All Rats have fear.
, Sacrifice a Rat: Create X 1/1 black Rat creature tokens, where X is the number of Rats you control.
Marrow-Gnawer united three nezumi gangs when he slew their leaders in a single night. Now they call him their first lord.
Swarm of Rats's power is equal to the number of Rats you control.
"Rats, rats, rats! Hundreds, thousands, millions of them, and every one a life."
—Bram Stoker, Dracula
Black creatures get +2/+0 until end of turn.
The Eastern Paladin doesn't attack at night for the tactical advantage. He does it for the sheer joy of fighting beneath the moon.
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever this creature deals combat damage to a player, exile up to two target cards from that player's graveyard.
When this creature enters, target opponent puts a card from their hand on top of their library.
Bottom feeders sometimes rise to the top.
Target creature gets -2/-2 until end of turn.
Flashback—, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
, Discard a card: Regenerate this creature.
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +2/+2 and can't block.
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Draw four cards. You lose half your life, rounded up.
"East and West meet and angels cry.
Unholy power darkens the sky."
—"The Ballad of the Paladins"
Swarm of Rats's power is equal to the number of Rats you control.
"Rats, rats, rats! Hundreds, thousands, millions of them, and every one a life."
—Bram Stoker, Dracula
Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness.
"The mortal world is a grove of sweet fruit, and I am ready to harvest it."
—Fallen angel
Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness.
"The mortal world is a grove of sweet fruit, and I am ready to harvest it."
—Fallen angel
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
This creature can't block.
"These nezumi, they disgust me. The things they will do for money no other thinking creature would consider. This, of course, makes them useful beyond words."
—Meloku the Clouded Mirror
All creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
Cycling (, Discard this card: Draw a card.)
When you cycle this card, you may have target creature gain fear until end of turn.
When this creature enters, target opponent puts a card from their hand on top of their library.
Bottom feeders sometimes rise to the top.
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Rat offering (You may cast this spell any time you could cast an instant by sacrificing a Rat and paying the difference in mana costs between this and the sacrificed Rat. Mana cost includes color.)
Whenever a permanent is put into an opponent's graveyard, that player loses 1 life.
Target player exiles all cards from their hand face down. At the beginning of the end step of that player's next turn, that player returns those cards to their hand.
Swarm of Rats's power is equal to the number of Rats you control.
"Rats, rats, rats! Hundreds, thousands, millions of them, and every one a life."
—Bram Stoker, Dracula
: This creature deals X damage to each creature and each player. Spend only black mana on X.
Beware anything born among the dead.
—Tolarian saying
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
This creature can't block.
"These nezumi, they disgust me. The things they will do for money no other thinking creature would consider. This, of course, makes them useful beyond words."
—Meloku the Clouded Mirror
Target creature gets -2/-2 until end of turn.
Flashback—, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
, Discard a card: Regenerate this creature.
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +2/+2 and can't block.
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At the beginning of your upkeep, target opponent may exile a card from their graveyard. If that player doesn't, you may draw a card.
: Exile target card from an opponent's graveyard. If no cards are in that graveyard, flip this creature.
: Put target creature card from a graveyard onto the battlefield under your control.
: Exile target card from an opponent's graveyard. If no cards are in that graveyard, flip this creature.
: Put target creature card from a graveyard onto the battlefield under your control.
Whenever this creature attacks or blocks, any player may exile a card from their graveyard. If a player does, this creature assigns no combat damage this turn.
"Just what I need—more competition."
—Cabal grave robber
Whenever this creature attacks or blocks, any player may exile a card from their graveyard. If a player does, this creature assigns no combat damage this turn.
"Just what I need—more competition."
—Cabal grave robber
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever this creature deals combat damage to a player, exile up to two target cards from that player's graveyard.
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever this creature deals combat damage to a player, exile up to two target cards from that player's graveyard.
Exile X target cards from a single graveyard.
"That does it—I quit!"
—Cabal grave robber
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Whenever a creature you control deals combat damage to a player, that player discards a card.
Opportunity makes the thief.
—Roman proverb
, Sacrifice a creature: Target player discards a card. Activate only as a sorcery.
Four generations ago, old Split-Tail stole a bundle of scrolls from the Minamo School. Soon after, the first nezumi shamans were born.
Search your library for a card, put that card into your hand, then shuffle.
The best ideas often come from the worst minds.
Choose one —
• Destroy target creature.
• Return target creature card from your graveyard to the battlefield.
Entwine—Sacrifice three lands. (Choose both if you pay the entwine cost.)
Whenever this creature attacks or blocks, any player may exile a card from their graveyard. If a player does, this creature assigns no combat damage this turn.
"Just what I need—more competition."
—Cabal grave robber
When this creature enters, target opponent puts a card from their hand on top of their library.
Bottom feeders sometimes rise to the top.
Exile X target cards from a single graveyard.
"That does it—I quit!"
—Cabal grave robber
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