Guilds of Ravnica Promos

PGRN · 84 cards · Released

Tajic, Legion's Edge
Legendary Creature — Human Soldier

Haste

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

Prevent all noncombat damage that would be dealt to other creatures you control.

: Tajic gains first strike until end of turn.

3/2
Tajic, Legion's Edge
Legendary Creature — Human Soldier

Haste

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

Prevent all noncombat damage that would be dealt to other creatures you control.

: Tajic gains first strike until end of turn.

3/2
Thief of Sanity
Creature — Specter

Flying

Whenever this creature deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.

2/2
Thief of Sanity
Creature — Specter

Flying

Whenever this creature deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.

2/2
Thought Erasure
Sorcery

Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.

Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

"It's truly the highest honor, isn't it? To be remembered? Pity for you."

Thousand-Year Storm
Enchantment

Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies.

Ral's storm crackled with mystical detections: Planeswalkers were infiltrating Ravnica.

Thousand-Year Storm
Enchantment

Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies.

Ral's storm crackled with mystical detections: Planeswalkers were infiltrating Ravnica.

Trostani Discordant
Legendary Creature — Dryad

Other creatures you control get +1/+1.

When Trostani enters, create two 1/1 white Soldier creature tokens with lifelink.

At the beginning of your end step, each player gains control of all creatures they own.

1/4
Underrealm Lich
Creature — Zombie Elf Shaman

If you would draw a card, instead look at the top three cards of your library, then put one into your hand and the rest into your graveyard.

Pay 4 life: This creature gains indestructible until end of turn. Tap it.

"You've strayed, overworlder."

4/3
Underrealm Lich
Creature — Zombie Elf Shaman

If you would draw a card, instead look at the top three cards of your library, then put one into your hand and the rest into your graveyard.

Pay 4 life: This creature gains indestructible until end of turn. Tap it.

"You've strayed, overworlder."

4/3
Unmoored Ego
Sorcery

Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.

A well-chosen word can restore a mind or snap its tethers.

Vraska, Golgari Queen
Legendary Planeswalker — Vraska

[+2]: You may sacrifice another permanent. If you do, you gain 1 life and draw a card.

[−3]: Destroy target nonland permanent with mana value 3 or less.

[−9]: You get an emblem with "Whenever a creature you control deals combat damage to a player, that player loses the game."

Loyalty: 4
Assure
Instant

Put a +1/+1 counter on target creature. That creature gains indestructible until end of turn.

Assemble
Instant

Create three 2/2 green and white Elf Knight creature tokens with vigilance.

Connive
Sorcery

Gain control of target creature with power 2 or less.

Concoct
Sorcery

Surveil 3, then return a creature card from your graveyard to the battlefield.

Expansion
Instant

Copy target instant or sorcery spell with mana value 4 or less. You may choose new targets for the copy.

Explosion
Instant

Explosion deals X damage to any target. Target player draws X cards.

Expansion
Instant

Copy target instant or sorcery spell with mana value 4 or less. You may choose new targets for the copy.

Explosion
Instant

Explosion deals X damage to any target. Target player draws X cards.

Find
Sorcery

Return up to two target creature cards from your graveyard to your hand.

Finality
Sorcery

You may put two +1/+1 counters on a creature you control. Then all creatures get -4/-4 until end of turn.

Response
Instant

Response deals 5 damage to target attacking or blocking creature.

Resurgence
Sorcery

Creatures you control gain first strike and vigilance until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase.

Chromatic Lantern
Artifact

Lands you control have ": Add one mana of any color."

: Add one mana of any color.

By guild tradition, any puddle of multicolored light on the cobblestones can serve as neutral ground.

Overgrown Tomb
Land — Swamp Forest

(: Add or .)

As this land enters, you may pay 2 life. If you don't, it enters tapped.

Cradle of the Golgari's new kingdom. Grave of those who wronged its queen.

Sacred Foundry
Land — Mountain Plains

(: Add or .)

As this land enters, you may pay 2 life. If you don't, it enters tapped.

"You will not be trained here. You will be forged."

—Commander Yaszen

Steam Vents
Land — Island Mountain

(: Add or .)

As this land enters, you may pay 2 life. If you don't, it enters tapped.

"A massive new Izzet building project with an unstated purpose? Probably fine."

—Zija, Simic mutationist

Temple Garden
Land — Forest Plains

(: Add or .)

As this land enters, you may pay 2 life. If you don't, it enters tapped.

"Where the roots reach, there the temple rises."

—Niszka, Selesnya evangel

Watery Grave
Land — Island Swamp

(: Add or .)

As this land enters, you may pay 2 life. If you don't, it enters tapped.

Few believe Duskmantle exists. Fewer find it. None live to bear witness.