(: Add .)
(: Add .)
(: Add .)
(: Add .)
(: Add .)
, : Tap target artifact, creature, or land.
Each player discards their hand, then draws seven cards.
At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can't be blocked as long as defending player controls a Forest.)
At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can't be blocked as long as defending player controls a Forest.)
When this creature enters, sacrifice it unless you discard a card at random.
"Peace will come only when we have taken Varchild's head."
—Lovisa Coldeyes, Balduvian Chieftain
: Add .
: Draw a card. Activate only if you have exactly seven cards in hand.
You may have this creature enter as a copy of any creature on the battlefield, except it doesn't copy that creature's color and it has "At the beginning of your upkeep, you may have this creature become a copy of target creature, except it doesn't copy that creature's color and it has this ability."
Flying
Sacrifice a creature: This creature gets +2/+1 until end of turn.
Flying
Sacrifice a creature: This creature gets +2/+1 until end of turn.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Whenever a player casts a black spell, you gain 1 life.
, Sacrifice this artifact: Exchange life totals with target opponent. Activate only during your upkeep.
Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Shroud (This creature can't be the target of spells or abilities.)
: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.
"We must shake her limbs and rattle her brains."
—Grandmother Sengir
Skip your draw step.
Whenever you discard a card, exile that card from your graveyard.
Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.
Valuing scholarship above all else, the inhabitants of the Ivory Tower reward those who sacrifice power for knowledge.
As long as this creature is untapped, noncreature artifacts you control can't be enchanted, they have indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts.
As long as this creature is untapped, noncreature artifacts you control can't be enchanted, they have indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts.
Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.
"Ach! Hans, run! It's the Lhurgoyf!"
—Saffi Eriksdotter, last words
: Add .
: Add or . This land deals 1 damage to you.
: Return this creature to its owner's hand.
"Don't look at it! Maybe it'll go away!"
—Ib Halfheart, goblin tactician
Sacrifice a land: You gain 2 life.
"I will go to any length to achieve my goal. Eternal life is worth any sacrifice."
—Zur the Enchanter
Change the target of target spell with a single target.
Up and down,
over and through,
back around—
the joke's on you.
Change the target of target spell with a single target.
Up and down,
over and through,
back around—
the joke's on you.
First strike (This creature deals combat damage before creatures without first strike.)
Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
Battle doesn't need a purpose; the battle is its own purpose. You don't ask why a plague spreads or a field burns. Don't ask why I fight.
Earthquake deals X damage to each creature without flying and each player.
: The next 1 damage that would be dealt to this creature this turn is dealt to its owner instead. Only this creatures owner may activate this ability.
When this creature dies, its owner loses half their life, rounded up.
Haste
At the beginning of your upkeep, if this card is in your graveyard with three or more creature cards above it, you may put this card onto the battlefield.
Haste
At the beginning of your upkeep, if this card is in your graveyard with three or more creature cards above it, you may put this card onto the battlefield.
Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.
Flying
Whenever a creature dealt damage by Baron Sengir this turn dies, put a +2/+2 counter on Baron Sengir.
: Regenerate another target Vampire.
"Beast. Defiler. The source of all my pain."
—Ihsan's Shade
: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.
Play with your hand revealed.
If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card.
Whenever a creature is put into your graveyard from the battlefield, return it to your hand.
That which lasts longest serves best.
Play with your hand revealed.
If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card.
Whenever a creature is put into your graveyard from the battlefield, return it to your hand.
That which lasts longest serves best.
Flying
Whenever this creature attacks, defending player may draw a card.
She had expected death to roar, to thunder, to growl. She did not recognize it when it came hissing to her side.
Exile All Hallow's Eve with two scream counters on it.
At the beginning of your upkeep, if this card is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from their graveyard to the battlefield.
Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.
"Never taunt an embermage, 'What are you going to do about it?'"
—Akin, seasoned askari
Exile target creature. Its controller gains life equal to its power.
"The so-called Barbarians will not respect us for our military might—they will respect us for our honor."
—Lucilde Fiksdotter, Leader of the Order of the White Shield
Exile target creature. Its controller gains life equal to its power.
"The so-called Barbarians will not respect us for our military might—they will respect us for our honor."
—Lucilde Fiksdotter, Leader of the Order of the White Shield
Destroy target artifact or enchantment.
: Tear this artifact into pieces. Add four mana of any one color. Remove the pieces from the game.
This artifact enters tapped.
, , Sacrifice this artifact: Choose target player. At the beginning of the next end step, exchange life totals with that player, exchange control of all permanents you and that player control, and exchange cards in your hands, cards in your libraries, and cards in your graveyards.
: Reveal a card in your hand, covering the artist credit. Target opponent guesses the artist. If they guess wrong, create a 1/1 green Squirrel creature token.
"And the ignorant shall fall to the squirrels."
—Chip 2:54
: Reveal a card in your hand, covering the artist credit. Target opponent guesses the artist. If they guess wrong, create a 1/1 green Squirrel creature token.
"And the ignorant shall fall to the squirrels."
—Chip 2:54
Flying, first strike
, Reveal this card from your hand, Say "It's coming": This card deals 1 damage to target opponent or planeswalker. Activate only during your upkeep and only once each turn.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
At the beginning of your upkeep, this creature deals 8 damage to you unless you pay .
"It blinked, and flower petals fell like tears. Harthar, sensing weakness, attacked—and his blood fell like petals."
—Shesul Fass, faerie bard
Destroy all artifacts. They can't be regenerated.
Chains of leaping fire and sizzling lightning laid waste the artificers' handiwork, sparing not a single device.
Choose one —
• Counter target spell if it's blue.
• Destroy target permanent if it's blue.
"Just the thing for those pesky water mages."
—Jaya Ballard, task mage
Choose one —
• Counter target spell if it's blue.
• Destroy target permanent if it's blue.
"Just the thing for those pesky water mages."
—Jaya Ballard, task mage
Destroy target nonblack creature. It can't be regenerated.
"It is the way of most wizards to begin by exiling themselves and to end by exiling everyone else."
—Hanna, Weatherlight navigator
Destroy all artifacts, creatures, and lands. They can't be regenerated.
"The raging waters had swept away trees, bridges, and even houses. My healers had much work to do."
—Halvor Arenson, Kjeldoran priest
Hurricane deals X damage to each creature with flying and each player.
"The raging winds . . . , settling on the sea, the surges sweep, / Raise liquid mountains, and disclose the deep."
—Virgil, Aeneid, Book I, trans. Dryden
Choose one —
• Counter target spell if it's red.
• Destroy target permanent if it's red.
"Heed the lessons of our time: the forms of water may move the land itself and hold captive the fires within."
—Gustha Ebbasdotter, Kjeldoran royal mage
Choose one —
• Counter target spell if it's red.
• Destroy target permanent if it's red.
"Heed the lessons of our time: the forms of water may move the land itself and hold captive the fires within."
—Gustha Ebbasdotter, Kjeldoran royal mage