[+1]: Create a 2/2 black Zombie creature token. Mill two cards.
[−3]: Return target creature card from your graveyard to the battlefield. That creature is a black Zombie in addition to its other colors and types.
[−7]: Destroy all non-Zombie creatures.
Zombies you control get +1/+0.
At the beginning of your end step, if a creature died this turn, you may pay . If you do, create a 2/2 black Zombie creature token.
Liliana inspires horror in many and fanatical admiration in a few.
Zombies you control get +1/+1.
When this enchantment enters, create two 2/2 black Zombie creature tokens.
"There are so many of them. It seems they've just been waiting for someone to serve."
Other Zombies you control get +1/+1.
, : All Zombies gain menace until end of turn.
The Curse of Wandering leaves only hatred.
Whenever a nontoken creature you control dies, this creature deals 1 damage to you and you draw a card.
No one welcomes his visit, yet all must grant him tribute.
Whenever a nontoken creature you control dies, create a 2/2 black Zombie creature token.
It was a night like any other. It would soon become a night no one would ever forget.
Flying
When this creature enters, you may destroy target creature.
Whenever a nontoken creature an opponent controls dies, create a tapped 2/2 black Zombie creature token.
, Sacrifice a creature or planeswalker: You gain 1 life and draw a card.
"I know they're unstoppable fighters created to harvest souls—it's just they're so rude about it."
—Kaya
Each other player sacrifices a creature. You create a 2/2 black Zombie creature token for each creature sacrificed this way.
Necromancers deal in commodities far more precious than gold and grain.
Whenever this creature or another Zombie you control dies, you draw a card and you lose 1 life.
"To see past the veil of death, cross it."
—The Red Book of Mezdrithalik
Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.
"There will come a day so dark you will pray for death. On that day your prayers will be answered."
—Minaldra, the Vizag Atum
: Add .
"Avacyn's protection is everywhere. From the holy church to the sacred glade, all that we see is under her blessed watch."
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
"Monsters dwell in every heart. We only think civilization tames them."
―Euphemia, Nexus watcher
Create a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token.
"My battle cry reaches ears far keener than yours."
—Saidah, Joraga hunter
Distribute three +1/+1 counters among one, two, or three target creatures, then double the number of +1/+1 counters on each of those creatures.
"To survive exceptional times we must adapt by exceptional means."
—Vannifar
Creatures with power less than this creature's power can't block creatures you control.
Whenever another creature you control enters, put a +1/+1 counter on this creature.
Whenever a creature you control dies, put X +1/+1 counters on target creature you control, where X is the power of the creature that died.
"We traffic in flesh, not souls. Still, it's a shame to let anything go to waste."
—Cevraya, Golgari shaman
When this creature enters, you may return target card from your graveyard to your hand.
She remembers every word spoken, from the hero's oath to the baby's cry.
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this token: Add ."
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
: Add for each +1/+1 counter on this creature.
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
"Now is the hour. Ours is the duty. For victory and family—charge!"
Whenever this creature attacks, create a 2/2 green Wolf creature token that's tapped and attacking for each creature card in your graveyard.
"They put bars on these noble beasts and then wonder why werewolves target our towns."
Draw a card for each creature you control.
Ferocious — You gain 4 life for each creature you control with power 4 or greater.
First, whispers of ancient days. Then, visions of things to come.
: Add three mana of any one color. Spend this mana only to cast creature spells.
"You can face any danger when all of nature is on your side."
Trample
When this creature enters, distribute four +1/+1 counters among any number of target creatures you control.
Whenever this creature attacks, each other creature you control gets +X/+X until end of turn, where X is this creature's power.
"When they covered the world in city, all they did was give themselves nowhere to run."
When this creature dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
, Sacrifice this creature: Draw a card.
Deathtouch
Other Zombie creatures you control get +1/+1.
Whenever another Zombie you control dies, target opponent loses 1 life.
Though its mind has long since rotted away, it wields a sword with deadly skill.
Flying
Whenever one or more +1/+1 counters are put on another creature you control, you may put a +1/+1 counter on this creature.
Only the sun that beats down upon Arashin's walls could shine more brightly.
When Gisa and Geralf enters, mill four cards.
Once during each of your turns, you may cast a Zombie creature spell from your graveyard.
"These fiends are slightly less tolerable than you."
"A sentiment that warms my heart, sister."
When this creature enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Zombie tokens you control have hexproof and menace.
Flash
Lifelink
When this creature enters, other Humans you control get +1/+1 and gain lifelink until end of turn.
Sigarda was the last uncorrupted archangel, but she would not have to fight alone.
Whenever another creature you control enters, put a +1/+1 counter on that creature and a +1/+1 counter on this creature.
To protect the alliance between Kjeldor and Yavimaya, they trained in the ways of both.
Flying
Whenever you sacrifice a creature, target opponent sacrifices a creature of their choice.
"Bring forth the dead, their skull-grins and rattle-bones. We will feast upon their wailing ghosts."
—Silumgar, translated from Draconic
Flying
You and Humans you control have hexproof.
, Exile a card from your graveyard: Create a 1/1 white Human Soldier creature token.
When this creature enters, create a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token, and a 4/4 green Rhino creature token with trample.
: Add one mana of any color in your commander's color identity.
It started as a mere drop of water. The Magic Mirror crystallized it into much more.
This artifact enters tapped.
: Add .
The essence of night to harden the soul.
: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
It harmonizes with the essence of its master.
At the beginning of your upkeep, scry 1.
Whenever you cast a creature spell, you may pay . If you do, draw a card.
"Inspiration is found by looking outward."
—Oviya Pashiri, sage lifecrafter
This artifact enters tapped.
: Add .
The essence of wind to lift up the weary.
: Add .
Lost to time is the artificer's art of trapping light from a distant star in a ring of purest gold.
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
"There is great wisdom in rushing headlong into combat . . . if you're prepared."
—Kenjek, captain of the Thousand Swords
: Add .
: Add or . This artifact deals 1 damage to you.
: Add .
: Add or . This artifact deals 1 damage to you.
: Add .
, , Sacrifice this land: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add .
(: Add or .)
This land enters tapped unless you control two or more basic lands.
The continent of Murasa lies beneath a blanket of dense vegetation, its enormous branches tangled so thickly that some inhabitants never see the ground.
As this land enters, you may reveal an Island or Swamp card from your hand. If you don't, this land enters tapped.
: Add or .
: Add one mana of any color in your commander's color identity.
"Approach my tower on bended knee or depart from it as ash upon the wind."
—Gadwick, the Wizened
, : Add .
Murky Otarian tides hide the forgotten treacheries of the Phyrexian war.
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add .
: Add one mana of any color that a land an opponent controls could produce.
"It was a strange morning. When we awoke, we found our trees transformed. We didn't know whether to water them or polish them."
—Pulan, Bant orchardist
As this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped.
: Add or .
This land enters tapped.
: Add .
, , Sacrifice this land: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
This land enters tapped.
When this land enters, you may put target creature card from your graveyard on top of your library.
: Add .
This land enters tapped.
: Add .
, , Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add .
, : Target creature can't be blocked this turn.
Rumors quickly spread among thieves about a labyrinth without walls and a prize beyond all measures of worth.
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add .