Exile target creature you control, then return it to the battlefield under its owner's control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
The best presents are impossible to regift.
: Another target creature you control gains protection from colorless or from the color of your choice until end of turn.
She provides marks of protection to those she chooses as family.
Other Cats you control get +2/+1.
"Glorious, to walk again across the savannah with my beloved."
—"Love Song of Night and Day"
When this creature enters, you may search your library for a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
Sacrifice this creature: Your opponents can't cast noncreature spells this turn.
Sisay gets +1/+1 for each color among other legendary permanents you control.
: Search your library for a legendary permanent card with mana value less than Sisay's power, put that card onto the battlefield, then shuffle.
Choose one —
• Counter target spell.
• Target player draws two cards.
• Gain control of target nonland permanent with mana value 1 or less.
Flying
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
"The patterns of crossing ripples reveal the future to those who know how to read them."
If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost.
Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
When this creature enters, you may search your library for an artifact card with mana value 2, reveal that card, put it into your hand, then shuffle.
When Urza enters, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."
Tap an untapped artifact you control: Add .
: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
Changeling (This card is every creature type.)
This creature can't block and can't be blocked.
A mercurial face sows distrust. Distrust reaps a lonely life.
Target creature gets -1/-1 until end of turn for each Swamp you control.
The only shortcut in a bog is to the bottom.
Deathtouch
As this creature enters, choose a creature type.
Creatures of the chosen type your opponents control get -1/-1.
"The lasting effects are invariably fatal."
—Phyrexian progress notes
Whenever this creature or another Zombie you control dies, you draw a card and you lose 1 life.
"To see past the veil of death, cross it."
—The Red Book of Mezdrithalik
When this creature enters, you may search your library for an artifact card, put it into your graveyard, then shuffle.
, , Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield.
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Magmatic Sinkhole deals 5 damage to target creature or planeswalker.
Opening like the maw of a hellion, the earth swallowed the traveler whole.
Destroy target artifact.
Dredge 1 (If you would draw a card, you may mill a card instead. If you do, return this card from your graveyard to your hand.)
Pricey baubles are no match for cheap tricks.
Whenever another Bear you control enters, choose one —
• Put two +1/+1 counters on target Bear.
• Target Bear you control fights target creature you don't control.
Born from the oldest red cedar, nursed on the sap of the tallest spruce, coronated under the mightiest pine.
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When this creature enters, create four 1/1 green Squirrel creature tokens.
Squirrels you control get +1/+1.
If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost.
Destroy up to two target artifacts and/or enchantments.
The vines overgrew the construct, snapping gears and soaking up aether.
: Add .
"Llanowar remembers the Ice Age, the Phyrexian Invasion, and the Rift Era. So long as we draw breath, we will ensure such disasters never threaten our world again."
Until end of turn, target creature you control becomes a green Wurm with base power and toughness 6/4.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
You gain 3 life.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
"Quell your ego and anywhere can be as calm as a hurricane's eye."
As this enchantment enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
, Sacrifice a creature of the chosen type: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Sliver spells you cast have cascade.
Flash
Flying
When this creature enters, draw a card.
This creature has deathtouch as long as you control at least three other snow permanents.
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever a Ninja you control deals combat damage to a player, draw a card.
Sliver creatures you control have "When this creature enters, it deals 1 damage to target player or planeswalker and you gain 1 life."
Warm enough to incubate eggs or incinerate those who would eat them.
Whenever a creature is exiled from the battlefield, put a +1/+1 counter on this creature.
At the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner's control.
Equipped creature gets +2/+2 and has protection from black and from red.
Whenever equipped creature deals combat damage to a player, destroy up to one target planeswalker and up to one target artifact.
Equip
Equipped creature gets +2/+2 and has protection from white and from blue.
Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Equip
: Add .
: Add or . This artifact deals 1 damage to you.
"The sun banishes darkness every morning. I too will rise with such assuredness."
—Huatli
: Add .
: Add or . This artifact deals 1 damage to you.
"Good ideas don't take time. They take a lot of bad ideas first."
—Ral Zarek
: Add .
: Add or . This artifact deals 1 damage to you.
"The pain of exploring is less than the pain of not knowing."
—Tamiyo
: Add .
: Add or . This artifact deals 1 damage to you.
"You'll never get to the top if you don't know who's already there."
—Kaya
: Add .
: Add or . This artifact deals 1 damage to you.
"The continual rise of the downtrodden is as inevitable as vines usurping a forest."
—Vraska
Changeling (This card is every creature type.)
"Within minutes, the strange device was indistinguishable from the other upon my workbench."
—Tocasia, journal entry
: Add .
, : Put target enchantment card from your graveyard on top of your library.
The stronghold of Theros's light.
, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield, then shuffle.
There is beauty in the uncertainty of potential.