Hachette UK

PHUK · 60 cards · Released

Marrow-Gnawer
Legendary Creature — Rat Rogue

All Rats have fear.

, Sacrifice a Rat: Create X 1/1 black Rat creature tokens, where X is the number of Rats you control.

Marrow-Gnawer united three nezumi gangs when he slew their leaders in a single night. Now they call him their first lord.

2/3
Swarm of Rats
Creature — Rat

Swarm of Rats's power is equal to the number of Rats you control.

"Rats, rats, rats! Hundreds, thousands, millions of them, and every one a life."

—Bram Stoker, Dracula

*/1
Nocturnal Raid
Instant

Black creatures get +2/+0 until end of turn.

The Eastern Paladin doesn't attack at night for the tactical advantage. He does it for the sheer joy of fighting beneath the moon.

Skullsnatcher
Creature — Rat Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever this creature deals combat damage to a player, exile up to two target cards from that player's graveyard.

2/1
Chittering Rats
Creature — Rat

When this creature enters, target opponent puts a card from their hand on top of their library.

Bottom feeders sometimes rise to the top.

2/2
Crippling Fatigue
Sorcery

Target creature gets -2/-2 until end of turn.

Flashback, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Dirty Wererat
Creature — Human Rat Minion

, Discard a card: Regenerate this creature.

Threshold — As long as there are seven or more cards in your graveyard, this creature gets +2/+2 and can't block.

2/3
Swamp
Basic Land — Swamp

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Swamp
Basic Land — Swamp

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Swamp
Basic Land — Swamp

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Swamp
Basic Land — Swamp

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Swamp
Basic Land — Swamp

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Infernal Contract
Sorcery

Draw four cards. You lose half your life, rounded up.

"East and West meet and angels cry.

Unholy power darkens the sky."

—"The Ballad of the Paladins"

Swarm of Rats
Creature — Rat

Swarm of Rats's power is equal to the number of Rats you control.

"Rats, rats, rats! Hundreds, thousands, millions of them, and every one a life."

—Bram Stoker, Dracula

*/1
Sever Soul
Sorcery

Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness.

"The mortal world is a grove of sweet fruit, and I am ready to harvest it."

—Fallen angel

Sever Soul
Sorcery

Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness.

"The mortal world is a grove of sweet fruit, and I am ready to harvest it."

—Fallen angel

Nezumi Cutthroat
Creature — Rat Warrior

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

This creature can't block.

"These nezumi, they disgust me. The things they will do for money no other thinking creature would consider. This, of course, makes them useful beyond words."

—Meloku the Clouded Mirror

2/1
Dirge of Dread
Sorcery

All creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)

Cycling (, Discard this card: Draw a card.)

When you cycle this card, you may have target creature gain fear until end of turn.

Chittering Rats
Creature — Rat

When this creature enters, target opponent puts a card from their hand on top of their library.

Bottom feeders sometimes rise to the top.

2/2
Swamp
Basic Land — Swamp

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Swamp
Basic Land — Swamp

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Swamp
Basic Land — Swamp

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Swamp
Basic Land — Swamp

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Swamp
Basic Land — Swamp

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Patron of the Nezumi
Legendary Creature — Spirit

Rat offering (You may cast this spell any time you could cast an instant by sacrificing a Rat and paying the difference in mana costs between this and the sacrificed Rat. Mana cost includes color.)

Whenever a permanent is put into an opponent's graveyard, that player loses 1 life.

6/6
Suppress
Sorcery

Target player exiles all cards from their hand face down. At the beginning of the end step of that player's next turn, that player returns those cards to their hand.

Swarm of Rats
Creature — Rat

Swarm of Rats's power is equal to the number of Rats you control.

"Rats, rats, rats! Hundreds, thousands, millions of them, and every one a life."

—Bram Stoker, Dracula

*/1
Crypt Rats
Creature — Rat

: This creature deals X damage to each creature and each player. Spend only black mana on X.

Beware anything born among the dead.

—Tolarian saying

1/1
Nezumi Cutthroat
Creature — Rat Warrior

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

This creature can't block.

"These nezumi, they disgust me. The things they will do for money no other thinking creature would consider. This, of course, makes them useful beyond words."

—Meloku the Clouded Mirror

2/1
Crippling Fatigue
Sorcery

Target creature gets -2/-2 until end of turn.

Flashback, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Dirty Wererat
Creature — Human Rat Minion

, Discard a card: Regenerate this creature.

Threshold — As long as there are seven or more cards in your graveyard, this creature gets +2/+2 and can't block.

2/3
Swamp
Basic Land — Swamp

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Swamp
Basic Land — Swamp

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Swamp
Basic Land — Swamp

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Swamp
Basic Land — Swamp

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Swamp
Basic Land — Swamp

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Gravestorm
Enchantment

At the beginning of your upkeep, target opponent may exile a card from their graveyard. If that player doesn't, you may draw a card.

Nezumi Graverobber
Creature — Rat Rogue

: Exile target card from an opponent's graveyard. If no cards are in that graveyard, flip this creature.

2/1
Nighteyes the Desecrator
Legendary Creature — Rat Wizard

: Put target creature card from a graveyard onto the battlefield under your control.

4/2
Nezumi Graverobber
Creature — Rat Rogue

: Exile target card from an opponent's graveyard. If no cards are in that graveyard, flip this creature.

2/1
Nighteyes the Desecrator
Legendary Creature — Rat Wizard

: Put target creature card from a graveyard onto the battlefield under your control.

4/2
Carrion Rats
Creature — Rat

Whenever this creature attacks or blocks, any player may exile a card from their graveyard. If a player does, this creature assigns no combat damage this turn.

"Just what I need—more competition."

—Cabal grave robber

2/1
Carrion Rats
Creature — Rat

Whenever this creature attacks or blocks, any player may exile a card from their graveyard. If a player does, this creature assigns no combat damage this turn.

"Just what I need—more competition."

—Cabal grave robber

2/1
Skullsnatcher
Creature — Rat Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever this creature deals combat damage to a player, exile up to two target cards from that player's graveyard.

2/1
Skullsnatcher
Creature — Rat Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever this creature deals combat damage to a player, exile up to two target cards from that player's graveyard.

2/1
Rats' Feast
Sorcery

Exile X target cards from a single graveyard.

"That does it—I quit!"

—Cabal grave robber

Swamp
Basic Land — Swamp

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Swamp
Basic Land — Swamp

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Swamp
Basic Land — Swamp

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Swamp
Basic Land — Swamp

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Larceny
Enchantment

Whenever a creature you control deals combat damage to a player, that player discards a card.

Opportunity makes the thief.

—Roman proverb

Nezumi Bone-Reader
Creature — Rat Shaman

, Sacrifice a creature: Target player discards a card. Activate only as a sorcery.

Four generations ago, old Split-Tail stole a bundle of scrolls from the Minamo School. Soon after, the first nezumi shamans were born.

1/1
Diabolic Tutor
Sorcery

Search your library for a card, put that card into your hand, then shuffle.

The best ideas often come from the worst minds.

Betrayal of Flesh
Instant

Choose one —

• Destroy target creature.

• Return target creature card from your graveyard to the battlefield.

Entwine—Sacrifice three lands. (Choose both if you pay the entwine cost.)

Carrion Rats
Creature — Rat

Whenever this creature attacks or blocks, any player may exile a card from their graveyard. If a player does, this creature assigns no combat damage this turn.

"Just what I need—more competition."

—Cabal grave robber

2/1
Chittering Rats
Creature — Rat

When this creature enters, target opponent puts a card from their hand on top of their library.

Bottom feeders sometimes rise to the top.

2/2
Rats' Feast
Sorcery

Exile X target cards from a single graveyard.

"That does it—I quit!"

—Cabal grave robber

Swamp
Basic Land — Swamp

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Swamp
Basic Land — Swamp

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Swamp
Basic Land — Swamp

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Swamp
Basic Land — Swamp

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Swamp
Basic Land — Swamp

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