( represents colorless mana.)
At the beginning of combat on your turn, reveal the top card of your library. If a creature card is revealed this way, you may have creatures you control other than this creature become copies of that card until end of turn. You may put that card on the bottom of your library.
Whenever another colorless creature you control enters, you may change this creature's base power and toughness to that creature's power and toughness until end of turn.
It is consistently inconsistent.
Untap this creature during each other player's untap step.
: This creature deals 1 damage to any target.
, : Target creature can't attack or block this turn.
, : Draw a card.
When you cast this spell, if you have fewer than seven cards in hand, draw cards equal to the difference.
Menace
Discard a card with mana value X: Counter target spell with mana value X.
A void as cryptic as reality itself.
: Target creature can't block this creature this turn. ( represents colorless mana.)
"We didn't know where it came from or where it was going. All we knew was that we did not matter."
—Akiri, kor line-slinger
( represents colorless mana.)
When this creature dies, reveal the top card of your library. You may put that card onto the battlefield if it's a permanent card with mana value 3 or less. Otherwise, put that card into your hand.
( represents colorless mana.)
Trample, haste
Whenever this creature becomes the target of a spell an opponent controls, counter that spell unless its controller discards a card.
As easy to stop as it is to comprehend.
( represents colorless mana.)
Target creature gets +3/-3 until end of turn.
"For those without the Planeswalker spark, the merest touch of the Blind Eternities can kill."
—Ugin
( represents colorless mana.)
When this creature enters, target opponent reveals their hand. You choose a nonland card from it and exile that card.
When this creature leaves the battlefield, target opponent draws a card.
( represents colorless mana.)
Trample
This creature gets +1/+1 for each land you control named Wastes.
In the absence of life, something yet grows.
Vigilance
: Add . ( represents colorless mana.)
The wastelands disorient even the most experienced scouts, making them easy prey for Kozilek's drones.
( represents colorless mana.)
Choose one —
• Exile target creature with power or toughness 1 or less.
• Counter target sorcery spell.
• Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add ."
Devoid (This card has no color.)
: Exile another target creature, then return it to the battlefield tapped under its owner's control. ( represents colorless mana.)
Vigilance
"Through all the terrors we face, I hold on to the memory of the world before the Eldrazi came. I'd like to see that world again."
Create two 2/2 white Knight Ally creature tokens.
"Our formation was scattered after Sea Gate fell. If you're fighting the Eldrazi, consider us your newest recruits."
Search your library for a planeswalker card, reveal it, put it into your hand, then shuffle.
"I've heard it said that a Planeswalker is someone who can always run from danger. But Gideon's right: we're also the ones who can choose to stay."
—Jace Beleren
You gain life equal to target creature's power. The next time that creature would deal damage this turn, prevent that damage.
"The light of a felidar's horns can give even an Eldrazi pause."
—Zarra, lullmage
Flying
When this creature enters, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
When General Tazri enters, you may search your library for an Ally creature card, reveal it, put it into your hand, then shuffle.
: Ally creatures you control get +X/+X until end of turn, where X is the number of colors among those creatures.
Destroy target attacking creature.
"The sun can warm your skin or blister it, nurture your crops or wither them, light your path or blind you. She is a fickle friend, but a far worse enemy."
—Nazra of the Stone Havens
Enchant creature
Enchanted creature gets +2/+2, has vigilance, and can block an additional creature each combat.
"Walk now in my light. When the rest of the world closes its eyes, you will still see."
—Iona
When this enchantment enters, exile target creature or enchantment an opponent controls until this enchantment leaves the battlefield. (That permanent returns under its owner's control.)
When properly aligned, hedrons become powerful tools of binding.
This creature has first strike as long as it's attacking.
The kor of Zendikar are known for quiet determination in the face of overwhelming odds.
: This creature gains flying until end of turn.
"With rope, I can fly as far as the rope can reach. But with light, the sky is the limit."
Flying
When Linvala enters, if an opponent has more life than you, you gain 5 life.
When Linvala enters, if an opponent controls more creatures than you, create a 3/3 white Angel creature token with flying.
Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
For a moment they stood tall, all fear forgotten.
Flying
"The Eldrazi have surprised us before. It's my job to make sure that never happens again."
Target creature gets +2/+2 and gains flying until end of turn.
"We may have lost faith in our gods, but we are far from losing faith in ourselves."
—Munda, ambush leader
Cohort — , Tap an untapped Ally you control: Put a +1/+1 counter on each creature you control.
"Do not let yourselves fall now. Zendikar is depending on us—on you!"
When Oath of Gideon enters, create two 1/1 white Kor Ally creature tokens.
Each planeswalker you control enters with an additional loyalty counter on it.
"For justice and peace, I will keep watch."
Cohort — , Tap an untapped Ally you control: You gain 2 life.
"I will follow the light of Iona into battle, and I will know no fear."
When this creature enters, support 3. (Put a +1/+1 counter on each of up to three other target creatures.)
Sometimes gestures of support are small. Sometimes not.
Destroy target attacking or blocking creature with power 2 or less.
"Light can lay bare our fears. It can also make them go away."
—Nazra of the Stone Havens
Support 2. (Put a +1/+1 counter on each of up to two target creatures.)
Draw a card.
"Sea Gate may have fallen, but we still stand. We still fight."
—Gideon Jura
Cohort — , Tap an untapped Ally you control: Tap target creature.
"Follow me. Step lightly. And resist the urge to kick them."
Flying, vigilance
: Target creature with a +1/+1 counter on it gains flying and vigilance until end of turn.
It glides over the landscape. It also happens to be one.
Equipped creatures you control get +1/+1.
Whenever an equipped creature you control dies, draw a card.
The makers and menders are the first called to battle and the last to leave.
Cohort — , Tap an untapped Ally you control: Look at the top four cards of your library. You may reveal an Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
"The stone speaks. We are merely interpreters."
Defender
When this creature enters, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.
Devoid (This card has no color.)
Counter target spell unless its controller pays . You create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add ." ( represents colorless mana.)
Devoid (This card has no color.)
, : Tap target creature. ( represents colorless mana.)
"Zendikar's true gods have risen. Whether in reverence or agony, all the world will kneel."
—Ayli, high priest of the Eternal Pilgrims
Devoid (This card has no color.)
: Add . Spend this mana only to cast a colorless spell, activate an ability of a colorless permanent, or pay a cost that contains . ( represents colorless mana.)
Devoid (This card has no color.)
Whenever a creature you control deals combat damage to a player, you may draw a card.
: Target creature can't be blocked this turn. ( represents colorless mana.)
Devoid (This card has no color.)
Flash
Flying
: Target opponent exiles the top card of their library. If it's a land card, you may return this creature to its owner's hand. ( represents colorless mana.)
Devoid (This card has no color.)
Flying
Whenever this creature attacks, you may pay . If you do, another target creature gains flying until end of turn. ( represents colorless mana.)
Devoid (This card has no color.)
: Draw a card. ( represents colorless mana.)
It doesn't twist words. It twists worlds.
Devoid (This card has no color.)
Target creature can't be blocked this turn.
Draw a card.
The Eldrazi twisted in a direction that had no name, and a frontal assault became a panicked rout.
Devoid (This card has no color.)
Flying
Whenever you cast a colorless spell, target opponent exiles the top card of their library.
"I never thought I'd miss the gomazoa."
—Trinda, Hada spy patrol
Devoid (This card has no color.)
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Eldrazi break concentration like glass.
After the fall of Sea Gate and the draining of the Halimar basin, the crab set off to find a new home.
Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
Target player draws two cards.
"Our time grows short. If we wish to vanquish the Eldrazi, we must unlock the hedrons' secrets."
—Jace Beleren
Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
Return all nonland permanents to their owners' hands. If this spell's surge cost was paid, create an 8/8 blue Octopus creature token.
Flying
When this creature dies, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.
The rampaging Roil creates life out of the most volatile elements.
Until end of turn, target creature loses all abilities and becomes a green Elephant with base power and toughness 3/3.
It's an experience you'll never forget.
Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
Tap target creature. It doesn't untap during its controller's next untap step.
Draw a card.
Hexproof
At the beginning of your upkeep, you may reveal your hand. If you do, you win the game if you own a card named Hedron Alignment in exile, in your hand, in your graveyard, and on the battlefield.
: Scry 1.
Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
Flying
Though solitary by nature, the sphinxes did not hesitate to join in the fight against the Eldrazi.
Counter target noncreature spell.
"Eventually, everything returns to silence."
—Zarra, lullmage
When Oath of Jace enters, draw three cards, then discard two cards.
At the beginning of your upkeep, scry X, where X is the number of planeswalkers you control.
"For the sake of the Multiverse, I will keep watch."