unless you pay .

Whenever a player puts a Swamp onto the battlefield, this enchantment deals 3 damage to that player unless the player puts a -1/-1 counter on a creature they control.

Thelon's Curse
Enchantment

Blue creatures don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay for each creature chosen this way. If the player does, untap those creatures.

Thelonite Druid
Creature — Human Cleric Druid

, , Sacrifice a creature: Forests you control become 2/3 creatures until end of turn. They're still lands.

"The magic at the heart of all living things can bear awe-inspiring fruit."

—Kolevi of Havenwood, Elder Druid

1/1
Thelonite Monk
Creature — Insect Monk Cleric

, Sacrifice a green creature: Target land becomes a Forest. (This effect lasts indefinitely.)

"As the climate worsened, some Thelonites turned to fertilizing with fresh blood in an attempt to keep Havenwood alive and growing."

Sarpadian Empires, vol. III

1/2
Thorn Thallid
Creature — Fungus

At the beginning of your upkeep, put a spore counter on this creature.

Remove three spore counters from this creature: It deals 1 damage to any target.

"The danger in cultivating massive plants caught the Elves by surprise."

Sarpadian Empires, vol. III

2/2
Thorn Thallid
Creature — Fungus

At the beginning of your upkeep, put a spore counter on this creature.

Remove three spore counters from this creature: It deals 1 damage to any target.

"The cooling climate forced the Elves to experiment with new food sources."

Sarpadian Empires, vol. I

2/2
Thorn Thallid
Creature — Fungus

At the beginning of your upkeep, put a spore counter on this creature.

Remove three spore counters from this creature: It deals 1 damage to any target.

"I don't know which is worse, getting hit with those darts or having to watch them grow back."

—Orcish Soldier

2/2
Thorn Thallid
Creature — Fungus

At the beginning of your upkeep, put a spore counter on this creature.

Remove three spore counters from this creature: It deals 1 damage to any target.

"Scholars still debate whether the Thallids were truly sentient."

Sarpadian Empires, vol. III

2/2
Aeolipile
Artifact

, , Sacrifice this artifact: It deals 2 damage to any target.

"Although fragile, the Aeolipile could be quite destructive."

Sarpadian Empires, vol. I

Balm of Restoration
Artifact

, , Sacrifice this artifact: Choose one —

• You gain 2 life.

• Prevent the next 2 damage that would be dealt to any target this turn.

"Not all armies enjoyed the services of a medic. For them, Balm of Restoration was that much more valuable."

Sarpadian Empires, vol. I

Conch Horn
Artifact

, , Sacrifice this artifact: Draw two cards, then put a card from your hand on top of your library.

Even the most skilled of modern mages only partially understand the Conch Horn's awesome powers.

Delif's Cone
Artifact

, Sacrifice this artifact: This turn, when target creature you control attacks and isn't blocked, you may gain life equal to its power. If you do, it assigns no combat damage this turn.

"Where is it written that beasts must cause pain?"

—Delif, Ponderings

Delif's Cube
Artifact

, : This turn, when target creature you control attacks and isn't blocked, it assigns no combat damage this turn and you put a cube counter on this artifact.

, Remove a cube counter from this artifact: Regenerate target creature.

Draconian Cylix
Artifact

, , Discard a card at random: Regenerate target creature.

"There is no gain without sacrifice."

—Icatian proverb

Elven Lyre
Artifact

, , Sacrifice this artifact: Target creature gets +2/+2 until end of turn.

Scholars are uncertain whether it was the actual sound or some other magical property of the Elven Lyre that transformed its player.

Implements of Sacrifice
Artifact

, , Sacrifice this artifact: Add two mana of any one color.

Relics of the Order of the Ebon Hand, the bowl and dagger bespeak the hideous cruelty of its rituals.

Ring of Renewal
Artifact

, : Discard a card at random, then draw two cards.

To the uninitiated, the Ring of Renewal is merely an oddity. For those fluent in the wielding of magic, however, it is a source of great knowledge.

Spirit Shield
Artifact

You may choose not to untap this artifact during your untap step.

, : Target creature gets +0/+2 for as long as this artifact remains tapped.

At times, survival must outweigh all other considerations.

Zelyon Sword
Artifact

You may choose not to untap this artifact during your untap step.

, : Target creature gets +2/+0 for as long as this artifact remains tapped.

No sheath shall hold what finds its home in flesh.

Bottomless Vault
Land

This land enters tapped.

You may choose not to untap this land during your untap step.

At the beginning of your upkeep, if this land is tapped, put a storage counter on it.

, Remove any number of storage counters from this land: Add for each storage counter removed this way.

Dwarven Hold
Land

This land enters tapped.

You may choose not to untap this land during your untap step.

At the beginning of your upkeep, if this land is tapped, put a storage counter on it.

, Remove any number of storage counters from this land: Add for each storage counter removed this way.

Dwarven Ruins
Land

This land enters tapped.

: Add .

, Sacrifice this land: Add .

Ebon Stronghold
Land

This land enters tapped.

: Add .

, Sacrifice this land: Add .