Mystery Booster: Commander Edition

MBC · 77 cards · Released

Ruby Collector
Creature — Human Detective

When you attack with three or more creatures, conjure a card named Mox Ruby into your hand. This ability triggers only once.

: Creatures you control get +1/+0 until end of turn.

1/1
Emerald Collector
Creature — Human Pirate

Whenever this creature deals combat damage to a player, draw a card.

When you draw your third card in a turn, conjure a card named Mox Emerald into your hand. This ability triggers only once.

: This creature has base power and toughness 4/4 until end of turn.

1/2
Pearl Collector
Creature — Human Warlock

Deathtouch, Lifelink

At the beginning of your second main phase, if you gained 4 or more life this turn, conjure a card named Mox Pearl into your hand. This ability triggers only once.

: Another target creature perpetually gains lifelink.

3/3
Overcooked
Enchantment

Players can't gain life.

Celebration — At the beginning of your end step, create a Food token. If two or more nonland permanents entered the battlefield under your control this turn, instead conjure a card named Food Fight onto the battlefield.

"You'll eat it and you'll like it! Anyone care to argue?"

Sapphire Collector
Creature — Human Mercenary

Prowess

When you cast your second noncreature spell in a turn, conjure a card named Mox Sapphire into your hand. This ability triggers only once.

: Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.

3/3
Jet Collector
Creature — Merfolk Scout

At the beginning of your second main phase, if there are four or more cards in your graveyard, conjure a card named Mox Jet into your hand. This ability triggers only once.

: Return target creature card with mana value X from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery.

2/2
Euru, Acorn Scrounger
Legendary Creature — Squirrel Soldier

When Euru enters, you may forage. When you do, conjure a card named Chitterspitter onto the battlefield. (To forage, exile three cards from your graveyard or sacrifice a Food.)

Whenever one or more Squirrels you control deal combat damage to a player, you may sacrifice a token. If you do, put an acorn counter on each permanent you control named Chitterspitter.

3/3
Dust to Dust
Sorcery

Exile two target artifacts.

"All this nonsense made by mages

Rusts and crumbles through the ages."

—Aline Corralurn, "Inheritance"

Chaos Warp
Instant

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

Chromatic Lantern
Artifact

Lands you control have ": Add one mana of any color."

: Add one mana of any color.

By guild tradition, any puddle of multicolored light on the cobblestones can serve as neutral ground.

Fellwar Stone
Artifact

: Add one mana of any color that a land an opponent controls could produce.

"What do you have that I cannot obtain?"

—Mairsil, the Pretender

Jeweled Amulet
Artifact

, : Put a charge counter on this artifact. Note the type of mana spent to pay this activation cost. Activate only if there are no charge counters on this artifact.

, Remove a charge counter from this artifact: Add one mana of this artifact's last noted type.

Mind Stone
Artifact

: Add .

, , Sacrifice this artifact: Draw a card.

"What is mana but possibility, an idea not yet given form?"

—Jhoira, master artificer

Swiftfoot Boots
Artifact — Equipment

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)

Equip (: Attach to target creature you control. Equip only as a sorcery.)

"There is great wisdom in rushing headlong into combat . . . if you're prepared."

—Kenjek, captain of the Thousand Swords

Thought Vessel
Artifact

You have no maximum hand size.

: Add .

Infinite possibilities contained in a finite space.

Exotic Orchard
Land

: Add one mana of any color that a land an opponent controls could produce.

"When you can't find your way home, find home where you can."

—Rho, veteran hero

Path of Ancestry
Land

This land enters tapped.

: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)