Morningtide

MOR · 150 cards · Released

Fendeep Summoner
Creature — Treefolk Shaman

: Up to two target Swamps each become 3/5 Treefolk Warrior creatures in addition to their other types until end of turn.

"What is drowned is not forgotten. I will fulfill my oath. Come back to me, my brethren, as I have come back for you."

3/5
Festercreep
Creature — Elemental

This creature enters with a +1/+1 counter on it.

, Remove a +1/+1 counter from this creature: All other creatures get -1/-1 until end of turn.

A single festercreep isn't alone. It's already an infestation.

0/0
Final-Sting Faerie
Creature — Faerie Assassin

Flying

When this creature enters, destroy target creature that was dealt damage this turn.

Many heroes' last sight is a grin at the other end of a rapier.

2/2
Frogtosser Banneret
Creature — Goblin Rogue

Haste

Goblin spells and Rogue spells you cast cost less to cast.

The Frogtossers thread feathers, bones, and trophies from past raids into their standards, believing they fuel the warren with the anger of its victims.

1/1
Maralen of the Mornsong
Legendary Creature — Elf Wizard

Players can't draw cards.

At the beginning of each player's draw step, that player loses 3 life, searches their library for a card, puts it into their hand, then shuffles.

Maralen sent Veesa, Endry, and Iliona—the Vendilion clique—on the gravest of tasks.

2/3
Mind Shatter
Sorcery

Target player discards X cards at random.

Dark thoughts hatch and twist within the mind, straining to take wing.

Moonglove Changeling
Creature — Shapeshifter

Changeling (This card is every creature type.)

: This creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.)

2/2
Morsel Theft
Kindred Sorcery — Rogue

Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)

Target player loses 3 life and you gain 3 life. If this spell's prowl cost was paid, draw a card.

Nightshade Schemers
Creature — Faerie Wizard

Flying

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, each opponent loses 2 life.

3/2
Noggin Whack
Kindred Sorcery — Rogue

Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)

Target player reveals three cards from their hand. You choose two of them. That player discards those cards.

Offalsnout
Creature — Elemental

Flash

When this creature leaves the battlefield, exile target card from a graveyard.

Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

2/2
Oona's Blackguard
Creature — Faerie Rogue

Flying

Each other Rogue creature you control enters with an additional +1/+1 counter on it.

Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.

1/1
Pack's Disdain
Instant

Choose a creature type. Target creature gets -1/-1 until end of turn for each permanent of the chosen type you control.

Like the sun to a flower, the adoring gaze of the tribe is sustenance to an elf. To be shunned is to wither.

Prickly Boggart
Creature — Goblin Rogue

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

"Even without the spines, who would dare to touch it?"

—Desmera, perfect of Wren's Run

1/1
Pulling Teeth
Sorcery

Clash with an opponent. If you win, target player discards two cards. Otherwise, that player discards a card. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)

Revive the Fallen
Sorcery

Return target creature card from a graveyard to its owner's hand. Clash with an opponent. If you win, return Revive the Fallen to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)

Scarblade Elite
Creature — Elf Assassin

, Exile an Assassin card from your graveyard: Destroy target creature.

"Rejoice, eyeblight. In your last hours above the earth, those who bury you will finally make you beautiful."

2/2
Squeaking Pie Grubfellows
Creature — Goblin Shaman

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, each opponent discards a card.

3/2
Stenchskipper
Creature — Elemental

Flying

At the beginning of the end step, if you control no Goblins, sacrifice this creature.

"Many believe it to be the manifestation of all that is vile about the boggarts. I believe it should be avoided—from upwind, if possible."

—Cenn Deagan

6/5
Stinkdrinker Bandit
Creature — Goblin Rogue

Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)

Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn.

2/1
Violet Pall
Kindred Instant — Faerie

Destroy target nonblack creature. Create a 1/1 black Faerie Rogue creature token with flying.

A faerie is the offspring of Oona and mischief.

Warren Weirding
Kindred Sorcery — Goblin

Target player sacrifices a creature of their choice. If a Goblin is sacrificed this way, that player creates two 1/1 black Goblin Rogue creature tokens, and those tokens gain haste until end of turn.

"And that's when it was discovered that boggarts have just half a brain."

The Book of Other Folk

Weed-Pruner Poplar
Creature — Treefolk Assassin

At the beginning of your upkeep, target creature other than this creature gets -1/-1 until end of turn.

"When Byoog reached down to pull up a bit of root for the stew, he didn't expect the root to pull back."

—A tale of Auntie Wort

3/3
Weirding Shaman
Creature — Goblin Shaman

, Sacrifice a Goblin: Create two 1/1 black Goblin Rogue creature tokens.

All boggarts have an auntie, but they don't all have a mum.

2/1
Boldwyr Heavyweights
Creature — Giant Warrior

Trample

When this creature enters, each opponent may search their library for a creature card and put it onto the battlefield. Then each player who searched their library this way shuffles.

Even if giants bring nothing else on a journey, they bring attention.

8/8
Boldwyr Intimidator
Creature — Giant Warrior

Cowards can't block Warriors.

: Target creature becomes a Coward until end of turn.

: Target creature becomes a Warrior until end of turn.

"Now everyone knows what you are."

5/5
Borderland Behemoth
Creature — Giant Warrior

Trample

This creature gets +4/+4 for each other Giant you control.

Giants share nothing but their fury.

4/4
Brighthearth Banneret
Creature — Elemental Warrior

Elemental spells and Warrior spells you cast cost less to cast.

Reinforce 1 (, Discard this card: Put a +1/+1 counter on target creature.)

The banner symbolizes the goodwill of the Brighthearth. Their emissaries bring the mastery of fire to other races.

1/1
Countryside Crusher
Creature — Giant Warrior

At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process.

Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on this creature.

3/3
Fire Juggler
Creature — Goblin Shaman

Whenever this creature becomes blocked, clash with an opponent. If you win, this creature deals 4 damage to each creature blocking it. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)

2/2
Hostile Realm
Enchantment — Aura

Enchant land

Enchanted land has ": Target creature can't block this turn."

Lorwyn's crust explodes with power when the greater elementals are born. The flamekin use the fallout as cover for forays into enemy territory.

Kindled Fury
Instant

Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

"All beings carry the fire inside them. The challenge is to unleash it before they dwindle into oblivion."

—Illulia, flamekin soulstoke

Lightning Crafter
Creature — Goblin Shaman

Champion a Goblin or Shaman (When this enters, sacrifice it unless you exile another Goblin or Shaman you control. When this leaves the battlefield, that card returns to the battlefield.)

: This creature deals 3 damage to any target.

3/3
Lunk Errant
Creature — Giant Warrior

Whenever this creature attacks alone, it gets +1/+1 and gains trample until end of turn.

"One's plenty," observed the merrow. "Way too plenty," agreed the boggart.

4/4
Mudbutton Clanger
Creature — Goblin Warrior

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, this creature gets +1/+1 until end of turn.

1/1
Pyroclast Consul
Creature — Elemental Shaman

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, this creature deals 2 damage to each creature.

3/3
Rage Forger
Creature — Elemental Shaman

When this creature enters, put a +1/+1 counter on each other Shaman creature you control.

Whenever a creature you control with a +1/+1 counter on it attacks, you may have that creature deal 1 damage to target player or planeswalker.

2/2
Release the Ants
Instant

Release the Ants deals 1 damage to any target. Clash with an opponent. If you win, return Release the Ants to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)

Rivals' Duel
Sorcery

Choose two target creatures that share no creature types. Those creatures fight each other. (Each deals damage equal to its power to the other.)

They could agree on one thing only: one of them must die.

Roar of the Crowd
Sorcery

Choose a creature type. Roar of the Crowd deals damage to any target equal to the number of permanents you control of the chosen type.

One voice is but a pebble to the rest of the world. A thousand voices at once is an avalanche.

Seething Pathblazer
Creature — Elemental Warrior

Sacrifice an Elemental: This creature gets +2/+0 and gains first strike until end of turn.

"Flamekin death rites are elaborate and spectacular affairs. Their greatest fear is death in obscurity."

—Tollek Worldwatcher, journal

2/2
Sensation Gorger
Creature — Goblin Shaman

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, each player discards their hand, then draws four cards.

More, more, more!

2/2
Shard Volley
Instant

As an additional cost to cast this spell, sacrifice a land.

Shard Volley deals 3 damage to any target.

"Let the mountain's teeth pierce our oppressors."

Shared Animosity
Enchantment

Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.

"It is the nature of souls that they burn more brightly together than apart."

—Vessifrus, flamekin demagogue

Spitebellows
Creature — Elemental

When this creature leaves the battlefield, it deals 6 damage to target creature.

Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

Disaster stalks with gaping jaws across unready lands.

6/1
Stingmoggie
Creature — Elemental

This creature enters with two +1/+1 counters on it.

, Remove a +1/+1 counter from this creature: Destroy target artifact or land.

A path vexed by the stingmoggie was probably the wrong path anyhow.

0/0
Stomping Slabs
Sorcery

Reveal the top seven cards of your library, then put those cards on the bottom of your library in any order. If a card named Stomping Slabs was revealed this way, Stomping Slabs deals 7 damage to any target.

Sunflare Shaman
Creature — Elemental Shaman

, : This creature deals X damage to any target and X damage to itself, where X is the number of Elemental cards in your graveyard.

A spark to light the guttered heart.

2/1
Taurean Mauler
Creature — Shapeshifter

Changeling (This card is every creature type.)

Whenever an opponent casts a spell, you may put a +1/+1 counter on this creature.

The power of a waterfall. The fury of an avalanche. The intellect of a gale-force wind.

2/2
Titan's Revenge
Sorcery

Titan's Revenge deals X damage to any target. Clash with an opponent. If you win, return Titan's Revenge to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)

Vengeful Firebrand
Creature — Elemental Warrior

This creature has haste as long as a Warrior card is in your graveyard.

: This creature gets +1/+0 until end of turn.

The flame of a warrior is never extinguished.

5/2
War-Spike Changeling
Creature — Shapeshifter

Changeling (This card is every creature type.)

: This creature gains first strike until end of turn.

"Aren't there boggarts enough in Lorwyn? Couldn't it turn into a sheep? Or a sunflower?"

—Olly of Goldmeadow

3/3
Ambassador Oak
Creature — Treefolk Warrior

When this creature enters, create a 1/1 green Elf Warrior creature token.

Treefolk and elves share a common interest in the forests, but really the elves just feel at home with the view from above.

3/3
Bosk Banneret
Creature — Treefolk Shaman

Treefolk spells and Shaman spells you cast cost less to cast.

Deep in a murmuring bosk, where the trees' memories span centuries, the simple banner of green and copper signifies an elder whose rings number more than a faerie's days.

1/3
Bramblewood Paragon
Creature — Elf Warrior

Each other Warrior creature you control enters with an additional +1/+1 counter on it.

Each creature you control with a +1/+1 counter on it has trample.

Those who seek to escape her blades succeed only in dying on their stomachs.

2/2
Chameleon Colossus
Creature — Shapeshifter

Changeling (This card is every creature type.)

Protection from black

: This creature gets +X/+X until end of turn, where X is its power.

4/4
Cream of the Crop
Enchantment

Whenever a creature you control enters, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order.

Deglamer
Instant

Choose target artifact or enchantment. Its owner shuffles it into their library.

The more pleasant an illusion's garb, the more indecent its form laid bare.

Earthbrawn
Instant

Target creature gets +3/+3 until end of turn.

Reinforce 1 (, Discard this card: Put a +1/+1 counter on target creature.)

Gremil finally felt in touch with nature—and felt a need to share the experience with others.

Elvish Warrior
Creature — Elf Warrior

As graceful as a deer leaping a stream and as deadly as the wolf waiting in ambush on the other side, elvish warriors are the eyes of the forest as well as its unsheathed claws.

2/3