, , Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
: Add .
Converge — Exile target nonland permanent if its mana value is less than or equal to the number of colors of mana spent to cast this spell.
Flying
Whenever an opponent draws a card, you may draw two cards.
A curse is just another name for an unwanted blessing.
Counter target spell.
"It was probably a lousy spell in the first place."
—Ertai, wizard adept
When this enchantment enters, search your library for a legendary creature card with mana value X or less, exile it, then shuffle.
At the beginning of your first main phase, you may introduce the exiled card using an introduction you haven't used this game. If you do, put that card onto the battlefield. It gains haste. Exile that creature at the beginning of the next end step.
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
: Add .
As patient and generous as life, as harsh and merciless as nature.
Enchant Forest
As this Aura enters, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
Flying, vigilance, deathtouch, lifelink
At the beginning of your end step, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Beware! Her words will CORRUPT your mind!
As this creature enters, choose a word.
Each card in your hand with the chosen word in its name, type line, and/or rules text has cycling . (, Discard that card: Draw a card.)
Whenever you cycle a card, put a +1/+1 counter on this creature.
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
"Double their peril. Double your winnings!"
You may play an additional land this turn.
Draw a card.
"Starfleet could have sent a probe out here to make maps and take pictures, but they didn't. They sent us, so that we could explore with our own senses."
—Captain Jonathan Archer