When this creature enters, if was spent to cast it, target player skips their next combat phase.
This creature can't block.
"The Golgari raise the bodies of their dead to serve. We raise the spirits of our dead to lead."
, Sacrifice a creature: Destroy each creature with the same mana value as the sacrificed creature.
"Our fealty to guilds dooms us. The old gods shall resurface. Our skins will wave upon the guild-masts over emptied streets, and our bones will clatter in the wind."
—Ilromov, traveling storyteller
Destroy target nonwhite, nonblack creature. Create a 1/1 white Spirit creature token with flying.
Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.)
When the creature this card haunts dies, destroy target nonwhite, nonblack creature. Create a 1/1 white Spirit creature token with flying.
Flying
When this creature enters, create two 1/1 black Bat creature tokens with flying.
, Sacrifice a Bat: Create two 1/1 black Bat creature tokens with flying.
Sacrifice a Bat: Regenerate this creature.
Whenever this creature attacks, each other attacking creature gains fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
"An entire order of mages who draw their power from Ravnica's smog? Yet another indicator of our world's decay."
—Dravash, dowsing shaman
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.)
It tracks its victims by the scent of their breath, preferring to dine on those who recently ate well.
Enchant creature
Creatures you control that are enchanted get +1/+1 and have first strike.
"The first blow is the most important. It often negates the need for a second."
—Agrus Kos
First strike
: This creature gets +2/+2 until end of turn. Activate only once each turn.
At mealtimes, the Gruul customarily omit such niceties as using forks or killing the entrée.
Enchant creature
Enchanted creature has ": This creature deals 1 damage to any target."
: Return this Aura to its owner's hand.
Zap on. Zap off.
If this card is in your opening hand, you may begin the game with it on the battlefield.
Whenever you cast a spell, you may pay . If you do, this enchantment deals 1 damage to target player or planeswalker.
Where storm and spellcraft converge.
: This creature deals damage equal to its power divided as you choose among any number of target creatures. Each of those creatures deals damage equal to its power to this creature.
When this creature enters, if was spent to cast it, return target creature to its owner's hand.
He's an oxymoron.
Parallectric Feedback deals damage to target spell's controller equal to that spell's mana value.
"You can't have so many people living so close together, all practicing so much magic, and not expect some feedback."
Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Pyromatics deals 1 damage to any target.
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.)
, : Attacking creatures get +X/+0 until end of turn, where X is this creature's power.
, Sacrifice a creature: This creature deals 1 damage to target player or planeswalker.
Each small blaze she sets jogs her memory, letting her piece together the mystery of her own fiery end.
Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Destroy target artifact.
Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Target Mountain becomes a 3/1 creature. It's still a land.
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters with three +1/+1 counters on it.)
Flying
: Return this card from your graveyard to your hand. Activate only if an opponent was dealt damage this turn.
When this creature enters, if was spent to cast it, destroy target artifact.
"Rauck-Chauv's like a holiday! Only it isn't on the calendars, and instead of dancing you knock people flat, and instead of giving gifts you break stuff."
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.)
Creatures with power less than this creature's power can't block it.
Enchant creature
Creatures you control that are enchanted get +1/+1.
Whenever a creature you control that's enchanted becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
Whenever this creature attacks, exile the top card of your library. If it's a creature card, this creature gets +X/+Y until end of turn, where X is the exiled creature card's power and Y is its toughness.
Target creature with flying loses flying until end of turn. Crash Landing deals damage to that creature equal to the number of Forests you control.
"The other guilds think they're untouchable. It's time we brought them back down to earth."
—Ghut Rak, Gruul guildmage
Nonbasic landwalk (This creature can't be blocked as long as defending player controls a nonbasic land.)
From Tin Street to the Outcast Mansions, she walks unbidden and unbound, her graceful silence never shaken by the riot of city life around her.
Each land gets +2/+2 as long as it's a creature.
"Some gardeners sing to plants. I tell them stories—stories of how they once ruled the world, of the mortals who destroyed their kind, and of revenge."
—Bougrat, druid of the Cult of Yore
This creature gets +1/+1 for each Aura attached to it.
Sacrifice an Aura: Regenerate this creature.
"Garb is for common folk. I prefer to wear insight and zeal, ambition and flame."
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters with three +1/+1 counters on it.)
The snap of sinew. The crunch of bone. A cry for mercy. These are the music of the Gruul.
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.)
Sacrifice this creature: You gain life equal to this creature's power.
Loyal in battle, hearty in stew.
: This creature gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Petting the nodorog
—Gruul expression meaning "making a really big mistake"
When this creature enters, if was spent to cast it, it gains haste until end of turn.
The Gruul aren't satisfied with just smashing things. They continue smashing other things with the things they just smashed.
If this card is in your opening hand, you may begin the game with it on the battlefield.
Creature spells can't be countered.
Where sovereignty and flesh converge.
This spell can't be countered.
Bloodthirst X (This creature enters with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.)
Protection from instants
You may have creatures you control assign their combat damage this turn as though they weren't blocked.
Instinct blood-tinted his world until he could see only one thing clearly: his prey.
Destroy all enchantments target player controls.
"Look to the old tomes, those bound in hides and written in yarberry ink. They hold the spells that can free us of the clutter of modern magecraft."
—Dravash, dowsing shaman
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
This creature can't be blocked except by creatures with flying.
Street folk call them "spire mice," but behind the mockery is an unspoken envy of the ledgewalkers' skill at avoiding harm.
Reach (This creature can block creatures with flying.)
As this creature enters, choose a color.
: Add one mana of the chosen color.
In light he finds both gift and weapon.
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.)
Creatures with power less than this creature's power can't block it.
, Sacrifice a creature: You gain 1 life.
"No more wretched fate is there than to waste away. If you are slain, your ghost may at least avenge itself upon your killer. But what release is there for one slain by Time?"
—Ilromov, traveling storyteller
Target creature gets +2/+2 and gains trample until end of turn.
Draw a card.
Two times the size, four times the smell.
Enchant green creature
Enchanted creature gets +6/+6.
, Sacrifice this Aura: Create a 6/6 green Wurm creature token.
Some use magic to spy through walls. Others use it to crush them.
At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.
"You say that I am two-faced? Enough with the flattery. We have business to conduct."
Flying
When this creature enters, destroy target permanent.
"I feel in them a sense of duty and commitment, yet I can feel nothing else. It is as if their duty is to an empty void."
—Razia
Flying
Haunt (When this creature dies, exile it haunting target creature.)
When this creature enters or the creature it haunts dies, target player loses 2 life and you gain 2 life.
Trample
Whenever Borborygmos deals combat damage to a player, put a +1/+1 counter on each creature you control.
"It's easy to see why those Gruul dirtbags follow him—the only orders he gives are 'Crush them!' and 'We eat!'"
—Teysa
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.)
: Target creature can't block this creature this turn.
: Target creature blocks this creature this turn if able.
Whenever a player activates an ability that isn't a mana ability, this creature deals 1 damage to that player.
Gruul shamans are bent on punishing the civilized. Any act more complex than rubbing sticks together or eating with utensils is met with the stinging burn of their magic.
Target opponent reveals their hand. You choose a nonland card from it and exile that card.
"We have no need for military might. We wield two of the sharpest swords ever forged: Faith in our left hand, Wealth in our right."
—Vuliev of the Ghost Council
Target player draws two cards, then Cerebral Vortex deals damage to that player equal to the number of cards they've drawn this turn.
Izzet brains and Izzet boilers: contents under pressure.
Choose a card name. Until your next turn, spells with the chosen name can't be cast and lands with the chosen name can't be played.
Draw a card.
Orzhov faithful file past to have their minds purged of "impure" desires. There, the guiltwardens eliminate any thoughts of hope or self-sufficiency.
Destroy each creature with mana value 3 or less.
"Who truly runs this city? Look to the sky on hallowed days, and see whose sigil is stamped clearly onto the heavens."
—Vuliev of the Ghost Council
Whenever this creature deals combat damage to a player, create a 1/1 colorless Sand creature token for each land you control.
When it awoke, it spawned nameless thousands to herald its arrival.
Electrolyze deals 2 damage divided as you choose among one or two targets.
Draw a card.
The Izzet learn something from every lesson they teach.
: This creature gets +X/+0 until end of turn, where X is its power.
He chanted over a pot of boiling blood and honey. His brain buzzed like a nest of hornets, and his muscles rippled with the might of the bear.
: This creature deals 1 damage to any target.
Whenever you cast an instant or sorcery spell, you may untap this creature.
"Diametrically opposing energies in self-sealed plasmodermic bubbles make great pets!"
—Trivaz, Izzet mage
When Ghost Council of Orzhova enters, target opponent loses 1 life and you gain 1 life.
, Sacrifice a creature: Exile Ghost Council of Orzhova. Return it to the battlefield under its owner's control at the beginning of the next end step.
Whenever this creature deals combat damage to a player, draw that many cards.
, Discard a card: This creature gets +1/+1 until end of turn.
When it awoke, it shook the plane with the thunder of its craving.
Sacrifice this creature: You may change the targets of target instant or sorcery spell.
Rerouting magic through a goblin's brain is the surest way to throw it wildly off course.
Whenever a player casts an instant or sorcery spell, if that spell targets only this creature, copy the spell for each other creature that spell could target. Each copy targets a different one of those creatures.
When it awoke, the mirrors of the world reflected only darkness.
Choose one —
• Draw X cards.
• Invoke the Firemind deals X damage to any target.
To those in tune with the Firemind, there is no difference between knowledge and flame.