Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
Abilities you activate that aren't mana abilities cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
, : Target creature can't block this turn.
At the beginning of combat on your turn, choose a kind of counter at random that this creature doesn't have on it from among flying, first strike, deathtouch, hexproof, lifelink, menace, reach, trample, vigilance, and +1/+1. Put a counter of that kind on this creature.
At the beginning of combat on your turn, choose a kind of counter at random that this creature doesn't have on it from among flying, first strike, deathtouch, hexproof, lifelink, menace, reach, trample, vigilance, and +1/+1. Put a counter of that kind on this creature.
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
As it twists, so does all life around it.
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
As it twists, so does all life around it.
: Add .
, : Draw a card. Activate only if you control a creature with power 4 or greater.
There is a sanctuary that reveals itself only to those graced by the eludha—the mystical connection between bonder and monster.
: Add .
, : Draw a card. Activate only if you control a creature with power 4 or greater.
There is a sanctuary that reveals itself only to those graced by the eludha—the mystical connection between bonder and monster.
(: Add , , or .)
This land enters tapped.
Cycling (, Discard this card: Draw a card.)
"These lowlands were formed thousands of years ago by the behemoth Indath—its final footsteps before vanishing into the sea."
—Tales of the Ozolith
(: Add , , or .)
This land enters tapped.
Cycling (, Discard this card: Draw a card.)
"These lowlands were formed thousands of years ago by the behemoth Indath—its final footsteps before vanishing into the sea."
—Tales of the Ozolith
(: Add , , or .)
This land enters tapped.
Cycling (, Discard this card: Draw a card.)
Nowhere on Ikoria are monsters more integral to the landscape than Ketria, where the river itself will stand up and roar.
(: Add , , or .)
This land enters tapped.
Cycling (, Discard this card: Draw a card.)
Nowhere on Ikoria are monsters more integral to the landscape than Ketria, where the river itself will stand up and roar.
(: Add , , or .)
This land enters tapped.
Cycling (, Discard this card: Draw a card.)
Raugrin meets the sea with jaws wide, its coast spiked with teeth of crystal and granite.
(: Add , , or .)
This land enters tapped.
Cycling (, Discard this card: Draw a card.)
Raugrin meets the sea with jaws wide, its coast spiked with teeth of crystal and granite.
(: Add , , or .)
This land enters tapped.
Cycling (, Discard this card: Draw a card.)
Broad prairies feed the human sanctuary of Drannith and conceal a network of caverns where giant cats make their dens.
(: Add , , or .)
This land enters tapped.
Cycling (, Discard this card: Draw a card.)
Broad prairies feed the human sanctuary of Drannith and conceal a network of caverns where giant cats make their dens.
(: Add , , or .)
This land enters tapped.
Cycling (, Discard this card: Draw a card.)
Hunters in the primeval wetlands become fluent in reading the ripples to tell when to pursue and when to flee.
(: Add , , or .)
This land enters tapped.
Cycling (, Discard this card: Draw a card.)
Hunters in the primeval wetlands become fluent in reading the ripples to tell when to pursue and when to flee.