Premium Deck Series: Graveborn

PD3 · 30 cards · Released

Putrid Imp
Creature — Zombie Imp

Discard a card: This creature gains flying until end of turn.

Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+1 and can't block.

1/1
Hidden Horror
Creature — Horror

When this creature enters, sacrifice it unless you discard a creature card.

If the presence of evil were obvious, it wouldn't be nearly as dangerous.

4/4
Faceless Butcher
Creature — Nightmare Horror

When this creature enters, exile another target creature.

When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.

2/3
Twisted Abomination
Creature — Zombie Mutant

: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Swampcycling (, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)

5/3
Crosis, the Purger
Legendary Creature — Dragon

Flying

Whenever Crosis deals combat damage to a player, you may pay . If you do, choose a color, then that player reveals their hand and discards all cards of that color.

6/6
Avatar of Woe
Creature — Avatar

If there are ten or more creature cards total in all graveyards, this spell costs less to cast.

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

: Destroy target creature. It can't be regenerated.

6/5
Terastodon
Creature — Elephant

When this creature enters, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.

9/9
Verdant Force
Creature — Elemental

At the beginning of each upkeep, create a 1/1 green Saproling creature token.

Left to itself, nature overflows any container, overthrows any restriction, and overreaches any boundary.

7/7
Sphinx of the Steel Wind
Artifact Creature — Sphinx

Flying, first strike, vigilance, lifelink, protection from red and from green

No one has properly answered her favorite riddle: "Why should I spare your life?"

6/6
Inkwell Leviathan
Artifact Creature — Leviathan

Trample

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Shroud (This creature can't be the target of spells or abilities.)

"Into its maw went the seventh sea, never to be seen again while the world remains."

—Esper fable

7/11
Blazing Archon
Creature — Archon

Flying

Creatures can't attack you.

"Through the haze of battle I saw the glint of sun on golden mane, the sheen of glory clad in mail, and I dropped my sword and wept at the idiocy of war."

—Dravin, Gruul deserter

5/6
Cabal Therapy
Sorcery

Choose a nonland card name. Target player reveals their hand and discards all cards with that name.

Flashback—Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Duress
Sorcery

Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

"Don't worry. I'm not going to deprive you of all your secrets. Just your most precious one."

—Liliana Vess

Entomb
Instant

Search your library for a card, put that card into your graveyard, then shuffle.

A grave is the safest place to store ill-gotten treasures.

Reanimate
Sorcery

Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.

"You will learn to earn death."

—Volrath

Animate Dead
Enchantment — Aura

Enchant creature card in a graveyard

When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.

Enchanted creature gets -1/-0.

Exhume
Sorcery

Each player puts a creature card from their graveyard onto the battlefield.

"Death—an outmoded concept. We sleep, and we change."

—Sitrik, birth priest

Sickening Dreams
Sorcery

As an additional cost to cast this spell, discard X cards.

Sickening Dreams deals X damage to each creature and each player.

The Patriarch dreams of vile plague.

Zombie Infestation
Enchantment

Discard two cards: Create a 2/2 black Zombie creature token.

The nomads' funeral pyres are more practical than ceremonial.

Buried Alive
Sorcery

Search your library for up to three creature cards, put them into your graveyard, then shuffle.

The scrape of shovels and the tumble of cold dirt soon muffled their pleas.

Last Rites
Sorcery

Discard any number of cards. Target player reveals their hand, then you choose a nonland card from it for each card discarded this way. That player discards those cards.

Diabolic Servitude
Enchantment

When this enchantment enters, return target creature card from your graveyard to the battlefield.

When the creature put onto the battlefield with this enchantment dies, exile it and return this enchantment to its owner's hand.

When this enchantment leaves the battlefield, exile the creature put onto the battlefield with this enchantment.

Dread Return
Sorcery

Return target creature card from your graveyard to the battlefield.

Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Those who forget the horrors of the past are doomed to re-meet them.

Crystal Vein
Land

: Add .

, Sacrifice this land: Add .

Ebon Stronghold
Land

This land enters tapped.

: Add .

, Sacrifice this land: Add .

Polluted Mire
Land

This land enters tapped.

: Add .

Cycling (, Discard this card: Draw a card.)

Swamp
Basic Land — Swamp

(: Add .)

Swamp
Basic Land — Swamp

(: Add .)

Swamp
Basic Land — Swamp

(: Add .)

Swamp
Basic Land — Swamp

(: Add .)