Dominaria United Promos

PDMU · 161 cards · Released

Nemata, Primeval Warden
Legendary Creature — Treefolk

Reach

If a creature an opponent controls would die, exile it instead. When you do, create a 1/1 green Saproling creature token.

, Sacrifice a Saproling: Nemata gets +2/+2 until end of turn.

, Sacrifice two Saprolings: Draw a card.

3/4
Ratadrabik of Urborg
Legendary Creature — Zombie Wizard

Vigilance, ward

Other Zombies you control have vigilance.

Whenever another legendary creature you control dies, create a token that's a copy of that creature, except it's not legendary and it's a 2/2 black Zombie in addition to its other colors and types.

3/3
Ratadrabik of Urborg
Legendary Creature — Zombie Wizard

Vigilance, ward

Other Zombies you control have vigilance.

Whenever another legendary creature you control dies, create a token that's a copy of that creature, except it's not legendary and it's a 2/2 black Zombie in addition to its other colors and types.

3/3
Rith, Liberated Primeval
Legendary Creature — Dragon

Flying, ward

Other Dragons you control have ward .

At the beginning of your end step, if a creature or planeswalker an opponent controlled was dealt excess damage this turn, create a 4/4 red Dragon creature token with flying.

5/5
Rith, Liberated Primeval
Legendary Creature — Dragon

Flying, ward

Other Dragons you control have ward .

At the beginning of your end step, if a creature or planeswalker an opponent controlled was dealt excess damage this turn, create a 4/4 red Dragon creature token with flying.

5/5
Rivaz of the Claw
Legendary Creature — Lizard Warlock

Menace

: Add two mana in any combination of colors. Spend this mana only to cast Dragon creature spells.

Once during each of your turns, you may cast a Dragon creature spell from your graveyard.

Whenever you cast a Dragon creature spell from your graveyard, it gains "When this creature dies, exile it."

3/3
Rivaz of the Claw
Legendary Creature — Lizard Warlock

Menace

: Add two mana in any combination of colors. Spend this mana only to cast Dragon creature spells.

Once during each of your turns, you may cast a Dragon creature spell from your graveyard.

Whenever you cast a Dragon creature spell from your graveyard, it gains "When this creature dies, exile it."

3/3
Shanna, Purifying Blade
Legendary Creature — Human Warrior

Lifelink

At the beginning of your end step, you may pay . If you do, draw X cards. X can't be greater than the amount of life you gained this turn.

Shanna had heard Sisay's legend all her life. Now it was time to forge her own.

3/3
Shanna, Purifying Blade
Legendary Creature — Human Warrior

Lifelink

At the beginning of your end step, you may pay . If you do, draw X cards. X can't be greater than the amount of life you gained this turn.

Shanna had heard Sisay's legend all her life. Now it was time to forge her own.

3/3
Sol'Kanar the Tainted
Legendary Creature — Elemental Demon

At the beginning of your end step, choose one that hasn't been chosen —

• Draw a card.

• Each opponent loses 2 life and you gain 2 life.

• Sol'Kanar deals 3 damage to up to one other target creature or planeswalker.

• Exile Sol'Kanar, then return it to the battlefield under an opponent's control.

5/5
Sol'Kanar the Tainted
Legendary Creature — Elemental Demon

At the beginning of your end step, choose one that hasn't been chosen —

• Draw a card.

• Each opponent loses 2 life and you gain 2 life.

• Sol'Kanar deals 3 damage to up to one other target creature or planeswalker.

• Exile Sol'Kanar, then return it to the battlefield under an opponent's control.

5/5
Soul of Windgrace
Legendary Creature — Cat Avatar

Whenever Soul of Windgrace enters or attacks, you may put a land card from a graveyard onto the battlefield tapped under your control.

, Discard a land card: You gain 3 life.

, Discard a land card: Draw a card.

, Discard a land card: Soul of Windgrace gains indestructible until end of turn. Tap it.

5/4
Soul of Windgrace
Legendary Creature — Cat Avatar

Whenever Soul of Windgrace enters or attacks, you may put a land card from a graveyard onto the battlefield tapped under your control.

, Discard a land card: You gain 3 life.

, Discard a land card: Draw a card.

, Discard a land card: Soul of Windgrace gains indestructible until end of turn. Tap it.

5/4
Stenn, Paranoid Partisan
Legendary Creature — Human Wizard

As Stenn enters, choose a card type other than creature or land.

Spells you cast of the chosen type cost less to cast.

: Exile Stenn. Return it to the battlefield under its owner's control at the beginning of the next end step.

2/2
Stenn, Paranoid Partisan
Legendary Creature — Human Wizard

As Stenn enters, choose a card type other than creature or land.

Spells you cast of the chosen type cost less to cast.

: Exile Stenn. Return it to the battlefield under its owner's control at the beginning of the next end step.

2/2
Zur, Eternal Schemer
Legendary Creature — Human Wizard

Flying

Enchantment creatures you control have deathtouch, lifelink, and hexproof.

: Target non-Aura enchantment you control becomes a creature in addition to its other types and has base power and base toughness each equal to its mana value.

1/4
Zur, Eternal Schemer
Legendary Creature — Human Wizard

Flying

Enchantment creatures you control have deathtouch, lifelink, and hexproof.

: Target non-Aura enchantment you control becomes a creature in addition to its other types and has base power and base toughness each equal to its mana value.

1/4
Golden Argosy
Legendary Artifact — Vehicle

Whenever Golden Argosy attacks, exile each creature that crewed it this turn. Return them to the battlefield tapped under their owner's control at the beginning of the next end step.

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

3/6
Golden Argosy
Legendary Artifact — Vehicle

Whenever Golden Argosy attacks, exile each creature that crewed it this turn. Return them to the battlefield tapped under their owner's control at the beginning of the next end step.

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

3/6
Karn's Sylex
Legendary Artifact

Karn's Sylex enters tapped.

Players can't pay life to cast spells or to activate abilities that aren't mana abilities.

, , Exile Karn's Sylex: Destroy each nonland permanent with mana value X or less. Activate only as a sorcery.

Karn's Sylex
Legendary Artifact

Karn's Sylex enters tapped.

Players can't pay life to cast spells or to activate abilities that aren't mana abilities.

, , Exile Karn's Sylex: Destroy each nonland permanent with mana value X or less. Activate only as a sorcery.

Timeless Lotus
Legendary Artifact

Timeless Lotus enters tapped.

: Add .

Urza exploited nature to power his war machines; in time, nature exploited his war machines to renew itself.

Timeless Lotus
Legendary Artifact

Timeless Lotus enters tapped.

: Add .

Urza exploited nature to power his war machines; in time, nature exploited his war machines to renew itself.

Weatherlight Compleated
Legendary Artifact — Vehicle

Flying

As long as Weatherlight Compleated has four or more phyresis counters on it, it's a Phyrexian creature in addition to its other types.

Whenever a creature you control dies, put a phyresis counter on Weatherlight Compleated. Then draw a card if it has seven or more phyresis counters on it. If it doesn't, scry 1.

5/5
Weatherlight Compleated
Legendary Artifact — Vehicle

Flying

As long as Weatherlight Compleated has four or more phyresis counters on it, it's a Phyrexian creature in addition to its other types.

Whenever a creature you control dies, put a phyresis counter on Weatherlight Compleated. Then draw a card if it has seven or more phyresis counters on it. If it doesn't, scry 1.

5/5
Adarkar Wastes
Land

: Add .

: Add or . This land deals 1 damage to you.

Left barren by the Brothers' War, it stands as a stark reminder of Dominaria's likely fate should the Coalition fail.

Adarkar Wastes
Land

: Add .

: Add or . This land deals 1 damage to you.

Left barren by the Brothers' War, it stands as a stark reminder of Dominaria's likely fate should the Coalition fail.

Caves of Koilos
Land

: Add .

: Add or . This land deals 1 damage to you.

After years of silence, the caves once again echo with the grisly sounds of Phyrexians preparing for war.

Caves of Koilos
Land

: Add .

: Add or . This land deals 1 damage to you.

After years of silence, the caves once again echo with the grisly sounds of Phyrexians preparing for war.

Karplusan Forest
Land

: Add .

: Add or . This land deals 1 damage to you.

Between jagged, snowcapped peaks, the dense bands of hardy evergreens provide the perfect cover for roving bands of orc and goblin raiders.

Karplusan Forest
Land

: Add .

: Add or . This land deals 1 damage to you.

Between jagged, snowcapped peaks, the dense bands of hardy evergreens provide the perfect cover for roving bands of orc and goblin raiders.

Plaza of Heroes
Land

: Add .

: Add one mana of any color. Spend this mana only to cast a legendary spell.

: Add one mana of any color among legendary permanents you control.

, , Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.

Plaza of Heroes
Land

: Add .

: Add one mana of any color. Spend this mana only to cast a legendary spell.

: Add one mana of any color among legendary permanents you control.

, , Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.

Shivan Reef
Land

: Add .

: Add or . This land deals 1 damage to you.

The boiling seas around Shiv provided a welcome layer of protection for the reclaimed Mana Rig.

Shivan Reef
Land

: Add .

: Add or . This land deals 1 damage to you.

The boiling seas around Shiv provided a welcome layer of protection for the reclaimed Mana Rig.

Sulfurous Springs
Land

: Add .

: Add or . This land deals 1 damage to you.

Everything is flammable in the Burning Isles, even the mana itself.

Sulfurous Springs
Land

: Add .

: Add or . This land deals 1 damage to you.

Everything is flammable in the Burning Isles, even the mana itself.

Thran Portal
Land — Gate

This land enters tapped unless you control two or fewer other lands.

As this land enters, choose a basic land type.

This land is the chosen type in addition to its other types.

Mana abilities of this land cost an additional 1 life to activate.

Thran Portal
Land — Gate

This land enters tapped unless you control two or fewer other lands.

As this land enters, choose a basic land type.

This land is the chosen type in addition to its other types.

Mana abilities of this land cost an additional 1 life to activate.

Yavimaya Coast
Land

: Add .

: Add or . This land deals 1 damage to you.

As magnigoth trees expanded across the sea into Almaaz and New Argive, it became clear Yavimaya's borders were never confined by its coastline.

Yavimaya Coast
Land

: Add .

: Add or . This land deals 1 damage to you.

As magnigoth trees expanded across the sea into Almaaz and New Argive, it became clear Yavimaya's borders were never confined by its coastline.