Discard a card: This creature gains flying until end of turn.
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+1 and can't block.
When this creature enters, sacrifice it unless you discard a creature card.
If the presence of evil were obvious, it wouldn't be nearly as dangerous.
When this creature enters, exile another target creature.
When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Swampcycling (, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
Flying
Whenever Crosis deals combat damage to a player, you may pay . If you do, choose a color, then that player reveals their hand and discards all cards of that color.
If there are ten or more creature cards total in all graveyards, this spell costs less to cast.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
: Destroy target creature. It can't be regenerated.
When this creature enters, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Left to itself, nature overflows any container, overthrows any restriction, and overreaches any boundary.
Flying, first strike, vigilance, lifelink, protection from red and from green
No one has properly answered her favorite riddle: "Why should I spare your life?"
Trample
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Shroud (This creature can't be the target of spells or abilities.)
"Into its maw went the seventh sea, never to be seen again while the world remains."
—Esper fable
Flying
Creatures can't attack you.
"Through the haze of battle I saw the glint of sun on golden mane, the sheen of glory clad in mail, and I dropped my sword and wept at the idiocy of war."
—Dravin, Gruul deserter
Choose a nonland card name. Target player reveals their hand and discards all cards with that name.
Flashback—Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
"Don't worry. I'm not going to deprive you of all your secrets. Just your most precious one."
—Liliana Vess
Search your library for a card, put that card into your graveyard, then shuffle.
A grave is the safest place to store ill-gotten treasures.
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
"You will learn to earn death."
—Volrath
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Each player puts a creature card from their graveyard onto the battlefield.
"Death—an outmoded concept. We sleep, and we change."
—Sitrik, birth priest
As an additional cost to cast this spell, discard X cards.
Sickening Dreams deals X damage to each creature and each player.
The Patriarch dreams of vile plague.
Discard two cards: Create a 2/2 black Zombie creature token.
The nomads' funeral pyres are more practical than ceremonial.
Search your library for up to three creature cards, put them into your graveyard, then shuffle.
The scrape of shovels and the tumble of cold dirt soon muffled their pleas.
Discard any number of cards. Target player reveals their hand, then you choose a nonland card from it for each card discarded this way. That player discards those cards.
When this enchantment enters, return target creature card from your graveyard to the battlefield.
When the creature put onto the battlefield with this enchantment dies, exile it and return this enchantment to its owner's hand.
When this enchantment leaves the battlefield, exile the creature put onto the battlefield with this enchantment.
Return target creature card from your graveyard to the battlefield.
Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Those who forget the horrors of the past are doomed to re-meet them.
: Add .
, Sacrifice this land: Add .
This land enters tapped.
: Add .
, Sacrifice this land: Add .
This land enters tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
(: Add .)
(: Add .)
(: Add .)
(: Add .)