Ikoria: Lair of Behemoths Promos

PIKO · 137 cards · Released

Zirda, the Dawnwaker
Legendary Creature — Elemental Fox

Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)

Abilities you activate that aren't mana abilities cost less to activate. This effect can't reduce the mana in that cost to less than one mana.

, : Target creature can't block this turn.

3/3
Crystalline Giant
Artifact Creature — Giant

At the beginning of combat on your turn, choose a kind of counter at random that this creature doesn't have on it from among flying, first strike, deathtouch, hexproof, lifelink, menace, reach, trample, vigilance, and +1/+1. Put a counter of that kind on this creature.

3/3
Crystalline Giant
Artifact Creature — Giant

At the beginning of combat on your turn, choose a kind of counter at random that this creature doesn't have on it from among flying, first strike, deathtouch, hexproof, lifelink, menace, reach, trample, vigilance, and +1/+1. Put a counter of that kind on this creature.

3/3
The Ozolith
Legendary Artifact

Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.

At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.

As it twists, so does all life around it.

The Ozolith
Legendary Artifact

Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.

At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.

As it twists, so does all life around it.

Bonders' Enclave
Land

: Add .

, : Draw a card. Activate only if you control a creature with power 4 or greater.

There is a sanctuary that reveals itself only to those graced by the eludha—the mystical connection between bonder and monster.

Bonders' Enclave
Land

: Add .

, : Draw a card. Activate only if you control a creature with power 4 or greater.

There is a sanctuary that reveals itself only to those graced by the eludha—the mystical connection between bonder and monster.

Indatha Triome
Land — Plains Swamp Forest

(: Add , , or .)

This land enters tapped.

Cycling (, Discard this card: Draw a card.)

"These lowlands were formed thousands of years ago by the behemoth Indath—its final footsteps before vanishing into the sea."

—Tales of the Ozolith

Indatha Triome
Land — Plains Swamp Forest

(: Add , , or .)

This land enters tapped.

Cycling (, Discard this card: Draw a card.)

"These lowlands were formed thousands of years ago by the behemoth Indath—its final footsteps before vanishing into the sea."

—Tales of the Ozolith

Ketria Triome
Land — Forest Island Mountain

(: Add , , or .)

This land enters tapped.

Cycling (, Discard this card: Draw a card.)

Nowhere on Ikoria are monsters more integral to the landscape than Ketria, where the river itself will stand up and roar.

Ketria Triome
Land — Forest Island Mountain

(: Add , , or .)

This land enters tapped.

Cycling (, Discard this card: Draw a card.)

Nowhere on Ikoria are monsters more integral to the landscape than Ketria, where the river itself will stand up and roar.

Raugrin Triome
Land — Island Mountain Plains

(: Add , , or .)

This land enters tapped.

Cycling (, Discard this card: Draw a card.)

Raugrin meets the sea with jaws wide, its coast spiked with teeth of crystal and granite.

Raugrin Triome
Land — Island Mountain Plains

(: Add , , or .)

This land enters tapped.

Cycling (, Discard this card: Draw a card.)

Raugrin meets the sea with jaws wide, its coast spiked with teeth of crystal and granite.

Savai Triome
Land — Mountain Plains Swamp

(: Add , , or .)

This land enters tapped.

Cycling (, Discard this card: Draw a card.)

Broad prairies feed the human sanctuary of Drannith and conceal a network of caverns where giant cats make their dens.

Savai Triome
Land — Mountain Plains Swamp

(: Add , , or .)

This land enters tapped.

Cycling (, Discard this card: Draw a card.)

Broad prairies feed the human sanctuary of Drannith and conceal a network of caverns where giant cats make their dens.

Zagoth Triome
Land — Swamp Forest Island

(: Add , , or .)

This land enters tapped.

Cycling (, Discard this card: Draw a card.)

Hunters in the primeval wetlands become fluent in reading the ripples to tell when to pursue and when to flee.

Zagoth Triome
Land — Swamp Forest Island

(: Add , , or .)

This land enters tapped.

Cycling (, Discard this card: Draw a card.)

Hunters in the primeval wetlands become fluent in reading the ripples to tell when to pursue and when to flee.