Game Night

GNT · 68 cards · Released

Militant Angel
Creature — Angel

Flying, lifelink

When this creature enters, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you attacked this turn.

3/4
Inspired Sphinx
Creature — Sphinx

Flying

When this creature enters, draw cards equal to the number of opponents you have.

: Create a 1/1 colorless Thopter artifact creature token with flying.

5/5
Rot Hulk
Creature — Zombie

Menace

When this creature enters, return up to X target Zombie cards from your graveyard to the battlefield, where X is the number of opponents you have.

5/5
Goblin Goliath
Creature — Goblin Mutant

When this creature enters, create a number of 1/1 red Goblin creature tokens equal to the number of opponents you have.

, : If a source you control would deal damage to an opponent this turn, it deals double that damage to that player instead.

5/4
Avatar of Growth
Creature — Elemental Avatar

This spell costs less to cast for each opponent you have.

Trample

When this creature enters, each player searches their library for up to two basic land cards, puts them onto the battlefield, then shuffles.

4/4
Aerial Responder
Creature — Dwarf Soldier

Flying, vigilance, lifelink

2/3
Always Watching
Enchantment

Nontoken creatures you control get +1/+1 and have vigilance.

"We pray to Avacyn on high.

On snow-white wings fearless you fly.

Keep safe our souls. Keep safe our lives.

May angels watch us from the skies."

—Children's prayer

Benalish Marshal
Creature — Human Knight

Other creatures you control get +1/+1.

"Some aspire to climb the mountain of Honor. The Benalish are born upon its peak, and from there ascend among the stars."

History of Benalia

3/3
Bright Reprisal
Instant

Destroy target attacking creature.

Draw a card.

Vampires know blood and the systems that carry it. And they know exactly where to strike to set it free.

Call the Cavalry
Sorcery

Create two 2/2 white Knight creature tokens with vigilance.

Benalish citizens born under the same constellations share a star-clan. Their loyalty to one another interlaces the Seven Houses.

Everdawn Champion
Creature — Human Soldier

Prevent all combat damage that would be dealt to this creature.

"Undefeated in battle, she is the shining future our empire deserves."

—Huatli

2/2
Fan Bearer
Creature — Zombie

, : Tap target creature.

Rest sometimes requires the right prompting.

1/2
Inspired Charge
Instant

Creatures you control get +2/+1 until end of turn.

"For the lands you have lost and the beauty that remains, for freedom and the future, we must hold nothing back!"

—Gideon Jura

Inspiring Captain
Creature — Human Knight

When this creature enters, creatures you control get +1/+1 until end of turn.

"Our enemies will soon discover that we are not as meek as they had believed."

3/3
Mesa Unicorn
Creature — Unicorn

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

The unicorns of Sursi are a manifestation of Serra's joy and compassion. They frolic and dance like children, offering blessings to anyone they encounter.

2/2
Serra Angel
Creature — Angel

Flying

Vigilance (Attacking doesn't cause this creature to tap.)

The angel remembers her past lives like dreams. Her song held up meadows. Her blade drove back darkness. Her wings carried her across the ages.

4/4
Subjugator Angel
Creature — Angel

Flying

When this creature enters, tap all creatures your opponents control.

The remnants of Innistrad's corrupted angelic hosts collapsed to form the Flight of Nightmares.

4/3
Advanced Stitchwing
Creature — Zombie Horror

Flying

, Discard two cards: Return this card from your graveyard to the battlefield tapped.

"Improvement is a consequence of practice."

—Stitcher Geralf

3/4
Air Elemental
Creature — Elemental

Flying

Pray that it doesn't seek the safety of your lungs.

4/4
Claustrophobia
Enchantment — Aura

Enchant creature

When this Aura enters, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Six feet of earth muffled his cries.

Favorable Winds
Enchantment

Creatures you control with flying get +1/+1.

"Like ribbons of wind and wisdom the coatls fly, twisting mystery into truth, shaping the clouds to suit their inscrutable will."

—Huatli

Hydrolash
Instant

Attacking creatures get -2/-0 until end of turn.

Draw a card.

"I don't need your mage-rings or your mana equations. I call, and the sea answers."

—Keyta, rebel hydromancer

Reckless Scholar
Creature — Human Wizard

: Target player draws a card, then discards a card.

Progress comes at a price.

2/1
Soulblade Djinn
Creature — Djinn

Flying

Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.

He grants endless wishes, as long as you always wish for a blade.

4/3
Whirler Rogue
Creature — Human Rogue Artificer

When this creature enters, create two 1/1 colorless Thopter artifact creature tokens with flying.

Tap two untapped artifacts you control: Target creature can't be blocked this turn.

2/2
Zahid, Djinn of the Lamp
Legendary Creature — Djinn

You may pay and tap an untapped artifact you control rather than pay this spell's mana cost.

Flying

"I do as I please, little mortal. Do go on about your wishes, though—they amuse me to no end."

5/6
Bone Splinters
Sorcery

As an additional cost to cast this spell, sacrifice a creature.

Destroy target creature.

Vastly outnumbered, the Zendikari found creative ways to even the odds.

Cruel Revival
Instant

Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.

On Innistrad, Liliana embraced necromancy, honing her powers by practicing on scores of undead—and sometimes the living.

Fleshbag Marauder
Creature — Zombie Warrior

When this creature enters, each player sacrifices a creature of their choice.

Grixis is a world where the only things found in abundance are death and decay. Corpses, whole or in part, are the standard currency among necromancers and demons.

3/1
Gruesome Fate
Sorcery

Each opponent loses 1 life for each creature you control.

"You were keen enough to sink your fangs into us, vampire! And now you're afraid of a few little nibbles?"

—Udvil "Ratty" Ratlock

Languish
Sorcery

All creatures get -4/-4 until end of turn.

Life is such a fragile thing.

Liliana's Mastery
Enchantment

Zombies you control get +1/+1.

When this enchantment enters, create two 2/2 black Zombie creature tokens.

"There are so many of them. It seems they've just been waiting for someone to serve."

Lord of the Accursed
Creature — Zombie

Other Zombies you control get +1/+1.

, : All Zombies gain menace until end of turn.

The Curse of Wandering leaves only hatred.

2/3
Tattered Mummy
Creature — Zombie Jackal

When this creature dies, each opponent loses 2 life.

The dead who wander beyond the safety of the city crave only to spread their curse.

1/2
Thallid Soothsayer
Creature — Fungus

, Sacrifice a creature: Draw a card.

Some of the thallids that escaped into the fens of Urborg began emulating the Cabal's bloodsoaked rituals in their own peculiar way.

2/3
Zulaport Cutthroat
Creature — Human Rogue Ally

Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life.

"Eldrazi? Ha! Try walking through Zulaport at night with your pockets full. Now that's dangerous."

1/1
Bombard
Instant

Bombard deals 4 damage to target creature.

"Want to sink a ship? Blow a hole in the hull. Want to kill a regisaur? Same answer."

—Captain Brandis Thorn

Captivating Crew
Creature — Human Pirate

: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.

"We sail. We plunder. Then we dance."

4/3
Dragon Fodder
Sorcery

Create two 1/1 red Goblin creature tokens.

Goblins journey to the sacrificial peaks in pairs so that the rare survivor might be able to relate the details of the other's grisly demise.

Rolling Thunder
Sorcery

Rolling Thunder deals X damage divided as you choose among any number of targets.

"Zendikar is always angry, though I've never seen that anger so precisely directed."

—Nablus, North Hada trapper

Seismic Elemental
Creature — Elemental

When this creature enters, creatures without flying can't block this turn.

"Trying to stop it would be foolish. If you feel it coming—run!"

—Sergeant Ryda

4/4
Siege-Gang Commander
Creature — Goblin

When this creature enters, create three 1/1 red Goblin creature tokens.

, Sacrifice a Goblin: This creature deals 2 damage to any target.

"Ready . . . uh . . . fire!"

2/2
Tormenting Voice
Sorcery

As an additional cost to cast this spell, discard a card.

Draw two cards.

"You are undeserving of the afterlife. You will never feel the God-Pharaoh's embrace."

Ghalta, Primal Hunger
Legendary Creature — Elder Dinosaur

This spell costs less to cast, where X is the total power of creatures you control.

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

The earth walks, strongest of all.

12/12
Jungle Delver
Creature — Merfolk Warrior

: Put a +1/+1 counter on this creature.

"There is no power too great to be used in the defense of our ancestral lands."

1/1
Llanowar Elves
Creature — Elf Druid

: Add .

As patient and generous as life, as harsh and merciless as nature.

1/1
Nissa's Revelation
Sorcery

Scry 5, then reveal the top card of your library. If it's a creature card, you draw cards equal to its power and you gain life equal to its toughness.

The evil inside the mountain pulsed at Nissa in a shock wave of madness.

Overcome
Sorcery

Creatures you control get +2/+2 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)

"Forward! Until the horizon is ours!"

—Khemses, charioteer

Seek the Wilds
Sorcery

Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

"In my downtime I used to paint the vistas. Now the vistas disappear faster than my downtime."

Thrashing Brontodon
Creature — Dinosaur

, Sacrifice this creature: Destroy target artifact or enchantment.

It cares more about preserving the herd's territory than about preserving itself.

3/4
Eager Construct
Artifact Creature — Construct

When this creature enters, each player may scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom.)

Loyal to a fault, it anticipates its master's every need.

2/2
Filigree Familiar
Artifact Creature — Fox

When this creature enters, you gain 2 life.

When this creature dies, draw a card.

"It's the must-have gift for everyone on your list. Get one for yourself, too!"

—Chammi, curio vendor

2/2
Howling Golem
Artifact Creature — Golem

Whenever this creature attacks or blocks, each player draws a card.

It wails of buried riches and the souls lost seeking them.

2/3
Manalith
Artifact

: Add one mana of any color.

"Though the afterlife, the city, and even the God-Pharaoh himself were one great deception, the ideals championed by the gods remain true."

—Djeru, former Tah-crop initiate

Pilgrim's Eye
Artifact Creature — Thopter

Flying

When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Each time it is sent to find a safe haven, it takes longer to return.

1/1
Rhonas's Monument
Legendary Artifact

Green creature spells you cast cost less to cast.

Whenever you cast a creature spell, target creature you control gets +2/+2 and gains trample until end of turn.

Snare Thopter
Artifact Creature — Thopter

Flying, haste

"I did not think I would understand the cold filigree creatures of this world, but they too are governed by the laws of nature."

—Nissa Revane

3/2
Welder Automaton
Artifact Creature — Construct

: This creature deals 1 damage to each opponent.

Most of the constructs the renegades used against the Consulate weren't originally intended for combat. But some didn't require much modification.

2/1
Plains
Basic Land — Plains

(: Add .)

Plains
Basic Land — Plains

(: Add .)