Minion creatures get +1/+1.
, Exile Balthor: Each player returns all black and all red creature cards from their graveyard to the battlefield.
He remembers enough of his life to weep for what he has lost.
Choose a nonland card name. Target player reveals their hand and discards all cards with that name.
Flashback—Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sacrifice this creature: Target creature gets -2/-0 until end of turn.
"Ah, a faceshredder. Very rare. Nearly unstoppable. Good luck!"
—Cabal instructor
You may put a card you own from outside the game into your hand. You lose half your life, rounded up. Exile Death Wish.
He wished for power, but not for the longevity to abuse it.
When this creature enters, each player discards a card.
Discard a card: Regenerate this creature.
Rats come in one amount: too many.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
As long as this card is in your graveyard and you control a Swamp, creatures you control have swampwalk.
"As the portal closed, Filth oozed through. The stench of evil followed it in."
—Scroll of Beginnings
Each player may exile any number of cards from their graveyard. Then each player loses 1 life for each card in their graveyard.
Draw a card.
"You call that a nightmare?"
—Braids, dementia summoner
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever this creature attacks and isn't blocked, defending player loses 1 life for each card in their graveyard.
Green creatures and white creatures have protection from Gorgons.
Threshold — This creature has protection from green and from white as long as there are seven or more cards in your graveyard.
Exchange your graveyard and library. Then shuffle your library.
The mind sings, though at times it sings a dirge.
Exile X target cards from a single graveyard.
"That does it—I quit!"
—Cabal grave robber
Return target creature card from your graveyard to your hand.
Threshold — Return that card from your graveyard to the battlefield instead if there are seven or more cards in your graveyard.
Trample
As this creature enters, exile any number of creature cards from your graveyard.
Sutured Ghoul's power is equal to the total power of the exiled cards and its toughness is equal to their total toughness.
Target nonblack creature gets -1/-1 until end of turn.
Threshold — If there are seven or more cards in your graveyard, instead destroy that creature. It can't be regenerated.
Flying
Whenever this creature attacks or blocks, sacrifice it unless you exile a card from your graveyard.
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +2/+2 and has "When this creature dies, you lose 6 life."
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +2/+2 and has "When this creature dies, you lose 4 life."
Haste
As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.
"For its time as a mortal, Anger chose a shell of boiling rock."
—Scroll of Beginnings
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature gets +2/+2 and has ": This creature deals 1 damage to any target."
Dwarves may teach at the speed of stone, but their results are solid.
Discard a card at random: This creature gets +2/+2 until end of turn unless a player has this creature deal 4 damage to them. Activate only once each turn.
"Out of my way!"
Any player may have Book Burning deal 6 damage to them. If no one does, target player mills six cards.
The wizard's spellbook was full of burning questions.
Any player may have Breaking Point deal 6 damage to them. If no one does, destroy all creatures. Creatures destroyed this way can't be regenerated.
"Enough!"
Any player may have Browbeat deal 5 damage to them. If no one does, target player draws three cards.
"Even the threat of power has power."
—Jeska, warrior adept
You may reveal a sorcery card you own from outside the game and put it into your hand. Exile Burning Wish.
She wished for a weapon, but not for the skill to wield it.
Tap an untapped Dwarf you control: Target creature gets +2/+0 until end of turn.
His battle cry unleashes an avalanche of dwarves.
: Destroy target land unless its controller has this creature deal 2 damage to them.
"Drill the planet, it's no trouble: Mining granite, making rubble."
—Dwarven drilling song
Sacrifice this creature: This creature deals 1 damage to target creature unless that creature's controller has this creature deal 2 damage to them.
Barbarians invented the blaze of glory. Dwarves perfected it.
Ember Shot deals 3 damage to any target.
Draw a card.
Dwarves bring poor coal to market, use good coal in their homes, and throw their best coal away.
Create X 1/1 red Elemental Cat creature tokens with haste. Exile them at the beginning of the next end step.
Flashback—, Sacrifice X Mountains. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Damage can't be prevented this turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
"I don't rub salt in wounds. I use sulfur."
—Matoc, lavamancer
Flying
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +3/+3 and has ": This creature gets +1/+0 until end of turn."
When this creature enters, it deals 4 damage to target player or planeswalker.
As a youth, Kamahl took one for a pet. His hair has yet to grow back.
Enchant creature
Enchanted creature gets +2/-1.
When enchanted creature dies, choose a creature at random this Aura can enchant. Return this card to the battlefield attached to that creature.
First strike, haste
: Jeska deals 1 damage to any target.
"My brother and I both come from Balthor's forge. Kamahl has a temper of fire. I have a temper of steel."
Lava Dart deals 1 damage to any target.
Flashback—Sacrifice a Mountain. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
, Sacrifice this creature: Target green creature gets +1/+0 and gains first strike until end of turn.
Freed from their chains, these dwarves are bound only by honor.
Lightning Surge deals 4 damage to any target.
Threshold — If there are seven or more cards in your graveyard, instead Lightning Surge deals 6 damage to that permanent or player and the damage can't be prevented.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice this enchantment.
Whenever a player casts a spell, that player flips a coin. If they lose the flip, counter that spell.
Other players can't play lands or cast spells from their graveyards this turn. You may play lands and cast spells from other players' graveyards this turn as though those cards were in your graveyard.
Trample
When this creature enters, you lose all but 1 life.
When this creature leaves the battlefield, you gain life equal to the life you lost when it entered.
When this creature enters, discard a card at random.
When this creature leaves the battlefield, draw a card.
The epidemic insanity had a lasting effect on certain barbarians—but no one noticed.
Swelter deals 2 damage to each of two target creatures.
No circle has a beginning, but many have foreseeable ends.
Threshold — Swirling Sandstorm deals 5 damage to each creature without flying if there are seven or more cards in your graveyard.
As dust swept out, vultures swept in.
Flying, trample
When this creature enters, exile all other permanents you control.
When this creature leaves the battlefield, return the exiled cards to the battlefield under their owners' control.
Threshold — This creature gets +2/+2 as long as there are seven or more cards in your graveyard.
When it croaks, so do you.
Reach (This creature can block creatures with flying.)
: This creature can block an additional creature this turn.
Anurids have the problem of airborne invaders licked.
Threshold — Put three cards from your graveyard on the bottom of your library: This creature gets +3/+3 until end of turn. Activate only once each turn and only if there are seven or more cards in your graveyard.
Trample
As long as this card is in your graveyard and you control a Forest, creatures you control have trample.
"'I have arrived,' bellowed Brawn, and the plane shuddered."
—Scroll of Beginnings
Target creature loses flying until end of turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Whenever this creature deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Create three 6/6 green Wurm creature tokens.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Enchant creature
Enchanted creature gets +3/+3.
When enchanted creature dies, create a 3/3 green Elephant creature token.
Nature's strength outlives the strong.
At the beginning of your upkeep, if you control twenty or more creatures, you win the game.
"If our foes will not listen to words, perhaps hooves and claws will make them take notice."
—Seton, centaur druid
At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can't be blocked as long as defending player controls a Forest.)
He provides a safe path to nowhere.
Enchant creature
Enchanted creature gets +X/+X, where X is the number of creature cards in all graveyards.
"We use only what we need—but in times of strife, our need becomes great."
—Centaur warrior
You gain 1 life for each creature you control.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sometimes the healers need healing.
: Return target card from an opponent's graveyard to their hand. Put a +1/+1 counter on target creature.
"Our unity renews our strength."
At the beginning of your upkeep, if this creature is in your graveyard, you may pay . If you do, return target creature card from your graveyard to your hand.
"First through the Riftstone was Genesis—and the world was lifeless no more."
—Scroll of Beginnings
Trample
"When the Ancestor saw the cruelty her human children were capable of, Her fury shook the world. From this outburst sprang the warthogs."
—Nomad myth
Create two 2/2 green Bear creature tokens.
Threshold — Create four 2/2 green Bear creature tokens instead if there are seven or more cards in your graveyard.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
: Add one mana of any color that a land you control could produce.
"In the end, the same soil lies atop the field, within the mountain, and under the sea."