The Lost Caverns of Ixalan Commander

LCC · 370 cards · Released

Black Market Connections
Enchantment

At the beginning of your first main phase, choose one or more —

• Sell Contraband — Create a Treasure token. You lose 1 life.

• Buy Information — Draw a card. You lose 2 life.

• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)

Blood Artist
Creature — Vampire

Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.

"Vanya Falkenrath's paintings are astonishing. How does she manage to achieve such rich crimson hues?"

—Stefan, art critic

0/1
Blood Money
Sorcery

Destroy all creatures. For each nontoken creature destroyed this way, you create a tapped Treasure token.

The more you have, the more you have to lose.

Bloodghast
Creature — Vampire Spirit

This creature can't block.

This creature has haste as long as an opponent has 10 or less life.

Landfall — Whenever a land you control enters, you may return this card from your graveyard to the battlefield.

2/1
Bloodline Necromancer
Creature — Vampire Wizard

Lifelink

When this creature enters, you may return target Vampire or Wizard creature card from your graveyard to the battlefield.

"The veil of death hides little from our kind."

3/2
Bloodtracker
Creature — Vampire Wizard

Flying

, Pay 2 life: Put a +1/+1 counter on this creature.

When this creature leaves the battlefield, draw a card for each +1/+1 counter on it.

"Flee all you like. The further you run the more firmly I feel your heartbeat."

2/2
Butcher of Malakir
Creature — Vampire Warrior

Flying

Whenever this creature or another creature you control dies, each opponent sacrifices a creature of their choice.

His verdict is always guilty. His sentence is always death.

5/4
Champion of Dusk
Creature — Vampire Knight

When this creature enters, you draw X cards and you lose X life, where X is the number of Vampires you control.

"Drench these golden streets in the blood of our enemies."

4/4
Cordial Vampire
Creature — Vampire

Whenever this creature or another creature dies, put a +1/+1 counter on each Vampire you control.

"Please, come in! Hors d'oeuvres are on the table."

1/1
Crossway Troublemakers
Creature — Vampire

Attacking Vampires you control have deathtouch and lifelink. (Any amount of damage they deal to a creature is enough to destroy it. Damage dealt by those creatures also causes their controller to gain that much life.)

Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card.

"Lady Anje said no violence at the wedding. She never said anything about the journey there!"

5/5
Damn
Sorcery

Destroy target creature. A creature destroyed this way can't be regenerated.

Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Dire Fleet Ravager
Creature — Orc Pirate Wizard

Menace, deathtouch

When this creature enters, each player loses a third of their life, rounded up.

His fists fume with the decay of death, each strike a plague on the hearts of his enemies.

4/4
Drana, Liberator of Malakir
Legendary Creature — Vampire Ally

Flying, first strike

Whenever Drana deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.

"I will not live as a slave. If you would be free, then fight alongside me."

2/3
Dusk Legion Zealot
Creature — Vampire Soldier

When this creature enters, you draw a card and you lose 1 life.

Once they reached Orazca, the Legion's explorers ransacked tombs and temples, hunting for the Immortal Sun.

1/1
Exquisite Blood
Enchantment

Whenever an opponent loses life, you gain that much life.

Even as humans regained the upper hand, some still willingly traded their lives for a chance at immortality.

Falkenrath Noble
Creature — Vampire Noble

Flying

Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.

"I often think on how excited they must feel to be chosen as my prey."

2/2
Fathom Fleet Captain
Creature — Human Pirate

Menace

Whenever this creature attacks, if you control another nontoken Pirate, you may pay . If you do, create a 2/2 black Pirate creature token with menace.

"Join me, and take the world for yourself!"

2/1
Feed the Swarm
Sorcery

Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.

"On vile wings and bloody wind, the swarm will rise."

—Skyclave inscription

Glass-Cast Heart
Artifact

Whenever one or more Vampires you control attack, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")

, , Pay 1 life: Create a 1/1 white and black Vampire creature token with lifelink.

, , Sacrifice this artifact and thirteen Blood tokens: Each opponent loses 13 life and you gain 13 life.

Indulgent Aristocrat
Creature — Vampire Noble

Lifelink

, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.

"If you're not surrounded by decadence, my question to you is—why not?"

1/1
Lethal Scheme
Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)

New Blood
Sorcery

As an additional cost to cast this spell, tap an untapped Vampire you control.

Gain control of target creature. Change the text of that creature by replacing all instances of one creature type with Vampire.

"Now isn't that better?"

—Olivia Voldaren

Nighthawk Scavenger
Creature — Vampire Rogue

Flying, deathtouch, lifelink

Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards.

Under Drana's leadership, vampires are finding new strength in unity.

1+*/3
Oathsworn Vampire
Creature — Vampire Knight

This creature enters tapped.

You may cast this card from your graveyard if you gained life this turn.

"My conquistadors are never slain, merely laid to rest."

—Queen Miralda the Pious

2/2
Olivia's Wrath
Sorcery

Each non-Vampire creature gets -X/-X until end of turn, where X is the number of Vampires you control.

"These worthless cattle think they can sneak unnoticed into my wedding? Dispose of them."

—Olivia Voldaren

Pact of the Serpent
Sorcery

Choose a creature type. Target player draws X cards and loses X life, where X is the number of creatures they control of the chosen type.

"Our quarrels behind us. Our foes before us. Death or triumph for us all!"

Patron of the Vein
Creature — Vampire Shaman

Flying

When this creature enters, destroy target creature an opponent controls.

Whenever a creature an opponent controls dies, exile it and put a +1/+1 counter on each Vampire you control.

4/4
Pitiless Plunderer
Creature — Human Pirate

Whenever another creature you control dies, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

"Shame to let good gold go to the grave."

1/4
Sanctum Seeker
Creature — Vampire Knight

Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life.

The Sanctum Seekers were the first of the knightly orders to cross the sea and are still the most zealous.

3/4
Timothar, Baron of Bats
Legendary Creature — Vampire Noble

Ward—Discard a card.

Whenever another nontoken Vampire you control dies, you may pay and exile it. If you do, create a 1/1 black Bat creature token with flying. It gains "When this token deals combat damage to a player, sacrifice it and return the exiled card to the battlefield tapped."

4/4
Twilight Prophet
Creature — Vampire Cleric

Flying

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.

2/4
Village Rites
Instant

As an additional cost to cast this spell, sacrifice a creature.

Draw two cards.

The Skelle raise scorn poles in conquered villages—cursed effigies of wood and bone that sap survivors of physical strength and the will to fight back.

Viscera Seer
Creature — Vampire Wizard

Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

In matters of life and death, he trusts his gut.

1/1
Yahenni, Undying Partisan
Legendary Creature — Aetherborn Vampire

Haste

Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni.

Sacrifice another creature: Yahenni gains indestructible until end of turn.

"The time for subtlety is over, darling."

2/2
Angrath's Marauders
Creature — Human Pirate

If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

Captain Angrath cares less about treasure than mayhem. If he can't leave Ixalan, he'll burn the plane down.

4/4
Blasphemous Act
Sorcery

This spell costs less to cast for each creature on the battlefield.

Blasphemous Act deals 13 damage to each creature.

"Holy places are no longer sanctuary from death, and death is no longer sanctuary from anything."

—Thalia, Knight-Cathar

Breeches, Brazen Plunderer
Legendary Creature — Goblin Pirate

Menace

Whenever one or more Pirates you control deal damage to your opponents, exile the top card of each of those opponents' libraries. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells.

Partner (You can have two commanders if both have partner.)

3/3
Captain Lannery Storm
Legendary Creature — Human Pirate

Haste

Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.

2/2
Captivating Crew
Creature — Human Pirate

: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.

"We sail. We plunder. Then we dance."

4/3
Chandra's Ignition
Sorcery

Target creature you control deals damage equal to its power to each other creature and each opponent.

In the moment before her execution, she realized what it meant to be a pyromancer, to be alive, to be Chandra.

Chaos Warp
Instant

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

Coercive Recruiter
Creature — Orc Pirate

Whenever this creature or another Pirate you control enters, gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and becomes a Pirate in addition to its other types.

"Choose, vampire: our hat on your head, or no hat, no head."

4/3
Dire Fleet Daredevil
Creature — Human Pirate

First strike

When this creature enters, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead.

2/1
Etali, Primal Storm
Legendary Creature — Elder Dinosaur

Whenever Etali attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.

The storm rages and the earth breaks.

6/6
Faithless Looting
Sorcery

Draw two cards, then discard two cards.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Fiery Confluence
Sorcery

Choose three. You may choose the same mode more than once.

• Fiery Confluence deals 1 damage to each creature.

• Fiery Confluence deals 2 damage to each opponent.

• Destroy target artifact.

Kari Zev, Skyship Raider
Legendary Creature — Human Pirate

First strike, menace

Whenever Kari Zev attacks, create Ragavan, a legendary 2/1 red Monkey creature token. Ragavan enters tapped and attacking. Exile that token at end of combat.

Aboard her ship, the Dragon's Smile, Kari follows no one's rules but her own.

1/3
Marauding Raptor
Creature — Dinosaur

Creature spells you cast cost less to cast.

Whenever another creature you control enters, this creature deals 2 damage to it. If a Dinosaur is dealt damage this way, this creature gets +2/+0 until end of turn.

"Stand still and try not to look like prey!"

—Skerk Hobnett, wilderness guide

2/3
Otepec Huntmaster
Creature — Human Shaman

Dinosaur spells you cast cost less to cast.

: Target Dinosaur gains haste until end of turn.

"Forward! Let the Burning Sun's light guide you to deserving prey!"

1/2
Port Razer
Creature — Orc Pirate

Whenever this creature deals combat damage to a player, untap each creature you control. After this phase, there is an additional combat phase.

This creature can't attack a player it has already attacked this turn.

"Smash and grab, loot and burn, then it is the next town's turn!"

4/4
Shared Animosity
Enchantment

Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.

"It is the nature of souls that they burn more brightly together than apart."

—Vessifrus, flamekin demagogue

Apex Altisaur
Creature — Dinosaur

When this creature enters, it fights up to one target creature you don't control.

Enrage — Whenever this creature is dealt damage, it fights up to one target creature you don't control.

It brings belligerence to new heights.

10/10
Beast Within
Instant

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

"Monsters dwell in every heart. We only think civilization tames them."

—Euphemia, Nexus watcher

Branching Evolution
Enchantment

If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.

As Aclazotz's undead forces approached the temple of Ojer Kaslem, they met a roaring wall of vibrant, flourishing life.

Cultivate
Sorcery

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

All seeds share a common bond, calling to each other across infinity.

Deathgorge Scavenger
Creature — Dinosaur

Whenever this creature enters or attacks, you may exile target card from a graveyard. If a creature card is exiled this way, you gain 2 life. If a noncreature card is exiled this way, this creature gets +1/+1 until end of turn.

3/2
Deeproot Elite
Creature — Merfolk Warrior

Whenever another Merfolk you control enters, put a +1/+1 counter on target Merfolk you control.

"You think I stand alone? I have the forest at my call, the waters at my back. I outnumber you."

1/1
Descendants' Path
Enchantment

At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast it without paying its mana cost. If you don't cast it, put it on the bottom of your library.

Drover of the Mighty
Creature — Human Druid

This creature gets +2/+2 as long as you control a Dinosaur.

: Add one mana of any color.

"I do not lead. They do not follow. We walk together."

1/1
Evolution Sage
Creature — Elf Druid

Landfall — Whenever a land you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

"To care for yourself, cultivate the world. To care for the world, cultivate yourself."

3/2