March of the Machine: The Aftermath

MAT · 230 cards · Released

Leyline Immersion
Enchantment — Aura

Enchant legendary creature

Enchanted creature has ward and ": Add five mana in any combination of colors. Spend this mana only to cast spells."

Nissa, Resurgent Animist
Legendary Creature — Elf Scout

Landfall — Whenever a land you control enters, add one mana of any color. Then if this is the second time this ability has resolved this turn, reveal cards from the top of your library until you reveal an Elf or Elemental card. Put that card into your hand and the rest on the bottom of your library in a random order.

3/3
Open the Way
Sorcery

X can't be greater than the number of players in the game.

Reveal cards from the top of your library until you reveal X land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.

Tranquil Frillback
Creature — Dinosaur

When this creature enters, you may pay up to three times. When you pay this cost one or more times, choose up to that many —

• Destroy target artifact or enchantment.

• Exile target player's graveyard.

• You gain 4 life.

3/3
Undercity Upheaval
Sorcery

Undergrowth — Distribute X +1/+1 counters among any number of target creatures you control, where X is the number of creature cards in your graveyard as you cast this spell. Creatures you control gain vigilance until end of turn.

Calix, Guided by Fate
Legendary Enchantment Creature — Human Druid

Constellation — Whenever Calix or another enchantment you control enters, put a +1/+1 counter on target creature.

Whenever Calix or an enchanted creature you control deals combat damage to a player, you may create a token that's a copy of a nonlegendary enchantment you control. Do this only once each turn.

2/2
Campus Renovation
Sorcery

Return up to one target artifact or enchantment card from your graveyard to the battlefield. Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

Reconstructing the past is Lorehold's specialty.

Cosmic Rebirth
Instant

Choose target permanent card in your graveyard. If it has mana value 3 or less, you may put it onto the battlefield. If you don't put it onto the battlefield, put it into your hand.

You gain 3 life.

"When all the stories find their ends, a new one shall begin."

The Endsaga

Danitha, New Benalia's Light
Legendary Creature — Human Knight

Vigilance, trample, lifelink

Once during each of your turns, you may cast an Aura or Equipment spell from your graveyard.

Danitha had spent her whole life preparing to lead House Capashen, but she mourned that the opportunity had come so soon.

2/2
Feast of the Victorious Dead
Enchantment

At the beginning of your end step, if one or more creatures died this turn, you gain that much life and distribute that many +1/+1 counters among any number of creatures you control.

To hear them tell it, they charged bare-handed into New Phyrexia and beat up Elesh Norn all by themselves.

Gold-Forged Thopteryx
Artifact Creature — Dinosaur Thopter

Flying, lifelink

Each legendary permanent you control has ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

Worlds apart, Huatli built a device Saheeli would have been proud of.

1/3
Jirina, Dauntless General
Legendary Creature — Human Soldier

When Jirina enters, exile target player's graveyard.

Sacrifice Jirina: Humans you control gain hexproof and indestructible until end of turn.

2/2
Jolrael, Voice of Zhalfir
Legendary Creature — Human Druid

At the beginning of combat on your turn, up to one target land you control becomes an X/X green and blue Bird creature with flying and haste until end of turn, where X is the number of cards in your hand. It's still a land.

Whenever a land creature you control deals combat damage to a player, draw a card.

3/3
The Kenriths' Royal Funeral
Legendary Enchantment

When The Kenriths' Royal Funeral enters, exile up to two target legendary creature cards from your graveyard. You draw X cards and you lose X life, where X is the greatest mana value among cards exiled this way.

Legendary spells you cast cost less to cast for each card exiled with The Kenriths' Royal Funeral.

Kiora, Sovereign of the Deep
Legendary Creature — Merfolk Noble

Vigilance, ward

Whenever you cast a Kraken, Leviathan, Octopus, or Serpent spell from your hand, look at the top X cards of your library, where X is that spell's mana value. You may cast a spell with mana value less than X from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.

4/5
Nahiri, Forged in Fury
Legendary Creature — Kor Artificer

Affinity for Equipment (This spell costs less to cast for each Equipment you control.)

Whenever an equipped creature you control attacks, exile the top card of your library. You may play that card this turn. You may cast Equipment spells this way without paying their mana costs.

5/4
Nahiri's Resolve
Enchantment

Creatures you control get +1/+0 and have haste.

At the beginning of your end step, exile any number of nontoken artifacts and/or creatures you control. Return those cards to the battlefield under their owner's control at the beginning of your next upkeep.

"Zendikar is my home!"

Narset, Enlightened Exile
Legendary Creature — Human Monk

Creatures you control have prowess.

Whenever Narset attacks, exile target noncreature, nonland card with mana value less than Narset's power from a graveyard and copy it. You may cast the copy without paying its mana cost.

They called her unique insight a "gift." Then she saw the truth, and suddenly it was a "threat."

3/4
Nashi, Moon's Legacy
Legendary Creature — Rat Shaman

Menace, ward

Whenever Nashi attacks, exile up to one target legendary or Rat card from your graveyard and copy it. You may cast the copy. (You still pay its costs. A copy of a permanent spell becomes a token.)

The story circle continues.

3/4
Niv-Mizzet, Supreme
Legendary Creature — Dragon Avatar

Flying, hexproof from monocolored

Each instant and sorcery card in your graveyard that's exactly two colors has jump-start. (You may cast that card from your graveyard by discarding a card in addition to paying its other costs. Then exile it.)

5/5
Ob Nixilis, Captive Kingpin
Legendary Creature — Demon

Flying, trample

Whenever one or more opponents each lose exactly 1 life, put a +1/+1 counter on Ob Nixilis. Exile the top card of your library. Until your next end step, you may play that card.

4/3
Pia Nalaar, Consul of Revival
Legendary Creature — Human Artificer

Thopters you control have haste.

Whenever you play a land from exile or cast a spell from exile, create a 1/1 colorless Thopter artifact creature token with flying.

2/3
Rebuild the City
Sorcery

Choose target land. Create three tokens that are copies of it, except they're 3/3 creatures in addition to their other types and they have vigilance and menace. (They're affected by summoning sickness.)

The Phyrexian design had to go, but the materials could be put to good use.

Rocco, Street Chef
Legendary Creature — Elf Druid

At the beginning of your end step, each player exiles the top card of their library. Until your next end step, each player may play the card they exiled this way.

Whenever a player plays a land from exile or casts a spell from exile, you put a +1/+1 counter on target creature and create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")

2/4
Samut, Vizier of Naktamun
Legendary Creature — Human Warrior Cleric

First strike, vigilance, haste

Whenever a creature you control deals combat damage to a player, if that creature entered this turn, draw a card.

2/3
Sarkhan, Soul Aflame
Legendary Creature — Human Shaman

Dragon spells you cast cost less to cast.

Whenever a Dragon you control enters, you may have Sarkhan become a copy of it until end of turn, except its name is Sarkhan, Soul Aflame and it's legendary in addition to its other types.

2/4
Sigarda, Font of Blessings
Legendary Creature — Angel

Flying

Other permanents you control have hexproof.

You may look at the top card of your library any time.

You may cast Angel spells and Human spells from the top of your library.

4/4
Tyvar the Bellicose
Legendary Creature — Elf Warrior

Whenever one or more Elves you control attack, they gain deathtouch until end of turn.

Each creature you control has "Whenever a mana ability of this creature resolves, put a number of +1/+1 counters on it equal to the amount of mana this creature produced. This ability triggers only once each turn."

"Today, we become gods again."

5/4
Karn, Legacy Reforged
Legendary Artifact Creature — Golem

Karn's power and toughness are each equal to the greatest mana value among artifacts you control.

At the beginning of your upkeep, add for each artifact you control. This mana can't be spent to cast nonartifact spells. Until end of turn, you don't lose this mana as steps and phases end.

*/*
Drannith Ruins
Land

: Add .

, : Put two +1/+1 counters on target non-Human creature that entered this turn.

Deification
Enchantment

As this enchantment enters, choose a planeswalker type.

Planeswalkers you control of the chosen type have hexproof.

As long as you control a creature, if damage dealt to a planeswalker you control of the chosen type would result in all loyalty counters on it being removed, instead all but one of those counters are removed.

Metropolis Reformer
Creature — Angel Cleric

Flying, vigilance

You have hexproof.

Whenever this creature is dealt damage, you gain that much life.

2/3
Spark Rupture
Enchantment

When this enchantment enters, draw a card.

Each planeswalker with one or more loyalty counters on it loses all abilities and is a creature with power and toughness each equal to the number of loyalty counters on it.

Tazri, Stalwart Survivor
Legendary Creature — Human Warrior

Each creature you control has ": Add one mana of any of this creature's colors. Spend this mana only to activate an ability of a creature. Activate only if this creature has another activated ability."

, : Mill five cards. Put all creature cards with activated abilities that aren't mana abilities from among the milled cards into your hand.

3/3
Training Grounds
Enchantment

Activated abilities of creatures you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana.

Vesuvan Drifter
Creature — Shapeshifter

Flying

You may look at the top card of your library any time.

At the beginning of each combat, you may reveal the top card of your library. If you reveal a creature card this way, this creature becomes a copy of that card until end of turn, except it has flying.

2/4
Ayara's Oathsworn
Creature — Human Knight

Menace

Whenever this creature deals combat damage to a player, if it has fewer than four +1/+1 counters on it, put a +1/+1 counter on it. Then if it has exactly four +1/+1 counters on it, search your library for a card, put it into your hand, then shuffle.

2/2
Urborg Scavengers
Creature — Spirit

Whenever this creature enters or attacks, exile target card from a graveyard. Put a +1/+1 counter on this creature.

This creature has flying as long as a card exiled with it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.

2/2
Arni Metalbrow
Legendary Creature — Human Berserker

Whenever a creature you control attacks or enters attacking, you may pay . If you do, you may put a creature card with mana value less than that creature's mana value from your hand onto the battlefield tapped and attacking.

3/3
Plargg and Nassari
Legendary Creature — Orc Efreet

At the beginning of your upkeep, each player exiles cards from the top of their library until they exile a nonland card. An opponent chooses a nonland card exiled this way. You may cast up to two spells from among the other cards exiled this way without paying their mana costs.

5/4
Leyline Immersion
Enchantment — Aura

Enchant legendary creature

Enchanted creature has ward and ": Add five mana in any combination of colors. Spend this mana only to cast spells."

Nissa, Resurgent Animist
Legendary Creature — Elf Scout

Landfall — Whenever a land you control enters, add one mana of any color. Then if this is the second time this ability has resolved this turn, reveal cards from the top of your library until you reveal an Elf or Elemental card. Put that card into your hand and the rest on the bottom of your library in a random order.

3/3
Open the Way
Sorcery

X can't be greater than the number of players in the game.

Reveal cards from the top of your library until you reveal X land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.

Tranquil Frillback
Creature — Dinosaur

When this creature enters, you may pay up to three times. When you pay this cost one or more times, choose up to that many —

• Destroy target artifact or enchantment.

• Exile target player's graveyard.

• You gain 4 life.

3/3
Calix, Guided by Fate
Legendary Enchantment Creature — Human Druid

Constellation — Whenever Calix or another enchantment you control enters, put a +1/+1 counter on target creature.

Whenever Calix or an enchanted creature you control deals combat damage to a player, you may create a token that's a copy of a nonlegendary enchantment you control. Do this only once each turn.

2/2
Danitha, New Benalia's Light
Legendary Creature — Human Knight

Vigilance, trample, lifelink

Once during each of your turns, you may cast an Aura or Equipment spell from your graveyard.

2/2
Jirina, Dauntless General
Legendary Creature — Human Soldier

When Jirina enters, exile target player's graveyard.

Sacrifice Jirina: Humans you control gain hexproof and indestructible until end of turn.

2/2
Jolrael, Voice of Zhalfir
Legendary Creature — Human Druid

At the beginning of combat on your turn, up to one target land you control becomes an X/X green and blue Bird creature with flying and haste until end of turn, where X is the number of cards in your hand. It's still a land.

Whenever a land creature you control deals combat damage to a player, draw a card.

3/3
The Kenriths' Royal Funeral
Legendary Enchantment

When The Kenriths' Royal Funeral enters, exile up to two target legendary creature cards from your graveyard. You draw X cards and you lose X life, where X is the greatest mana value among cards exiled this way.

Legendary spells you cast cost less to cast for each card exiled with The Kenriths' Royal Funeral.

Kiora, Sovereign of the Deep
Legendary Creature — Merfolk Noble

Vigilance, ward

Whenever you cast a Kraken, Leviathan, Octopus, or Serpent spell from your hand, look at the top X cards of your library, where X is that spell's mana value. You may cast a spell with mana value less than X from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.

4/5
Nahiri, Forged in Fury
Legendary Creature — Kor Artificer

Affinity for Equipment (This spell costs less to cast for each Equipment you control.)

Whenever an equipped creature you control attacks, exile the top card of your library. You may play that card this turn. You may cast Equipment spells this way without paying their mana costs.

5/4
Nahiri's Resolve
Enchantment

Creatures you control get +1/+0 and have haste.

At the beginning of your end step, exile any number of nontoken artifacts and/or creatures you control. Return those cards to the battlefield under their owner's control at the beginning of your next upkeep.

Narset, Enlightened Exile
Legendary Creature — Human Monk

Creatures you control have prowess.

Whenever Narset attacks, exile target noncreature, nonland card with mana value less than Narset's power from a graveyard and copy it. You may cast the copy without paying its mana cost.

3/4
Nashi, Moon's Legacy
Legendary Creature — Rat Shaman

Menace, ward

Whenever Nashi attacks, exile up to one target legendary or Rat card from your graveyard and copy it. You may cast the copy. (You still pay its costs. A copy of a permanent spell becomes a token.)

3/4
Niv-Mizzet, Supreme
Legendary Creature — Dragon Avatar

Flying, hexproof from monocolored

Each instant and sorcery card in your graveyard that's exactly two colors has jump-start. (You may cast that card from your graveyard by discarding a card in addition to paying its other costs. Then exile it.)

5/5
Ob Nixilis, Captive Kingpin
Legendary Creature — Demon

Flying, trample

Whenever one or more opponents each lose exactly 1 life, put a +1/+1 counter on Ob Nixilis. Exile the top card of your library. Until your next end step, you may play that card.

4/3
Pia Nalaar, Consul of Revival
Legendary Creature — Human Artificer

Thopters you control have haste.

Whenever you play a land from exile or cast a spell from exile, create a 1/1 colorless Thopter artifact creature token with flying.

2/3
Rebuild the City
Sorcery

Choose target land. Create three tokens that are copies of it, except they're 3/3 creatures in addition to their other types and they have vigilance and menace. (They're affected by summoning sickness.)

Rocco, Street Chef
Legendary Creature — Elf Druid

At the beginning of your end step, each player exiles the top card of their library. Until your next end step, each player may play the card they exiled this way.

Whenever a player plays a land from exile or casts a spell from exile, you put a +1/+1 counter on target creature and create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")

2/4
Samut, Vizier of Naktamun
Legendary Creature — Human Warrior Cleric

First strike, vigilance, haste

Whenever a creature you control deals combat damage to a player, if that creature entered this turn, draw a card.

2/3