(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Look at the top X cards of your library. You may put any number of land and/or legendary permanent cards with mana value X or less from among them onto the battlefield. Put the rest into your graveyard.
Centuries ago, a barbarian laid his rage to rest.
: Add .
Whenever another Elf you control enters, put a +1/+1 counter on Marwyn.
: Add an amount of equal to Marwyn's power.
Midwife to mothers and leader to all.
Whenever another Elf you control enters, put a +1/+1 counter on Marwyn.
: Add an amount of equal to Marwyn's power.
Midwife to mothers and leader to all.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Mill two cards, then you may return a creature card from your graveyard to your hand.
III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.
Reach, trample
Multani gets +1/+1 for each land you control and each land card in your graveyard.
, Return two lands you control to their owner's hand: Return this card from your graveyard to your hand.
This creature can't be blocked by creatures with power 2 or less.
This creature can't be blocked by creatures with power 2 or less.
One eye open to see the truth of the world. One eye covered to gaze at the goddess within.
This creature can't be blocked by creatures with power 2 or less.
One eye open to see the truth of the world. One eye covered to gaze at the goddess within.
Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They're still lands.
"Yavimaya is aware, but not always awake. You will know the difference when you see it."
—Karn
Kicker (You may pay an additional as you cast this spell.)
When this creature enters, if it was kicked, it fights another target creature.
A living remnant of the Ice Age.
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
The bower shuddered. The stillness broke. The scurf shifted, and a being emerged from the flowers and ferns.
Flying, haste
Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.
The passionate intensity of the Ghitu tempered by the cool insight of Tolarian training.
Deathtouch, lifelink
Other legendary creatures you control get +2/+2.
"I won't abandon the Weatherlight. My destiny is to serve at Jhoira's side. This 'illness' means I must trust my faith more and myself less."
Vigilance
, : Create a 2/2 white Knight creature token with vigilance.
, , Tap X untapped Knights you control: Destroy target creature with power X or less.
Flying, trample, haste
If Darigaaz would die, instead exile it with three egg counters on it.
At the beginning of your upkeep, if this card is exiled with an egg counter on it, remove an egg counter from it. Then if this card has no egg counters on it, return it to the battlefield.
Flash
When Garna enters, return to your hand all creature cards in your graveyard that were put there from anywhere this turn.
Other creatures you control have haste.
Haste
Whenever one or more creatures you control attack, add that much mana in any combination of and/or . Until end of turn, you don't lose this mana as steps and phases end.
"The future is my gift to Keld."
Trample
Whenever you cast a spell, if that spell was kicked, put a +1/+1 counter on Hallar, then Hallar deals damage equal to the number of +1/+1 counters on it to each opponent.
Whenever you cast a historic spell, draw a card. (Artifacts, legendaries, and Sagas are historic.)
As she took the wheel of the Weatherlight for the first time in a millennium, Jhoira knew she'd been right to restore the ship. Anything was possible now.
Flying
You may pay rather than pay the mana cost for spells you cast.
"Chronicles across the ages describe Jodah. They likely refer not to one mage, but to a family or an arcane title."
—Arkol, Argivian scholar
During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)
"My child grew from rot and ruin, yet she bloomed."
—Multani
When Oath of Teferi enters, exile another target permanent you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
You may activate the loyalty abilities of planeswalkers you control twice each turn rather than only once.
"For the lost and forgotten, I will keep watch."
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Return all legendary permanent cards from your graveyard to the battlefield.
Centuries ago, five dragons conquered death to rule the living.
Flash
Flying
You may cast historic spells as though they had flash. (Artifacts, legendaries, and Sagas are historic.)
When Rona enters, you may exile target historic card from your graveyard. (Artifacts, legendaries, and Sagas are historic.)
You may cast spells from among cards exiled with Rona.
, : Exile the top card of your library.
Shanna can't be the target of abilities your opponents control.
Shanna gets +1/+1 for each creature you control.
"I am heir to many treasures. None is as precious as knowing how my ancestor lived her life."
Shanna can't be the target of abilities your opponents control.
Shanna gets +1/+1 for each creature you control.
"I am heir to many treasures. None is as precious as knowing how my ancestor lived her life."
Whenever a Saproling you control dies, Slimefoot deals 1 damage to each opponent and you gain 1 life.
: Create a 1/1 green Saproling creature token.
As Jhoira restored the Weatherlight, a mushroom growing in its hold unexpectedly became her first crew member.
Landfall — Whenever a land you control enters, you gain 1 life and draw a card.
"Yavimaya is one being—one vastness of rippling leaves, one deepness of roots, and one chatter of animals—of which I am one part."
[+1]: Draw a card. At the beginning of the next end step, untap up to two lands.
[−3]: Put target nonland permanent into its owner's library third from the top.
[−8]: You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls."
Flying, first strike
Whenever an Aura or Equipment you control is put into a graveyard from the battlefield, you may return that card to its owner's hand at the beginning of the next end step.
"Nothing is too broken to mend."
Equipped creature gets +1/+1 for each land you control.
Equip legendary creature
Equip
It spilled the blood of one elder dragon. In Gideon's hands, it may yet taste another's.
Equipped creature gets +1/+1 for each land you control.
Equip legendary creature
Equip
It spilled the blood of one elder dragon. In Gideon's hands, it may yet taste another's.
Equipped creature gets +3/+0 and has vigilance and trample.
Whenever equipped creature dies, attach this Equipment to target creature you control.
Equip
Equipped creature gets +3/+0 and has vigilance and trample.
Whenever equipped creature dies, attach this Equipment to target creature you control.
Equip
: Add three mana of any one color.
"The perfection of the lotus reminds me of my hopes for this world . . . and my failures. I will not rest until I've atoned for them."
—Karn
: Add three mana of any one color.
"The perfection of the lotus reminds me of my hopes for this world . . . and my failures. I will not rest until I've atoned for them."
—Karn
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste.
Equip
Forged out of flowstone for the queen of Vesuva.
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste.
Equip
Forged out of flowstone for the queen of Vesuva.
Whenever you cast a historic spell, you may pay . If you do, create a token that's a copy of this creature. (Artifacts, legendaries, and Sagas are historic.)
It has witnessed history's most significant events, one incarnation after another.
: Add one mana of any color among legendary creatures and planeswalkers you control.
A moment in time made tangible, it has the power to realize epic visions.
, : You may put a historic permanent card from your hand onto the battlefield. (Artifacts, legendaries, and Sagas are historic.)
The portal opens not to the past, but from it. Those who step through discover an unimaginable future.
Trample
Traxos enters tapped and doesn't untap during your untap step.
Whenever you cast a historic spell, untap Traxos. (Artifacts, legendaries, and Sagas are historic.)
Flying
Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Crew 3
: Add .
, : Add for each basic Swamp you control.
The seat of Belzenlok's power, the Stronghold serves as the gathering place for the Cabal as their dark influence spreads from Urborg.
: Add .
, : Add for each basic Swamp you control.
The seat of Belzenlok's power, the Stronghold serves as the gathering place for the Cabal as their dark influence spreads from Urborg.
This land enters tapped unless you control a Mountain or a Plains.
: Add or .
The sunlight falls pristine on the temple at Epityr, softened by the remembered shadows of angelic saviors' wings.
This land enters tapped unless you control a Mountain or a Plains.
: Add or .
The sunlight falls pristine on the temple at Epityr, softened by the remembered shadows of angelic saviors' wings.
This land enters tapped unless you control a Forest or an Island.
: Add or .
"Our ancestors brought down a Phyrexian portal ship, then built our town on its hull. We're pretty proud of that."
—Alene of Riverspan
This land enters tapped unless you control a Forest or an Island.
: Add or .
"Our ancestors brought down a Phyrexian portal ship, then built our town on its hull. We're pretty proud of that."
—Alene of Riverspan
This land enters tapped unless you control a Plains or a Swamp.
: Add or .
Serra's blessing lies strongest upon Sursi, where her holy chapels are untouched even as the Cabal encroaches.
This land enters tapped unless you control a Plains or a Swamp.
: Add or .
Serra's blessing lies strongest upon Sursi, where her holy chapels are untouched even as the Cabal encroaches.
This land enters tapped unless you control an Island or a Mountain.
: Add or .
"We have inherited the mysteries of the Thran, but few of the answers."
—Jhoira
This land enters tapped unless you control an Island or a Mountain.
: Add or .
"We have inherited the mysteries of the Thran, but few of the answers."
—Jhoira
This land enters tapped unless you control a Swamp or a Forest.
: Add or .
"They never found the body of young Josu, or that of his murderous sister."
—"The Fall of the House of Vess"
This land enters tapped unless you control a Swamp or a Forest.
: Add or .
"They never found the body of young Josu, or that of his murderous sister."
—"The Fall of the House of Vess"
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add .
"The wind whispers, 'come home,' but I cannot."
—Teferi