Lorwyn Eclipsed Promos

PECL · 87 cards · Released

Adept Watershaper
Creature — Merfolk Cleric

Other tapped creatures you control have indestructible.

"If even the simplest land-dweller can divert the river with no more than a shovel, just imagine what I can do."

3/4
Ajani, Outland Chaperone
Legendary Planeswalker — Ajani

[+1]: Create a 1/1 green and white Kithkin creature token.

[−2]: Ajani deals 4 damage to target tapped creature.

[−8]: Look at the top X cards of your library, where X is your life total. You may put any number of nonland permanent cards with mana value 3 or less from among them onto the battlefield. Then shuffle.

Loyalty: 3
Brigid, Clachan's Heart
Legendary Creature — Kithkin Warrior

Whenever this creature enters or transforms into Brigid, Clachan's Heart, create a 1/1 green and white Kithkin creature token.

At the beginning of your first main phase, you may pay . If you do, transform Brigid.

3/2
Brigid, Doun's Mind
Legendary Creature — Kithkin Soldier

: Add X or X , where X is the number of other creatures you control.

At the beginning of your first main phase, you may pay . If you do, transform Brigid.

3/2
Champion of the Clachan
Creature — Kithkin Knight

Flash

As an additional cost to cast this spell, behold a Kithkin and exile it. (Exile a Kithkin you control or a Kithkin card from your hand.)

Other Kithkin you control get +1/+1.

When this creature leaves the battlefield, return the exiled card to its owner's hand.

4/5
Curious Colossus
Creature — Giant Warrior

When this creature enters, each creature target opponent controls loses all abilities, becomes a Coward in addition to its other types, and has base power and toughness 1/1.

Kithkin respect giants, but not usually from such close range.

7/7
Eirdu, Carrier of Dawn
Legendary Creature — Elemental God

Flying, lifelink

Creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a creature spell pays for or one mana of that creature's color.)

At the beginning of your first main phase, you may pay . If you do, transform Eirdu.

5/5
Isilu, Carrier of Twilight
Legendary Creature — Elemental God

Flying, lifelink

Each other nontoken creature you control has persist. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

At the beginning of your first main phase, you may pay . If you do, transform Isilu.

5/5
Kinbinding
Enchantment

Creatures you control get +X/+X, where X is the number of creatures that entered the battlefield under your control this turn.

At the beginning of combat on your turn, create a 1/1 green and white Kithkin creature token.

Kithkin are bound through the thoughtweft—mind to mind and heart to heart.

Kinscaer Sentry
Creature — Kithkin Soldier

First strike, lifelink

Whenever this creature attacks, you may put a creature card with mana value X or less from your hand onto the battlefield tapped and attacking, where X is the number of attacking creatures you control.

2/2
Morningtide's Light
Sorcery

Exile any number of target creatures. At the beginning of the next end step, return those cards to the battlefield tapped under their owners' control.

Until your next turn, prevent all damage that would be dealt to you.

Exile Morningtide's Light.

Rhys, the Evermore
Legendary Creature — Elf Warrior

Flash

When Rhys enters, another target creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

, : Remove any number of counters from target creature you control. Activate only as a sorcery.

2/2
Slumbering Walker
Creature — Giant Warrior

This creature enters with two -1/-1 counters on it.

At the beginning of your end step, you may remove a counter from this creature. When you do, return target creature card with power 2 or less from your graveyard to the battlefield.

4/7
Winnowing
Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

For each player, you choose a creature that player controls. Then each player sacrifices all other creatures they control that don't share a creature type with the chosen creature they control.

Champions of the Shoal
Creature — Merfolk Soldier

As an additional cost to cast this spell, behold a Merfolk and exile it. (Exile a Merfolk you control or a Merfolk card from your hand.)

Whenever this creature enters or becomes tapped, tap up to one target creature and put a stun counter on it.

When this creature leaves the battlefield, return the exiled card to its owner's hand.

4/6
Disruptor of Currents
Creature — Merfolk Wizard

Flash

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

When this creature enters, return up to one other target nonland permanent to its owner's hand.

3/3
Flitterwing Nuisance
Creature — Faerie Rogue

Flying

This creature enters with a -1/-1 counter on it.

, Remove a counter from this creature: Whenever a creature you control deals combat damage to a player or planeswalker this turn, draw a card.

2/2
Glen Elendra Guardian
Creature — Faerie Wizard

Flash

Flying

This creature enters with a -1/-1 counter on it.

, Remove a counter from this creature: Counter target noncreature spell. Its controller draws a card.

"The home of the fae must be protected."

3/4
Glen Elendra's Answer
Instant

This spell can't be countered.

Counter all spells your opponents control and all abilities your opponents control. Create a 1/1 blue and black Faerie creature token with flying for each spell and ability countered this way.

"This is my domain, and *I* am its Queen."

—Maralen, fae ascendant

Harmonized Crescendo
Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Choose a creature type. Draw a card for each permanent you control of that type.

A song can unite quicker than a sword can divide.

Loch Mare
Creature — Horse Serpent

This creature enters with three -1/-1 counters on it.

, Remove a counter from this creature: Draw a card.

, Remove two counters from this creature: Tap target creature. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

4/5
Mirrorform
Instant

Each nonland permanent you control becomes a copy of target non-Aura permanent.

If you stare long enough at your reflection, your reflection starts staring back.

Oko, Lorwyn Liege
Legendary Planeswalker — Oko

At the beginning of your first main phase, you may pay . If you do, transform Oko.

[+2]: Up to one target creature gains all creature types. (This effect doesn't end.)

[+1]: Target creature gets -2/-0 until your next turn.

Loyalty: 3
Oko, Shadowmoor Scion
Legendary Planeswalker — Oko

At the beginning of your first main phase, you may pay . If you do, transform Oko.

[−1]: Mill three cards. You may put a permanent card from among them into your hand.

[−3]: Create two 3/3 green Elk creature tokens.

[−6]: Choose a creature type. You get an emblem with "Creatures you control of the chosen type get +3/+3 and have vigilance and hexproof."

Loyalty: 3
Rimefire Torque
Artifact

As this artifact enters, choose a creature type.

Whenever a permanent you control of the chosen type enters, put a charge counter on this artifact.

, Remove three charge counters from this artifact: When you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.

Sunderflock
Creature — Elemental

This spell costs less to cast, where X is the greatest mana value among Elementals you control.

Flying

When this creature enters, if you cast it, return all non-Elemental creatures to their owners' hands.

5/5
Sygg, Wanderwine Wisdom
Legendary Creature — Merfolk Wizard

Sygg can't be blocked.

Whenever this creature enters or transforms into Sygg, Wanderwine Wisdom, target creature gains "Whenever this creature deals combat damage to a player or planeswalker, draw a card" until end of turn.

At the beginning of your first main phase, you may pay . If you do, transform Sygg.

2/2
Sygg, Wanderbrine Shield
Legendary Creature — Merfolk Rogue

Sygg can't be blocked.

Whenever this creature transforms into Sygg, Wanderbrine Shield, target creature you control gains protection from each color until your next turn.

At the beginning of your first main phase, you may pay . If you do, transform Sygg.

2/2
Bitterbloom Bearer
Creature — Faerie Rogue

Flash

Flying

At the beginning of your upkeep, you lose 1 life and create a 1/1 blue and black Faerie creature token with flying.

Petals burst in evening hours with flitting things so fickle and sour.

1/1
Bloodline Bidding
Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Choose a creature type. Return all creature cards of the chosen type from your graveyard to the battlefield.

Champion of the Weird
Creature — Goblin Berserker

As an additional cost to cast this spell, behold a Goblin and exile it. (Exile a Goblin you control or a Goblin card from your hand.)

Pay 1 life, Blight 2: Target opponent blights 2. Activate only as a sorcery.

When this creature leaves the battlefield, return the exiled card to its owner's hand.

5/5
Dawnhand Dissident
Creature — Elf Warlock

, Blight 1: Surveil 1.

, Blight 2: Exile target card from a graveyard.

During your turn, you may cast creature spells from among cards you own exiled with this creature by removing three counters from among creatures you control in addition to paying their other costs.

1/2
Gloom Ripper
Creature — Elf Assassin

When this creature enters, target creature you control gets +X/+0 until end of turn and up to one target creature an opponent controls gets -0/-X until end of turn, where X is the number of Elves you control plus the number of Elf cards in your graveyard.

"I will not rest until I have excised the rot from this land."

4/4
Grub, Storied Matriarch
Legendary Creature — Goblin Warlock

Menace

Whenever this creature enters or transforms into Grub, Storied Matriarch, return up to one target Goblin card from your graveyard to your hand.

At the beginning of your first main phase, you may pay . If you do, transform Grub.

2/1
Grub, Notorious Auntie
Legendary Creature — Goblin Warrior

Menace

Whenever Grub attacks, you may blight 1. If you do, create a tapped and attacking token that's a copy of the blighted creature, except it has "At the beginning of the end step, sacrifice this token."

At the beginning of your first main phase, you may pay . If you do, transform Grub.

2/1
Moonshadow
Creature — Elemental

Menace

This creature enters with six -1/-1 counters on it.

Whenever one or more permanent cards are put into your graveyard from anywhere while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature.

7/7
Mornsong Aria
Legendary Enchantment

Players can't draw cards or gain life.

At the beginning of each player's draw step, that player loses 3 life, searches their library for a card, puts it into their hand, then shuffles.

Maralen is more forgiving than Oona was, but her rule is no less absolute.

Taster of Wares
Creature — Goblin Warlock

When this creature enters, target opponent reveals X cards from their hand, where X is the number of Goblins you control. You choose one of those cards. That player exiles it. If an instant or sorcery card is exiled this way, you may cast it for as long as you control this creature, and mana of any type can be spent to cast that spell.

3/2
Twilight Diviner
Creature — Elf Cleric

When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Whenever one or more other creatures you control enter, if they entered or were cast from a graveyard, create a token that's a copy of one of them. This ability triggers only once each turn.

3/3
Ashling, Rekindled
Legendary Creature — Elemental Sorcerer

Whenever this creature enters or transforms into Ashling, Rekindled, you may discard a card. If you do, draw a card.

At the beginning of your first main phase, you may pay . If you do, transform Ashling.

1/3
Ashling, Rimebound
Legendary Creature — Elemental Wizard

Whenever this creature transforms into Ashling, Rimebound and at the beginning of your first main phase, add two mana of any one color. Spend this mana only to cast spells with mana value 4 or greater.

At the beginning of your first main phase, you may pay . If you do, transform Ashling.

1/3
Champion of the Path
Creature — Elemental Sorcerer

As an additional cost to cast this spell, behold an Elemental and exile it. (Exile an Elemental you control or an Elemental card from your hand.)

Whenever another Elemental you control enters, it deals damage equal to its power to each opponent.

When this creature leaves the battlefield, return the exiled card to its owner's hand.

7/3
Collective Inferno
Enchantment

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

As this enchantment enters, choose a creature type.

Double all damage that sources you control of the chosen type would deal.

End-Blaze Epiphany
Instant

End-Blaze Epiphany deals X damage to target creature. When that creature dies this turn, exile a number of cards from the top of your library equal to its power, then choose a card exiled this way. Until the end of your next turn, you may play that card.

Goliath Daydreamer
Creature — Giant Wizard

Whenever you cast an instant or sorcery spell from your hand, exile that card with a dream counter on it instead of putting it into your graveyard as it resolves.

Whenever this creature attacks, you may cast a spell from among cards you own in exile with dream counters on them without paying its mana cost.

4/4
Hexing Squelcher
Creature — Goblin Sorcerer

This spell can't be countered.

Ward—Pay 2 life.

Spells you control can't be countered.

Other creatures you control have "Ward—Pay 2 life."

"Finally, a place where the ingredients are as potent as my magics!"

2/2
Lavaleaper
Creature — Elemental

All creatures have haste.

Whenever a player taps a basic land for mana, that player adds one mana of any type that land produced.

Flamekin believe it knows the slopes of Mount Kulrath even better than they do.

4/4
Meek Attack
Enchantment

: You may put a creature card with total power and toughness 5 or less from your hand onto the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice that creature.

"Charge! Aim for the cuticles!"

Scuzzback Scrounger
Creature — Goblin Warrior

At the beginning of your first main phase, you may blight 1. If you do, create a Treasure token. (To blight 1, put a -1/-1 counter on a creature you control. A Treasure token is an artifact with ", Sacrifice this token: Add one mana of any color.")

The only metal polish he uses is blood.

3/2
Soul Immolation
Sorcery

As an additional cost to cast this spell, blight X. X can't be greater than the greatest toughness among creatures you control. (Put X -1/-1 counters on a creature you control.)

Soul Immolation deals X damage to each opponent and each creature they control.

Spinerock Tyrant
Creature — Dragon

Flying

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Whenever you cast an instant or sorcery spell with a single target, you may copy it. If you do, those spells gain wither. You may choose new targets for the copy.

6/6
Aurora Awakener
Creature — Giant Druid

Trample

Vivid — When this creature enters, reveal cards from the top of your library until you reveal X permanent cards, where X is the number of colors among permanents you control. Put any number of those permanent cards onto the battlefield, then put the rest of the revealed cards on the bottom of your library in a random order.

7/7
Bloom Tender
Creature — Elf Druid

Vivid : For each color among permanents you control, add one mana of that color.

Heart calmed by the beauty of the blossom, the dawnhand wondered who was actually protecting whom.

1/1
Bristlebane Battler
Creature — Kithkin Soldier

Trample, ward

This creature enters with five -1/-1 counters on it.

Whenever another creature you control enters while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature.

6/6
Celestial Reunion
Sorcery

As an additional cost to cast this spell, you may choose a creature type and behold two creatures of that type.

Search your library for a creature card with mana value X or less, reveal it, put it into your hand, then shuffle. If this spell's additional cost was paid and the revealed card is the chosen type, put that card onto the battlefield instead of putting it into your hand.

Champions of the Perfect
Creature — Elf Warrior

As an additional cost to cast this spell, behold an Elf and exile it. (Exile an Elf you control or an Elf card from your hand.)

Whenever you cast a creature spell, draw a card.

When this creature leaves the battlefield, return the exiled card to its owner's hand.

6/6
Formidable Speaker
Creature — Elf Druid

When this creature enters, you may discard a card. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle.

, : Untap another target permanent.

Jean-Emmanuel Depraz, World Champion XXIX

2/4
Mutable Explorer
Creature — Shapeshifter

Changeling (This card is every creature type.)

When this creature enters, create a tapped Mutavault token. (It's a land with ": Add " and ": This token becomes a 2/2 creature with all creature types until end of turn. It's still a land.")

1/1
Sapling Nursery
Enchantment

Affinity for Forests (This spell costs less to cast for each Forest you control.)

Landfall — Whenever a land you control enters, create a 3/4 green Treefolk creature token with reach.

, Exile this enchantment: Treefolk and Forests you control gain indestructible until end of turn.

Selfless Safewright
Creature — Elf Warrior

Flash

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

When this creature enters, choose a creature type. Other permanents you control of that type gain hexproof and indestructible until end of turn.

4/2
Spry and Mighty
Sorcery

Choose exactly two creatures you control. You draw X cards and the chosen creatures get +X/+X and gain trample until end of turn, where X is the difference between the chosen creatures' powers.

No matter their size, strength, or demeanor, the brave stand side by side.

Trystan, Callous Cultivator
Legendary Creature — Elf Druid

Deathtouch

Whenever this creature enters or transforms into Trystan, Callous Cultivator, mill three cards. Then if there is an Elf card in your graveyard, you gain 2 life.

At the beginning of your first main phase, you may pay . If you do, transform Trystan.

3/4
Trystan, Penitent Culler
Legendary Creature — Elf Warlock

Deathtouch

Whenever this creature transforms into Trystan, Penitent Culler, mill three cards, then you may exile an Elf card from your graveyard. If you do, each opponent loses 2 life.

At the beginning of your first main phase, you may pay . If you do, transform Trystan.

3/4
Abigale, Eloquent First-Year
Legendary Creature — Bird Bard

Flying, first strike, lifelink

When Abigale enters, up to one other target creature loses all abilities. Put a flying counter, a first strike counter, and a lifelink counter on that creature.

The right poem lifts more than spirits.

1/1
Ashling's Command
Kindred Instant — Elemental

Choose two —

• Create a token that's a copy of target Elemental you control.

• Target player draws two cards.

• Ashling's Command deals 2 damage to each creature target player controls.

• Target player creates two Treasure tokens.

Bre of Clan Stoutarm
Legendary Creature — Giant Warrior

, : Another target creature you control gains flying and lifelink until end of turn.

At the beginning of your end step, if you gained life this turn, exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost if the spell's mana value is less than or equal to the amount of life you gained this turn. Otherwise, put it into your hand.

4/4
Brigid's Command
Kindred Sorcery — Kithkin

Choose two —

• Create a token that's a copy of target Kithkin you control.

• Target player creates a 1/1 green and white Kithkin creature token.

• Target creature you control gets +3/+3 until end of turn.

• Target creature you control fights target creature an opponent controls.