Adventures in the Forgotten Realms Promos

PAFR · 241 cards · Released

The Book of Exalted Deeds
Legendary Artifact — Book

At the beginning of your end step, if you gained 3 or more life this turn, create a 3/3 white Angel creature token with flying.

, , Exile The Book of Exalted Deeds: Put an enlightened counter on target Angel. It gains "You can't lose the game and your opponents can't win the game." Activate only as a sorcery.

The Book of Exalted Deeds
Legendary Artifact — Book

At the beginning of your end step, if you gained 3 or more life this turn, create a 3/3 white Angel creature token with flying.

, , Exile The Book of Exalted Deeds: Put an enlightened counter on target Angel. It gains "You can't lose the game and your opponents can't win the game." Activate only as a sorcery.

The Book of Exalted Deeds
Legendary Artifact — Book

At the beginning of your end step, if you gained 3 or more life this turn, create a 3/3 white Angel creature token with flying.

, , Exile The Book of Exalted Deeds: Put an enlightened counter on target Angel. It gains "You can't lose the game and your opponents can't win the game." Activate only as a sorcery.

Dancing Sword
Artifact — Equipment

Equipped creature gets +2/+1.

When equipped creature dies, you may have this Equipment become a 2/1 Construct artifact creature with flying and ward . If you do, it isn't an Equipment.

Equip

Dancing Sword
Artifact — Equipment

Equipped creature gets +2/+1.

When equipped creature dies, you may have this Equipment become a 2/1 Construct artifact creature with flying and ward . If you do, it isn't an Equipment.

Equip

Dancing Sword
Artifact — Equipment

Equipped creature gets +2/+1.

When equipped creature dies, you may have this Equipment become a 2/1 Construct artifact creature with flying and ward . If you do, it isn't an Equipment.

Equip

Flumph
Creature — Jellyfish

Defender, flying

Whenever this creature is dealt damage, you and target opponent each draw a card.

Flumphs siphon thoughts and energy from evil aberrations, and are often eager to share the dark knowledge they obtain with friendly adventurers.

0/4
Flumph
Creature — Jellyfish

Defender, flying

Whenever this creature is dealt damage, you and target opponent each draw a card.

Flumphs siphon thoughts and energy from evil aberrations, and are often eager to share the dark knowledge they obtain with friendly adventurers.

0/4
Flumph
Creature — Jellyfish

Defender, flying

Whenever this creature is dealt damage, you and target opponent each draw a card.

Flumphs siphon thoughts and energy from evil aberrations, and are often eager to share the dark knowledge they obtain with friendly adventurers.

0/4
Grand Master of Flowers
Legendary Planeswalker — Bahamut

As long as Grand Master of Flowers has seven or more loyalty counters on him, he's a 7/7 Dragon God creature with flying and indestructible.

[+1]: Target creature without first strike, double strike, or vigilance can't attack or block until your next turn.

[+1]: Search your library and/or graveyard for a card named Monk of the Open Hand, reveal it, and put it into your hand. If you search your library this way, shuffle.

Loyalty: 3
Grand Master of Flowers
Legendary Planeswalker — Bahamut

As long as Grand Master of Flowers has seven or more loyalty counters on him, he's a 7/7 Dragon God creature with flying and indestructible.

[+1]: Target creature without first strike, double strike, or vigilance can't attack or block until your next turn.

[+1]: Search your library and/or graveyard for a card named Monk of the Open Hand, reveal it, and put it into your hand. If you search your library this way, shuffle.

Loyalty: 3
Grand Master of Flowers
Legendary Planeswalker — Bahamut

As long as Grand Master of Flowers has seven or more loyalty counters on him, he's a 7/7 Dragon God creature with flying and indestructible.

[+1]: Target creature without first strike, double strike, or vigilance can't attack or block until your next turn.

[+1]: Search your library and/or graveyard for a card named Monk of the Open Hand, reveal it, and put it into your hand. If you search your library this way, shuffle.

Loyalty: 3
Guardian of Faith
Creature — Spirit Knight

Flash

Vigilance

When this creature enters, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)

3/2
Guardian of Faith
Creature — Spirit Knight

Flash

Vigilance

When this creature enters, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)

3/2
Guardian of Faith
Creature — Spirit Knight

Flash

Vigilance

When this creature enters, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)

3/2
Icingdeath, Frost Tyrant
Legendary Creature — Dragon

Flying, vigilance

When Icingdeath, Frost Tyrant dies, create Icingdeath, Frost Tongue, a legendary white Equipment artifact token with "Equipped creature gets +2/+0," "Whenever equipped creature attacks, tap target creature defending player controls," and equip .

4/3
Icingdeath, Frost Tyrant
Legendary Creature — Dragon

Flying, vigilance

When Icingdeath, Frost Tyrant dies, create Icingdeath, Frost Tongue, a legendary white Equipment artifact token with "Equipped creature gets +2/+0," "Whenever equipped creature attacks, tap target creature defending player controls," and equip .

4/3
Icingdeath, Frost Tyrant
Legendary Creature — Dragon

Flying, vigilance

When Icingdeath, Frost Tyrant dies, create Icingdeath, Frost Tongue, a legendary white Equipment artifact token with "Equipped creature gets +2/+0," "Whenever equipped creature attacks, tap target creature defending player controls," and equip .

4/3
Loyal Warhound
Creature — Dog

Vigilance

When this creature enters, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.

A paladin's steed is a celestial spirit in animal form.

3/1
Loyal Warhound
Creature — Dog

Vigilance

When this creature enters, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.

A paladin's steed is a celestial spirit in animal form.

3/1
Loyal Warhound
Creature — Dog

Vigilance

When this creature enters, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.

A paladin's steed is a celestial spirit in animal form.

3/1
Nadaar, Selfless Paladin
Legendary Creature — Dragon Knight

Vigilance

Whenever Nadaar enters or attacks, venture into the dungeon. (Enter the first room or advance to the next room.)

Other creatures you control get +1/+1 as long as you've completed a dungeon.

3/3
Nadaar, Selfless Paladin
Legendary Creature — Dragon Knight

Vigilance

Whenever Nadaar enters or attacks, venture into the dungeon. (Enter the first room or advance to the next room.)

Other creatures you control get +1/+1 as long as you've completed a dungeon.

3/3
Nadaar, Selfless Paladin
Legendary Creature — Dragon Knight

Vigilance

Whenever Nadaar enters or attacks, venture into the dungeon. (Enter the first room or advance to the next room.)

Other creatures you control get +1/+1 as long as you've completed a dungeon.

3/3
Oswald Fiddlebender
Legendary Creature — Gnome Artificer

Magical Tinkering , , Sacrifice an artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put it onto the battlefield, then shuffle. Activate only as a sorcery.

"Can't see this airship crashing in the near future. Sturdy as a rock."

2/2
Oswald Fiddlebender
Legendary Creature — Gnome Artificer

Magical Tinkering , , Sacrifice an artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put it onto the battlefield, then shuffle. Activate only as a sorcery.

"Can't see this airship crashing in the near future. Sturdy as a rock."

2/2
Oswald Fiddlebender
Legendary Creature — Gnome Artificer

Magical Tinkering , , Sacrifice an artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put it onto the battlefield, then shuffle. Activate only as a sorcery.

"Can't see this airship crashing in the near future. Sturdy as a rock."

2/2
Paladin Class
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

Spells your opponents cast during your turn cost more to cast.

: Level 2

Creatures you control get +1/+1.

: Level 3

Whenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike.

Paladin Class
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

Spells your opponents cast during your turn cost more to cast.

: Level 2

Creatures you control get +1/+1.

: Level 3

Whenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike.

Paladin Class
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

Spells your opponents cast during your turn cost more to cast.

: Level 2

Creatures you control get +1/+1.

: Level 3

Whenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike.

Teleportation Circle
Enchantment

At the beginning of your end step, exile up to one target artifact or creature you control, then return that card to the battlefield under its owner's control.

"Hold on to your lunch!"

—Bartleby, gnome wizard

Teleportation Circle
Enchantment

At the beginning of your end step, exile up to one target artifact or creature you control, then return that card to the battlefield under its owner's control.

"Hold on to your lunch!"

—Bartleby, gnome wizard

Teleportation Circle
Enchantment

At the beginning of your end step, exile up to one target artifact or creature you control, then return that card to the battlefield under its owner's control.

"Hold on to your lunch!"

—Bartleby, gnome wizard

The Blackstaff of Waterdeep
Legendary Artifact

You may choose not to untap The Blackstaff of Waterdeep during your untap step.

Animate Walking Statue , : Another target nontoken artifact you control becomes a 4/4 artifact creature for as long as The Blackstaff of Waterdeep remains tapped. Activate only as a sorcery.

The Blackstaff of Waterdeep
Legendary Artifact

You may choose not to untap The Blackstaff of Waterdeep during your untap step.

Animate Walking Statue , : Another target nontoken artifact you control becomes a 4/4 artifact creature for as long as The Blackstaff of Waterdeep remains tapped. Activate only as a sorcery.

The Blackstaff of Waterdeep
Legendary Artifact

You may choose not to untap The Blackstaff of Waterdeep during your untap step.

Animate Walking Statue , : Another target nontoken artifact you control becomes a 4/4 artifact creature for as long as The Blackstaff of Waterdeep remains tapped. Activate only as a sorcery.

Demilich
Creature — Skeleton Wizard

This spell costs less to cast for each instant and sorcery spell you've cast this turn.

Whenever this creature attacks, exile up to one target instant or sorcery card from your graveyard. Copy it. You may cast the copy.

You may cast this card from your graveyard by exiling four instant and/or sorcery cards from your graveyard in addition to paying its other costs.

4/3
Demilich
Creature — Skeleton Wizard

This spell costs less to cast for each instant and sorcery spell you've cast this turn.

Whenever this creature attacks, exile up to one target instant or sorcery card from your graveyard. Copy it. You may cast the copy.

You may cast this card from your graveyard by exiling four instant and/or sorcery cards from your graveyard in addition to paying its other costs.

4/3
Demilich
Creature — Skeleton Wizard

This spell costs less to cast for each instant and sorcery spell you've cast this turn.

Whenever this creature attacks, exile up to one target instant or sorcery card from your graveyard. Copy it. You may cast the copy.

You may cast this card from your graveyard by exiling four instant and/or sorcery cards from your graveyard in addition to paying its other costs.

4/3
Dragon Turtle
Creature — Dragon Turtle

Flash

Drag Below — When this creature enters, tap it and up to one target creature an opponent controls. They don't untap during their controllers' next untap steps.

3/5
Dragon Turtle
Creature — Dragon Turtle

Flash

Drag Below — When this creature enters, tap it and up to one target creature an opponent controls. They don't untap during their controllers' next untap steps.

3/5
Dragon Turtle
Creature — Dragon Turtle

Flash

Drag Below — When this creature enters, tap it and up to one target creature an opponent controls. They don't untap during their controllers' next untap steps.

3/5
Grazilaxx, Illithid Scholar
Legendary Creature — Horror

Whenever a creature you control becomes blocked, you may return it to its owner's hand.

Whenever one or more creatures you control deal combat damage to a player, draw a card.

"You studied hard. How delicious!"

3/2
Grazilaxx, Illithid Scholar
Legendary Creature — Horror

Whenever a creature you control becomes blocked, you may return it to its owner's hand.

Whenever one or more creatures you control deal combat damage to a player, draw a card.

"You studied hard. How delicious!"

3/2
Grazilaxx, Illithid Scholar
Legendary Creature — Horror

Whenever a creature you control becomes blocked, you may return it to its owner's hand.

Whenever one or more creatures you control deal combat damage to a player, draw a card.

"You studied hard. How delicious!"

3/2
Iymrith, Desert Doom
Legendary Creature — Dragon

Flying

Iymrith has ward as long as it's untapped.

Whenever Iymrith deals combat damage to a player, draw a card. Then if you have fewer than three cards in hand, draw cards equal to the difference.

5/5
Iymrith, Desert Doom
Legendary Creature — Dragon

Flying

Iymrith has ward as long as it's untapped.

Whenever Iymrith deals combat damage to a player, draw a card. Then if you have fewer than three cards in hand, draw cards equal to the difference.

5/5
Iymrith, Desert Doom
Legendary Creature — Dragon

Flying

Iymrith has ward as long as it's untapped.

Whenever Iymrith deals combat damage to a player, draw a card. Then if you have fewer than three cards in hand, draw cards equal to the difference.

5/5
Mind Flayer
Creature — Horror

Dominate Monster — When this creature enters, gain control of target creature for as long as you control this creature.

"Shed your thoughts and let my will flow through you."

3/3
Mind Flayer
Creature — Horror

Dominate Monster — When this creature enters, gain control of target creature for as long as you control this creature.

"Shed your thoughts and let my will flow through you."

3/3
Mind Flayer
Creature — Horror

Dominate Monster — When this creature enters, gain control of target creature for as long as you control this creature.

"Shed your thoughts and let my will flow through you."

3/3
Mordenkainen
Legendary Planeswalker — Mordenkainen

[+2]: Draw two cards, then put a card from your hand on the bottom of your library.

[−2]: Create a blue Dog Illusion creature token with "This token's power and toughness are each equal to twice the number of cards in your hand."

[−10]: Exchange your hand and library, then shuffle. You get an emblem with "You have no maximum hand size."

Loyalty: 5
Mordenkainen
Legendary Planeswalker — Mordenkainen

[+2]: Draw two cards, then put a card from your hand on the bottom of your library.

[−2]: Create a blue Dog Illusion creature token with "This token's power and toughness are each equal to twice the number of cards in your hand."

[−10]: Exchange your hand and library, then shuffle. You get an emblem with "You have no maximum hand size."

Loyalty: 5
Mordenkainen
Legendary Planeswalker — Mordenkainen

[+2]: Draw two cards, then put a card from your hand on the bottom of your library.

[−2]: Create a blue Dog Illusion creature token with "This token's power and toughness are each equal to twice the number of cards in your hand."

[−10]: Exchange your hand and library, then shuffle. You get an emblem with "You have no maximum hand size."

Loyalty: 5
Tasha's Hideous Laughter
Sorcery

Each opponent exiles cards from the top of their library until that player has exiled cards with total mana value 20 or greater.

The raging behir reared back, opened its terrible maw . . . and collapsed in a fit of horrifying giggles.

Tasha's Hideous Laughter
Sorcery

Each opponent exiles cards from the top of their library until that player has exiled cards with total mana value 20 or greater.

The raging behir reared back, opened its terrible maw . . . and collapsed in a fit of horrifying giggles.

Tasha's Hideous Laughter
Sorcery

Each opponent exiles cards from the top of their library until that player has exiled cards with total mana value 20 or greater.

The raging behir reared back, opened its terrible maw . . . and collapsed in a fit of horrifying giggles.

True Polymorph
Instant

Target artifact or creature becomes a copy of another target artifact or creature.

Maybe a little too convincing.

True Polymorph
Instant

Target artifact or creature becomes a copy of another target artifact or creature.

Maybe a little too convincing.

True Polymorph
Instant

Target artifact or creature becomes a copy of another target artifact or creature.

Maybe a little too convincing.