Battle for Zendikar Promos

PBFZ · 90 cards · Released

Blight Herder
Creature — Eldrazi Processor

When you cast this spell, you may put two cards your opponents own from exile into their owners' graveyards. If you do, create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this token: Add ."

4/5
Blight Herder
Creature — Eldrazi Processor

When you cast this spell, you may put two cards your opponents own from exile into their owners' graveyards. If you do, create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this token: Add ."

4/5
Conduit of Ruin
Creature — Eldrazi

When you cast this spell, you may search your library for a colorless creature card with mana value 7 or greater, reveal it, then shuffle and put that card on top.

The first creature spell you cast each turn costs less to cast.

5/5
Desolation Twin
Creature — Eldrazi

When you cast this spell, create a 10/10 colorless Eldrazi creature token.

"With precise coordination and enough blood spilled, one can be driven off, even brought down. But two . . . that's a lot of blood."

—Munda, ambush leader

10/10
Endless One
Creature — Eldrazi

This creature enters with X +1/+1 counters on it.

It embodies all possible meanings of the word "infinite."

0/0
Gruesome Slaughter
Sorcery

Until end of turn, colorless creatures you control gain ": This creature deals damage equal to its power to target creature."

Though Gideon arrived at Sea Gate too late to prevent the massacre, he still had enough time to lead its survivors to relative safety.

Oblivion Sower
Creature — Eldrazi

When you cast this spell, target opponent exiles the top four cards of their library, then you may put any number of land cards that player owns from exile onto the battlefield under your control.

The Eldrazi hunger without limit and consume without pause.

5/8
Ulamog, the Ceaseless Hunger
Legendary Creature — Eldrazi

When you cast this spell, exile two target permanents.

Indestructible

Whenever Ulamog attacks, defending player exiles the top twenty cards of their library.

A force as voracious as time itself.

10/10
Void Winnower
Creature — Eldrazi

Your opponents can't cast spells with even mana values. (Zero is even.)

Your opponents can't block with creatures with even mana values.

"Have you ever seen a world fall to its knees? Watch, and learn."

—Ob Nixilis

11/9
Void Winnower
Creature — Eldrazi

Your opponents can't cast spells with even mana values. (Zero is even.)

Your opponents can't block with creatures with even mana values.

"Have you ever seen a world fall to its knees? Watch, and learn."

—Ob Nixilis

11/9
Emeria Shepherd
Creature — Angel

Flying

Landfall — Whenever a land you control enters, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.

4/4
Felidar Sovereign
Creature — Cat Beast

Vigilance (Attacking doesn't cause this creature to tap.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

At the beginning of your upkeep, if you have 40 or more life, you win the game.

4/6
Felidar Sovereign
Creature — Cat Beast

Vigilance (Attacking doesn't cause this creature to tap.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

At the beginning of your upkeep, if you have 40 or more life, you win the game.

It surveys the withering landscape, waiting for a victory only it can see.

4/6
Gideon, Ally of Zendikar
Legendary Planeswalker — Gideon

[+1]: Until end of turn, Gideon becomes a 5/5 Human Soldier Ally creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.

[0]: Create a 2/2 white Knight Ally creature token.

[−4]: You get an emblem with "Creatures you control get +1/+1."

Loyalty: 4
Hero of Goma Fada
Creature — Human Knight Ally

Rally — Whenever this creature or another Ally you control enters, creatures you control gain indestructible until end of turn.

"They seek to break us. Let us show them our strength!"

4/3
Hero of Goma Fada
Creature — Human Knight Ally

Rally — Whenever this creature or another Ally you control enters, creatures you control gain indestructible until end of turn.

"They seek to break us. Let us show them our strength!"

4/3
Lantern Scout
Creature — Human Scout Ally

Rally — Whenever this creature or another Ally you control enters, creatures you control gain lifelink until end of turn.

Hedron lanterns fend off more than just the darkness.

3/2
Planar Outburst
Sorcery

Destroy all nonland creatures.

Awaken 4 (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Quarantine Field
Enchantment

This enchantment enters with X isolation counters on it.

When this enchantment enters, for each isolation counter on it, exile up to one target nonland permanent an opponent controls until this enchantment leaves the battlefield.

Stasis Snare
Enchantment

Flash (You may cast this spell any time you could cast an instant.)

When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield.

Drowner of Hope
Creature — Eldrazi

Devoid (This card has no color.)

When this creature enters, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this token: Add ."

Sacrifice an Eldrazi Scion: Tap target creature.

5/5
Drowner of Hope
Creature — Eldrazi

Devoid (This card has no color.)

When this creature enters, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this token: Add ."

Sacrifice an Eldrazi Scion: Tap target creature.

5/5
Exert Influence
Sorcery

Converge — Gain control of target creature if its power is less than or equal to the number of colors of mana spent to cast this spell.

"I can't control its mind—I'm not even sure it has one. But I can dominate its will."

Guardian of Tazeem
Creature — Sphinx

Flying

Landfall — Whenever a land you control enters, tap target creature an opponent controls. If that land is an Island, that creature doesn't untap during its controller's next untap step.

4/5
Part the Waterveil
Sorcery

Take an extra turn after this one. Exile Part the Waterveil.

Awaken 6 (If you cast this spell for , also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Prism Array
Enchantment

Converge — This enchantment enters with a crystal counter on it for each color of mana spent to cast it.

Remove a crystal counter from this enchantment: Tap target creature.

: Scry 3.

Scatter to the Winds
Instant

Counter target spell.

Awaken 3 (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Ugin's Insight
Sorcery

Scry X, where X is the greatest mana value among permanents you control, then draw three cards.

"You speak to me of the threat of Ulamog. But do not forget: they came as three."

—Ugin, to Jace Beleren

Smothering Abomination
Creature — Eldrazi

Devoid (This card has no color.)

Flying

At the beginning of your upkeep, sacrifice a creature.

Whenever you sacrifice a creature, draw a card.

4/3
Wasteland Strangler
Creature — Eldrazi Processor

Devoid (This card has no color.)

When this creature enters, you may put a card an opponent owns from exile into that player's graveyard. If you do, target creature gets -3/-3 until end of turn.

3/2
Defiant Bloodlord
Creature — Vampire

Flying

Whenever you gain life, target opponent loses that much life.

"Despite their bravado, mortals are fragile. If Zendikar is to endure, its lords must save it."

—Drana, Kalastria bloodchief

4/5
Defiant Bloodlord
Creature — Vampire

Flying

Whenever you gain life, target opponent loses that much life.

"Despite their bravado, mortals are fragile. If Zendikar is to endure, its lords must save it."

—Drana, Kalastria bloodchief

4/5
Drana, Liberator of Malakir
Legendary Creature — Vampire Ally

Flying, first strike

Whenever Drana deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.

"I will not live as a slave. If you would be free, then fight alongside me."

2/3
Guul Draz Overseer
Creature — Vampire

Flying

Landfall — Whenever a land you control enters, other creatures you control get +1/+0 until end of turn. If that land is a Swamp, those creatures get +2/+0 until end of turn instead.

3/4
Ob Nixilis Reignited
Legendary Planeswalker — Nixilis

[+1]: You draw a card and you lose 1 life.

[−3]: Destroy target creature.

[−8]: Target opponent gets an emblem with "Whenever a player draws a card, you lose 2 life."

Loyalty: 5
Ob Nixilis Reignited
Legendary Planeswalker — Nixilis

[+1]: You draw a card and you lose 1 life.

[−3]: Destroy target creature.

[−8]: Target opponent gets an emblem with "Whenever a player draws a card, you lose 2 life."

Loyalty: 5
Painful Truths
Sorcery

Converge — You draw X cards and lose X life, where X is the number of colors of mana spent to cast this spell.

As the Eldrazi spread, no secret that could give Zendikar's defenders an advantage was considered too dangerous to seek.

Painful Truths
Sorcery

Converge — You draw X cards and lose X life, where X is the number of colors of mana spent to cast this spell.

As the Eldrazi spread, no secret that could give Zendikar's defenders an advantage was considered too dangerous to seek.

Ruinous Path
Sorcery

Destroy target creature or planeswalker.

Awaken 4 (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Ruinous Path
Sorcery

Destroy target creature or planeswalker.

Awaken 4 (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Barrage Tyrant
Creature — Eldrazi

Devoid (This card has no color.)

, Sacrifice another colorless creature: This creature deals damage equal to the sacrificed creature's power to any target.

Terrible fury. Excellent aim.

5/3
Barrage Tyrant
Creature — Eldrazi

Devoid (This card has no color.)

, Sacrifice another colorless creature: This creature deals damage equal to the sacrificed creature's power to any target.

Terrible fury. Excellent aim.

5/3
Serpentine Spike
Sorcery

Devoid (This card has no color.)

Serpentine Spike deals 2 damage to target creature, 3 damage to another target creature, and 4 damage to a third target creature. If a creature dealt damage this way would die this turn, exile it instead.

Akoum Firebird
Creature — Phoenix

Flying, haste

This creature attacks each combat if able.

Landfall — Whenever a land you control enters, you may pay . If you do, return this card from your graveyard to the battlefield.

3/3
Akoum Hellkite
Creature — Dragon

Flying

Landfall — Whenever a land you control enters, this creature deals 1 damage to any target. If that land is a Mountain, this creature deals 2 damage instead.

4/4
Dragonmaster Outcast
Creature — Human Shaman

At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying.

"This world will be ruled by its rightful sovereigns, not these hideous pretenders."

1/1
Dragonmaster Outcast
Creature — Human Shaman

At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying.

"This world will be ruled by its rightful sovereigns, not these hideous pretenders."

1/1
Radiant Flames
Sorcery

Converge — Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast this spell.

The fires of Zendikar are always hungry, and there is much on which they can feed.

Radiant Flames
Sorcery

Converge — Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast this spell.

The fires of Zendikar are always hungry, and there is much on which they can feed.

Zada, Hedron Grinder
Legendary Creature — Goblin Ally

Whenever you cast an instant or sorcery spell that targets only Zada, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures.

"A hedron holds magic for a thousand years—or less, if need be."

3/3
From Beyond
Enchantment

Devoid (This card has no color.)

At the beginning of your upkeep, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add ."

, Sacrifice this enchantment: Search your library for an Eldrazi card, reveal it, put it into your hand, then shuffle.

Beastcaller Savant
Creature — Elf Shaman Ally

Haste

: Add one mana of any color. Spend this mana only to cast a creature spell.

"They come because I call. They stay because I listen."

1/1
Greenwarden of Murasa
Creature — Elemental

When this creature enters, you may return target card from your graveyard to your hand.

When this creature dies, you may exile it. If you do, return target card from your graveyard to your hand.

5/4
Greenwarden of Murasa
Creature — Elemental

When this creature enters, you may return target card from your graveyard to your hand.

When this creature dies, you may exile it. If you do, return target card from your graveyard to your hand.

5/4
Nissa's Renewal
Sorcery

Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle. You gain 7 life.

Her connection to the plane restored, Nissa felt the power of Zendikar surge through her.

Oran-Rief Hydra
Creature — Hydra

Trample

Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature. If that land is a Forest, put two +1/+1 counters on this creature instead.

5/5
Oran-Rief Hydra
Creature — Hydra

Trample

Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature. If that land is a Forest, put two +1/+1 counters on this creature instead.

5/5
Scythe Leopard
Creature — Cat

Landfall — Whenever a land you control enters, this creature gets +1/+1 until end of turn.

Eldrazi are not the leopard's preferred prey, but they are better than no prey at all.

1/1
Undergrowth Champion
Creature — Elemental

If damage would be dealt to this creature while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from this creature.

Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.

2/2
Woodland Wanderer
Creature — Elemental

Vigilance, trample

Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.

"The elements understand better than anyone that actions speak louder than words."

—Gideon Jura

2/2