Core Set 2020

M20 · 345 cards · Released

Stone Golem
Artifact Creature — Golem

The sculptor, like most artists, put his heart and soul into his work. But the newly awakened golem decided it wanted its creator's other, more tangible parts.

4/4
Vial of Dragonfire
Artifact

, , Sacrifice this artifact: It deals 2 damage to target creature.

"The artificer assured me that the vial is strong enough to contain the dragon's breath. I just need to make sure to throw it far enough."

—Kunh Mei, last words

Bloodfell Caves
Land

This land enters tapped.

When this land enters, you gain 1 life.

: Add or .

Blossoming Sands
Land

This land enters tapped.

When this land enters, you gain 1 life.

: Add or .

Cryptic Caves
Land

: Add .

, , Sacrifice this land: Draw a card. Activate only if you control five or more lands.

Only when you've given up the search will the caves yield their secrets.

Dismal Backwater
Land

This land enters tapped.

When this land enters, you gain 1 life.

: Add or .

Evolving Wilds
Land

, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Without the interfering hands of civilization, nature will always shape itself to its own needs.

Field of the Dead
Land

This land enters tapped.

: Add .

Whenever this land or another land you control enters, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.

Jungle Hollow
Land

This land enters tapped.

When this land enters, you gain 1 life.

: Add or .

Lotus Field
Land

Hexproof

This land enters tapped.

When this land enters, sacrifice two lands.

: Add three mana of any one color.

Rugged Highlands
Land

This land enters tapped.

When this land enters, you gain 1 life.

: Add or .

Scoured Barrens
Land

This land enters tapped.

When this land enters, you gain 1 life.

: Add or .

Swiftwater Cliffs
Land

This land enters tapped.

When this land enters, you gain 1 life.

: Add or .

Temple of Epiphany
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

: Add or .

Temple of Malady
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

: Add or .

Temple of Mystery
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

: Add or .

Temple of Silence
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

: Add or .

Temple of Triumph
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

: Add or .

Thornwood Falls
Land

This land enters tapped.

When this land enters, you gain 1 life.

: Add or .

Tranquil Cove
Land

This land enters tapped.

When this land enters, you gain 1 life.

: Add or .

Wind-Scarred Crag
Land

This land enters tapped.

When this land enters, you gain 1 life.

: Add or .

Plains
Basic Land — Plains

(: Add .)

Plains
Basic Land — Plains

(: Add .)

Plains
Basic Land — Plains

(: Add .)

Plains
Basic Land — Plains

(: Add .)

Island
Basic Land — Island

(: Add .)

Island
Basic Land — Island

(: Add .)

Island
Basic Land — Island

(: Add .)

Island
Basic Land — Island

(: Add .)

Swamp
Basic Land — Swamp

(: Add .)

Swamp
Basic Land — Swamp

(: Add .)

Swamp
Basic Land — Swamp

(: Add .)

Swamp
Basic Land — Swamp

(: Add .)

Mountain
Basic Land — Mountain

(: Add .)

Mountain
Basic Land — Mountain

(: Add .)

Mountain
Basic Land — Mountain

(: Add .)

Mountain
Basic Land — Mountain

(: Add .)

Forest
Basic Land — Forest

(: Add .)

Forest
Basic Land — Forest

(: Add .)

Forest
Basic Land — Forest

(: Add .)

Forest
Basic Land — Forest

(: Add .)

Rienne, Angel of Rebirth
Legendary Creature — Angel

Flying

Other multicolored creatures you control get +1/+0.

Whenever another multicolored creature you control dies, return it to its owner's hand at the beginning of the next end step.

5/4
Ajani, Inspiring Leader
Legendary Planeswalker — Ajani

[+2]: You gain 2 life. Put two +1/+1 counters on up to one target creature.

[−3]: Exile target creature. Its controller gains 2 life.

[−10]: Creatures you control gain flying and double strike until end of turn.

Loyalty: 5
Goldmane Griffin
Creature — Griffin

Flying, vigilance

When this creature enters, you may search your library and/or graveyard for a card named Ajani, Inspiring Leader, reveal it, and put it into your hand. If you search your library this way, shuffle.

3/2
Savannah Sage
Creature — Cat Cleric

When this creature enters, you gain 2 life.

"Now is not the time for your light to fade."

2/2
Twinblade Paladin
Creature — Human Knight

Whenever you gain life, put a +1/+1 counter on this creature.

As long as you have 25 or more life, this creature has double strike. (It deals both first-strike and regular combat damage.)

3/3
Mu Yanling, Celestial Wind
Legendary Planeswalker — Yanling

[+1]: Until your next turn, up to one target creature gets -5/-0.

[−3]: Return up to two target creatures to their owners' hands.

[−7]: Creatures you control with flying get +5/+5 until end of turn.

Loyalty: 5
Celestial Messenger
Creature — Bird Spirit

Flash (You may cast this card any time you could cast an instant.)

Flying

This creature gets +1/+1 as long as you control a Yanling planeswalker.

"It soars on the winds of dreams."

—Mu Yanling

3/2
Waterkin Shaman
Creature — Elemental Shaman

Whenever a creature you control with flying enters, this creature gets +1/+1 until end of turn.

"They come to drink, to bathe, and—I believe—to play."

2/1
Yanling's Harbinger
Creature — Bird

Flying

When this creature enters, you may search your library and/or graveyard for a card named Mu Yanling, Celestial Wind, reveal it, and put it into your hand. If you search your library this way, shuffle.

2/4
Sorin, Vampire Lord
Legendary Planeswalker — Sorin

[+1]: Up to one target creature gets +2/+0 until end of turn.

[−2]: Sorin deals 4 damage to any target. You gain 4 life.

[−8]: Until end of turn, each Vampire you control gains ": Gain control of target creature."

Loyalty: 4
Savage Gorger
Creature — Vampire

Flying

At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on this creature. (Damage causes loss of life.)

"I have no patience for sipping blood from crystal goblets. I want to bite and tear."

1/1
Sorin's Guide
Creature — Vampire

When this creature enters, you may search your library and/or graveyard for a card named Sorin, Vampire Lord, reveal it, and put it into your hand. If you search your library this way, shuffle.

"My people serve the dragon Kolaghan, but I give my blood for a greater lord."

4/2
Thirsting Bloodlord
Creature — Vampire

Other Vampires you control get +1/+1.

"A whole life, full of memories and experience, love and sorrow, drained drop by drop into this bottle. Could any feast be more glorious?"

3/3
Chandra, Flame's Fury
Legendary Planeswalker — Chandra

[+1]: Chandra deals 2 damage to any target.

[−2]: Chandra deals 4 damage to target creature and 2 damage to that creature's controller.

[−8]: Chandra deals 10 damage to target player and each creature that player controls.

Loyalty: 4
Chandra's Flame Wave
Sorcery

Chandra's Flame Wave deals 2 damage to target player and each creature that player controls. Search your library and/or graveyard for a card named Chandra, Flame's Fury, reveal it, and put it into your hand. If you search your library this way, shuffle.

"It's high tide."

Pyroclastic Elemental
Creature — Elemental

: This creature deals 1 damage to target player.

"Whoever thought of making mobile volcanoes was a genius."

—Chandra Nalaar

5/4
Wildfire Elemental
Creature — Elemental

Whenever an opponent is dealt noncombat damage, creatures you control get +1/+0 until end of turn.

"Fire is always dancing, leaping and whirling, seeking more fuel. It never rests, so why should I?"

—Chandra Nalaar

3/3
Vivien, Nature's Avenger
Legendary Planeswalker — Vivien

[+1]: Put three +1/+1 counters on up to one target creature.

[−1]: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.

[−6]: Target creature gets +10/+10 and gains trample until end of turn.

Loyalty: 3
Ethereal Elk
Creature — Elk Spirit

Trample

When this creature enters, you may search your library and/or graveyard for a card named Vivien, Nature's Avenger, reveal it, and put it into your hand. If you search your library this way, shuffle.

3/3