The sculptor, like most artists, put his heart and soul into his work. But the newly awakened golem decided it wanted its creator's other, more tangible parts.
, , Sacrifice this artifact: It deals 2 damage to target creature.
"The artificer assured me that the vial is strong enough to contain the dragon's breath. I just need to make sure to throw it far enough."
—Kunh Mei, last words
This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
: Add .
, , Sacrifice this land: Draw a card. Activate only if you control five or more lands.
Only when you've given up the search will the caves yield their secrets.
This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Without the interfering hands of civilization, nature will always shape itself to its own needs.
This land enters tapped.
: Add .
Whenever this land or another land you control enters, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.
This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
Hexproof
This land enters tapped.
When this land enters, sacrifice two lands.
: Add three mana of any one color.
This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .
This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
(: Add .)
(: Add .)
(: Add .)
(: Add .)
(: Add .)
(: Add .)
(: Add .)
(: Add .)
(: Add .)
(: Add .)
(: Add .)
(: Add .)
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Flying
Other multicolored creatures you control get +1/+0.
Whenever another multicolored creature you control dies, return it to its owner's hand at the beginning of the next end step.
[+2]: You gain 2 life. Put two +1/+1 counters on up to one target creature.
[−3]: Exile target creature. Its controller gains 2 life.
[−10]: Creatures you control gain flying and double strike until end of turn.
Flying, vigilance
When this creature enters, you may search your library and/or graveyard for a card named Ajani, Inspiring Leader, reveal it, and put it into your hand. If you search your library this way, shuffle.
When this creature enters, you gain 2 life.
"Now is not the time for your light to fade."
Whenever you gain life, put a +1/+1 counter on this creature.
As long as you have 25 or more life, this creature has double strike. (It deals both first-strike and regular combat damage.)
[+1]: Until your next turn, up to one target creature gets -5/-0.
[−3]: Return up to two target creatures to their owners' hands.
[−7]: Creatures you control with flying get +5/+5 until end of turn.
Flash (You may cast this card any time you could cast an instant.)
Flying
This creature gets +1/+1 as long as you control a Yanling planeswalker.
"It soars on the winds of dreams."
—Mu Yanling
Whenever a creature you control with flying enters, this creature gets +1/+1 until end of turn.
"They come to drink, to bathe, and—I believe—to play."
Flying
When this creature enters, you may search your library and/or graveyard for a card named Mu Yanling, Celestial Wind, reveal it, and put it into your hand. If you search your library this way, shuffle.
[+1]: Up to one target creature gets +2/+0 until end of turn.
[−2]: Sorin deals 4 damage to any target. You gain 4 life.
[−8]: Until end of turn, each Vampire you control gains ": Gain control of target creature."
Flying
At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on this creature. (Damage causes loss of life.)
"I have no patience for sipping blood from crystal goblets. I want to bite and tear."
When this creature enters, you may search your library and/or graveyard for a card named Sorin, Vampire Lord, reveal it, and put it into your hand. If you search your library this way, shuffle.
"My people serve the dragon Kolaghan, but I give my blood for a greater lord."
Other Vampires you control get +1/+1.
"A whole life, full of memories and experience, love and sorrow, drained drop by drop into this bottle. Could any feast be more glorious?"
[+1]: Chandra deals 2 damage to any target.
[−2]: Chandra deals 4 damage to target creature and 2 damage to that creature's controller.
[−8]: Chandra deals 10 damage to target player and each creature that player controls.
Chandra's Flame Wave deals 2 damage to target player and each creature that player controls. Search your library and/or graveyard for a card named Chandra, Flame's Fury, reveal it, and put it into your hand. If you search your library this way, shuffle.
"It's high tide."
: This creature deals 1 damage to target player.
"Whoever thought of making mobile volcanoes was a genius."
—Chandra Nalaar
Whenever an opponent is dealt noncombat damage, creatures you control get +1/+0 until end of turn.
"Fire is always dancing, leaping and whirling, seeking more fuel. It never rests, so why should I?"
—Chandra Nalaar
[+1]: Put three +1/+1 counters on up to one target creature.
[−1]: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
[−6]: Target creature gets +10/+10 and gains trample until end of turn.
Trample
When this creature enters, you may search your library and/or graveyard for a card named Vivien, Nature's Avenger, reveal it, and put it into your hand. If you search your library this way, shuffle.