New Capenna Commander Promos

PNCC · 75 cards · Released

Aerial Extortionist
Creature — Bird Soldier

Flying

Whenever this creature enters or deals combat damage to a player, exile up to one target nonland permanent. For as long as that card remains exiled, its owner may cast it.

Whenever another player casts a spell from anywhere other than their hand, draw a card.

4/3
Angelic Sleuth
Creature — Angel Advisor

Flying

Whenever another permanent you control leaves the battlefield, if it had counters on it, investigate. (Create a Clue artifact token with ", Sacrifice this token: Draw a card.")

Some crime scenes' secrets can only be discerned from an angel's-eye view.

2/3
Boss's Chauffeur
Creature — Elf Citizen

This creature enters with a number of +1/+1 counters on it equal to one plus the number of other creatures you control.

Alliance — Whenever another creature you control enters, put a +1/+1 counter on this creature.

When this creature dies, create a 1/1 green and white Citizen creature token for each +1/+1 counter on it.

0/0
Contractual Safeguard
Instant

Addendum — If you cast this spell during your main phase, put a shield counter on a creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)

Choose a kind of counter on a creature you control. Put a counter of that kind on each other creature you control.

Damning Verdict
Sorcery

Destroy all creatures with no counters on them.

"Guilty as charged!"

Grand Crescendo
Instant

Create X 1/1 green and white Citizen creature tokens. Creatures you control gain indestructible until end of turn.

The roar of applause drowned out the melee raging in the lobby.

Jailbreak
Sorcery

Return target permanent card in an opponent's graveyard to the battlefield under their control. When that permanent enters, return up to one target permanent card with equal or lesser mana value from your graveyard to the battlefield.

Obscura spies rarely stay locked up long enough to make it to trial.

Master of Ceremonies
Creature — Rhino Druid

At the beginning of your upkeep, each opponent chooses money, friends, or secrets. For each player who chose money, you and that player each create a Treasure token. For each player who chose friends, you and that player each create a 1/1 green and white Citizen creature token. For each player who chose secrets, you and that player each draw a card.

3/4
Resourceful Defense
Enchantment

Whenever a permanent you control leaves the battlefield, if it had counters on it, put those counters on target permanent you control.

: Move any number of counters from target permanent you control onto a second target permanent you control.

Skyboon Evangelist
Creature — Bird Advisor

Flying

When this creature enters, support 6. (Put a +1/+1 counter on each of up to six other target creatures.)

Whenever a creature with a counter on it attacks one of your opponents, that creature gains flying until end of turn.

3/3
Smuggler's Share
Enchantment

At the beginning of each end step, draw a card for each opponent who drew two or more cards this turn, then create a Treasure token for each opponent who had two or more lands enter the battlefield under their control this turn.

One way or another, everyone gets paid what they're owed.

Aven Courier
Creature — Bird Advisor

Flying

Whenever this creature attacks, choose a counter on a permanent you control. Put a counter of that kind on target permanent you control if it doesn't have a counter of that kind on it.

1/1
Cephalid Facetaker
Creature — Octopus Rogue

This creature can't be blocked.

At the beginning of combat on your turn, you may have this creature become a copy of another target creature until end of turn, except it's 1/4 and has "This creature can't be blocked."

Few think to look past a familiar face and a friendly smile.

1/4
Change of Plans
Instant

Each of X target creatures you control connive. You may have any number of them phase out. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)

Extravagant Replication
Enchantment

At the beginning of your upkeep, create a token that's a copy of another target nonland permanent you control.

"Just one aether tiger? What do I look like, a peasant?"

Flawless Forgery
Sorcery

Casualty 3 (As you cast this spell, you may sacrifice a creature with power 3 or greater. When you do, copy this spell and you may choose a new target for the copy.)

Exile target instant or sorcery card from an opponent's graveyard. Copy that card. You may cast the copy without paying its mana cost.

In Too Deep
Enchantment — Aura

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Enchant creature, planeswalker, or Clue

Enchanted permanent is a colorless Clue artifact with ", Sacrifice this artifact: Draw a card" and loses all other abilities. (It's no longer a creature or planeswalker.)

Mask of the Schemer
Artifact — Equipment

Whenever equipped creature deals combat damage to a player, it connives X, where X is the amount of damage it dealt to that player. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)

Equip

Shield Broker
Creature — Octopus Advisor

When this creature enters, put a shield counter on target noncommander creature you don't control. You gain control of that creature for as long as it has a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)

3/4
Sinister Concierge
Creature — Human Wizard

When this creature dies, you may exile it and put three time counters on it. If you do, exile up to one target creature and put three time counters on it. Each card exiled this way that doesn't have suspend gains suspend. (For each card with suspend, its owner removes a time counter from it at the beginning of their upkeep. When the last is removed, they may cast it without paying its mana cost. Those creature spells have haste.)

2/1
Skyway Robber
Creature — Bird Rogue

Flying

Escape, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

This creature escapes with "Whenever this creature deals combat damage to a player, you may cast an artifact, instant, or sorcery spell from among cards exiled with this creature without paying its mana cost."

3/3
Storm of Forms
Instant

When you cast this spell, copy it for each kind of counter among permanents you control. You may choose new targets for the copies.

Return target nonland permanent to its owner's hand.

Beware the fine print.

Bellowing Mauler
Creature — Ogre Warrior

At the beginning of your end step, each player loses 4 life unless they sacrifice a nontoken creature of their choice.

He's pretty sure he can't get charged with murder if he calls it "organic demolition."

4/6
Body Count
Instant

Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Draw a card for each creature that died under your control this turn.

"Your friends stayed quiet, and look what happened to them. You feeling a little more talkative yet?"

Dogged Detective
Creature — Human Rogue

When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Whenever an opponent draws their second card each turn, you may return this card from your graveyard to your hand.

2/1
Lethal Scheme
Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)

Make an Example
Sorcery

Each opponent separates the creatures they control into two piles. For each opponent, you choose one of their piles. Each opponent sacrifices the creatures in their chosen pile. (Piles can be empty.)

As the Adversary's influence grew, the conflicts between families escalated.

Misfortune Teller
Creature — Human Warlock

Deathtouch

Whenever this creature enters or deals combat damage to a player, exile target card from a graveyard. If it was a creature card, create a 2/2 black Rogue creature token. If it was a land card, create a Treasure token. Otherwise, you gain 3 life.

3/1
Protection Racket
Enchantment

At the beginning of your upkeep, repeat the following process for each opponent in turn order. Reveal the top card of your library. That player may pay life equal to that card's mana value. If they do, exile that card. Otherwise, put it into your hand.

Waste Management
Instant

Kicker (You may pay an additional as you cast this spell.)

Exile up to two target cards from a single graveyard. If this spell was kicked, instead exile target player's graveyard. Create a 2/2 black Rogue creature token for each creature card exiled this way.

Wave of Rats
Creature — Rat

Trample

When this creature dies, if it dealt combat damage to a player this turn, return it to the battlefield under its owner's control.

Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

4/2
Writ of Return
Sorcery

Return target creature card from your graveyard to the battlefield tapped.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Xander's Pact
Sorcery

Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell.)

Each opponent exiles the top card of their library. You may cast spells from among those cards this turn. If you cast a spell this way, pay life equal to that spell's mana value rather than pay its mana cost.

Audacious Swap
Instant

Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose a new target for the copy.)

The owner of target nonenchantment permanent shuffles it into their library, then exiles the top card of their library. If it's a land card, they put it onto the battlefield. Otherwise, they may cast it without paying its mana cost.

Determined Iteration
Enchantment

At the beginning of combat on your turn, populate. The token created this way gains haste. Sacrifice it at the beginning of the next end step. (To populate, create a token that's a copy of a creature token you control.)

"Only a fool believes they have nothing left to learn."

Indulge
Sorcery

Whenever a creature you control attacks this turn, create a 1/1 green and white Citizen creature token that's tapped and attacking.

Excess
Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Create a Treasure token for each creature you controlled that dealt combat damage to a player this turn.

Industrial Advancement
Enchantment

At the beginning of your end step, you may sacrifice a creature. If you do, look at the top X cards of your library, where X is that creature's mana value. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

Life of the Party
Creature — Elemental

First strike, trample, haste

Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the number of creatures you control.

When this creature enters, if it's not a token, each opponent creates a token that's a copy of it. The tokens are goaded for the rest of the game. (They attack each combat if able and attack a player other than you if able.)

0/1
Mezzio Mugger
Creature — Lizard Rogue

Whenever this creature attacks, exile the top card of each player's library. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells.

Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

3/3
Rain of Riches
Enchantment

When this enchantment enters, create two Treasure tokens.

The first spell you cast each turn that mana from a Treasure was spent to cast has cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Rose Room Treasurer
Creature — Ogre Warrior

Alliance — Whenever another creature you control enters, create a Treasure token if this is the first or second time this ability has resolved this turn. Otherwise, you may pay . When you do, this creature deals X damage to any target.

4/3
Seize the Spotlight
Sorcery

Each opponent chooses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player who chose fortune, you draw a card and create a Treasure token.

Spellbinding Soprano
Creature — Human Bard

Whenever this creature attacks, instant and sorcery spells you cast this turn cost less to cast.

Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

2/2
Turf War
Enchantment

When this enchantment enters, for each player, put a contested counter on target land that player controls.

Whenever a creature deals combat damage to a player, if that player controls one or more lands with contested counters on them, that creature's controller gains control of one of those lands of their choice and untaps it.

Bribe Taker
Creature — Rhino Warrior

Trample

When this creature enters, for each kind of counter on permanents you control, you may put your choice of a +1/+1 counter or a counter of that kind on this creature.

In New Capenna, it's survival of the richest.

6/6
Caldaia Guardian
Creature — Human Soldier

Whenever this creature or another creature you control with mana value 4 or greater dies, create two 1/1 green and white Citizen creature tokens.

Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

4/3
Crash the Party
Instant

Create a tapped 4/4 green Rhino Warrior creature token for each tapped creature you control.

The profits from that night barely paid for the damages.

Dodgy Jalopy
Artifact — Vehicle

Trample

Dodgy Jalopy's power is equal to the greatest mana value among creatures you control.

Crew 3

Scavenge (, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)

*/5
Family's Favor
Enchantment

Whenever you attack, put a shield counter on target attacking creature. Until end of turn, it gains "Whenever this creature deals combat damage to a player, remove a shield counter from it. If you do, draw a card." (If a creature with a shield counter on it would be dealt damage or destroyed, remove a shield counter from it instead.)

First Responder
Creature — Ogre Citizen

Vigilance

At the beginning of your end step, you may return another creature you control to its owner's hand, then put a number of +1/+1 counters equal to that creature's power on this creature.

3/3
Killer Service
Enchantment

When this enchantment enters, create a number of Food tokens equal to the number of opponents you have. (They're artifacts with ", , Sacrifice this token: You gain 3 life.")

At the beginning of your end step, you may pay and sacrifice a token. If you do, create a 4/4 green Rhino Warrior creature token.

Next of Kin
Enchantment — Aura

Enchant creature

When enchanted creature dies, you may put a creature card you own with lesser mana value from your hand or from the command zone onto the battlefield. If you do, return this card to the battlefield attached to that creature at the beginning of the next end step.

Park Heights Maverick
Creature — Human Soldier

Dethrone (Whenever this creature attacks the player with the most life or tied for the most life, put a +1/+1 counter on it.)

This creature can't be blocked by creatures with power 2 or less.

Whenever this creature deals combat damage to a player or dies, proliferate.

2/2
Scepter of Celebration
Artifact — Equipment

Equipped creature gets +2/+0 and has trample.

Whenever equipped creature deals combat damage to a player, create that many 1/1 green and white Citizen creature tokens.

Equip

Vivien's Stampede
Sorcery

Each creature you control gains vigilance, trample, and melee until end of turn. (Whenever a creature with melee attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)

At the beginning of the next main phase this turn, draw a card for each player who was dealt combat damage this turn.

Agent's Toolkit
Artifact — Clue

This artifact enters with a +1/+1 counter, a flying counter, a deathtouch counter, and a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)

Whenever a creature you control enters, you may move a counter from this artifact onto that creature.

, Sacrifice this artifact: Draw a card.

Bess, Soul Nourisher
Legendary Creature — Human Citizen

Whenever one or more other creatures you control with base power and toughness 1/1 enter, put a +1/+1 counter on Bess.

Whenever Bess attacks, each other creature you control with base power and toughness 1/1 gets +X/+X until end of turn, where X is the number of +1/+1 counters on Bess.

1/1
Brokers Confluence
Instant

Choose three. You may choose the same mode more than once.

• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

• Target creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)

• Counter target activated or triggered ability.

Cabaretti Confluence
Sorcery

Choose three. You may choose the same mode more than once.

• Create a token that's a copy of target creature you control. It gains haste. Sacrifice it at the beginning of the next end step.

• Exile target artifact or enchantment.

• Creatures target player controls get +1/+1 and gain first strike until end of turn.

Cryptic Pursuit
Enchantment

Whenever you cast an instant or sorcery spell from your hand, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Whenever a face-down creature you control dies, exile it if it's an instant or sorcery card. You may cast that card until the end of your next turn.