Modern Horizons 2 Promos

PMH2 · 86 cards · Released

Esper Sentinel
Artifact Creature — Human Soldier

Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays , where X is this creature's power.

The more Esper changes, the more he refuses to.

1/1
Nykthos Paragon
Enchantment Creature — Human Soldier

Whenever you gain life, you may put that many +1/+1 counters on each creature you control. Do this only once each turn.

Though Heliod turned against humanity in his hunger for power, the ideals he once championed still stand strong.

4/6
Out of Time
Enchantment

When this enchantment enters, untap all creatures, then those creatures phase out until this enchantment leaves the battlefield. Put a time counter on this enchantment for each creature that phased out this way.

Vanishing (At the beginning of your upkeep, remove a time counter from this enchantment. When the last is removed, sacrifice it.)

Out of Time
Enchantment

When this enchantment enters, untap all creatures, then those creatures phase out until this enchantment leaves the battlefield. Put a time counter on this enchantment for each creature that phased out this way.

Vanishing (At the beginning of your upkeep, remove a time counter from this enchantment. When the last is removed, sacrifice it.)

Resurgent Belief
Sorcery

Suspend 2 (Rather than cast this card from your hand, pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)

Sanctifier en-Vec
Creature — Human Cleric

Protection from black and from red

When this creature enters, exile all cards that are black or red from all graveyards.

If a black or red permanent, spell, or card not on the battlefield would be put into a graveyard, exile it instead.

2/2
Search the Premises
Enchantment

Whenever a creature attacks you or a planeswalker you control, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

"To halt these lurid practices, Geralf must be found and made an example of."

—Inquisitor Delmund

Serra's Emissary
Creature — Angel

Flying

As this creature enters, choose a card type.

You and creatures you control have protection from the chosen card type.

Where swords fail, faith transcends.

7/7
Solitude
Creature — Elemental Incarnation

Flash

Lifelink

When this creature enters, exile up to one other target creature. That creature's controller gains life equal to its power.

Evoke—Exile a white card from your hand.

3/2
Timeless Dragon
Creature — Dragon

Flying

Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Dragon with no mana cost. Eternalize only as a sorcery.)

5/5
Dress Down
Enchantment

Flash

When this enchantment enters, draw a card.

Creatures lose all abilities.

At the beginning of the end step, sacrifice this enchantment.

Fractured Sanity
Sorcery

Each opponent mills fourteen cards.

Cycling (, Discard this card: Draw a card.)

When you cycle this card, each opponent mills four cards.

The body grows stronger under stress. The mind does not.

Inevitable Betrayal
Sorcery

Suspend 3 (Rather than cast this card from your hand, pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.

Murktide Regent
Creature — Dragon

Delve (Each card you exile from your graveyard while casting this spell pays for .)

Flying

This creature enters with a +1/+1 counter on it for each instant and sorcery card exiled with it.

Whenever an instant or sorcery card leaves your graveyard, put a +1/+1 counter on this creature.

3/3
Murktide Regent
Creature — Dragon

Delve (Each card you exile from your graveyard while casting this spell pays for .)

Flying

This creature enters with a +1/+1 counter on it for each instant and sorcery card exiled with it.

Whenever an instant or sorcery card leaves your graveyard, put a +1/+1 counter on this creature.

3/3
Rise and Shine
Sorcery

Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on each artifact that became a creature this way.

Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Rishadan Dockhand
Creature — Merfolk

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

, : Tap target land.

It's not hard to find work in Rishada, so long as you've got a strong back and don't ask too many questions.

1/2
Subtlety
Creature — Elemental Incarnation

Flash

Flying

When this creature enters, choose up to one target creature spell or planeswalker spell. Its owner puts it on their choice of the top or bottom of their library.

Evoke—Exile a blue card from your hand.

3/3
Suspend
Instant

Exile target creature and put two time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)

Time moves in mysterious ways.

Svyelun of Sea and Sky
Legendary Creature — Merfolk God

Svyelun has indestructible as long as you control at least two other Merfolk.

Whenever Svyelun attacks, draw a card.

Other Merfolk you control have ward . (Whenever another Merfolk you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

3/4
Thought Monitor
Artifact Creature — Construct

Affinity for artifacts (This spell costs less to cast for each artifact you control.)

Flying

When this creature enters, draw two cards.

It roams the skies over the Quicksilver Sea, alert for any hint of aberrant thought.

2/2
Archon of Cruelty
Creature — Archon

Flying

Whenever this creature enters or attacks, target opponent sacrifices a creature or planeswalker of their choice, discards a card, and loses 3 life. You draw a card and gain 3 life.

Malice spreads on wings of tyranny.

6/6
Damn
Sorcery

Destroy target creature. A creature destroyed this way can't be regenerated.

Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Damn
Sorcery

Destroy target creature. A creature destroyed this way can't be regenerated.

Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Dauthi Voidwalker
Creature — Dauthi Rogue

Shadow (This creature can block or be blocked by only creatures with shadow.)

If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.

, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.

3/2
Grief
Creature — Elemental Incarnation

Menace

When this creature enters, target opponent reveals their hand. You choose a nonland card from it. That player discards that card.

Evoke—Exile a black card from your hand.

3/2
Magus of the Bridge
Creature — Human Wizard

Whenever a nontoken creature is put into your graveyard from the battlefield, create a 2/2 black Zombie creature token.

When a creature is put into an opponent's graveyard from the battlefield, exile this creature.

"The dead know their place."

4/4
Necrogoyf
Creature — Lhurgoyf

Necrogoyf's power is equal to the number of creature cards in all graveyards.

At the beginning of each player's upkeep, that player discards a card.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

*/4
Persist
Sorcery

Return target nonlegendary creature card from your graveyard to the battlefield with a -1/-1 counter on it.

In the tight-knit doun of Mistmeadow, death is less important than duty.

Profane Tutor
Sorcery

Suspend 2 (Rather than cast this card from your hand, pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Search your library for a card, put that card into your hand, then shuffle.

Tourach, Dread Cantor
Legendary Creature — Human Cleric

Kicker (You may pay an additional as you cast this spell.)

Protection from white

Whenever an opponent discards a card, put a +1/+1 counter on Tourach.

When Tourach enters, if it was kicked, target opponent discards two cards at random.

2/1
Unmarked Grave
Sorcery

Search your library for a nonlegendary card, put that card into your graveyard, then shuffle.

"I'm sure they were once someone important, but I couldn't tell you who they were."

—Doros, expedition guide

Unmarked Grave
Sorcery

Search your library for a nonlegendary card, put that card into your graveyard, then shuffle.

"I'm sure they were once someone important, but I couldn't tell you who they were."

—Doros, expedition guide

Bloodbraid Marauder
Creature — Human Berserker

This creature can't block.

Delirium — This spell has cascade as long as there are four or more card types among cards in your graveyard. (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

3/1
Breya's Apprentice
Artifact Creature — Human Artificer

When this creature enters, create a 1/1 colorless Thopter artifact creature token with flying.

, Sacrifice an artifact: Choose one —

• Exile the top card of your library. Until the end of your next turn, you may play that card.

• Target creature gets +2/+0 until end of turn.

2/3
Calibrated Blast
Instant

Reveal cards from the top of your library until you reveal a nonland card. Put the revealed cards on the bottom of your library in a random order. When you reveal a nonland card this way, Calibrated Blast deals damage equal to that card's mana value to any target.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Chef's Kiss
Instant

Gain control of target spell that targets only a single permanent or player. Copy it, then reselect the targets at random for the spell and the copy. The new targets can't be you or a permanent you control.

"Cooked to perfection, of course."

Fury
Creature — Elemental Incarnation

Double strike

When this creature enters, it deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers.

Evoke—Exile a red card from your hand.

3/3
Glimpse of Tomorrow
Sorcery

Suspend 3

Shuffle all permanents you own into your library, then reveal that many cards from the top of your library. Put all non-Aura permanent cards revealed this way onto the battlefield, then do the same for Aura cards, then put the rest on the bottom of your library in a random order.

Glimpse of Tomorrow
Sorcery

Suspend 3

Shuffle all permanents you own into your library, then reveal that many cards from the top of your library. Put all non-Aura permanent cards revealed this way onto the battlefield, then do the same for Aura cards, then put the rest on the bottom of your library in a random order.

Harmonic Prodigy
Creature — Human Wizard

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

If a triggered ability of a Shaman or another Wizard you control triggers, that ability triggers an additional time.

Each note strikes with deadly precision.

1/3
Obsidian Charmaw
Creature — Dragon

This spell costs less to cast for each land your opponents control that could produce .

Flying

When this creature enters, destroy target nonbasic land an opponent controls.

4/4
Ragavan, Nimble Pilferer
Legendary Creature — Monkey Pirate

Whenever Ragavan deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.

Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

2/1
Aeve, Progenitor Ooze
Legendary Creature — Ooze

Storm (When you cast this spell, copy it for each spell cast before it this turn. Copies become tokens.)

Aeve isn't legendary if it's a token.

Aeve enters with a +1/+1 counter on it for each other Ooze you control.

2/2
Chatterfang, Squirrel General
Legendary Creature — Squirrel Warrior

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead.

, Sacrifice X Squirrels: Target creature gets +X/-X until end of turn.

3/3
Chitterspitter
Artifact

At the beginning of your upkeep, you may sacrifice a token. If you do, put an acorn counter on this artifact.

Squirrels you control get +1/+1 for each acorn counter on this artifact.

, : Create a 1/1 green Squirrel creature token.

Endurance
Creature — Elemental Incarnation

Flash

Reach

When this creature enters, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order.

Evoke—Exile a green card from your hand.

3/4
Gaea's Will
Sorcery

Suspend 4

Until end of turn, you may play lands and cast spells from your graveyard.

If a card would be put into your graveyard from anywhere this turn, exile that card instead.

Ignoble Hierarch
Creature — Goblin Shaman

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

: Add , , or .

He protects the fetid bog from light, life, and the hideous sound of laughter.

0/1
Ignoble Hierarch
Creature — Goblin Shaman

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

: Add , , or .

He protects the fetid bog from light, life, and the hideous sound of laughter.

0/1
Sanctum Weaver
Enchantment Creature — Dryad

: Add X mana of any one color, where X is the number of enchantments you control.

The arrival of spring's first flowers is a sacred occasion to Karametra's acolytes, who fill the Setessan woods with song in celebration.

0/2
Sylvan Anthem
Enchantment

Green creatures you control get +1/+1.

Whenever a green creature you control enters, scry 1.

The harsher the winter, the more glorious the spring.

—Yavimaya saying

Thrasta, Tempest's Roar
Legendary Creature — Dinosaur

This spell costs less to cast for each other spell cast this turn.

Trample, haste

Trample over planeswalkers (This creature can deal excess combat damage to the controller of the planeswalker it's attacking.)

Thrasta has hexproof as long as it entered this turn.

7/7
Verdant Command
Instant

Choose two —

• Target player creates two tapped 1/1 green Squirrel creature tokens.

• Counter target loyalty ability of a planeswalker.

• Exile target card from a graveyard.

• Target player gains 3 life.

Asmoranomardicadaistinaculdacar
Legendary Creature — Human Wizard

As long as you've discarded a card this turn, you may pay to cast this spell.

When Asmoranomardicadaistinaculdacar enters, you may search your library for a card named The Underworld Cookbook, reveal it, put it into your hand, then shuffle.

Sacrifice two Foods: Target creature deals 6 damage to itself.

3/3
Carth the Lion
Legendary Creature — Human Warrior

Whenever Carth enters or a planeswalker you control dies, look at the top seven cards of your library. You may reveal a planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Planeswalkers' loyalty abilities you activate cost an additional [+1] to activate.

3/5
Dakkon, Shadow Slayer
Legendary Planeswalker — Dakkon

Dakkon enters with a number of loyalty counters on him equal to the number of lands you control.

[+1]: Surveil 2.

[−3]: Exile target creature.

[−6]: You may put an artifact card from your hand or graveyard onto the battlefield.

Loyalty: 0
Garth One-Eye
Legendary Creature — Human Wizard

: Choose a card name that hasn't been chosen from among Disenchant, Braingeyser, Terror, Shivan Dragon, Regrowth, and Black Lotus. Create a copy of the card with the chosen name. You may cast the copy. (You still pay its costs.)

A humble appearance belies a master's skill.

5/5
General Ferrous Rokiric
Legendary Creature — Human Soldier

Hexproof from monocolored

Whenever you cast a multicolored spell, create a 4/4 red and white Golem artifact creature token.

"The Boros Legion always stands for justice, but it never stands alone."

3/1
Geyadrone Dihada
Legendary Planeswalker — Dihada

Protection from permanents with corruption counters on them

[+1]: Each opponent loses 2 life and you gain 2 life. Put a corruption counter on up to one other target creature or planeswalker.

[−3]: Gain control of target creature or planeswalker until end of turn. Untap it and put a corruption counter on it. It gains haste until end of turn.

[−7]: Gain control of each permanent with a corruption counter on it.

Loyalty: 4