Game Night 2019

GN2 · 64 cards · Released

Highcliff Felidar
Creature — Cat Beast

Vigilance

When this creature enters, for each opponent, choose a creature with the greatest power among creatures that player controls. Destroy those creatures.

Once the felidar has marked you as prey, there's no point in running.

5/5
Sphinx of Enlightenment
Creature — Sphinx

Flying

When this creature enters, target opponent draws a card and you draw three cards.

"I would be a fool if I taught you everything I know."

5/5
Calculating Lich
Creature — Zombie Wizard

Menace

Whenever a creature attacks one of your opponents, that player loses 1 life.

"We share a common enemy. Does that not make us friends?"

5/5
Fiendish Duo
Creature — Devil

First strike (This creature deals combat damage before creatures without first strike.)

If a source would deal damage to an opponent, it deals double that damage to that player instead.

Half the size, double the mayhem.

5/5
Earthshaker Giant
Creature — Giant Druid

Trample

When this creature enters, other creatures you control get +3/+3 and gain trample until end of turn.

"Come, my wild children. Let's give the interlopers a woodland welcome."

6/6
Consul's Lieutenant
Creature — Human Soldier

First strike

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

Whenever this creature attacks, if it's renowned, other attacking creatures you control get +1/+1 until end of turn.

2/1
Fiend Binder
Creature — Human Soldier

Whenever this creature attacks, tap target creature defending player controls.

She had not believed any shred of humanity remained in these writhing monsters until the twisted form of her partner appeared before her.

3/2
Kytheon's Irregulars
Creature — Human Soldier

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

: Tap target creature.

Kytheon and his irregulars worked outside the law to bring justice to the streets of Akros.

4/3
Mighty Leap
Instant

Target creature gets +2/+2 and gains flying until end of turn.

"I feel the presence of the God-Pharaoh in the Second Sun, and I rise upon its rays."

Patron of the Valiant
Creature — Angel

Flying

When this creature enters, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.

"Bant's most gallant knights wear my sigil, and for that I am humbled."

4/4
Relief Captain
Creature — Kor Knight Ally

When this creature enters, support 3. (Put a +1/+1 counter on each of up to three other target creatures.)

Sometimes gestures of support are small. Sometimes not.

3/2
Steppe Glider
Creature — Elemental

Flying, vigilance

: Target creature with a +1/+1 counter on it gains flying and vigilance until end of turn.

2/4
Take Vengeance
Sorcery

Destroy target tapped creature.

"Your death will be a balm, your passing a welcome revision, and all will sigh with peace to know of your demise."

Topan Freeblade
Creature — Human Soldier

Vigilance (Attacking doesn't cause this creature to tap.)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

"My scars are my sigils. I will wear them with pride long after you're gone."

2/2
Zetalpa, Primal Dawn
Legendary Creature — Elder Dinosaur

Flying, double strike, vigilance, trample, indestructible

The sky takes flight and the earth trembles.

4/8
Aven Wind Mage
Creature — Bird Wizard

Flying

Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn.

"My skill sharpens with each beat of my wings."

2/2
Claustrophobia
Enchantment — Aura

Enchant creature

When this Aura enters, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Six feet of earth muffled his cries.

Cryptic Serpent
Creature — Serpent

This spell costs less to cast for each instant and sorcery card in your graveyard.

It slithers through the senses, constricting consciousness and poisoning perceptions.

6/5
Decision Paralysis
Instant

Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.

"Eyes see only what is possible. A trained mind can explore the impossible."

—Kefnet, god of knowledge

Dramatic Reversal
Instant

Untap all nonland permanents you control.

"Nobody asked you to butt in, Jace. But thanks."

—Chandra Nalaar

Engulf the Shore
Instant

Return to their owners' hands all creatures with toughness less than or equal to the number of Islands you control.

"The tides have begun to ignore the moon."

—Tamiyo's journal

Galestrike
Instant

Return target tapped creature to its owner's hand.

Draw a card.

Strong wings make strong winds.

Rise from the Tides
Sorcery

Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard.

"Dear brother, it's sweet that you have chosen to share your toys with Ludevic, but I too have found some new playmates."

—Ghoulcaller Gisa

River's Rebuke
Sorcery

Return all nonland permanents target player controls to their owner's hand.

Carefully following the thaumatic compass Bolas had given her, Vraska blundered straight into the River Heralds' trap.

Salvager of Secrets
Creature — Merfolk Wizard

When this creature enters, return target instant or sorcery card from your graveyard to your hand.

The greatest treasure of the deep is an echo from above.

2/2
Accursed Horde
Creature — Zombie

: Target attacking Zombie gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.)

3/3
Carrion Screecher
Creature — Zombie Bird

Flying

The banished have come home to roost.

3/1
Crow of Dark Tidings
Creature — Zombie Bird

Flying

When this creature enters or dies, mill two cards. (Put the top two cards of your library into your graveyard.)

2/1
Gavony Unhallowed
Creature — Zombie

Whenever another creature you control dies, put a +1/+1 counter on this creature.

"We entered the church in search of solace, but it became clear we wouldn't find it there."

—Grete, Order of Saint Traft

2/4
Grasp of Darkness
Instant

Target creature gets -4/-4 until end of turn.

"I welcome the use of even the foulest magic if it will rid us of the monstrosities that plague our world."

—Munda, ambush leader

Liliana's Mastery
Enchantment

Zombies you control get +1/+1.

When this enchantment enters, create two 2/2 black Zombie creature tokens.

"There are so many of them. It seems they've just been waiting for someone to serve."

Lord of the Accursed
Creature — Zombie

Other Zombies you control get +1/+1.

, : All Zombies gain menace until end of turn.

The Curse of Wandering leaves only hatred.

2/3
Rise from the Grave
Sorcery

Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.

"Death is no excuse for disobedience."

—Liliana Vess

Tattered Mummy
Creature — Zombie Jackal

When this creature dies, each opponent loses 2 life.

The dead who wander beyond the safety of the city crave only to spread their curse.

1/2
Torgaar, Famine Incarnate
Legendary Creature — Avatar

As an additional cost to cast this spell, you may sacrifice any number of creatures. This spell costs less to cast for each creature sacrificed this way.

When Torgaar enters, up to one target player's life total becomes half their starting life total, rounded down.

7/6
Akoum Hellkite
Creature — Dragon

Flying

Landfall — Whenever a land you control enters, this creature deals 1 damage to any target. If that land is a Mountain, this creature deals 2 damage instead.

4/4
Brute Strength
Instant

Target creature gets +3/+1 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)

It's not the size of the rock. It's how badly you want to lift it.

Destructive Tampering
Sorcery

Choose one —

• Destroy target artifact.

• Creatures without flying can't block this turn.

"I don't think they'll appreciate my . . . adjustments."

—Karavin, renegade saboteur

Dragon Egg
Creature — Dragon Egg

Defender

When this creature dies, create a 2/2 red Dragon creature token with flying and ": This token gets +1/+0 until end of turn."

Dragon birth lairs are littered with treasure to entice the young from their eggs.

0/2
Kargan Dragonrider
Creature — Human Warrior

As long as you control a Dragon, this creature has flying.

"Only those who give the dragons the respect they deserve may bear our title."

2/2
Lathliss, Dragon Queen
Legendary Creature — Dragon

Flying

Whenever another nontoken Dragon you control enters, create a 5/5 red Dragon creature token with flying.

: Dragons you control get +1/+0 until end of turn.

6/6
Lightning Strike
Instant

Lightning Strike deals 3 damage to any target.

To wield lightning is to tame chaos.

Sparktongue Dragon
Creature — Dragon

Flying

When this creature enters, you may pay . When you do, it deals 3 damage to any target.

Fools believe that Kolaghan's brood follows lightning storms. The wise know that it is the other way around.

3/3
Voldaren Duelist
Creature — Vampire Warrior

Haste

When this creature enters, target creature can't block this turn.

"I have yet to find my equal."

3/2
Zealot of the God-Pharaoh
Creature — Minotaur Archer

: This creature deals 2 damage to target opponent or planeswalker.

The God-Pharaoh's most devoted took it upon themselves to follow his example.

4/3
Crested Herdcaller
Creature — Dinosaur

Trample

When this creature enters, create a 3/3 green Dinosaur creature token with trample.

"Our survival, like theirs, depends on our ability to work together."

—Huatli, to Tishana

3/3
Ghalta, Primal Hunger
Legendary Creature — Elder Dinosaur

This spell costs less to cast, where X is the total power of creatures you control.

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

The earth walks, strongest of all.

12/12
Grazing Whiptail
Creature — Dinosaur

Reach

Often found browsing on the upper canopies of Ixalan's jungles, whiptails are known to absently bat away anything foolish enough to interrupt their meal.

3/4
Ranging Raptors
Creature — Dinosaur

Enrage — Whenever this creature is dealt damage, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

They cover their territory like a tide of teeth and claws.

2/3
Ripjaw Raptor
Creature — Dinosaur

Enrage — Whenever this creature is dealt damage, draw a card.

Raptors are clever enough to tear away a hard metal shell to get at the tasty morsel inside.

4/5
Spidery Grasp
Instant

Untap target creature. It gets +2/+4 and gains reach until end of turn. (It can block creatures with flying.)

"Nobody's seen the Lady of Videns for years. Poor dear, no companions at all in that old castle."

—Yonda of Gavony

Thunderherd Migration
Sorcery

As an additional cost to cast this spell, reveal a Dinosaur card from your hand or pay .

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

The herds follow as new growth arises.

Thundering Spineback
Creature — Dinosaur

Other Dinosaurs you control get +1/+1.

: Create a 3/3 green Dinosaur creature token with trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

"It appears that nature has risen against us."

—Captain Brinely Rage

5/5
Howling Golem
Artifact Creature — Golem

Whenever this creature attacks or blocks, each player draws a card.

It wails of buried riches and the souls lost seeking them.

2/3
Plains
Basic Land — Plains

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Plains
Basic Land — Plains

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Island
Basic Land — Island

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Island
Basic Land — Island

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Swamp
Basic Land — Swamp

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Swamp
Basic Land — Swamp

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