Innistrad: Midnight Hunt

MID · 391 cards · Released

Briarbridge Tracker
Creature — Human Scout

Vigilance (Attacking doesn't cause this creature to tap.)

When this creature enters, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

As long as you control a token, this creature gets +2/+0.

2/3
Consuming Blob
Creature — Ooze

Consuming Blob's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1.

At the beginning of your end step, create a green Ooze creature token with "This token's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1."

*/*+1
Primal Adversary
Creature — Wolf

Trample

When this creature enters, you may pay any number of times. When you pay this cost one or more times, put that many +1/+1 counters on this creature, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands.

4/3
Storm the Festival
Sorcery

Look at the top five cards of your library. You may put up to two permanent cards with mana value 5 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Unnatural Growth
Enchantment

At the beginning of each combat, double the power and toughness of each creature you control until end of turn.

Willow Geist
Creature — Treefolk Spirit

Trample

Whenever one or more cards leave your graveyard, put a +1/+1 counter on this creature.

When this creature dies, you gain life equal to its power.

1/1
Angelfire Ignition
Sorcery

Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Can't Stay Away
Sorcery

Return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "If this creature would die, exile it instead."

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Croaking Counterpart
Sorcery

Create a token that's a copy of target non-Frog creature, except it's a 1/1 green Frog.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Dire-Strain Rampage
Sorcery

Destroy target artifact, enchantment, or land. If a land was destroyed this way, its controller may search their library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Otherwise, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.

Flashback

Galvanic Iteration
Instant

When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Ghoulcaller's Harvest
Sorcery

Create X 2/2 black Zombie creature tokens with decayed, where X is half the number of creature cards in your graveyard, rounded up. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Hallowed Respite
Sorcery

Exile target nonlegendary creature, then return it to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on it. Otherwise, tap it.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Rite of Harmony
Instant

Whenever a creature or enchantment you control enters this turn, draw a card.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Siphon Insight
Instant

Look at the top two cards of target opponent's library. Exile one of them face down and put the other on the bottom of that library. You may play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.

Flashback

Wake to Slaughter
Sorcery

Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

The Celestus
Legendary Artifact

If it's neither day nor night, it becomes day as The Celestus enters.

: Add one mana of any color.

, : If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery.

Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.

Pithing Needle
Artifact

As this artifact enters, choose a card name.

Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.

Hostile Hostel
Land

: Add .

, , Sacrifice a creature: Put a soul counter on this land. Then if there are three or more soul counters on it, remove those counters, transform it, then untap it. Activate only as a sorcery.

Creeping Inn
Artifact Creature — Horror Construct

Whenever this creature attacks, you may exile a creature card from your graveyard. If you do, each opponent loses X life and you gain X life, where X is the number of creature cards exiled with this creature.

: This creature phases out.

3/7
Plains
Basic Land — Plains

(: Add .)

Island
Basic Land — Island

(: Add .)

Swamp
Basic Land — Swamp

(: Add .)

Mountain
Basic Land — Mountain

(: Add .)

Forest
Basic Land — Forest

(: Add .)

Champion of the Perished
Creature — Zombie

Whenever another Zombie you control enters, put a +1/+1 counter on this creature.

1/1
Triskaidekaphile
Creature — Human Wizard

You have no maximum hand size.

At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game.

: Draw a card.

She's always willing to lend a hand. It just won't be her own.

1/3
Gavony Dawnguard
Creature — Human Soldier

Ward

If it's neither day nor night, it becomes day as this creature enters.

Whenever day becomes night or night becomes day, look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in any order.

3/3
Consider
Instant

Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Draw a card.

Ivold gasped in surprise. Either a very strange insect had crawled onto one of the lenses or he was seeing geists at last!

Infernal Grasp
Instant

Destroy target creature. You lose 2 life.

Ancient evils dwell within the burning chasm called the Ashmouth, ever ready to devour those foolish enough to travel alone.

Play with Fire
Instant

Play with Fire deals 2 damage to any target. If a player is dealt damage this way, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Devils find human dwellings to be oppressively cold, dark, and unburnt.

Join the Dance
Sorcery

Create two 1/1 white Human creature tokens.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"We can go into the dark hand-in-hand or alone. I know which I prefer."