Foundations Promos

PFDN · 101 cards · Released

Sol Ring
Artifact

: Add .

Lost to time is the artificer's art of trapping light from a distant star in a ring of purest gold.

Sire of Seven Deaths
Creature — Eldrazi

First strike, vigilance

Menace, trample

Reach, lifelink

Ward—Pay 7 life.

Born of the infinite void between realities, the Eldrazi have one goal: to consume.

7/7
Sire of Seven Deaths
Creature — Eldrazi

First strike, vigilance

Menace, trample

Reach, lifelink

Ward—Pay 7 life.

Born of the infinite void between realities, the Eldrazi have one goal: to consume.

7/7
Arahbo, the First Fang
Legendary Creature — Cat Avatar

Other Cats you control get +1/+1.

Whenever Arahbo or another nontoken Cat you control enters, create a 1/1 white Cat creature token.

It's said all cats in the Multiverse trace their lineage back to him, from the meekest kitten to the mightiest lion.

2/2
Celestial Armor
Artifact — Equipment

Flash (You may cast this spell any time you could cast an instant.)

When this Equipment enters, attach it to target creature you control. That creature gains hexproof and indestructible until end of turn.

Equipped creature gets +2/+0 and has flying.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Crystal Barricade
Artifact Creature — Wall

Defender (This creature can't attack.)

You have hexproof. (You can't be the target of spells or abilities your opponents control.)

Prevent all noncombat damage that would be dealt to other creatures you control.

"Good as new!"

—Krek, daysquad captain

0/4
Exemplar of Light
Creature — Angel

Flying

Whenever you gain life, put a +1/+1 counter on this creature.

Whenever you put one or more +1/+1 counters on this creature, draw a card. This ability triggers only once each turn.

"I will not rest until you know peace."

3/3
Herald of Eternal Dawn
Creature — Angel

Flash (You may cast this spell any time you could cast an instant.)

Flying

You can't lose the game and your opponents can't win the game.

"I am the light that breaks the darkness."

6/6
Raise the Past
Sorcery

Return all creature cards with mana value 2 or less from your graveyard to the battlefield.

At Strixhaven University, learning about the past means talking to those who were there.

Skyknight Squire
Creature — Cat Scout

Whenever another creature you control enters, put a +1/+1 counter on this creature.

As long as this creature has three or more +1/+1 counters on it, it has flying and is a Knight in addition to its other types.

Before Pashin could become the greatest skyknight in the kingdom, he'd have to survive his first flight.

1/1
Valkyrie's Call
Enchantment

Whenever a nontoken, non-Angel creature you control dies, return that card to the battlefield under its owner's control with a +1/+1 counter on it. It has flying and is an Angel in addition to its other types.

"Welcome, worthy one."

Archmage of Runes
Creature — Giant Wizard

Instant and sorcery spells you cast cost less to cast.

Whenever you cast an instant or sorcery spell, draw a card.

He's so intent on his study that others think him frozen in place.

3/6
Curator of Destinies
Creature — Sphinx

This spell can't be countered.

Flying

When this creature enters, look at the top five cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.

5/5
Drake Hatcher
Creature — Human Wizard

Vigilance, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever this creature deals combat damage to a player, put that many incubation counters on it.

Remove three incubation counters from this creature: Create a 2/2 blue Drake creature token with flying.

1/3
High Fae Trickster
Creature — Faerie Wizard

Flash (You may cast this spell any time you could cast an instant.)

Flying

You may cast spells as though they had flash.

To the High Fae, spells that take a human years to master come as easily as breathing.

4/2
Homunculus Horde
Creature — Homunculus

Whenever you draw your second card each turn, create a token that's a copy of this creature.

"That is why you triple-check all decimals when commissioning a new batch of homunculi!"

—Trigori, Azorius senator

2/2
Kaito, Cunning Infiltrator
Legendary Planeswalker — Kaito

Whenever a creature you control deals combat damage to a player, put a loyalty counter on Kaito.

[+1]: Up to one target creature you control can't be blocked this turn. Draw a card, then discard a card.

[−2]: Create a 2/1 blue Ninja creature token.

[−9]: You get an emblem with "Whenever a player casts a spell, you create a 2/1 blue Ninja creature token."

Loyalty: 3
Kiora, the Rising Tide
Legendary Creature — Merfolk Noble

When Kiora enters, draw two cards, then discard two cards.

Threshold — Whenever Kiora attacks, if there are seven or more cards in your graveyard, you may create Scion of the Deep, a legendary 8/8 blue Octopus creature token.

3/2
Kiora, the Rising Tide
Legendary Creature — Merfolk Noble

When Kiora enters, draw two cards, then discard two cards.

Threshold — Whenever Kiora attacks, if there are seven or more cards in your graveyard, you may create Scion of the Deep, a legendary 8/8 blue Octopus creature token.

3/2
Lunar Insight
Sorcery

Draw a card for each different mana value among nonland permanents you control.

"The night sky is generous with its secrets. We need only learn its language."

Sphinx of Forgotten Lore
Creature — Sphinx

Flash (You may cast this spell any time you could cast an instant.)

Flying

Whenever this creature attacks, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to that card's mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

3/3
Abyssal Harvester
Creature — Demon Warlock

: Exile target creature card from a graveyard that was put there this turn. Create a token that's a copy of it, except it's a Nightmare in addition to its other types. Then exile all other Nightmare tokens you control.

"Till the soil, spare no soul. / Neath the darkness, nightmares grow."

—Children's nursery rhyme

3/2
Blasphemous Edict
Sorcery

You may pay rather than pay this spell's mana cost if there are thirteen or more creatures on the battlefield.

Each player sacrifices thirteen creatures of their choice.

"A demonic pact is all fun and games until the bill comes due."

—Liliana Vess

Blasphemous Edict
Sorcery

You may pay rather than pay this spell's mana cost if there are thirteen or more creatures on the battlefield.

Each player sacrifices thirteen creatures of their choice.

"A demonic pact is all fun and games until the bill comes due."

—Liliana Vess

Bloodthirsty Conqueror
Creature — Vampire Knight

Flying, deathtouch

Whenever an opponent loses life, you gain that much life. (Damage causes loss of life.)

"This town swims with such exquisite blood. I will take every drop for my own."

5/5
Bloodthirsty Conqueror
Creature — Vampire Knight

Flying, deathtouch

Whenever an opponent loses life, you gain that much life. (Damage causes loss of life.)

"This town swims with such exquisite blood. I will take every drop for my own."

5/5
High-Society Hunter
Creature — Vampire Noble

Flying

Whenever this creature attacks, you may sacrifice another creature. If you do, put a +1/+1 counter on this creature.

Whenever another nontoken creature dies, draw a card.

"You've been a marvelous servant. Consider this your final assignment."

5/3
Nine-Lives Familiar
Creature — Cat

This creature enters with eight revival counters on it if you cast it.

When this creature dies, if it had a revival counter on it, return it to the battlefield with one fewer revival counter on it at the beginning of the next end step.

Her master gathered the bones to resurrect her, only to find her purring on the altar.

1/1
Tinybones, Bauble Burglar
Legendary Creature — Skeleton Rogue

Whenever an opponent discards a card, exile it from their graveyard with a stash counter on it.

During your turn, you may play cards you don't own with stash counters on them from exile, and mana of any type can be spent to cast those spells.

, : Each opponent discards a card. Activate only as a sorcery.

1/3
Zul Ashur, Lich Lord
Legendary Creature — Zombie Warlock

Ward—Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.)

: You may cast target Zombie creature card from your graveyard this turn.

2/2
Zul Ashur, Lich Lord
Legendary Creature — Zombie Warlock

Ward—Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.)

: You may cast target Zombie creature card from your graveyard this turn.

2/2
Chandra, Flameshaper
Legendary Planeswalker — Chandra

[+2]: Add . Exile the top three cards of your library. Choose one. You may play that card this turn.

[+1]: Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token."

[−4]: Chandra deals 8 damage divided as you choose among any number of target creatures and/or planeswalkers.

Loyalty: 6
Electroduplicate
Sorcery

Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token."

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

The dragon roared and the storm thundered back.

Kellan, Planar Trailblazer
Legendary Creature — Human Faerie Scout

: If Kellan is a Scout, it becomes a Human Faerie Detective and gains "Whenever Kellan deals combat damage to a player, exile the top card of your library. You may play that card this turn."

: If Kellan is a Detective, it becomes a 3/2 Human Faerie Rogue and gains double strike.

2/1
Rite of the Dragoncaller
Enchantment

Whenever you cast an instant or sorcery spell, create a 5/5 red Dragon creature token with flying.

All at once, a quiet world was seized by wings, claws, fangs, and fire.

Searslicer Goblin
Creature — Goblin Warrior

Raid — At the beginning of your end step, if you attacked this turn, create a 1/1 red Goblin creature token.

Ikko hadn't intended to start a riot, but now that it was under way, he was having a lot of fun.

2/1
Twinflame Tyrant
Creature — Dragon

Flying

If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals double that damage instead.

"Job only paid enough for one head. I'm out."

—Peren, veteran mercenary

3/5
Twinflame Tyrant
Creature — Dragon

Flying

If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals double that damage instead.

"Job only paid enough for one head. I'm out."

—Peren, veteran mercenary

3/5
Loot, Exuberant Explorer
Legendary Creature — Beast Noble

You may play an additional land on each of your turns.

, : Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.

1/4
Loot, Exuberant Explorer
Legendary Creature — Beast Noble

You may play an additional land on each of your turns.

, : Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.

1/4
Mossborn Hydra
Creature — Elemental Hydra

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

This creature enters with a +1/+1 counter on it.

Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.

0/0
Mossborn Hydra
Creature — Elemental Hydra

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

This creature enters with a +1/+1 counter on it.

Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.

0/0
Preposterous Proportions
Sorcery

Creatures you control get +10/+10 and gain vigilance until end of turn.

Their acorn hunt was unsuccessful, but they did find the wizard's experimental potion cache.

Quilled Greatwurm
Creature — Wurm

Trample

Whenever a creature you control deals combat damage during your turn, put that many +1/+1 counters on it. (It must survive to get the counters.)

You may cast this card from your graveyard by removing six counters from among creatures you control in addition to paying its other costs.

7/7
Spinner of Souls
Creature — Spider Spirit

Reach

Whenever another nontoken creature you control dies, you may reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.

4/3
Sylvan Scavenging
Enchantment

At the beginning of your end step, choose one —

• Put a +1/+1 counter on target creature you control.

• Create a 3/3 green Raccoon creature token if you control a creature with power 4 or greater.

Alesha, Who Laughs at Fate
Legendary Creature — Human Warrior

First strike

Whenever Alesha attacks, put a +1/+1 counter on it.

Raid — At the beginning of your end step, if you attacked this turn, return target creature card with mana value less than or equal to Alesha's power from your graveyard to the battlefield.

2/2
Alesha, Who Laughs at Fate
Legendary Creature — Human Warrior

First strike

Whenever Alesha attacks, put a +1/+1 counter on it.

Raid — At the beginning of your end step, if you attacked this turn, return target creature card with mana value less than or equal to Alesha's power from your graveyard to the battlefield.

2/2
Anthem of Champions
Enchantment

Creatures you control get +1/+1.

Setessa is protected by four warrior factions, each named for an animal. United, they can repel any threat to their polis.

Anthem of Champions
Enchantment

Creatures you control get +1/+1.

Setessa is protected by four warrior factions, each named for an animal. United, they can repel any threat to their polis.

Ashroot Animist
Creature — Lizard Druid

Trample

Whenever this creature attacks, another target creature you control gains trample and gets +X/+X until end of turn, where X is this creature's power.

"We will burn down the old growth of civilization and nurture what sprouts from the ashes."

4/4
Elenda, Saint of Dusk
Legendary Creature — Vampire Knight

Lifelink, hexproof from instants

As long as your life total is greater than your starting life total, Elenda gets +1/+1 and has menace. Elenda gets an additional +5/+5 as long as your life total is at least 10 greater than your starting life total.

"You have learned nothing in my absence."

4/4
Elenda, Saint of Dusk
Legendary Creature — Vampire Knight

Lifelink, hexproof from instants

As long as your life total is greater than your starting life total, Elenda gets +1/+1 and has menace. Elenda gets an additional +5/+5 as long as your life total is at least 10 greater than your starting life total.

"You have learned nothing in my absence."

4/4
Koma, World-Eater
Legendary Creature — Serpent

This spell can't be countered.

Trample, ward

Whenever Koma deals combat damage to a player, create four 3/3 blue Serpent creature tokens named Koma's Coil.

The gods imprisoned Koma, fearing he would eventually devour the Cosmos itself.

8/12
Koma, World-Eater
Legendary Creature — Serpent

This spell can't be countered.

Trample, ward

Whenever Koma deals combat damage to a player, create four 3/3 blue Serpent creature tokens named Koma's Coil.

The gods imprisoned Koma, fearing he would eventually devour the Cosmos itself.

8/12
Kykar, Zephyr Awakener
Legendary Creature — Bird Wizard

Flying

Whenever you cast a noncreature spell, choose one —

• Exile another target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.

• Create a 1/1 white Spirit creature token with flying.

3/4
Kykar, Zephyr Awakener
Legendary Creature — Bird Wizard

Flying

Whenever you cast a noncreature spell, choose one —

• Exile another target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.

• Create a 1/1 white Spirit creature token with flying.

3/4
Niv-Mizzet, Visionary
Legendary Creature — Dragon Wizard

Flying

You have no maximum hand size.

Whenever a source you control deals noncombat damage to an opponent, you draw that many cards.

Ravnica's sharpest mind and its biggest ego.

5/5
Niv-Mizzet, Visionary
Legendary Creature — Dragon Wizard

Flying

You have no maximum hand size.

Whenever a source you control deals noncombat damage to an opponent, you draw that many cards.

Ravnica's sharpest mind and its biggest ego.

5/5
Zimone, Paradox Sculptor
Legendary Creature — Human Wizard

At the beginning of combat on your turn, put a +1/+1 counter on each of up to two target creatures you control.

, : Double the number of each kind of counter on up to two target creatures and/or artifacts you control.

"Extraplanar geometry isn't so hard once you get used to thinking in twelve dimensions."

1/4