Gatecrash Promos

PGTC · 10 cards · Released

Angelic Skirmisher
Creature — Angel

Flying

At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.

"A keen mind wields an army as a deft hand wields a sword."

4/4
Skarrg Goliath
Creature — Beast

Trample

Bloodrush , Discard this card: Target attacking creature gets +9/+9 and gains trample until end of turn.

"They bind us with their laws. We free ourselves with nature's fist."

—Nikya of the Old Ways

9/9
Consuming Aberration
Creature — Horror

Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.

Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.

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Fathom Mage
Creature — Human Wizard

Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Whenever a +1/+1 counter is put on this creature, you may draw a card.

1/1
Firemane Avenger
Creature — Angel

Flying

Battalion — Whenever this creature and at least two other creatures attack, this creature deals 3 damage to any target and you gain 3 life.

3/3
Foundry Champion
Creature — Elemental Soldier

When this creature enters, it deals damage to any target equal to the number of creatures you control.

: This creature gets +1/+0 until end of turn.

: This creature gets +0/+1 until end of turn.

4/4
Rubblehulk
Creature — Elemental

Rubblehulk's power and toughness are each equal to the number of lands you control.

Bloodrush , Discard this card: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.

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Treasury Thrull
Creature — Thrull

Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)

Whenever this creature attacks, you may return target artifact, creature, or enchantment card from your graveyard to your hand.

4/4
Zameck Guildmage
Creature — Elf Wizard

: This turn, each creature you control enters with an additional +1/+1 counter on it.

, Remove a +1/+1 counter from a creature you control: Draw a card.

2/2
Nightveil Specter
Creature — Specter

Flying

Whenever this creature deals combat damage to a player, that player exiles the top card of their library.

You may play lands and cast spells from among cards exiled with this creature.

2/3