The Lord of the Rings: Tales of Middle-earth

LTR · 854 cards · Released

Saruman of Many Colors
Legendary Creature — Avatar Wizard

Ward—Discard an enchantment, instant, or sorcery card.

Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost.

5/4
Sauron, the Dark Lord
Legendary Creature — Avatar Horror

Ward—Sacrifice a legendary artifact or legendary creature.

Whenever an opponent casts a spell, amass Orcs 1.

Whenever an Army you control deals combat damage to a player, the Ring tempts you.

Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.

7/6
Sméagol, Helpful Guide
Legendary Creature — Halfling Horror

At the beginning of your end step, if a creature died under your control this turn, the Ring tempts you.

Whenever the Ring tempts you, target opponent reveals cards from the top of their library until they reveal a land card. Put that card onto the battlefield tapped under your control and the rest into their graveyard.

4/2
Tom Bombadil
Legendary Creature — God Bard

As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible.

Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn.

4/4
Eagle of Deliverance
Creature — Bird Soldier

Flying

When this creature enters, put an indestructible counter on another target creature you control. Draw a card if that creature's power is 2 or less.

Even as he came swooping down, Gwaihir saw the two figures fall, worn out, hiding their eyes from death.

5/5
Minas Tirith Garrison
Creature — Human Soldier

Minas Tirith Garrison's power is equal to the number of cards in your hand.

Whenever this creature attacks, you may tap any number of untapped Humans you control. Draw a card for each Human tapped this way.

*/5
Warg Rider
Creature — Orc Warrior

Menace

Other Orcs and Goblins you control have menace.

At the beginning of combat on your turn, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

4/3
Riders of the Mark
Creature — Human Knight

Affinity for Humans (This spell costs less to cast for each Human you control.)

Trample, haste

At the beginning of your end step, if this creature attacked this turn, return it to its owner's hand. If you do, create a number of 1/1 white Human Soldier creature tokens equal to its toughness.

7/4
Mirkwood Channeler
Creature — Elf Druid

At the beginning of combat on your turn, target Elf you control gains trample and gets +X/+X until end of turn, where X is the number of Forests you control.

The dark things that were driven out of Mirkwood have returned in greater numbers, and it is again an evil place, save where the Elvish realm is maintained.

3/3
Eagle of Deliverance
Creature — Bird Soldier

Flying

When this creature enters, put an indestructible counter on another target creature you control. Draw a card if that creature's power is 2 or less.

Even as he came swooping down, Gwaihir saw the two figures fall, worn out, hiding their eyes from death.

5/5
Minas Tirith Garrison
Creature — Human Soldier

Minas Tirith Garrison's power is equal to the number of cards in your hand.

Whenever this creature attacks, you may tap any number of untapped Humans you control. Draw a card for each Human tapped this way.

*/5
Warg Rider
Creature — Orc Warrior

Menace

Other Orcs and Goblins you control have menace.

At the beginning of combat on your turn, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

4/3
Riders of the Mark
Creature — Human Knight

Affinity for Humans (This spell costs less to cast for each Human you control.)

Trample, haste

At the beginning of your end step, if this creature attacked this turn, return it to its owner's hand. If you do, create a number of 1/1 white Human Soldier creature tokens equal to its toughness.

7/4
Mirkwood Channeler
Creature — Elf Druid

At the beginning of combat on your turn, target Elf you control gains trample and gets +X/+X until end of turn, where X is the number of Forests you control.

The dark things that were driven out of Mirkwood have returned in greater numbers, and it is again an evil place, save where the Elvish realm is maintained.

3/3