[+1]: You gain life equal to the number of creatures you control plus the number of planeswalkers you control.
[−2]: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on this token."
[0]: If you have at least 15 life more than your starting life total, exile Ajani and each artifact and creature your opponents control.
[+1]: You gain life equal to the number of creatures you control plus the number of planeswalkers you control.
[−2]: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on this token."
[0]: If you have at least 15 life more than your starting life total, exile Ajani and each artifact and creature your opponents control.
Whenever an Angel you control enters, you gain 4 life.
Whenever an Angel you control dies, create a 1/1 white Spirit creature token with flying.
"Within every angel is a spirit of light that will fight as long as there is darkness."
Whenever an Angel you control enters, you gain 4 life.
Whenever an Angel you control dies, create a 1/1 white Spirit creature token with flying.
"Within every angel is a spirit of light that will fight as long as there is darkness."
Choose up to two target permanent cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield tapped.
"As long as your courage remains, your life will not falter."
—Sephara, Sky's Blade
Choose up to two target permanent cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield tapped.
"As long as your courage remains, your life will not falter."
—Sephara, Sky's Blade
Vigilance
When this creature enters, destroy up to one target nonland permanent. Its controller creates a 3/3 colorless Golem artifact creature token.
When this creature dies, return target artifact or enchantment card from your graveyard to your hand.
Vigilance
When this creature enters, destroy up to one target nonland permanent. Its controller creates a 3/3 colorless Golem artifact creature token.
When this creature dies, return target artifact or enchantment card from your graveyard to your hand.
Flying
When this creature enters, create a 1/1 white Spirit creature token with flying.
, Exile this creature: Exile target creature.
Flying
When this creature enters, create a 1/1 white Spirit creature token with flying.
, Exile this creature: Exile target creature.
If this card is in your opening hand, you may begin the game with it on the battlefield.
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
If this card is in your opening hand, you may begin the game with it on the battlefield.
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
When this creature enters, you may have your life total become the total toughness of creatures you control.
: This creature gets +X/+X until end of turn, where X is your life total.
When this creature enters, you may have your life total become the total toughness of creatures you control.
: This creature gets +X/+X until end of turn, where X is your life total.
Destroy all nonland permanents.
Destroy all nonland permanents.
You may pay and tap four untapped creatures you control with flying rather than pay this spell's mana cost.
Flying, lifelink
Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)
You may pay and tap four untapped creatures you control with flying rather than pay this spell's mana cost.
Flying, lifelink
Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)
Enchantment spells you cast cost less to cast.
Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on this creature.
"The realm of the gods opens before me!"
Enchantment spells you cast cost less to cast.
Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on this creature.
"The realm of the gods opens before me!"
When this creature enters, gain control of target permanent.
At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.
"The more secrets you have, the more easily you become my pawn."
When this creature enters, gain control of target permanent.
At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.
"The more secrets you have, the more easily you become my pawn."
Flying
, : Draw two cards, then discard a card.
Whenever Atemsis deals damage to an opponent, you may reveal your hand. If cards with at least six different mana values are revealed this way, that player loses the game.
Flying
, : Draw two cards, then discard a card.
Whenever Atemsis deals damage to an opponent, you may reveal your hand. If cards with at least six different mana values are revealed this way, that player loses the game.
Flying
When this creature enters, draw three cards, then put two cards from your hand on top of your library in any order.
When this creature dies, shuffle it into its owner's library, then scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Flying
When this creature enters, draw three cards, then put two cards from your hand on top of your library in any order.
When this creature dies, shuffle it into its owner's library, then scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in a random order.
"From a sea of infinite possibilities, our choices create the future."
—Mu Yanling
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in a random order.
"From a sea of infinite possibilities, our choices create the future."
—Mu Yanling
Flying
When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control this creature.
Flying
When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control this creature.
Return all nonland permanents to their owners' hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield.
"I have wept such a torrent as to scour the land clean."
—Mu Yanling
Return all nonland permanents to their owners' hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield.
"I have wept such a torrent as to scour the land clean."
—Mu Yanling
If this card is in your opening hand, you may begin the game with it on the battlefield.
You may cast spells as though they had flash.
If this card is in your opening hand, you may begin the game with it on the battlefield.
You may cast spells as though they had flash.
Choose one —
• Create two 3/3 colorless Golem artifact creature tokens.
• Choose target artifact you control. Each other artifact you control becomes a copy of that artifact until end of turn.
Choose one —
• Create two 3/3 colorless Golem artifact creature tokens.
• Choose target artifact you control. Each other artifact you control becomes a copy of that artifact until end of turn.
[+2]: Until your next turn, up to one target creature gets -2/-0 and loses flying.
[−3]: Create a 4/4 blue Elemental Bird creature token with flying.
[−8]: You get an emblem with "Islands you control have ': Draw a card.'"
[+2]: Until your next turn, up to one target creature gets -2/-0 and loses flying.
[−3]: Create a 4/4 blue Elemental Bird creature token with flying.
[−8]: You get an emblem with "Islands you control have ': Draw a card.'"
Counter target noncreature spell.
"As one, nature lifts its voice to tell you this: 'No.'"
Counter target activated ability, triggered ability, or legendary spell.
"When you are gone, will anyone remember your story?"
—Unknown
Counter target activated ability, triggered ability, or legendary spell.
"When you are gone, will anyone remember your story?"
—Unknown
Lifelink
When this creature enters, you may sacrifice another creature. When you do, destroy target creature an opponent controls.
When this creature dies, return target creature card with mana value 3 or less from your graveyard to the battlefield.
Lifelink
When this creature enters, you may sacrifice another creature. When you do, destroy target creature an opponent controls.
When this creature dies, return target creature card with mana value 3 or less from your graveyard to the battlefield.
Target creature gets -2/-2 until end of turn.
"Let this serve as a reminder of your failure."
—Exdratha, bog witch
Whenever a Swamp you control enters, choose one —
• You draw a card and you lose 1 life.
• This creature deals 2 damage to any target and you gain 2 life.
It beckons silently, waiting in the darkness.
Whenever a Swamp you control enters, choose one —
• You draw a card and you lose 1 life.
• This creature deals 2 damage to any target and you gain 2 life.
It beckons silently, waiting in the darkness.
Flying, deathtouch
This creature enters with a +1/+1 counter on it for each different mana cost among nonland cards in your graveyard. (For example, and are different mana costs.)
"I feel your pain. It's exquisite."
Flying, deathtouch
This creature enters with a +1/+1 counter on it for each different mana cost among nonland cards in your graveyard. (For example, and are different mana costs.)
"I feel your pain. It's exquisite."
: This creature gets +3/+3 and gains deathtouch until end of turn.
At the beginning of your end step, if a player lost 4 or more life this turn, put a +1/+1 counter on this creature. (Damage causes loss of life.)
: This creature gets +3/+3 and gains deathtouch until end of turn.
At the beginning of your end step, if a player lost 4 or more life this turn, put a +1/+1 counter on this creature. (Damage causes loss of life.)
Exile target creature an opponent controls with mana value 2 or less and all other creatures that player controls with the same name as that creature. Then that player reveals their hand and exiles all cards with that name from their hand and graveyard.
"With a single word, they were unmade."
—Krinnea, Siege of the Bone Spire
Exile target creature an opponent controls with mana value 2 or less and all other creatures that player controls with the same name as that creature. Then that player reveals their hand and exiles all cards with that name from their hand and graveyard.
"With a single word, they were unmade."
—Krinnea, Siege of the Bone Spire
If this card is in your opening hand, you may begin the game with it on the battlefield.
If a card would be put into an opponent's graveyard from anywhere, exile it instead.
If this card is in your opening hand, you may begin the game with it on the battlefield.
If a card would be put into an opponent's graveyard from anywhere, exile it instead.
At the beginning of your upkeep, discard a card.
"Now, that's a zombie!"
—Modriss of Zargoth Fen
At the beginning of your upkeep, discard a card.
"Now, that's a zombie!"
—Modriss of Zargoth Fen
Choose two target players. Each of them searches their library for a card, then shuffles and puts that card on top.
"One for you, one for me. What could be more fair?"
—Kethis, the Hidden Hand
Choose two target players. Each of them searches their library for a card, then shuffles and puts that card on top.
"One for you, one for me. What could be more fair?"
—Kethis, the Hidden Hand
[+1]: Target creature you control gains deathtouch and lifelink until end of turn. If it's a Vampire, put a +1/+1 counter on it.
[+1]: You may sacrifice a Vampire. When you do, Sorin deals 3 damage to any target and you gain 3 life.
[−3]: You may put a Vampire creature card from your hand onto the battlefield.
[+1]: Target creature you control gains deathtouch and lifelink until end of turn. If it's a Vampire, put a +1/+1 counter on it.
[+1]: You may sacrifice a Vampire. When you do, Sorin deals 3 damage to any target and you gain 3 life.
[−3]: You may put a Vampire creature card from your hand onto the battlefield.