Reality Fracture Commander

FRC · 103 cards · Released

Talisman of Creativity
Artifact

: Add .

: Add or . This artifact deals 1 damage to you.

"Good ideas don't take time. They take a lot of bad ideas first."

—Ral Zarek

Talisman of Dominance
Artifact

: Add .

: Add or . This artifact deals 1 damage to you.

Talisman of Indulgence
Artifact

: Add .

: Add or . This artifact deals 1 damage to you.

Talisman of Progress
Artifact

: Add .

: Add or . This artifact deals 1 damage to you.

Battlefield Forge
Land

: Add .

: Add or . This land deals 1 damage to you.

"As Terisiare's mines ran dry, scrap metal became increasingly plentiful."

—The Antiquities War

Caves of Koilos
Land

: Add .

: Add or . This land deals 1 damage to you.

After years of silence, the caves once again echo with the grisly sounds of Phyrexians preparing for war.

Clifftop Retreat
Land

This land enters tapped unless you control a Mountain or a Plains.

: Add or .

The sunlight falls pristine on the temple at Epityr, softened by the remembered shadows of angelic saviors' wings.

Contaminated Landscape
Land

: Add .

, Sacrifice this land: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle.

Cycling (, Discard this card: Draw a card.)

Drowned Catacomb
Land

This land enters tapped unless you control an Island or a Swamp.

: Add or .

None can tell how many vessels are tangled up on the sea floor—or how much treasure remains unclaimed.

Exotic Orchard
Land

: Add one mana of any color that a land an opponent controls could produce.

"It was a strange morning. When we awoke, we found our trees transformed. We didn't know whether to water them or polish them."

—Pulan, Bant orchardist

Fabled Passage
Land

, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.

Beyond Valley lies danger—and promise.

Fetid Heath
Land

: Add .

, : Add , , or .

"Do not linger in such places, child. There the gwyllions dance. If they find you, you will join in their revels for eternity."

—Talara, elvish safewright

Glacial Fortress
Land

This land enters tapped unless you control a Plains or an Island.

: Add or .

Ships blown north in their voyage across the Stormwreck Sea become trapped in the unmelting ice.

Isolated Chapel
Land

This land enters tapped unless you control a Plains or a Swamp.

: Add or .

Serra's blessing lies strongest upon Sursi, where her holy chapels are untouched even as evil encroaches.

Kher Keep
Legendary Land

: Add .

, : Create a 0/1 red Kobold creature token named Kobolds of Kher Keep.

"I swear, for every one Prossh devours, three more pop out of a hole somewhere."

—Jaya Ballard

Mystic Gate
Land

: Add .

, : Add , , or .

The gate of every kithkin doun is a cunning trap, intended to spill visitors into an oubliette from which there is no escape.

Path of Ancestry
Land

This land enters tapped.

: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Perilous Landscape
Land

: Add .

, Sacrifice this land: Search your library for a basic Island, Mountain, or Plains card, put it onto the battlefield tapped, then shuffle.

Cycling (, Discard this card: Draw a card.)

Prairie Stream
Land — Plains Island

(: Add or .)

This land enters tapped unless you control two or more basic lands.

The continent of Ondu is a vast plateau crisscrossed by deep trenches and meandering rivers.

Radiant Summit
Land — Mountain Plains

(: Add or .)

This land enters tapped unless you control two or more basic lands.

"The Tapestry weaves worlds on its own. All we do is tend to the process."

—Antioxa, Drix elder

Restless Anchorage
Land

This land enters tapped.

: Add or .

: Until end of turn, this land becomes a 2/3 white and blue Bird creature with flying. It's still a land.

Whenever this land attacks, create a Map token.

Restless Spire
Land

This land enters tapped.

: Add or .

: Until end of turn, this land becomes a 2/1 blue and red Elemental creature with "During your turn, this creature has first strike." It's still a land.

Whenever this land attacks, scry 1.

Shivan Reef
Land

: Add .

: Add or . This land deals 1 damage to you.

The boiling seas around Shiv provided a welcome layer of protection for the reclaimed Mana Rig.

Sulfur Falls
Land

This land enters tapped unless you control an Island or a Mountain.

: Add or .

"We have inherited the mysteries of the Thran, but few of the answers."

—Jhoira

Sulfurous Springs
Land

: Add .

: Add or . This land deals 1 damage to you.

Everything is flammable in the Burning Isles, even the mana itself.

Sunken Ruins
Land

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, : Add , , or .

Without the care of the tideshapers, the Lanes lie neglected. Some have flooded entire towns; others dried to cracked mud.

Underground River
Land

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: Add or . This land deals 1 damage to you.

"The war polluted the land, turning what had once been fruitful fields into fetid morasses of mud and rusted corpses."

—The Antiquities War

Omnath, Locus of the Void
Legendary Creature — Elemental

Omnath gets +1/+1 for each unspent mana you have.

If you would lose unspent mana, that mana becomes colorless instead.

Landfall — Whenever a land you control enters, add .

Unconnected to the land, it hungers.

6/6
Dack Fayden, Helping Hand
Legendary Creature — Human Advisor

When Dack Fayden enters, reveal cards from the top of your library until you reveal X creature cards, where X is the number of opponents you have. Put those creature cards onto the battlefield, then shuffle. They're goaded for the rest of the game. For each of those permanents, choose a different opponent. Each opponent gains control of the permanent for which they were chosen.

4/6
Ob Nixilis, the Ascended
Legendary Creature — Angel

Flying

When Ob Nixilis enters, destroy all tapped creatures your opponents control. You gain 1 life for each creature destroyed this way.

At the beginning of each end step, if you gained life this turn, create a 4/4 white Angel creature token with flying.

4/4
Teferi's Reproach
Instant

Choose target opponent. Until that player's next turn, they gain protection from everything and their life total can't change. All nonland permanents they control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during their next untap step.)

Exile Teferi's Reproach.

Avacyn, Angel of Horror
Legendary Creature — Angel

Flying, deathtouch

Whenever Avacyn or another nontoken creature you control dies, return that card to the battlefield under your control at the beginning of the next end step.

"She binds them to do naught but worship her. It is no salvation she grants, but servitude."

—Geist of Saint Thalia

8/8
Jhoira, Weatherlight Corsair
Legendary Creature — Human Pirate

Whenever Jhoira enters or attacks, target opponent reveals cards from the top of their library until they reveal a historic permanent card. You put that card onto the battlefield under your control and lose life equal to that permanent's mana value. That player puts the rest of the revealed cards on the bottom of their library in a random order. (Artifacts, legendaries, and Sagas are historic.)

4/5
Venser, Fervent Forger
Legendary Creature — Human Sorcerer

Flash

When Venser enters, choose one —

• Copy target instant or sorcery spell an opponent controls twice. You may choose new targets for the copies.

• Create two tokens that are copies of target permanent an opponent controls. They gain haste. At the beginning of the next end step, sacrifice them.

5/3
Niv-Mizzet, Ghost Counsel
Legendary Creature — Spirit Dragon

Flying

Whenever you gain life, you may pay that much life. If you do, draw that many cards.

: Each opponent loses 1 life and you gain 1 life.

Devourer of the Obzedat, tithe-drinker, and necroparun eternal.

4/4
Tamiyo, Upriser Crowned
Legendary Creature — Moonfolk Warrior

Flying, double strike, haste

When Tamiyo enters, you become the monarch.

Whenever one or more creatures deal combat damage to you while you're the monarch, tap those creatures and put a stun counter on each of them.

She seized the throne to protect her family first, Kamigawa second.

3/5
The Ur-Sphinx
Legendary Creature — Sphinx Avatar

Eminence — As long as The Ur-Sphinx is in the command zone or on the battlefield, other Sphinx spells you cast cost less to cast.

Flying

Whenever one or more Sphinxes you control attack, each player mills that many cards. For each player, you may cast a card that player milled this way without paying its mana cost.

10/10
Darksteel Angel
Artifact Creature — Angel

Flying, indestructible

You can't lose the game and your opponents can't win the game.

Creatures you control can't have -1/-1 counters put on them.

An alloy of curiosity and hope; the caretaker of a gleaming plane of possibility.

4/4
Ginger, Queen of Sweets
Legendary Artifact Creature — Food Noble

When Ginger enters, you become the monarch.

, , Sacrifice Ginger: You gain 6 life.

At the beginning of each upkeep, if you're the monarch, create a Gingerbrute token. (It's a 1/1 Food Golem artifact creature with haste, ": This token can't be blocked this turn except by creatures with haste," and ", , Sacrifice this token: You gain 3 life.")

6/4
Memnarch, the Warden
Legendary Artifact Creature — Wizard

Indestructible

When Memnarch enters, create two 1/1 colorless Myr artifact creature tokens.

Whenever Memnarch attacks, draw a card for each artifact you control.

In the gleam between metal and suns, Memnarch found meaning.

8/9
Turbulent Crater
Land — Swamp Mountain

(: Add or .)

This land enters tapped unless your opponents control eight or more lands.

"The Theorist swears this Multiverse will be free of suffering, but part of me wonders if he just plans on hiding it better."

—Tam, field notes

Turbulent Shore
Land — Plains Island

(: Add or .)

This land enters tapped unless your opponents control eight or more lands.

"I knew this Multiverse to be superior when I had never experienced the other. Now that I have, I am . . . less certain."

—Tam, field notes

Turbulent Wetlands
Land — Island Swamp

(: Add or .)

This land enters tapped unless your opponents control eight or more lands.

"There is a deep sadness here . . . one I had not thought possible in this reality. Is it my understanding that's flawed or the Theorist's?"

—Tam, field notes