Guildpact

GPT · 167 cards · Released

Revenant Patriarch
Creature — Spirit

When this creature enters, if was spent to cast it, target player skips their next combat phase.

This creature can't block.

"The Golgari raise the bodies of their dead to serve. We raise the spirits of our dead to lead."

4/3
Sanguine Praetor
Creature — Avatar Praetor

, Sacrifice a creature: Destroy each creature with the same mana value as the sacrificed creature.

"Our fealty to guilds dooms us. The old gods shall resurface. Our skins will wave upon the guild-masts over emptied streets, and our bones will clatter in the wind."

—Ilromov, traveling storyteller

7/5
Seize the Soul
Instant

Destroy target nonwhite, nonblack creature. Create a 1/1 white Spirit creature token with flying.

Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.)

When the creature this card haunts dies, destroy target nonwhite, nonblack creature. Create a 1/1 white Spirit creature token with flying.

Skeletal Vampire
Creature — Vampire Skeleton

Flying

When this creature enters, create two 1/1 black Bat creature tokens with flying.

, Sacrifice a Bat: Create two 1/1 black Bat creature tokens with flying.

Sacrifice a Bat: Regenerate this creature.

3/3
Smogsteed Rider
Creature — Human Wizard

Whenever this creature attacks, each other attacking creature gains fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)

"An entire order of mages who draw their power from Ravnica's smog? Yet another indicator of our world's decay."

—Dravash, dowsing shaman

2/2
Bloodscale Prowler
Creature — Lizard Warrior

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.)

It tracks its victims by the scent of their breath, preferring to dine on those who recently ate well.

3/1
Fencer's Magemark
Enchantment — Aura

Enchant creature

Creatures you control that are enchanted get +1/+1 and have first strike.

"The first blow is the most important. It often negates the need for a second."

—Agrus Kos

Ghor-Clan Bloodscale
Creature — Lizard Warrior

First strike

: This creature gets +2/+2 until end of turn. Activate only once each turn.

At mealtimes, the Gruul customarily omit such niceties as using forks or killing the entrée.

2/1
Hypervolt Grasp
Enchantment — Aura

Enchant creature

Enchanted creature has ": This creature deals 1 damage to any target."

: Return this Aura to its owner's hand.

Zap on. Zap off.

Leyline of Lightning
Enchantment

If this card is in your opening hand, you may begin the game with it on the battlefield.

Whenever you cast a spell, you may pay . If you do, this enchantment deals 1 damage to target player or planeswalker.

Where storm and spellcraft converge.

Living Inferno
Creature — Elemental

: This creature deals damage equal to its power divided as you choose among any number of target creatures. Each of those creatures deals damage equal to its power to this creature.

8/5
Ogre Savant
Creature — Ogre Wizard

When this creature enters, if was spent to cast it, return target creature to its owner's hand.

He's an oxymoron.

3/2
Parallectric Feedback
Instant

Parallectric Feedback deals damage to target spell's controller equal to that spell's mana value.

"You can't have so many people living so close together, all practicing so much magic, and not expect some feedback."

Pyromatics
Instant

Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

Pyromatics deals 1 damage to any target.

Rabble-Rouser
Creature — Goblin Shaman

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.)

, : Attacking creatures get +X/+0 until end of turn, where X is this creature's power.

1/1
Scorched Rusalka
Creature — Spirit

, Sacrifice a creature: This creature deals 1 damage to target player or planeswalker.

Each small blaze she sets jogs her memory, letting her piece together the mystery of her own fiery end.

1/1
Shattering Spree
Sorcery

Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

Destroy target artifact.

Siege of Towers
Sorcery

Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

Target Mountain becomes a 3/1 creature. It's still a land.

Skarrgan Firebird
Creature — Phoenix

Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters with three +1/+1 counters on it.)

Flying

: Return this card from your graveyard to your hand. Activate only if an opponent was dealt damage this turn.

3/3
Tin Street Hooligan
Creature — Goblin Rogue

When this creature enters, if was spent to cast it, destroy target artifact.

"Rauck-Chauv's like a holiday! Only it isn't on the calendars, and instead of dancing you knock people flat, and instead of giving gifts you break stuff."

2/1
Battering Wurm
Creature — Wurm

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.)

Creatures with power less than this creature's power can't block it.

4/3
Beastmaster's Magemark
Enchantment — Aura

Enchant creature

Creatures you control that are enchanted get +1/+1.

Whenever a creature you control that's enchanted becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.

Bioplasm
Creature — Ooze

Whenever this creature attacks, exile the top card of your library. If it's a creature card, this creature gets +X/+Y until end of turn, where X is the exiled creature card's power and Y is its toughness.

4/4
Crash Landing
Instant

Target creature with flying loses flying until end of turn. Crash Landing deals damage to that creature equal to the number of Forests you control.

"The other guilds think they're untouchable. It's time we brought them back down to earth."

—Ghut Rak, Gruul guildmage

Dryad Sophisticate
Creature — Dryad

Nonbasic landwalk (This creature can't be blocked as long as defending player controls a nonbasic land.)

From Tin Street to the Outcast Mansions, she walks unbidden and unbound, her graceful silence never shaken by the riot of city life around her.

2/1
Earth Surge
Enchantment

Each land gets +2/+2 as long as it's a creature.

"Some gardeners sing to plants. I tell them stories—stories of how they once ruled the world, of the mortals who destroyed their kind, and of revenge."

—Bougrat, druid of the Cult of Yore

Gatherer of Graces
Creature — Human Druid

This creature gets +1/+1 for each Aura attached to it.

Sacrifice an Aura: Regenerate this creature.

"Garb is for common folk. I prefer to wear insight and zeal, ambition and flame."

1/2
Ghor-Clan Savage
Creature — Centaur Berserker

Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters with three +1/+1 counters on it.)

The snap of sinew. The crunch of bone. A cry for mercy. These are the music of the Gruul.

2/3
Gristleback
Creature — Boar Beast

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.)

Sacrifice this creature: You gain life equal to this creature's power.

Loyal in battle, hearty in stew.

2/2
Gruul Nodorog
Creature — Beast

: This creature gains menace until end of turn. (It can't be blocked except by two or more creatures.)

Petting the nodorog

—Gruul expression meaning "making a really big mistake"

4/4
Gruul Scrapper
Creature — Human Berserker

When this creature enters, if was spent to cast it, it gains haste until end of turn.

The Gruul aren't satisfied with just smashing things. They continue smashing other things with the things they just smashed.

3/2
Leyline of Lifeforce
Enchantment

If this card is in your opening hand, you may begin the game with it on the battlefield.

Creature spells can't be countered.

Where sovereignty and flesh converge.

Petrified Wood-Kin
Creature — Elemental Warrior

This spell can't be countered.

Bloodthirst X (This creature enters with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.)

Protection from instants

3/3
Predatory Focus
Sorcery

You may have creatures you control assign their combat damage this turn as though they weren't blocked.

Instinct blood-tinted his world until he could see only one thing clearly: his prey.

Primeval Light
Sorcery

Destroy all enchantments target player controls.

"Look to the old tomes, those bound in hides and written in yarberry ink. They hold the spells that can free us of the clutter of modern magecraft."

—Dravash, dowsing shaman

Silhana Ledgewalker
Creature — Elf Rogue

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

This creature can't be blocked except by creatures with flying.

Street folk call them "spire mice," but behind the mockery is an unspoken envy of the ledgewalkers' skill at avoiding harm.

1/1
Silhana Starfletcher
Creature — Elf Druid Archer

Reach (This creature can block creatures with flying.)

As this creature enters, choose a color.

: Add one mana of the chosen color.

In light he finds both gift and weapon.

1/3
Skarrgan Pit-Skulk
Creature — Human Warrior

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.)

Creatures with power less than this creature's power can't block it.

1/1
Starved Rusalka
Creature — Spirit

, Sacrifice a creature: You gain 1 life.

"No more wretched fate is there than to waste away. If you are slain, your ghost may at least avenge itself upon your killer. But what release is there for one slain by Time?"

—Ilromov, traveling storyteller

1/1
Wildsize
Instant

Target creature gets +2/+2 and gains trample until end of turn.

Draw a card.

Two times the size, four times the smell.

Wurmweaver Coil
Enchantment — Aura

Enchant green creature

Enchanted creature gets +6/+6.

, Sacrifice this Aura: Create a 6/6 green Wurm creature token.

Some use magic to spy through walls. Others use it to crush them.

Agent of Masks
Creature — Human Advisor

At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.

"You say that I am two-faced? Enough with the flattery. We have business to conduct."

2/3
Angel of Despair
Creature — Angel

Flying

When this creature enters, destroy target permanent.

"I feel in them a sense of duty and commitment, yet I can feel nothing else. It is as if their duty is to an empty void."

—Razia

5/5
Blind Hunter
Creature — Bat

Flying

Haunt (When this creature dies, exile it haunting target creature.)

When this creature enters or the creature it haunts dies, target player loses 2 life and you gain 2 life.

2/2
Borborygmos
Legendary Creature — Cyclops

Trample

Whenever Borborygmos deals combat damage to a player, put a +1/+1 counter on each creature you control.

"It's easy to see why those Gruul dirtbags follow him—the only orders he gives are 'Crush them!' and 'We eat!'"

—Teysa

6/7
Burning-Tree Bloodscale
Creature — Lizard Berserker

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.)

: Target creature can't block this creature this turn.

: Target creature blocks this creature this turn if able.

2/2
Burning-Tree Shaman
Creature — Centaur Shaman

Whenever a player activates an ability that isn't a mana ability, this creature deals 1 damage to that player.

Gruul shamans are bent on punishing the civilized. Any act more complex than rubbing sticks together or eating with utensils is met with the stinging burn of their magic.

3/4
Castigate
Sorcery

Target opponent reveals their hand. You choose a nonland card from it and exile that card.

"We have no need for military might. We wield two of the sharpest swords ever forged: Faith in our left hand, Wealth in our right."

—Vuliev of the Ghost Council

Cerebral Vortex
Instant

Target player draws two cards, then Cerebral Vortex deals damage to that player equal to the number of cards they've drawn this turn.

Izzet brains and Izzet boilers: contents under pressure.

Conjurer's Ban
Sorcery

Choose a card name. Until your next turn, spells with the chosen name can't be cast and lands with the chosen name can't be played.

Draw a card.

Orzhov faithful file past to have their minds purged of "impure" desires. There, the guiltwardens eliminate any thoughts of hope or self-sufficiency.

Culling Sun
Sorcery

Destroy each creature with mana value 3 or less.

"Who truly runs this city? Look to the sky on hallowed days, and see whose sigil is stamped clearly onto the heavens."

—Vuliev of the Ghost Council

Dune-Brood Nephilim
Creature — Nephilim

Whenever this creature deals combat damage to a player, create a 1/1 colorless Sand creature token for each land you control.

When it awoke, it spawned nameless thousands to herald its arrival.

3/3
Electrolyze
Instant

Electrolyze deals 2 damage divided as you choose among one or two targets.

Draw a card.

The Izzet learn something from every lesson they teach.

Feral Animist
Creature — Goblin Shaman

: This creature gets +X/+0 until end of turn, where X is its power.

He chanted over a pot of boiling blood and honey. His brain buzzed like a nest of hornets, and his muscles rippled with the might of the bear.

2/1
Gelectrode
Creature — Weird

: This creature deals 1 damage to any target.

Whenever you cast an instant or sorcery spell, you may untap this creature.

"Diametrically opposing energies in self-sealed plasmodermic bubbles make great pets!"

—Trivaz, Izzet mage

0/1
Ghost Council of Orzhova
Legendary Creature — Spirit

When Ghost Council of Orzhova enters, target opponent loses 1 life and you gain 1 life.

, Sacrifice a creature: Exile Ghost Council of Orzhova. Return it to the battlefield under its owner's control at the beginning of the next end step.

4/4
Glint-Eye Nephilim
Creature — Nephilim

Whenever this creature deals combat damage to a player, draw that many cards.

, Discard a card: This creature gets +1/+1 until end of turn.

When it awoke, it shook the plane with the thunder of its craving.

2/2
Goblin Flectomancer
Creature — Goblin Wizard

Sacrifice this creature: You may change the targets of target instant or sorcery spell.

Rerouting magic through a goblin's brain is the surest way to throw it wildly off course.

2/2
Ink-Treader Nephilim
Creature — Nephilim

Whenever a player casts an instant or sorcery spell, if that spell targets only this creature, copy the spell for each other creature that spell could target. Each copy targets a different one of those creatures.

When it awoke, the mirrors of the world reflected only darkness.

3/3
Invoke the Firemind
Sorcery

Choose one —

• Draw X cards.

• Invoke the Firemind deals X damage to any target.

To those in tune with the Firemind, there is no difference between knowledge and flame.