Marvel Universe

MAR · 100 cards · Released

Simulacrum Synthesizer
Artifact

When this artifact enters, scry 2.

Whenever another artifact you control with mana value 3 or greater enters, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."

Three Steps Ahead
Instant

Spree (Choose one or more additional costs.)

+ — Counter target spell.

+ — Create a token that's a copy of target artifact or creature you control.

+ — Draw two cards, then discard a card.

Dauthi Voidwalker
Creature — Dauthi Rogue

Shadow (This creature can block or be blocked by only creatures with shadow.)

If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.

, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.

3/2
Deadly Dispute
Instant

As an additional cost to cast this spell, sacrifice an artifact or creature.

Draw two cards and create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

Extinction Event
Sorcery

Choose odd or even. Exile each creature with mana value of the chosen quality. (Zero is even.)

Final Act
Sorcery

Choose one or more —

• Destroy all creatures.

• Destroy all planeswalkers.

• Destroy all battles.

• Exile all graveyards.

• Each opponent loses all counters.

Massacre Girl
Legendary Creature — Human Assassin

Menace

When Massacre Girl enters, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.

4/4
No Mercy
Enchantment

Whenever a creature deals damage to you, destroy it.

Chaos Warp
Instant

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

Fiery Emancipation
Enchantment

If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.

Fury of the Horde
Sorcery

You may exile two red cards from your hand rather than pay this spell's mana cost.

Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

Monstrous Rage
Instant

Target creature gets +2/+0 until end of turn. Create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)

Seize the Day
Sorcery

Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Bedlam
Enchantment

Creatures can't block.

Beast Within
Instant

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

Defense of the Heart
Enchantment

At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice this enchantment, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.

Force of Vigor
Instant

If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost.

Destroy up to two target artifacts and/or enchantments.

Heroic Intervention
Instant

Permanents you control gain hexproof and indestructible until end of turn.

Heroic Intervention
Instant

Permanents you control gain hexproof and indestructible until end of turn.

Heroic Intervention
Instant

Permanents you control gain hexproof and indestructible until end of turn.

Primal Vigor
Enchantment

If one or more tokens would be created, twice that many of those tokens are created instead.

If one or more +1/+1 counters would be put on a creature, twice that many +1/+1 counters are put on that creature instead.

Rancor
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+0 and has trample.

When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.

Steely Resolve
Enchantment

As this enchantment enters, choose a creature type.

Creatures of the chosen type have shroud. (They can't be the targets of spells or abilities.)

Unnatural Growth
Enchantment

At the beginning of each combat, double the power and toughness of each creature you control until end of turn.

Anthem of Champions
Enchantment

Creatures you control get +1/+1.

Aurelia, the Warleader
Legendary Creature — Angel

Flying, vigilance, haste

Whenever Aurelia attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.

3/4
Black Panther, Wakandan King
Legendary Creature — Human Noble Hero

First strike

Survey the Realm — Whenever Black Panther or another creature you control enters, put a +1/+1 counter on target land you control.

Mine Vibranium : Move all +1/+1 counters from target land you control onto target creature. If one or more +1/+1 counters are moved this way, you gain that much life and draw a card.

2/2
Captain America, First Avenger
Legendary Creature — Human Soldier Hero

Throw ... , Unattach an Equipment from Captain America: He deals damage equal to that Equipment's mana value divided as you choose among one, two, or three targets.

... Catch — At the beginning of combat on your turn, attach up to one target Equipment you control to Captain America.

4/4
Escape to the Wilds
Sorcery

Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn.

You may play an additional land this turn.

Fight to the Death
Instant

Destroy all blocking creatures and all blocked creatures.

Iron Man, Titan of Innovation
Legendary Artifact Creature — Human Hero

Flying, haste

Genius Industrialist — Whenever Iron Man attacks, create a Treasure token, then you may sacrifice a noncreature artifact. If you do, search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put it onto the battlefield tapped, then shuffle.

4/4
Privileged Position
Enchantment

( can be paid with either or .)

Other permanents you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)

Ravenous Tyrannosaurus
Creature — Dinosaur

Devour 3 (As this creature enters, you may sacrifice any number of creatures. It enters with three times that many +1/+1 counters on it.)

Whenever this creature attacks, it deals damage equal to its power to up to one other target creature. Excess damage is dealt to that creature's controller instead.

6/6
Storm, Force of Nature
Legendary Creature — Mutant Hero

Flying, vigilance

Ceaseless Tempest — Whenever Storm deals combat damage to a player, the next instant or sorcery spell you cast this turn has storm. (When you cast it, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

3/4
Sundering Growth
Instant

Destroy target artifact or enchantment, then populate. (Create a token that's a copy of a creature token you control.)

Warleader's Call
Enchantment

Creatures you control get +1/+1.

Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.

Wolverine, Best There Is
Legendary Creature — Mutant Berserker Hero

Unrivaled Lethality — Double all damage Wolverine would deal.

At the beginning of each end step, if Wolverine dealt damage to another creature this turn, put a +1/+1 counter on him.

: Regenerate Wolverine. (The next time he would be destroyed this turn, instead tap him, remove him from combat, and heal all damage on him.)

2/2
Horn of Greed
Artifact

Whenever a player plays a land, that player draws a card.

Roaming Throne
Artifact Creature — Golem

Ward

As this creature enters, choose a creature type.

This creature is the chosen type in addition to its other types.

If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.

4/4
Sword of Fire and Ice
Artifact — Equipment

Equipped creature gets +2/+2 and has protection from red and from blue.

Whenever equipped creature deals combat damage to a player, this Equipment deals 2 damage to any target and you draw a card.

Equip