Core Set 2021

M21 · 397 cards · Released

Thieves' Guild Enforcer
Creature — Human Rogue

Flash

Whenever this creature or another Rogue you control enters, each opponent mills two cards.

As long as an opponent has eight or more cards in their graveyard, this creature gets +2/+1 and has deathtouch.

1/1
Vito, Thorn of the Dusk Rose
Legendary Creature — Vampire Cleric

Whenever you gain life, target opponent loses that much life.

: Creatures you control gain lifelink until end of turn.

1/3
Brash Taunter
Creature — Goblin

Indestructible

Whenever this creature is dealt damage, it deals that much damage to target opponent.

, : This creature fights another target creature.

1/1
Conspicuous Snoop
Creature — Goblin Rogue

Play with the top card of your library revealed.

You may cast Goblin spells from the top of your library.

As long as the top card of your library is a Goblin card, this creature has all activated abilities of that card.

2/2
Double Vision
Enchantment

Whenever you cast your first instant or sorcery spell each turn, copy that spell. You may choose new targets for the copy.

Fiery Emancipation
Enchantment

If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.

Gadrak, the Crown-Scourge
Legendary Creature — Dragon

Flying

Gadrak can't attack unless you control four or more artifacts.

At the beginning of your end step, create a Treasure token for each nontoken creature that died this turn. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

5/4
Subira, Tulzidi Caravanner
Legendary Creature — Human Shaman

Haste

: Another target creature with power 2 or less can't be blocked this turn.

, , Discard your hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card.

2/3
Terror of the Peaks
Creature — Dragon

Flying

Spells your opponents cast that target this creature cost an additional 3 life to cast.

Whenever another creature you control enters, this creature deals damage equal to that creature's power to any target.

5/4
Transmogrify
Sorcery

Exile target creature. That creature's controller reveals cards from the top of their library until they reveal a creature card. That player puts that card onto the battlefield, then shuffles the rest into their library.

Volcanic Salvo
Sorcery

This spell costs less to cast, where X is the total power of creatures you control.

Volcanic Salvo deals 6 damage to each of up to two target creatures and/or planeswalkers.

Azusa, Lost but Seeking
Legendary Creature — Human Monk

You may play two additional lands on each of your turns.

1/2
Elder Gargaroth
Creature — Beast

Vigilance, reach, trample

Whenever this creature attacks or blocks, choose one —

• Create a 3/3 green Beast creature token.

• You gain 3 life.

• Draw a card.

6/6
Feline Sovereign
Creature — Cat

Other Cats you control get +1/+1 and have protection from Dogs.

Whenever one or more Cats you control deal combat damage to a player, destroy up to one target artifact or enchantment that player controls.

2/3
Heroic Intervention
Instant

Permanents you control gain hexproof and indestructible until end of turn.

Jolrael, Mwonvuli Recluse
Legendary Creature — Human Druid

Whenever you draw your second card each turn, create a 2/2 green Cat creature token.

: Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand.

1/2
Primal Might
Sorcery

Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)

Sporeweb Weaver
Creature — Spider

Reach, hexproof from blue

Whenever this creature is dealt damage, you gain 1 life and create a 1/1 green Saproling creature token.

1/4
Niambi, Esteemed Speaker
Legendary Creature — Human Cleric

Flash

When Niambi enters, you may return another target creature you control to its owner's hand. If you do, you gain life equal to that creature's mana value.

, , Discard a legendary card: Draw two cards.

2/1
Radha, Heart of Keld
Legendary Creature — Elf Warrior

During your turn, Radha has first strike.

You may look at the top card of your library any time, and you may play lands from the top of your library.

: Radha gets +X/+X until end of turn, where X is the number of lands you control.

3/3
Sanctum of All
Legendary Enchantment — Shrine

At the beginning of your upkeep, you may search your library and/or graveyard for a Shrine card and put it onto the battlefield. If you search your library this way, shuffle.

If a triggered ability of another Shrine you control triggers while you control six or more Shrines, that ability triggers an additional time.

Chromatic Orrery
Legendary Artifact

You may spend mana as though it were mana of any color.

: Add .

, : Draw a card for each color among permanents you control.

Mazemind Tome
Artifact — Book

, Put a page counter on this artifact: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

, , Put a page counter on this artifact: Draw a card.

When there are four or more page counters on this artifact, exile it. If you do, you gain 4 life.

Sparkhunter Masticore
Artifact Creature — Masticore

As an additional cost to cast this spell, discard a card.

Protection from planeswalkers

: This creature deals 1 damage to target planeswalker.

: This creature gains indestructible until end of turn.

3/4
Animal Sanctuary
Land

: Add .

, : Put a +1/+1 counter on target Bird, Cat, Dog, Goat, Ox, or Snake.

Fabled Passage
Land

, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.

Temple of Epiphany
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

: Add or .

Temple of Malady
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

: Add or .

Temple of Mystery
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

: Add or .

Temple of Silence
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

: Add or .

Temple of Triumph
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

: Add or .

Pack Leader
Creature — Dog

Other Dogs you control get +1/+1.

Whenever this creature attacks, prevent all combat damage that would be dealt this turn to Dogs you control.

He will be your loyal champion, and his pack your protectors. All he asks for is a full belly, a spot by the fire, and all the love in your heart.

2/2
Selfless Savior
Creature — Dog

Sacrifice this creature: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

She raised him from an orphaned pup and gave him a life of love. With his last act, he thanked her.

1/1
Frantic Inventory
Instant

Draw a card, then draw cards equal to the number of cards named Frantic Inventory in your graveyard.

"Another village, another angry mob. Why do I even bother unpacking?"

Eliminate
Instant

Destroy target creature or planeswalker with mana value 3 or less.

"Cruelty? No. This is necessity."

—Kaervek

Heartfire Immolator
Creature — Human Wizard

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

, Sacrifice this creature: It deals damage equal to its power to target creature or planeswalker.

"I'd rather go out in a blaze of glory than fade away and be forgotten."

2/2
Llanowar Visionary
Creature — Elf Druid

When this creature enters, draw a card.

: Add .

The elves of Llanowar look to their past to determine the shape of their future.

2/2