Kaldheim Commander

KHC · 119 cards · Released

End-Raze Forerunners
Creature — Boar

Vigilance, trample, haste

When this creature enters, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.

"Smash this city to pieces."

—Domri Rade

7/7
Farhaven Elf
Creature — Elf Druid

When this creature enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

"Verdant bloom does exist. It merely hides for its own safety."

1/1
Harvest Season
Sorcery

Search your library for up to X basic land cards, where X is the number of tapped creatures you control, put those cards onto the battlefield tapped, then shuffle.

A true reflection of nature: death fostering life.

Imperious Perfect
Creature — Elf Warrior

Other Elves you control get +1/+1.

, : Create a 1/1 green Elf Warrior creature token.

In a culture of beauty, the most beautiful are worshipped as gods.

2/2
Jagged-Scar Archers
Creature — Elf Archer

Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control.

: This creature deals damage equal to its power to target creature with flying.

*/*
Llanowar Tribe
Creature — Elf Druid

: Add .

"Llanowar remembers the Ice Age, the Phyrexian Invasion, and the Rift Era. So long as we draw breath, we will ensure such disasters never threaten our world again."

3/3
Lys Alana Huntmaster
Creature — Elf Warrior

Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token.

From the highest tiers of Dawn's Light Palace to the deepest shade of Wren's Run, the silver notes of the horn shimmer through the air, and all who hear it feel its pull.

3/3
Marwyn, the Nurturer
Legendary Creature — Elf Druid

Whenever another Elf you control enters, put a +1/+1 counter on Marwyn.

: Add an amount of equal to Marwyn's power.

Midwife to mothers and leader to all.

1/1
Masked Admirers
Creature — Elf Shaman

When this creature enters, draw a card.

Whenever you cast a creature spell, you may pay . If you do, return this card from your graveyard to your hand.

"Beauty determines value, and we determine beauty."

3/2
Nullmage Shepherd
Creature — Elf Shaman

Tap four untapped creatures you control: Destroy target artifact or enchantment.

The Skelle spent days carving runes and erecting their scorn poles. The herd crushed them to splinters in seconds.

2/4
Numa, Joraga Chieftain
Legendary Creature — Elf Warrior

At the beginning of combat on your turn, you may pay . When you do, distribute X +1/+1 counters among any number of target Elves.

Partner (You can have two commanders if both have partner.)

His blade carves a path for his people. His words guide them along it.

2/2
Reclamation Sage
Creature — Elf Shaman

When this creature enters, you may destroy target artifact or enchantment.

"What was once formed by masons, shaped by smiths, or given life by mages, I will return to the embrace of the earth."

2/1
Rhys the Exiled
Legendary Creature — Elf Warrior

Whenever Rhys attacks, you gain 1 life for each Elf you control.

, Sacrifice an Elf: Regenerate Rhys.

Once a famed hunter and packmaster, now a renegade seeking his own path.

3/2
Springbloom Druid
Creature — Elf Druid

When this creature enters, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

"New growth applies a healing poultice to wounds long scabbed over."

1/1
Sylvan Messenger
Creature — Elf

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

When this creature enters, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.

2/2
Timberwatch Elf
Creature — Elf

: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.

"If you ever want to leave this forest, now's the time."

1/2
Voice of Many
Creature — Elf Druid

When this creature enters, draw a card for each opponent who controls fewer creatures than you.

His words echo every roar, screech, and howl of the wilds.

3/3
Voice of the Woods
Creature — Elf

Tap five untapped Elves you control: Create a 7/7 green Elemental creature token with trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

"Ancient ones, I call on you, your wisdom and your power, your will to claim again all that is rightfully yours."

2/2
Wirewood Channeler
Creature — Elf Druid

: Add X mana of any one color, where X is the number of Elves on the battlefield.

"Your words are meaningless. The rustling of leaves is the only language that makes any sense."

2/2
Wood Elves
Creature — Elf Scout

When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.

Every branch a crossroads, every vine a swift steed.

1/1
Abomination of Llanowar
Legendary Creature — Elf Horror

Vigilance; menace (This creature can't be blocked except by two or more creatures.)

Abomination of Llanowar's power and toughness are each equal to the number of Elves you control plus the number of Elf cards in your graveyard.

"Run!" screamed its living mouths. "Come!" cried its dead ones.

*/*
Brago, King Eternal
Legendary Creature — Spirit Noble

Flying

Whenever Brago deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.

"My rule persists beyond death itself."

2/4
Casualties of War
Sorcery

Choose one or more —

• Destroy target artifact.

• Destroy target creature.

• Destroy target enchantment.

• Destroy target land.

• Destroy target planeswalker.

Cloudblazer
Creature — Human Scout

Flying

When this creature enters, you gain 2 life and draw two cards.

All the aether charts in the world can't compete with the trained eye of a talented scout.

2/2
Empyrean Eagle
Creature — Bird Spirit

Flying

Other creatures you control with flying get +1/+1.

All the birds of the skies are the spirit's brood, gathered for safety under its wings.

2/3
Golgari Findbroker
Creature — Elf Shaman

When this creature enters, return target permanent card from your graveyard to your hand.

"We gather the past from surface dwellers and sell it right back to them."

3/4
Migratory Route
Sorcery

Create four 1/1 white Bird creature tokens with flying.

Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Mistmeadow Witch
Creature — Kithkin Wizard

: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Olka collected the evening mist for years, studying its secrets. Once she learned its essence, she could vanish with a thought.

1/1
Moldervine Reclamation
Enchantment

Whenever a creature you control dies, you gain 1 life and draw a card.

"The heroes of the past nourish our spirits by their example—and nourish our crops by their decay."

—Jeddeg, philosopher of graves

Poison-Tip Archer
Creature — Elf Archer

Reach (This creature can block creatures with flying.)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Whenever another creature dies, each opponent loses 1 life.

"One more step and you're mine."

2/3
Putrefy
Instant

Destroy target artifact or creature. It can't be regenerated.

"All matter, animate or not, rots when exposed to time. We merely speed up the process."

—Ezoc, Golgari rot farmer

Shaman of the Pack
Creature — Elf Shaman

When this creature enters, target opponent loses life equal to the number of Elves you control.

To the elves, her spear is a compass; to the boggarts, a harbinger of doom.

3/2
Soulherder
Creature — Spirit

Whenever a creature is exiled from the battlefield, put a +1/+1 counter on this creature.

At the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner's control.

It watches over every absence.

1/1
Thunderclap Wyvern
Creature — Drake

Flash (You may cast this spell any time you could cast an instant.)

Flying

Other creatures you control with flying get +1/+1.

Thunder doesn't always mean rain. Sometimes it means ruin.

2/3
Twinblade Assassins
Creature — Elf Assassin

At the beginning of your end step, if a creature died this turn, draw a card.

Rumors swirl of a pair of deadly Golgari assassins known only as the Left and Right Hands of the Ochran.

5/4
Arcane Signet
Artifact

: Add one mana of any color in your commander's color identity.

It started as a mere drop of water. The Magic Mirror crystallized it into much more.

Azorius Signet
Artifact

, : Add .

The maze-like design embodies the core of Azorius law—strict structure designed to test wills and stall change.

Burnished Hart
Artifact Creature — Elk

, Sacrifice this creature: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Forged by divine hands to wander mortal realms.

2/2
Commander's Sphere
Artifact

: Add one mana of any color in your commander's color identity.

Sacrifice this artifact: Draw a card.

It harmonizes with the essence of its master.

Marble Diamond
Artifact

This artifact enters tapped.

: Add .

The essence of sunlight to brighten the way.

Meteor Golem
Artifact Creature — Golem

When this creature enters, destroy target nonland permanent an opponent controls.

The impact sent the soldiers scattering—then something came out of the crater.

3/3
Mind Stone
Artifact

: Add .

, , Sacrifice this artifact: Draw a card.

"What is mana but possibility, an idea not yet given form?"

—Jhoira, master artificer

Sky Diamond
Artifact

This artifact enters tapped.

: Add .

The essence of wind to lift up the weary.

Sol Ring
Artifact

: Add .

Lost to time is the artificer's art of trapping light from a distant star in a ring of purest gold.

Swiftfoot Boots
Artifact — Equipment

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)

Equip (: Attach to target creature you control. Equip only as a sorcery.)

"There is great wisdom in rushing headlong into combat . . . if you're prepared."

—Kenjek, captain of the Thousand Swords

Azorius Chancery
Land

This land enters tapped.

When this land enters, return a land you control to its owner's hand.

: Add .

Azorius Guildgate
Land — Gate

This land enters tapped.

: Add or .

The Azorius symbol stares down like a great eye, reminding visitors of the watchful presence of Isperia and her lawmages.

Command Tower
Land

: Add one mana of any color in your commander's color identity.

"Approach my tower on bended knee or depart from it as ash upon the wind."

—Gadwick, the Wizened

Cryptic Caves
Land

: Add .

, , Sacrifice this land: Draw a card. Activate only if you control five or more lands.

Only when you've given up the search will the caves yield their secrets.

Foul Orchard
Land

This land enters tapped.

: Add or .

The stench of rotting meat lures flies, goblins, and young raptors.

Golgari Guildgate
Land — Gate

This land enters tapped.

: Add or .

Every part of the gate was reclaimed from forgotten ruins and imbued with new purpose by the Swarm.

Golgari Rot Farm
Land

This land enters tapped.

When this land enters, return a land you control to its owner's hand.

: Add .

Jungle Hollow
Land

This land enters tapped.

When this land enters, you gain 1 life.

: Add or .

Meandering River
Land

This land enters tapped.

: Add or .

The river split into many channels as it flowed to the Halimar Sea. Few travelers could follow the same one twice.

Myriad Landscape
Land

This land enters tapped.

: Add .

, , Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Opal Palace
Land

: Add .

, : Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.

Path of Ancestry
Land

This land enters tapped.

: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Sejiri Refuge
Land

This land enters tapped.

When this land enters, you gain 1 life.

: Add or .

Tranquil Cove
Land

This land enters tapped.

When this land enters, you gain 1 life.

: Add or .