Gatecrash

GTC · 249 cards · Released

Nimbus Swimmer
Creature — Leviathan

Flying

This creature enters with X +1/+1 counters on it.

The Simic soon discovered that the sky offered as few constraints on size as the sea.

0/0
Obzedat, Ghost Council
Legendary Creature — Spirit Advisor

When Obzedat enters, target opponent loses 2 life and you gain 2 life.

At the beginning of your end step, you may exile Obzedat. If you do, return it to the battlefield under its owner's control at the beginning of your next upkeep. It gains haste.

5/5
One Thousand Lashes
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.

At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.

Ordruun Veteran
Creature — Minotaur Soldier

Battalion — Whenever this creature and at least two other creatures attack, this creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

"My father was Gruul, but I chose the precision of the legion over the fury of the pack."

3/1
Orzhov Charm
Instant

Choose one —

• Return target creature you control and all Auras you control attached to it to their owner's hand.

• Destroy target creature and you lose life equal to its toughness.

• Return target creature card with mana value 1 or less from your graveyard to the battlefield.

Paranoid Delusions
Sorcery

Target player mills three cards.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Primal Visitation
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3 and has haste.

Gruul shamans believe all sentient beings have the soul of savagery inside them, an animal form clawing to escape.

Prime Speaker Zegana
Legendary Creature — Merfolk Wizard

Prime Speaker Zegana enters with X +1/+1 counters on it, where X is the greatest power among other creatures you control.

When Prime Speaker Zegana enters, draw cards equal to its power.

1/1
Psychic Strike
Instant

Counter target spell. Its controller mills two cards.

Until more information could be gleaned about Niv-Mizzet's intentions, Lazav took every opportunity to stall his experiments.

Purge the Profane
Sorcery

Target opponent discards two cards and you gain 2 life.

The Orzhov hear the plans of the other guilds through the guilty thoughts of the disloyal.

Rubblehulk
Creature — Elemental

Rubblehulk's power and toughness are each equal to the number of lands you control.

Bloodrush , Discard this card: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.

*/*
Ruination Wurm
Creature — Wurm

When the architects of Ravnica claim a structure will stand against a wurm, they never mention for how long.

7/6
Shambleshark
Creature — Shark Crab

Flash (You may cast this spell any time you could cast an instant.)

Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

2/1
Signal the Clans
Instant

Search your library for three creature cards and reveal them. If you reveal three cards with different names, choose one of them at random and put that card into your hand. Shuffle the rest into your library.

Gruul clanfolk obey few rules, but all feel bound to answer the call of the horn.

Simic Charm
Instant

Choose one —

• Target creature gets +3/+3 until end of turn.

• Permanents you control gain hexproof until end of turn.

• Return target creature to its owner's hand.

"We measure our progress in heartbeats."

—Prime Speaker Zegana

Skarrg Guildmage
Creature — Human Shaman

: Creatures you control gain trample until end of turn.

: Target land you control becomes a 4/4 Elemental creature until end of turn. It's still a land.

2/2
Skyknight Legionnaire
Creature — Human Knight

Flying, haste

Millennium Platform, once a monument to peace, was quickly seized by the skyknights for its strategic aerial location.

2/2
Soul Ransom
Enchantment — Aura

Enchant creature

You control enchanted creature.

Discard two cards: This Aura's controller sacrifices it, then draws two cards. Only your opponents may activate this ability.

Spark Trooper
Creature — Elemental Soldier

Trample, lifelink, haste

At the beginning of the end step, sacrifice this creature.

Izzet-designed conductors atop Sunhome charge empty sets of armor that give form to the fluctuating elementals.

6/1
Sunhome Guildmage
Creature — Human Wizard

: Creatures you control get +1/+0 until end of turn.

: Create a 1/1 red and white Soldier creature token with haste.

2/2
Treasury Thrull
Creature — Thrull

Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)

Whenever this creature attacks, you may return target artifact, creature, or enchantment card from your graveyard to your hand.

4/4
Truefire Paladin
Creature — Human Knight

Vigilance

: This creature gets +2/+0 until end of turn.

: This creature gains first strike until end of turn.

2/2
Unexpected Results
Sorcery

Shuffle your library, then reveal the top card. If it's a nonland card, you may cast it without paying its mana cost. If it's a land card, you may put it onto the battlefield and return Unexpected Results to its owner's hand.

Urban Evolution
Sorcery

Draw three cards. You may play an additional land this turn.

As the Simic released more of their krasis experiments, they required new habitats, always at the expense of the locals.

Vizkopa Confessor
Creature — Human Cleric

Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)

When this creature enters, pay any amount of life. Target opponent reveals that many cards from their hand. You choose one of them and exile it.

1/3
Vizkopa Guildmage
Creature — Human Wizard

: Target creature gains lifelink until end of turn.

: Whenever you gain life this turn, each opponent loses that much life.

2/2
Whispering Madness
Sorcery

Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Wojek Halberdiers
Creature — Human Soldier

Battalion — Whenever this creature and at least two other creatures attack, this creature gains first strike until end of turn.

Tired of Boros interference, the Rakdos unleashed hellraiser goblins, hoping their corpses would weigh down the halberds.

3/2
Zameck Guildmage
Creature — Elf Wizard

: This turn, each creature you control enters with an additional +1/+1 counter on it.

, Remove a +1/+1 counter from a creature you control: Draw a card.

2/2
Zhur-Taa Swine
Creature — Boar

Bloodrush , Discard this card: Target attacking creature gets +5/+4 until end of turn.

Gurley was the first to domesticate one, though his widow didn't take much solace in that accomplishment.

5/4
Arrows of Justice
Instant

Arrows of Justice deals 4 damage to target attacking or blocking creature.

Archers from the Horizon Military Academy hone their skills by targeting pickpockets blocks away.

Beckon Apparition
Instant

Exile target card from a graveyard. Create a 1/1 white and black Spirit creature token with flying.

The foyer is littered with the coins it demands but can no longer hold.

Biomass Mutation
Instant

Creatures you control have base power and toughness X/X until end of turn.

"A regression to ancient forms? A glimpse of future evolutions? Or a fleeting alteration of the present?"

—Vorel of the Hull Clade

Bioshift
Instant

Move any number of +1/+1 counters from target creature onto another target creature with the same controller.

"It's all right if you change your mind. There's always a chance we can rearrange parts later."

—Zija, Simic mutationist

Boros Reckoner
Creature — Minotaur Wizard

Whenever this creature is dealt damage, it deals that much damage to any target.

: This creature gains first strike until end of turn.

"Imagine a thunderstorm that's also a tactical genius. That's him."

—Dars Gostok, Firefist captain

3/3
Burning-Tree Emissary
Creature — Human Shaman

When this creature enters, add .

Those who regard the Gruul as savage simpletons underestimate the subtle power of their shamans.

2/2
Coerced Confession
Sorcery

Target player mills four cards. You draw a card for each creature card put into their graveyard this way.

"Ask the right questions in the right way and truth is inevitable."

—Lazav

Deathcult Rogue
Creature — Human Rogue

This creature can't be blocked except by Rogues.

"The hussars can't catch him, and he evades our traps with ease. I fear he walks unseen even in the halls of New Prahv."

—Arrester Lavinia, Tenth Precinct

2/2
Gift of Orzhova
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has flying and lifelink.

"Remember by whose gift you ascend."

—Milana, Orzhov prelate

Immortal Servitude
Sorcery

Return each creature card with mana value X from your graveyard to the battlefield.

"The fine print of countless contracts has ensured we are never defenseless."

—Teysa Karlov, Grand Envoy of Orzhov

Merfolk of the Depths
Creature — Merfolk Soldier

Flash (You may cast this spell any time you could cast an instant.)

When giant sinkholes opened across Ravnica, they revealed buried oceans and the merfolk, once thought to be extinct.

4/2
Nightveil Specter
Creature — Specter

Flying

Whenever this creature deals combat damage to a player, that player exiles the top card of their library.

You may play lands and cast spells from among cards exiled with this creature.

2/3
Pit Fight
Instant

Target creature you control fights another target creature. (Each deals damage equal to its power to the other.)

"All the coins in Ravnica can't save his soul now."

—Narbulg Nine Fingers

Rubblebelt Raiders
Creature — Human Warrior

Whenever this creature attacks, put a +1/+1 counter on it for each attacking creature you control.

"This city will perish, and the Gruul will cheer as the boar-god crushes the last bricks into dust."

—Nikya of the Old Ways

3/3
Shattering Blow
Instant

Exile target artifact.

"Aurelia seems too eager to solve her problems by delivering them to oblivion."

—Prime Speaker Zegana

Armored Transport
Artifact Creature — Construct

Prevent all combat damage that would be dealt to this creature by creatures blocking it.

"If only our jails were as secure."

—Arrester Lavinia, Tenth Precinct

2/1
Boros Keyrune
Artifact

: Add or .

: This artifact becomes a 1/1 red and white Soldier artifact creature with double strike until end of turn. (It deals both first-strike and regular combat damage.)

Dimir Keyrune
Artifact

: Add or .

: This artifact becomes a 2/2 blue and black Horror artifact creature until end of turn and can't be blocked this turn.

A key that slips through every lock.

Glaring Spotlight
Artifact

Creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.

, Sacrifice this artifact: Creatures you control gain hexproof until end of turn and can't be blocked this turn.

Gruul Keyrune
Artifact

: Add or .

: This artifact becomes a 3/2 red and green Beast artifact creature with trample until end of turn.

As perilous and unpredictable as the wilds themselves.

Illusionist's Bracers
Artifact — Equipment

Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy.

Equip

It's easy to believe you're a god when you're twice as powerful as everyone else.

Millennial Gargoyle
Artifact Creature — Gargoyle

Flying

"You've got to keep your wits about you on the roofs. Not all stones are compliant handholds."

—Iveta, rooftop runner

2/2
Orzhov Keyrune
Artifact

: Add or .

: This artifact becomes a 1/4 white and black Thrull artifact creature with lifelink until end of turn.

You only need to wield it once to appreciate the power of control.

Prophetic Prism
Artifact

When this artifact enters, draw a card.

, : Add one mana of any color.

To understand Ravnica, one must first understand how each guild contributes to its stability.

Razortip Whip
Artifact

, : This artifact deals 1 damage to target opponent or planeswalker.

"It no longer surprises me what shows up in our raid of a Rakdos revue."

—Janik Bara, Wojek captain

Riot Gear
Artifact — Equipment

Equipped creature gets +1/+2.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Any meeting between guilds requires proper equipment.

Simic Keyrune
Artifact

: Add or .

: This artifact becomes a 2/3 green and blue Crab artifact creature with hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Skyblinder Staff
Artifact — Equipment

Equipped creature gets +1/+0 and can't be blocked by creatures with flying.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

"If bats are the only thing between me and a mountain of Orzhov coins, then I'm about to be a very rich thief."

Boros Guildgate
Land — Gate

This land enters tapped.

: Add or .

Enter with merciful hearts. Exit with battle cries.

Breeding Pool
Land — Forest Island

(: Add or .)

As this land enters, you may pay 2 life. If you don't, it enters tapped.

Uncharted depths. Unbounded hopes. Unfathomable mysteries.