Enchant creature
Enchanted creature gets -2/-0.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Each player puts a creature card from their graveyard onto the battlefield.
"Death—an outmoded concept. We sleep, and we change."
—Sitrik, birth priest
Destroy target nonartifact, nonblack creature. It can't be regenerated.
Cycling (, Discard this card: Draw a card.)
Whenever a player casts a spell, that player discards a card.
"Do not presume to speak for yourself."
—Gix, to Xantcha
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever this creature deals damage to a player, that player discards a card.
At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment.
: This enchantment deals 1 damage to each creature and each player.
Until end of turn, lands you control gain "Sacrifice this land: Add ."
"When I say it rained, it was not small drops, but a thick, greasy drool pouring from the heavens."
—Urza, journal
Flying
Discard a card: Add .
The first Yawgmoth priest to harness their power was rewarded with several unique mutilations.
When this creature enters, sacrifice a creature.
: Regenerate this creature.
Its spines are prized as writing quills by the priests of Gix.
At the beginning of your upkeep, you may put a verse counter on this enchantment.
, Sacrifice this enchantment: Destroy up to X target nonblack creatures, where X is the number of verse counters on this enchantment. They can't be regenerated.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
: Add . Target opponent gains control of this creature. (Activate only as an instant.)
Acidic Soil deals damage to each player equal to the number of lands they control.
Phyrexia had tried to take Urza's soul. He was relieved that Shiv tried to claim only his soles.
Arc Lightning deals 3 damage divided as you choose among one, two, or three targets.
Rainclouds don't last long in Shiv, but that doesn't stop the lightning.
Creatures can't block.
Sometimes quantity, in the absence of quality, is good enough.
Gain control of all permanents you own. (This effect lasts indefinitely.)
Cycling (, Discard this card: Draw a card.)
"By this glyph I affirm your role."
—Urza, to Karn
Creatures without flying can't block this turn.
Like a sleeping dragon, Shiv stirs and groans at times.
When this creature enters, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.
There's always room for one more.
Create X 1/1 red Goblin creature tokens.
They certainly are.
X target blocked creatures assign their combat damage this turn as though they weren't blocked.
"Push one goblin into sight, an' run a lot. That's tactics."
—Jula, goblin raider
First strike, haste
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Enchant creature
Enchanted creature gets +2/+2 and has flying.
: Enchanted creature gets +1/+0 until end of turn.
"Wear the foe's form to best it in battle. So sayeth the bey."
: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
"Nothin' beat surprise—'cept rock."
: Untap two target lands.
Sharpen your ears
—Elvish expression meaning "grow wiser"
At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
Creatures you control have ": Add ."
From deep in the caves beneath the forest, the hierophants planned the druids' raids against the enemy.
Trample
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Mother, sleep / Dream our lives
Our roots your soul / Our leaves your bed.
Trample
At the beginning of your upkeep, sacrifice this creature unless you sacrifice an enchantment.
Ages ago, a party of elves took cover to let one pass. They're still waiting.
Enchant creature
Enchanted creature gets +3/+3 and has trample.
: Regenerate enchanted creature.
The forest rose to the battle, not to save the people but to save itself.
When an opponent plays a nonbasic land, if this permanent is an enchantment, it becomes a 3/3 Beast creature.
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
One pounce, she's hungry—you die quickly. Two, she's teaching her cubs—you're in for a long day.
Creatures you control have "Whenever this creature becomes blocked by a creature, this creature gets +1/+1 until end of turn."
A foul, metallic stench clogged Urza's senses. It was then he knew his brother was no more.
Two target creatures each get +2/+2 until end of turn.
Although the elves of Argoth always considered them a nuisance, the pixies made fine allies during the war against the machines.
Whenever a Forest is tapped for mana, its controller adds an additional .
Many cultures have legends of a lush, hidden paradise. The elves of Argoth had no need of such stories.
, Sacrifice a permanent: You gain 1 life.
When the Brotherhood of Gix dug out the cave of Koilos they found their master's severed hand. They enshrined it, hoping that one day it would point the way to Phyrexia.
You may choose not to untap this artifact during your untap step.
, : Target creature gets +0/+3 for as long as this artifact remains tapped.
, : Tap X target lands.
The helix was the finest example of Mishra's campaign strategy: if he couldn't have Argoth, no one could.
This creature doesn't untap during your untap step.
Pay 8 life: Untap this creature.
This creature can't be blocked except by three or more creatures.
At the beginning of your upkeep, you may put a soot counter on this artifact.
At the beginning of each player's upkeep, that player sacrifices a permanent of their choice for each soot counter on this artifact.
If a source would deal damage to you, prevent 1 of that damage.
"Tawnos's blueprints were critical to the creation of my armor. As he once sealed himself in steel, I sealed myself in a walking crypt."
—Urza
This artifact enters tapped.
: Add .
: Add .
, Sacrifice a creature: Add .
Living metal encasing dying flesh.
: Add .
, : Shivan Gorge deals 1 damage to each opponent.
Both forge and pyre.
At the beginning of the end step, if you control no creatures, sacrifice this land.
: Add one mana of any color.
: The next time a land source of your choice would deal damage to you this turn, prevent that damage.
Cycling (, Discard this card: Draw a card.)
Flying
: Target attacking or blocking creature gets +1/+1 until end of turn.
If only every message were as perfect as its bearers.
Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated.
Radiant's eyes flashed. "Go, then," the angel spat at Serra, "and leave this world to those who truly care."
Prevent all damage that would be dealt to you by sources you don't control.
When a card is put into your graveyard from anywhere, sacrifice this enchantment.
Flying
Cycling (, Discard this card: Draw a card.)
The mages of Tolaria found strange ways to spend their free time. Occasionally they had contests to see whose kite was eaten last.
Flying
When this creature enters, untap up to five lands.
That the Tolarian mists parted for the drakes was warning enough to stay away.
Rather than the attacking player, you assign the combat damage of each creature attacking you. You can divide that creature's combat damage as you choose among any of the creatures blocking it.
"Your enemies will pound upon the door of your defenses, but only you shall have the key, and it is the key of life."
—Song of All, canto 873
Return target permanent to its owner's hand.
Cycling (, Discard this card: Draw a card.)
Counter target spell. Untap up to four lands.
"Time flows like a river. In Tolaria we practice the art of building dams."
—Barrin, master wizard
Other Riggers you control get +1/+0 and have haste.
If a Rigger you control would assemble a Contraption, it assembles two Contraptions instead.
"Don't quit now, we're almost done.
Then we'll build another one!"
Each player chooses from among the permanents they control an artifact, a creature, an enchantment, and a land, then sacrifices the rest.
"Keep with you only this much: your mount, your blade, and your wits. The rest you can find, build, or take."
—Horse clans' wisdom
Haste (This creature can attack and as soon as it comes under your control.)
At the beginning of the end step, return this creature to its owner's hand. (Return it only if it's on the battlefield.)
"Some believe Sandstalkers to be illusions; those with scars know better."
—Zhalfirin Guide to the Desert
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Black creatures can't attack you.
Nonblack creatures can't attack you unless their controller pays for each creature they control that's attacking you.
"How have I angered nature that she would imprison me in a labyrinth of grass?"
—Kasib ibn Naji, Letters
, Sacrifice this creature: Create a 1/1 green Insect creature token with flying named Butterfly at the beginning of the next end step.
"'I've seen hornworms big as a man's fist,' the traveler said, and nodded soberly when our jaws went slack at his ignorance."
—Afari, Tales
Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.
"Respect the earth, for it will one day be your shield and another day your blanket."
—Liefellen, Quirion exarch
, Sacrifice a land: Destroy target land.
"Do not underestimate the power of many against one."
—Sidar Jabari
Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it.
"You stop breathing for just a few minutes and everyone jumps to conclusions."
—Zarkuu, necrosavant