Murders at Karlov Manor Commander

MKC · 358 cards · Released

Kaust, Eyes of the Glade
Legendary Creature — Dryad Detective

Whenever a creature you control that was turned face up this turn deals combat damage to a player, draw a card.

: Turn target face-down attacking creature you control face up.

If you think you're being watched, you're probably right.

2/2
Mirko, Obsessive Theorist
Legendary Creature — Vampire Detective

Flying, vigilance

Whenever you surveil, put a +1/+1 counter on Mirko.

At the beginning of your end step, you may return target creature card with power less than Mirko's from your graveyard to the battlefield with a finality counter on it. (If it would die, exile it instead.)

1/3
Morska, Undersea Sleuth
Legendary Creature — Vedalken Fish Detective

You have no maximum hand size.

At the beginning of your upkeep, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

Whenever you draw your second card each turn, put two +1/+1 counters on Morska.

2/3
Nelly Borca, Impulsive Accuser
Legendary Creature — Human Detective

Vigilance

Whenever Nelly Borca attacks, suspect target creature. Then goad all suspected creatures. (A suspected creature has menace and can't block.)

Whenever one or more creatures an opponent controls deal combat damage to one or more of your opponents, you and the controller of those creatures each draw a card.

2/4
Duskana, the Rage Mother
Legendary Creature — Bear

When Duskana enters, draw a card for each creature you control with base power and toughness 2/2.

Whenever a creature you control with base power and toughness 2/2 attacks, it gets +3/+3 until end of turn.

"A pale bear shall herald the rise of the old gods."

—Gruul prophecy

5/5
Feather, Radiant Arbiter
Legendary Creature — Angel

Flying, lifelink

Whenever you cast a noncreature spell that targets only Feather, you may choose any number of other creatures that spell could target and pay for each of those creatures. If you do, for each of those creatures, copy that spell. The copy targets that creature. (Copies of permanent spells become tokens.)

4/3
Marvo, Deep Operative
Legendary Creature — Octopus Rogue

Whenever Marvo attacks, clash with defending player. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)

Whenever you win a clash, draw a card. Then you may cast a spell from your hand with mana value 8 or less without paying its mana cost.

1/8
Sophia, Dogged Detective
Legendary Creature — Human Detective

When Sophia enters, create Tiny, a legendary 2/2 green Dog Detective creature token with trample.

, Sacrifice an artifact token: Put a +1/+1 counter on each Dog you control.

Whenever a Dog you control deals combat damage to a player, create a Food token, then investigate.

3/4
Armed with Proof
Enchantment

When this enchantment enters, investigate twice. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

Clues you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip .

Immortal Obligation
Instant

Return target creature card from an opponent's graveyard to the battlefield under their control with a duty counter on it. For as long as that creature has a duty counter on it, it is goaded, can't attack you or a permanent you control, and can't block creatures you control.

Death is no reprieve from an Orzhov debt.

Merchant of Truth
Creature — Angel Detective

Flying

Whenever a nontoken creature you control dies, investigate.

Clues you control have exalted. (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn for each instance of exalted among permanents you control.)

2/5
Otherworldly Escort
Creature — Human Detective

Flash

When this creature dies, if it's not a Spirit, return it to the battlefield under its owner's control with four charge counters on it. It's a Spirit Detective. (It's no longer a Human.)

, , Remove a charge counter from this creature: Destroy target creature that dealt damage to you this turn.

4/3
Redemption Arc
Enchantment — Aura

Enchant creature

Enchanted creature has indestructible and is goaded. (It attacks each combat if able and attacks a player other than you if able.)

: Exile enchanted creature.

Crime doesn't pay nearly as well as the Agency.

Serene Sleuth
Creature — Human Detective

When this creature enters, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

At the beginning of combat on your turn, investigate for each goaded creature you control. Then each creature you control is no longer goaded.

2/2
Trouble in Pairs
Enchantment

If an opponent would begin an extra turn, that player skips that turn instead.

Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card.

Together, they're greater than the sum of their rap sheets.

True Identity
Enchantment

Whenever this enchantment or another permanent you control is turned face up, scry 1, then draw a card. This ability triggers only once each turn.

Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)

Unexplained Absence
Instant

For each player, exile up to one target nonland permanent that player controls. For each permanent exiled this way, its controller cloaks the top card of their library. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward . Turn it face up any time for its mana cost if it's a creature card.)

Veiled Ascension
Enchantment

When this enchantment enters, put a flying counter on each face-down creature you control.

Face-down creatures you control enter with a flying counter on them.

At the beginning of your upkeep, you may cloak the top card of your library.

Case of the Shifting Visage
Enchantment — Case

At the beginning of your upkeep, surveil 1.

To solve — There are fifteen or more cards in your graveyard. (If unsolved, solve at the beginning of your end step.)

Solved — Whenever you cast a nonlegendary creature spell, copy that spell. (The copy becomes a token.)

Copy Catchers
Creature — Faerie

Flying

Whenever you surveil, you may pay . If you do, create a token that's a copy of this creature.

"I honestly don't know if they're sabotaging our records or trying to help me sort."

—Kruno, Agency clerk

2/1
Detective of the Month
Creature — Human Detective

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

As long as you have the city's blessing, Detectives you control can't be blocked.

Whenever you draw your second card each turn, create a 2/2 white and blue Detective creature token.

2/3
Final-Word Phantom
Creature — Spirit Detective

Flash

Flying

During each opponent's end step, you may cast spells as though they had flash.

"Just one more thing . . ."

1/4
Follow the Bodies
Sorcery

Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard from the battlefield this turn.)

Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

"The culprit doesn't seem to care about covering their tracks. Let's hope that's a good thing."

—Morska

Tangletrove Kelp
Artifact Creature — Clue Plant

Ward

At the beginning of each combat, other Clues you control become 6/6 Plant creatures in addition to their other types until end of turn.

, Sacrifice this creature: Draw a card.

Even experienced detectives can be strung along by planted evidence.

6/6
Watcher of Hours
Creature — Sphinx

Flying, ward

Whenever you remove a time counter from this card while it's exiled, surveil 1.

Suspend 6 (Rather than cast this card from your hand, you may pay and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

6/6
Charnel Serenade
Sorcery

Surveil 3, then return a creature card from your graveyard to the battlefield with a finality counter on it. Exile Charnel Serenade with three time counters on it.

Suspend 3 (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Eye of Duskmantle
Creature — Eye

Flying, lifelink

You may play lands and cast spells from among cards in your graveyard you've surveilled this turn. If you cast a spell this way, you pay life equal to its mana value rather than paying its mana cost.

Most thought the Dimir had been wiped out. This suited the Dimir perfectly.

3/8
Foreboding Steamboat
Artifact — Vehicle

When this Vehicle enters, each player chooses two nontoken, non-Vehicle creatures they control. Exile them until this Vehicle leaves the battlefield.

Whenever this Vehicle attacks, put a card exiled with it into its owner's graveyard. If you do, investigate.

Crew 2

5/7
Unshakable Tail
Creature — Zombie Detective

When this creature enters and at the beginning of your upkeep, surveil 1.

Whenever one or more creature cards are put into your graveyard from your library, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

, Sacrifice a Clue: Return this card from your graveyard to your hand.

3/2
Boltbender
Creature — Goblin Wizard

Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)

When this creature is turned face up, you may choose new targets for any number of other spells and/or abilities.

"You should really work on your aim."

4/2
Havoc Eater
Creature — Elemental

Flying

When this creature enters, for each opponent, goad up to one target creature that opponent controls. Put X +1/+1 counters on this creature, where X is the total power of creatures goaded this way.

3/3
Hot Pursuit
Enchantment

When this enchantment enters, suspect target creature an opponent controls. As long as this enchantment remains on the battlefield, that creature is also goaded.

At the beginning of combat on your turn, if two or more players have lost the game, gain control of all goaded and/or suspected creatures until end of turn. Untap them. They gain haste until end of turn.

Mob Verdict
Sorcery

Secret council — Each player secretly votes for another player, then those votes are revealed. For each vote an opponent received, Mob Verdict deals 2 damage to that player and each creature that player controls. For each vote you received, draw a card.

The court of public opinion doesn't hear appeals.

Prisoner's Dilemma
Sorcery

Each opponent secretly chooses silence or snitch, then the choices are revealed. If each opponent chose silence, Prisoner's Dilemma deals 4 damage to each of them. If each opponent chose snitch, Prisoner's Dilemma deals 8 damage to each of them. Otherwise, Prisoner's Dilemma deals 12 damage to each opponent who chose silence.

Flashback

Showstopping Surprise
Instant

Choose target creature you control. Turn it face up if it's face down. Then it deals damage equal to its power to each other creature.

"I prefer gasps and screams to polite applause."

—Judith

Tesak, Judith's Hellhound
Legendary Creature — Elemental Dog

Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

Other Dogs you control have unleash.

Creatures you control with counters on them have haste.

Whenever Tesak attacks, add for each attacking creature.

3/3
Experiment Twelve
Creature — Elf Lizard Warrior

Trample

Whenever this creature or another creature you control is turned face up, put +1/+1 counters on that creature equal to its power.

Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)

4/4
Innocuous Researcher
Creature — Centaur Detective

Parley — Whenever this creature attacks, each player reveals the top card of their library. For each nonland card revealed this way, you investigate. Then each player draws a card.

At the beginning of your end step, you may untap all lands you control. If you do, you can't cast spells until your next turn.

3/4
On the Trail
Enchantment

Whenever you draw your second card each turn, you may put a land card from your hand onto the battlefield tapped.

Where the victim's journey ends, the investigator's begins.

Printlifter Ooze
Creature — Ooze

Deathtouch

Whenever this creature or another creature you control is turned face up, create a 0/0 green Ooze creature token with trample. The token enters with X +1/+1 counters on it, where X is the number of other creatures you control.

Disguise

2/2
Counterpoint
Instant

Counter target spell. You may cast a creature, instant, sorcery, or planeswalker spell from your graveyard with mana value less than or equal to that spell's mana value without paying its mana cost.

"Nice theory, but I'm going to have to poke some holes in it."

Knowledge Is Power
Enchantment

Creatures you control get +X/+X, where X is the number of cards you've drawn this turn.

"Tremble, criminal, before the overwhelming might of meticulously organized evidence!"

Take the Bait
Instant

Cast this spell only during combat on an opponent's turn.

Prevent all combat damage that would be dealt to you and planeswalkers you control this turn. Untap all attacking creatures and goad them. After this phase, there is an additional combat phase.

Panoptic Projektor
Artifact

: The next face-down creature spell you cast this turn costs less to cast.

If turning a face-down permanent face up causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

It displays every fact, every suspect, and every scrap of evidence for every case the Agency oversees.

Ransom Note
Artifact — Clue

When this artifact enters, surveil 1.

, Sacrifice this artifact: Choose one —

• Cloak the top card of your library.

• Goad target creature.

• Draw a card.

Ransom Note
Artifact — Clue

When this artifact enters, surveil 1.

, Sacrifice this artifact: Choose one —

• Cloak the top card of your library.

• Goad target creature.

• Draw a card.

Ransom Note
Artifact — Clue

When this artifact enters, surveil 1.

, Sacrifice this artifact: Choose one —

• Cloak the top card of your library.

• Goad target creature.

• Draw a card.

Ransom Note
Artifact — Clue

When this artifact enters, surveil 1.

, Sacrifice this artifact: Choose one —

• Cloak the top card of your library.

• Goad target creature.

• Draw a card.

Kaust, Eyes of the Glade
Legendary Creature — Dryad Detective

Whenever a creature you control that was turned face up this turn deals combat damage to a player, draw a card.

: Turn target face-down attacking creature you control face up.

If you think you're being watched, you're probably right.

2/2
Mirko, Obsessive Theorist
Legendary Creature — Vampire Detective

Flying, vigilance

Whenever you surveil, put a +1/+1 counter on Mirko.

At the beginning of your end step, you may return target creature card with power less than Mirko's from your graveyard to the battlefield with a finality counter on it. (If it would die, exile it instead.)

1/3
Morska, Undersea Sleuth
Legendary Creature — Vedalken Fish Detective

You have no maximum hand size.

At the beginning of your upkeep, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

Whenever you draw your second card each turn, put two +1/+1 counters on Morska.

2/3
Nelly Borca, Impulsive Accuser
Legendary Creature — Human Detective

Vigilance

Whenever Nelly Borca attacks, suspect target creature. Then goad all suspected creatures. (A suspected creature has menace and can't block.)

Whenever one or more creatures an opponent controls deal combat damage to one or more of your opponents, you and the controller of those creatures each draw a card.

2/4
Ugin's Mastery
Enchantment

Whenever you cast a colorless creature spell, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Whenever you attack with creatures with total power 6 or greater, you may turn a face-down creature you control face up.

Aerial Extortionist
Creature — Bird Soldier

Flying

Whenever this creature enters or deals combat damage to a player, exile up to one target nonland permanent. For as long as that card remains exiled, its owner may cast it.

Whenever another player casts a spell from anywhere other than their hand, draw a card.

4/3
Angel of the Ruins
Artifact Creature — Angel

Flying

When this creature enters, exile up to two target artifacts and/or enchantments.

Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

5/7
Austere Command
Sorcery

Choose two —

• Destroy all artifacts.

• Destroy all enchantments.

• Destroy all creatures with mana value 3 or less.

• Destroy all creatures with mana value 4 or greater.

Bennie Bracks, Zoologist
Legendary Creature — Elf Druid

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

At the beginning of each end step, if you created a token this turn, draw a card.

His enthusiastic curiosity puts even the most fearsome of beasts at ease.

3/2
Comeuppance
Instant

Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller.

Darien, King of Kjeldor
Legendary Creature — Human Soldier

Whenever you're dealt damage, you may create that many 1/1 white Soldier creature tokens.

"With his dream of unification fulfilled, Darien became the last king of Kjeldor. Those who followed were known as the kings of New Argive."

Kjeldor: Ice Civilization

3/3
Duelist's Heritage
Enchantment

Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.

The best techniques outlive their creators.