Homelands

HML · 140 cards · Released

Funeral March
Enchantment — Aura

Enchant creature

When enchanted creature leaves the battlefield, its controller sacrifices a creature of their choice.

"This party is such fun—but it's a shame to mourn just one."

—Irini Sengir

Ghost Hounds
Creature — Dog Spirit

Vigilance

Whenever this creature blocks or becomes blocked by a white creature, this creature gains first strike until end of turn.

1/1
Grandmother Sengir
Legendary Creature — Human Wizard

, : Target creature gets -1/-1 until end of turn.

"Rarely have power and madness been so delightfully wed as they have in our dear Grandmother."

—Baron Sengir

3/3
Greater Werewolf
Creature — Werewolf

At end of combat, put a -0/-2 counter on each creature blocking or blocked by this creature.

"The wolf-things are no mere beasts, but the lieutenants of the Baron."

—Taysir

2/4
Headstone
Instant

Exile target card from a graveyard.

Draw a card at the beginning of the next turn's upkeep.

"Your headstone is the last page in the book of your life."

—Murat, Death Speaker

Ihsan's Shade
Legendary Creature — Shade Knight

Protection from white

"Ihsan, the weak. Ihsan, the fallen. Ihsan, the betrayer. He has brought shame to the Serra Paladins where none existed before. May his suffering equal his betrayal."

—Baris, Serra Inquisitor

5/5
Irini Sengir
Legendary Creature — Vampire Dwarf

Green enchantment spells and white enchantment spells cost more to cast.

"That cruel being brings shame to all her fellow Dwarves and misery to all the land. She is Sengir's daughter in spirit if not in blood."

—Reveka, Wizard Savant

2/2
Koskun Falls
World Enchantment

At the beginning of your upkeep, sacrifice this enchantment unless you tap an untapped creature you control.

Creatures can't attack you unless their controller pays for each creature they control that's attacking you.

Sengir Autocrat
Creature — Human

When this creature enters, create three 0/1 black Serf creature tokens.

When this creature leaves the battlefield, exile all Serf tokens.

"A thankless job, and a death sentence besides."

—Eron the Relentless

2/2
Sengir Bats
Creature — Bat

Flying

Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.

"They are the eyes of the Baron, and they know your fears."

—Ihsan's Shade

1/2
Sengir Bats
Creature — Bat

Flying

Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.

"In the face of every one I see the Baron."

—Daria

1/2
Timmerian Fiends
Creature — Horror

Remove this card from your deck before playing if you're not playing for ante.

, Sacrifice this creature: The owner of target artifact may ante the top card of their library. If that player doesn't, exchange ownership of that artifact and Timmerian Fiends. Put the artifact card into your graveyard and Timmerian Fiends from anywhere into that player's graveyard. This change in ownership is permanent.

1/1
Torture
Enchantment — Aura

Enchant creature

: Put a -1/-1 counter on enchanted creature.

"It helps you pass the time until you die."

—Grandmother Sengir

Torture
Enchantment — Aura

Enchant creature

: Put a -1/-1 counter on enchanted creature.

"Oh, they scream, right enough, and plead, too—but the Baron keeps no mercy in his vault of horrors."

—Zeki, Reef Pirate

Veldrane of Sengir
Legendary Creature — Human Rogue

: Veldrane gets -3/-0 and gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)

"Poor, foolish Veldrane. He goes wherever the Baron wills him. One day, he'll go to die."

—Halina, Dwarven Trader

5/5
Aliban's Tower
Instant

Target blocking creature gets +3/+1 until end of turn.

"Those who hide in hollow towers would do well to remember the rain."

—Reyhan, Samite Alchemist

Aliban's Tower
Instant

Target blocking creature gets +3/+1 until end of turn.

"The people of Aysen built their roads with stones from these wonders. Aliban would be pleased with their ingenuity."

—Baki, Wizard Attendant

Ambush
Instant

Blocking creatures gain first strike until end of turn.

"Don't these goons have anything better to do?"

—Joskun, An-Havva Constable

Ambush Party
Creature — Human Rogue

First strike, haste

"Call it a cost of doing business. The best way to protect against thieves is to hire better thieves."

—Eron the Relentless

3/1
Ambush Party
Creature — Human Rogue

First strike, haste

"The roads to Koskun Keep are mostly safe these days. Mostly."

—Joskun, An-Havva Constable

3/1
An-Zerrin Ruins
Enchantment

As this enchantment enters, choose a creature type.

Creatures of the chosen type don't untap during their controllers' untap steps.

"The An-Zerrins have served me well, ever since I first killed them."

—Baron Sengir

Anaba Ancestor
Creature — Minotaur Spirit

: Another target Minotaur creature gets +1/+1 until end of turn.

"The Ancestors are the wisdom of the tribe and the soul of the Homelands. I am eternally in their debt."

—Taysir

1/1
Anaba Bodyguard
Creature — Minotaur

First strike (This creature deals combat damage before creatures without first strike.)

"Not all Minotaurs are tribal. Some are freelance."

—Eron the Relentless

2/3
Anaba Bodyguard
Creature — Minotaur

First strike (This creature deals combat damage before creatures without first strike.)

"Not someone to pick a fight with, unless you're fond of pain."

—Halina, Dwarven Trader

2/3
Anaba Shaman
Creature — Minotaur Shaman

, : This creature deals 1 damage to any target.

"The Shamans? Ha! They are mere craven cows not capable of true magic."

—Irini Sengir

2/2
Anaba Shaman
Creature — Minotaur Shaman

, : This creature deals 1 damage to any target.

"Few master the powers of the earth as well as do the Shamans of the Minotaurs."

—Baki, Wizard Attendant

2/2
Anaba Spirit Crafter
Creature — Minotaur Shaman

Minotaur creatures get +1/+0.

"The Spirit Crafters sing of all our people. They sing of those lost, of those found, and of those who are yet to be."

—Onatah, Anaba Shaman

1/3
Chandler
Legendary Creature — Human Rogue

, : Destroy target artifact creature.

"Never brag about the latest wonder you've created, students. Chandler might be listening."

—Reveka, Wizard Savant

3/3
Dwarven Pony
Creature — Horse

, : Target Dwarf creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)

"I hear Halina's got a pony that can count to six—and likes to eat meat."

—Chandler

1/1
Dwarven Sea Clan
Creature — Dwarf

: Choose target attacking or blocking creature whose controller controls an Island. This creature deals 2 damage to that creature at end of combat. Activate only before the end of combat step.

"No dwarf alive can best one of my crew dead."

—Zeki, Reef Pirate

1/1
Dwarven Trader
Creature — Dwarf

"Their definition of 'fair profit' is certainly novel."

—Reveka, Wizard Savant

1/1
Dwarven Trader
Creature — Dwarf

"They wouldn't sell their own families—at least, not for cheap."

—Zeki, Reef Pirate

1/1
Eron the Relentless
Legendary Creature — Human Rogue

Haste

: Regenerate Eron.

"Eron would be much less of a hassle if only he were mortal."

—Reyhan, Samite Alchemist

5/2
Evaporate
Sorcery

Evaporate deals 1 damage to each white and/or blue creature.

"The body is a temple with a foundation of sand."

—Autumn Willow

Heart Wolf
Creature — Wolf

First strike

: Target Dwarf creature gets +2/+0 and gains first strike until end of turn. When that creature leaves the battlefield this turn, sacrifice this creature. Activate only during combat.

2/2
Ironclaw Curse
Enchantment — Aura

Enchant creature

Enchanted creature gets -0/-1.

Enchanted creature can't block creatures with power equal to or greater than the enchanted creature's toughness.

Joven
Legendary Creature — Human Rogue

, : Destroy target noncreature artifact.

"Joven, you're almost as good a thief as I. But Eron hates you even more."

—Chandler

3/3
Orcish Mine
Enchantment — Aura

Enchant land

This Aura enters with three ore counters on it.

At the beginning of your upkeep and whenever enchanted land becomes tapped, remove an ore counter from this Aura.

When the last ore counter is removed from this Aura, destroy enchanted land and this Aura deals 2 damage to that land's controller.

Retribution
Sorcery

Choose two target creatures controlled by the same opponent. That player chooses and sacrifices one of those creatures. Put a -1/-1 counter on the other.

Winter Sky
Sorcery

Flip a coin. If you win the flip, Winter Sky deals 1 damage to each creature and each player. If you lose the flip, each player draws a card.

An-Havva Constable
Creature — Human

An-Havva Constable's toughness is equal to 1 plus the number of green creatures on the battlefield.

"Joskun and the other Constables serve with passion, if not with grace."

—Devin, Faerie Noble

2/1+*
An-Havva Inn
Sorcery

You gain X plus 1 life, where X is the number of green creatures on the battlefield.

"The Inn was ever a steady source of good cheer and kindness. Greatly do I miss it, now that I am gone."

—Ihsan's Shade

Autumn Willow
Legendary Creature — Avatar

Shroud (This creature can't be the target of spells or abilities.)

: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.

"We must shake her limbs and rattle her brains."

—Grandmother Sengir

4/4
Carapace
Enchantment — Aura

Enchant creature

Enchanted creature gets +0/+2.

Sacrifice this Aura: Regenerate enchanted creature.

"The tougher to crack, the sweeter the snack."

—Kakra, Sea Troll

Carapace
Enchantment — Aura

Enchant creature

Enchanted creature gets +0/+2.

Sacrifice this Aura: Regenerate enchanted creature.

"Now, that's a fashion statement."

—Devin, Faerie Noble

Daughter of Autumn
Legendary Creature — Avatar

: The next 1 damage that would be dealt to target white creature this turn is dealt to Daughter of Autumn instead.

"Those who say that Serra is dead have never met the Autumn Willow's daughters. They are as kind and as generous as Serra would wish us to be."

—Gulsen, Abbey Matron

2/4
Faerie Noble
Creature — Faerie Noble

Flying

Other Faerie creatures you control get +0/+1.

: Other Faerie creatures you control get +1/+0 until end of turn.

"Faeries talk all in riddles and tricky bits, 'cept the Nobles. Now, there's some straight talkers."

—Joskun, An-Havva Constable

1/2
Folk of An-Havva
Creature — Human

Whenever this creature blocks, it gets +2/+0 until end of turn.

"This town's only for good folk. The rest can go to the city."

—Joskun, An-Havva Constable

1/1
Folk of An-Havva
Creature — Human

Whenever this creature blocks, it gets +2/+0 until end of turn.

"There are those who accept being told what to do, what to think, and what to say. Then there are the Folk of An-Havva."

—Reyhan, Samite Alchemist

1/1
Hungry Mist
Creature — Elemental

At the beginning of your upkeep, sacrifice this creature unless you pay .

"All things must eat, after all. Even the air can hunger."

—Gemma, Willow Priestess

6/2
Hungry Mist
Creature — Elemental

At the beginning of your upkeep, sacrifice this creature unless you pay .

"If the air must feed, let it take the self-righteous."

—Murat, Death Speaker

6/2
Joven's Ferrets
Creature — Ferret

Whenever this creature attacks, it gets +0/+2 until end of turn.

At end of combat, tap all creatures that blocked this creature this turn. They don't untap during their controller's next untap step.

1/1
Leaping Lizard
Creature — Lizard

: This creature gets -0/-1 and gains flying until end of turn.

"I never question the Autumn Willow about her motives, not even when she turns people into Lizards. It's her way."

—Devin, Faerie Noble

2/3
Mammoth Harness
Enchantment — Aura

Enchant creature

Enchanted creature loses flying.

Whenever enchanted creature blocks or becomes blocked by a creature, the other creature gains first strike until end of turn.

Primal Order
Enchantment

At the beginning of each player's upkeep, this enchantment deals damage to that player equal to the number of nonbasic lands they control.

"It's strange, but I can feel it when the land is corrupted. I understand why the Autumn Willow is so protective."

—Daria

Renewal
Sorcery

As an additional cost to cast this spell, sacrifice a land.

Search your library for a basic land card, put that card onto the battlefield, then shuffle.

Draw a card at the beginning of the next turn's upkeep.

Root Spider
Creature — Spider

Whenever this creature blocks, it gets +1/+0 and gains first strike until end of turn.

"They're not half as fierce if they don't see you coming."

—Devin, Faerie Noble

2/2
Roots
Enchantment — Aura

Enchant creature without flying

When this Aura enters, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

"That which nourishes can also bind."

—Gemma, Willow Priestess

Rysorian Badger
Creature — Badger

Whenever this creature attacks and isn't blocked, you may exile up to two target creature cards from defending player's graveyard. If you do, you gain 1 life for each card exiled this way and this creature assigns no combat damage this turn.

2/2
Shrink
Instant

Target creature gets -5/-0 until end of turn.

"The smallest beast can yet have the greatest heart."

—Gemma, Willow Priestess