Legends

LEG · 310 cards · Released

Akron Legionnaire
Creature — Giant Soldier

Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack.

8/4
Alabaster Potion
Instant

Choose one —

• Target player gains X life.

• Prevent the next X damage that would be dealt to any target this turn.

"Healing is a matter of time, but it is sometimes also a matter of opportunity." —D'Avenant proverb

Amrou Kithkin
Creature — Kithkin

This creature can't be blocked by creatures with power 3 or greater.

Quick and agile, Amrou Kithkin can usually escape from even the most fearsome opponents.

1/1
Angelic Voices
Enchantment

Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures.

Cleanse
Sorcery

Destroy all black creatures.

The clouds broke and the sun's rays burst forth; each foul beast in its turn faltered, and was gone.

Clergy of the Holy Nimbus
Creature — Human Cleric

If this creature would be destroyed, regenerate it.

: This creature can't be regenerated this turn. Only your opponents may activate this ability.

1/1
D'Avenant Archer
Creature — Human Soldier Archer

: This creature deals 1 damage to target attacking or blocking creature.

1/2
Divine Intervention
Enchantment

This enchantment enters with two intervention counters on it.

At the beginning of your upkeep, remove an intervention counter from this enchantment.

When you remove the last intervention counter from this enchantment, the game is a draw.

Divine Offering
Instant

Destroy target artifact. You gain life equal to its mana value.

D'Haren stared at the twisted lump of metal that had been a prized artifact. The fight was getting ugly.

Divine Transformation
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3.

Glory surged through her and radiance surrounded her. All things were possible with the blessing of the Divine.

Elder Land Wurm
Creature — Dragon Wurm

Defender, trample

When this creature blocks, it loses defender.

Sometimes it's best to let sleeping dragons lie.

5/5
Enchanted Being
Creature — Human

Prevent all combat damage that would be dealt to this creature by enchanted creatures.

2/2
Equinox
Enchantment — Aura

Enchant land

Enchanted land has ": Counter target spell if it would destroy a land you control."

Fortified Area
Enchantment

Wall creatures you control get +1/+0 and have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Glyph of Life
Instant

Choose target Wall creature. Whenever that creature is dealt damage by an attacking creature this turn, you gain that much life.

Any wall can be battered down, but at what cost?

Great Defender
Instant

Target creature gets +0/+X until end of turn, where X is its mana value.

Great Wall
Enchantment

Creatures with plainswalk can be blocked as though they didn't have plainswalk.

Greater Realm of Preservation
Enchantment

: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.

Heaven's Gate
Instant

One or more target creatures become white until end of turn.

Holy Day
Instant

Prevent all combat damage that would be dealt this turn.

"The day of spirits; my soul's calm retreat/ Which none disturb!"

—Henry Vaughan, "Silex Scintillans"

Indestructible Aura
Instant

Prevent all damage that would be dealt to target creature this turn.

Theodar strode the battle lines, snatching swords with his bare hands and casting them aside until all cowered before him.

Infinite Authority
Enchantment — Aura

Enchant creature

Whenever enchanted creature blocks or becomes blocked by a creature with toughness 3 or less, destroy the other creature at end of combat. At the beginning of the next end step, if that creature was destroyed this way, put a +1/+1 counter on the first creature.

Ivory Guardians
Creature — Giant Cleric

Protection from red

Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent.

The elite guard of the Mesa High Priests, the Ivory Guardians, were created to protect the innocent and faithful. Some say their actions are above the law.

3/3
Keepers of the Faith
Creature — Human Cleric

And then the Archangel Anthius spoke to them, saying, "Fear shall be vanquished by the Sword of Faith."

2/3
Kismet
Enchantment

Artifacts, creatures, and lands your opponents control enter tapped.

Land Tax
Enchantment

At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.

Lifeblood
Enchantment

Whenever a Mountain an opponent controls becomes tapped, you gain 1 life.

"Foolish wizard! As you tap the power of your lofty keep, so grows my strength."

—Malvern Xelionos, Letters

Moat
Enchantment

Creatures without flying can't attack.

The purpose of any moat is to impede attack. Some are filled with water, some with thistles. Some are filled with things best left unseen.

Osai Vultures
Creature — Bird

Flying

At the beginning of each end step, if a creature died this turn, put a carrion counter on this creature.

Remove two carrion counters from this creature: This creature gets +1/+1 until end of turn.

A sign of battle, the Vultures circle and wait for the victorious to depart.

1/1
Petra Sphinx
Creature — Sphinx

: Target player chooses a card name, then reveals the top card of their library. If that card has the chosen name, that player puts it into their hand. If it doesn't, the player puts it into their graveyard.

What walks on four legs in the morning, two legs in the afternoon, and three legs in the evening?

3/4
Presence of the Master
Enchantment

Whenever a player casts an enchantment spell, counter it.

Rapid Fire
Instant

Cast this spell only before blockers are declared.

Target creature gains first strike until end of turn. If it doesn't have rampage, that creature gains rampage 2 until end of turn. (Whenever the creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)

Remove Enchantments
Instant

Return to your hand all enchantments you both own and control, all Auras you own attached to permanents you control, and all Auras you own attached to attacking creatures your opponents control. Then destroy all other enchantments you control, all other Auras attached to permanents you control, and all other Auras attached to attacking creatures your opponents control.

Righteous Avengers
Creature — Human Soldier

Plainswalk (This creature can't be blocked as long as defending player controls a Plains.)

Few can withstand the wrath of the righteous.

3/1
Seeker
Enchantment — Aura

Enchant creature

Enchanted creature can't be blocked except by artifact creatures and/or white creatures.

Shield Wall
Instant

Creatures you control get +0/+2 until end of turn.

Spirit Link
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)

Whenever enchanted creature deals damage, you gain that much life.

Spiritual Sanctuary
Enchantment

At the beginning of each player's upkeep, if that player controls a Plains, they gain 1 life.

Thunder Spirit
Creature — Elemental Spirit

Flying, first strike

"It was full of fire and smoke and light and . . . it drove between us and the Efrafans like a thousand thunderstorms with lightning."

—Richard Adams, Watership Down

2/2
Tundra Wolves
Creature — Wolf

First strike (This creature deals combat damage before creatures without first strike.)

I heard their eerie howling, the wolves calling their kindred across the frozen plains.

1/1
Visions
Sorcery

Look at the top five cards of target player's library. You may then have that player shuffle that library.

"Visions of glory, spare my aching sight,/ Ye unborn ages, crowd not on my soul!"

—Thomas Gray, The Bard

Wall of Caltrops
Creature — Wall

Defender (This creature can't attack.)

Whenever this creature blocks a creature, if at least one other Wall creature is blocking that creature and no non-Wall creatures are blocking that creature, this creature gains banding until end of turn. (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.)

"Ow! Ow ow ow! Oooh, ow, OW!"

2/1
Wall of Light
Creature — Wall

Defender (This creature can't attack.)

Protection from black

As many attackers were dazzled by the wall's beauty as were halted by its force.

1/5
Acid Rain
Sorcery

Destroy all Forests.

Anti-Magic Aura
Enchantment — Aura

Enchant creature

Enchanted creature can't be the target of spells and can't be enchanted by other Auras.

Azure Drake
Creature — Drake

Flying

The Azure Drake would be more powerful were it not so easily distracted.

2/4
Backfire
Enchantment — Aura

Enchant creature

Whenever enchanted creature deals damage to you, this Aura deals that much damage to that creature's controller.

Boomerang
Instant

Return target permanent to its owner's hand.

"O! call back yesterday, bid time return."

—William Shakespeare, King Richard the Second

Brine Hag
Creature — Hag

When this creature dies, change the base power and toughness of all creatures that dealt damage to it this turn to 0/2. (This effect lasts indefinitely.)

2/2
Devouring Deep
Creature — Fish

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

"Full fathom five thy father lies;/ Of his bones are coral made;/ Those are pearls that were his eyes;/ Nothing of him that doth fade,/ But doth suffer a sea-change/ Into something rich and strange." —William Shakespeare, The Tempest

1/2
Dream Coat
Enchantment — Aura

Enchant creature

: Enchanted creature becomes the color or colors of your choice. Activate only once each turn.

"Adopt the character of the twisting octopus, which takes on the appearance of the nearby rock. Now follow in this direction, now turn a different hue."

—Theognis, Elegies 1, 215

Elder Spawn
Creature — Spawn

At the beginning of your upkeep, unless you sacrifice an Island, sacrifice this creature and it deals 6 damage to you.

This creature can't be blocked by red creatures.

6/6
Enchantment Alteration
Instant

Attach target Aura attached to a creature or land to another permanent of that type.

Energy Tap
Sorcery

Tap target untapped creature you control. If you do, add an amount of equal to that creature's mana value.

Field of Dreams
World Enchantment

Players play with the top card of their libraries revealed.

Some people say that the world is round, and if you travel far enough you'll come to the other side, where everything is upside down.

Flash Counter
Instant

Counter target instant spell.

"She grinned at me—a wicked grin. 'I hope you weren't relying too heavily on that, my dear.'"

—Medryn Silverwand, Diary

Flash Flood
Instant

Choose one —

• Destroy target red permanent.

• Return target Mountain to its owner's hand.

Many people say that no power can bring the mountains low. Many people are fools.

Force Spike
Instant

Counter target spell unless its controller pays .

Gaseous Form
Enchantment — Aura

Enchant creature

Prevent all combat damage that would be dealt to and dealt by enchanted creature.

". . . [A]nd gives to airy nothing/ A local habitation and a name."

—William Shakespeare, A Midsummer-Night's Dream

Glyph of Delusion
Instant

Put X glyph counters on target creature that target Wall blocked this turn, where X is the power of that blocked creature. The creature gains "This creature doesn't untap during your untap step if it has a glyph counter on it" and "At the beginning of your upkeep, remove a glyph counter from this creature."