Kamigawa: Neon Dynasty Promos

PNEO · 148 cards · Released

Tribute to Horobi
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I, II — Each opponent creates a 1/1 black Rat Rogue creature token.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Echo of Death's Wail
Enchantment Creature — Spirit

Flying, haste

When this creature enters, gain control of all Rat tokens.

Whenever this creature attacks, you may sacrifice another creature. If you do, draw a card.

3/3
Atsushi, the Blazing Sky
Legendary Creature — Dragon Spirit

Flying, trample

When Atsushi dies, choose one —

• Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

• Create three Treasure tokens.

4/4
Atsushi, the Blazing Sky
Legendary Creature — Dragon Spirit

Flying, trample

When Atsushi dies, choose one —

• Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

• Create three Treasure tokens.

4/4
Explosive Singularity
Sorcery

As an additional cost to cast this spell, you may tap any number of untapped creatures you control. This spell costs less to cast for each creature tapped this way.

Explosive Singularity deals 10 damage to any target.

Explosive Singularity
Sorcery

As an additional cost to cast this spell, you may tap any number of untapped creatures you control. This spell costs less to cast for each creature tapped this way.

Explosive Singularity deals 10 damage to any target.

Fable of the Mirror-Breaker
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Create a 2/2 red Goblin Shaman creature token with "Whenever this token attacks, create a Treasure token."

II — You may discard up to two cards. If you do, draw that many cards.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Reflection of Kiki-Jiki
Enchantment Creature — Goblin Shaman

, : Create a token that's a copy of another target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step.

Blessed by Keiga, the Tide Star, Kiki-Jiki would one day master the art of duplication.

2/2
Goro-Goro, Disciple of Ryusei
Legendary Creature — Goblin Samurai

: Creatures you control gain haste until end of turn.

: Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature. (Equipment, Auras you control, and counters are modifications.)

2/2
Goro-Goro, Disciple of Ryusei
Legendary Creature — Goblin Samurai

: Creatures you control gain haste until end of turn.

: Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature. (Equipment, Auras you control, and counters are modifications.)

2/2
Goro-Goro, Disciple of Ryusei
Legendary Creature — Goblin Samurai

: Creatures you control gain haste until end of turn.

: Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature. (Equipment, Auras you control, and counters are modifications.)

2/2
Invoke Calamity
Instant

You may cast up to two instant and/or sorcery spells with total mana value 6 or less from your graveyard and/or hand without paying their mana costs. If those spells would be put into your graveyard, exile them instead. Exile Invoke Calamity.

Invoke Calamity
Instant

You may cast up to two instant and/or sorcery spells with total mana value 6 or less from your graveyard and/or hand without paying their mana costs. If those spells would be put into your graveyard, exile them instead. Exile Invoke Calamity.

Lizard Blades
Artifact Creature — Equipment Lizard

Double strike

Equipped creature has double strike.

Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

1/1
Lizard Blades
Artifact Creature — Equipment Lizard

Double strike

Equipped creature has double strike.

Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

1/1
March of Reckless Joy
Instant

As an additional cost to cast this spell, you may exile any number of red cards from your hand. This spell costs less to cast for each card exiled this way.

Exile the top X cards of your library. You may play up to two of those cards until the end of your next turn.

March of Reckless Joy
Instant

As an additional cost to cast this spell, you may exile any number of red cards from your hand. This spell costs less to cast for each card exiled this way.

Exile the top X cards of your library. You may play up to two of those cards until the end of your next turn.

Ogre-Head Helm
Artifact Creature — Equipment Ogre

Equipped creature gets +2/+2.

Whenever this creature or equipped creature deals combat damage to a player, you may sacrifice it. If you do, discard your hand, then draw three cards.

Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

2/2
Ogre-Head Helm
Artifact Creature — Equipment Ogre

Equipped creature gets +2/+2.

Whenever this creature or equipped creature deals combat damage to a player, you may sacrifice it. If you do, discard your hand, then draw three cards.

Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

2/2
Scrap Welder
Creature — Goblin Artificer

, Sacrifice an artifact with mana value X: Return target artifact card with mana value less than X from your graveyard to the battlefield. It gains haste until end of turn.

"This big metal guy will make some amazing wind chimes!"

3/3
Scrap Welder
Creature — Goblin Artificer

, Sacrifice an artifact with mana value X: Return target artifact card with mana value less than X from your graveyard to the battlefield. It gains haste until end of turn.

"This big metal guy will make some amazing wind chimes!"

3/3
Thundering Raiju
Creature — Spirit

Haste

Whenever this creature attacks, put a +1/+1 counter on target creature you control. Then this creature deals X damage to each opponent, where X is the number of modified creatures you control other than this creature. (Equipment, Auras you control, and counters are modifications.)

3/3
Thundering Raiju
Creature — Spirit

Haste

Whenever this creature attacks, put a +1/+1 counter on target creature you control. Then this creature deals X damage to each opponent, where X is the number of modified creatures you control other than this creature. (Equipment, Auras you control, and counters are modifications.)

3/3
The Dragon-Kami Reborn
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I, II — You gain 2 life. Look at the top three cards of your library. Exile one of them face down with a hatching counter on it, then put the rest on the bottom of your library in any order.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Dragon-Kami's Egg
Enchantment Creature — Egg

Whenever this creature or a Dragon you control dies, you may cast a creature spell from among cards you own in exile with hatching counters on them without paying its mana cost.

0/1
Invoke the Ancients
Sorcery

Create two 4/5 green Spirit creature tokens. For each of them, put your choice of a vigilance counter, a reach counter, or a trample counter on it.

After large sections were clear-cut to build Towashi, the once-peaceful Jukai Forest grew violently hostile to outsiders.

Invoke the Ancients
Sorcery

Create two 4/5 green Spirit creature tokens. For each of them, put your choice of a vigilance counter, a reach counter, or a trample counter on it.

After large sections were clear-cut to build Towashi, the once-peaceful Jukai Forest grew violently hostile to outsiders.

Jugan Defends the Temple
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Create a 1/1 green Human Monk creature token with ": Add ."

II — Put a +1/+1 counter on each of up to two target creatures.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Remnant of the Rising Star
Enchantment Creature — Dragon Spirit

Flying

Whenever another creature you control enters, you may pay . When you do, put X +1/+1 counters on that creature.

As long as you control five or more modified creatures, this creature gets +5/+5 and has trample. (Equipment, Auras you control, and counters are modifications.)

2/2
Kami of Transience
Creature — Spirit

Trample

Whenever you cast an enchantment spell, put a +1/+1 counter on this creature.

At the beginning of each end step, if an enchantment was put into your graveyard from the battlefield this turn, you may return this card from your graveyard to your hand.

2/2
Kami of Transience
Creature — Spirit

Trample

Whenever you cast an enchantment spell, put a +1/+1 counter on this creature.

At the beginning of each end step, if an enchantment was put into your graveyard from the battlefield this turn, you may return this card from your graveyard to your hand.

2/2
Kodama of the West Tree
Legendary Creature — Spirit

Reach

Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)

Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

3/3
Kodama of the West Tree
Legendary Creature — Spirit

Reach

Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)

Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

3/3
Kura, the Boundless Sky
Legendary Creature — Dragon Spirit

Flying, deathtouch

When Kura dies, choose one —

• Search your library for up to three land cards, reveal them, put them into your hand, then shuffle.

• Create an X/X green Spirit creature token, where X is the number of lands you control.

4/4
Kura, the Boundless Sky
Legendary Creature — Dragon Spirit

Flying, deathtouch

When Kura dies, choose one —

• Search your library for up to three land cards, reveal them, put them into your hand, then shuffle.

• Create an X/X green Spirit creature token, where X is the number of lands you control.

4/4
March of Burgeoning Life
Instant

As an additional cost to cast this spell, you may exile any number of green cards from your hand. This spell costs less to cast for each card exiled this way.

Choose target creature with mana value less than X. Search your library for a creature card with the same name as that creature, put it onto the battlefield tapped, then shuffle.

March of Burgeoning Life
Instant

As an additional cost to cast this spell, you may exile any number of green cards from your hand. This spell costs less to cast for each card exiled this way.

Choose target creature with mana value less than X. Search your library for a creature card with the same name as that creature, put it onto the battlefield tapped, then shuffle.

Shigeki, Jukai Visionary
Legendary Enchantment Creature — Snake Druid

, , Return Shigeki to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard.

Channel , Discard this card: Return X target nonlegendary cards from your graveyard to your hand.

1/3
Shigeki, Jukai Visionary
Legendary Enchantment Creature — Snake Druid

, , Return Shigeki to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard.

Channel , Discard this card: Return X target nonlegendary cards from your graveyard to your hand.

1/3
Spring-Leaf Avenger
Creature — Insect Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever this creature deals combat damage to a player, return target permanent card from your graveyard to your hand.

6/5
Spring-Leaf Avenger
Creature — Insect Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever this creature deals combat damage to a player, return target permanent card from your graveyard to your hand.

6/5
Teachings of the Kirin
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Mill three cards. Create a 1/1 colorless Spirit creature token.

II — Put a +1/+1 counter on target creature you control.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Kirin-Touched Orochi
Enchantment Creature — Snake Monk

Whenever this creature attacks, choose one —

• Exile target creature card from a graveyard. When you do, create a 1/1 colorless Spirit creature token.

• Exile target noncreature card from a graveyard. When you do, put a +1/+1 counter on target creature you control.

1/1
Weaver of Harmony
Enchantment Creature — Snake Druid

Other enchantment creatures you control get +1/+1.

, : Copy target activated or triggered ability you control from an enchantment source. You may choose new targets for the copy. (Mana abilities can't be targeted.)

2/2
Weaver of Harmony
Enchantment Creature — Snake Druid

Other enchantment creatures you control get +1/+1.

, : Copy target activated or triggered ability you control from an enchantment source. You may choose new targets for the copy. (Mana abilities can't be targeted.)

2/2
Eiganjo Uprising
Sorcery

Create X 2/2 white Samurai creature tokens with vigilance. They gain menace and haste until end of turn.

Each opponent creates X minus one 2/2 white Samurai creature tokens with vigilance.

Two different visions of freedom clashed at the gates of the Imperial Palace.

Eiganjo Uprising
Sorcery

Create X 2/2 white Samurai creature tokens with vigilance. They gain menace and haste until end of turn.

Each opponent creates X minus one 2/2 white Samurai creature tokens with vigilance.

Two different visions of freedom clashed at the gates of the Imperial Palace.

Greasefang, Okiba Boss
Legendary Creature — Rat Pilot

At the beginning of combat on your turn, return target Vehicle card from your graveyard to the battlefield. It gains haste. Return it to its owner's hand at the beginning of your next end step.

It's hard to say which is more deadly: her bike or her bite.

4/3
Greasefang, Okiba Boss
Legendary Creature — Rat Pilot

At the beginning of combat on your turn, return target Vehicle card from your graveyard to the battlefield. It gains haste. Return it to its owner's hand at the beginning of your next end step.

It's hard to say which is more deadly: her bike or her bite.

4/3
Hidetsugu Consumes All
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Destroy each nonland permanent with mana value 1 or less.

II — Exile all graveyards.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Vessel of the All-Consuming
Enchantment Creature — Ogre Shaman

Trample

Whenever this creature deals damage, put a +1/+1 counter on it.

Whenever this creature deals damage to a player, if it has dealt 10 or more damage to that player this turn, they lose the game.

3/3
Hinata, Dawn-Crowned
Legendary Creature — Kirin Spirit

Flying, trample

Spells you cast cost less to cast for each target.

Spells your opponents cast cost more to cast for each target.

Hope races on sunlit hooves.

4/4
Hinata, Dawn-Crowned
Legendary Creature — Kirin Spirit

Flying, trample

Spells you cast cost less to cast for each target.

Spells your opponents cast cost more to cast for each target.

Hope races on sunlit hooves.

4/4
Isshin, Two Heavens as One
Legendary Creature — Human Samurai

If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Trained by the Imperials but disillusioned by their rigidity, he gave his heart—and his swords—to the Asari Uprising.

3/4
Isshin, Two Heavens as One
Legendary Creature — Human Samurai

If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Trained by the Imperials but disillusioned by their rigidity, he gave his heart—and his swords—to the Asari Uprising.

3/4
Kaito Shizuki
Legendary Planeswalker — Kaito

At the beginning of your end step, if Kaito entered this turn, he phases out.

[+1]: Draw a card. Then discard a card unless you attacked this turn.

[−2]: Create a 1/1 blue Ninja creature token with "This token can't be blocked."

[−7]: You get an emblem with "Whenever a creature you control deals combat damage to a player, search your library for a blue or black creature card, put it onto the battlefield, then shuffle."

Loyalty: 3
Kaito Shizuki
Legendary Planeswalker — Kaito

At the beginning of your end step, if Kaito entered this turn, he phases out.

[+1]: Draw a card. Then discard a card unless you attacked this turn.

[−2]: Create a 1/1 blue Ninja creature token with "This token can't be blocked."

[−7]: You get an emblem with "Whenever a creature you control deals combat damage to a player, search your library for a blue or black creature card, put it onto the battlefield, then shuffle."

Loyalty: 3
The Kami War
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Exile target nonland permanent an opponent controls.

II — Return up to one other target nonland permanent to its owner's hand. Then each opponent discards a card.

III — Exile this Saga, then return it to the battlefield transformed under your control.

O-Kagachi Made Manifest
Enchantment Creature — Dragon Spirit

O-Kagachi Made Manifest is all colors.

Flying, trample

Whenever this creature attacks, defending player chooses a nonland card in your graveyard. Return that card to your hand. This creature gets +X/+0 until end of turn, where X is the mana value of that card.

6/6
Kotose, the Silent Spider
Legendary Creature — Human Ninja

When Kotose enters, exile target card other than a basic land card from an opponent's graveyard. Search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles. For as long as you control Kotose, you may play one of the exiled cards, and you may spend mana as though it were mana of any color to cast it.

4/4
Kotose, the Silent Spider
Legendary Creature — Human Ninja

When Kotose enters, exile target card other than a basic land card from an opponent's graveyard. Search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles. For as long as you control Kotose, you may play one of the exiled cards, and you may spend mana as though it were mana of any color to cast it.

4/4
Raiyuu, Storm's Edge
Legendary Creature — Human Samurai

First strike

Whenever a Samurai or Warrior you control attacks alone, untap it. If it's the first combat phase of the turn, there is an additional combat phase after this phase.

"The tempest is the only ally I need."

3/3
Raiyuu, Storm's Edge
Legendary Creature — Human Samurai

First strike

Whenever a Samurai or Warrior you control attacks alone, untap it. If it's the first combat phase of the turn, there is an additional combat phase after this phase.

"The tempest is the only ally I need."

3/3
Raiyuu, Storm's Edge
Legendary Creature — Human Samurai

First strike

Whenever a Samurai or Warrior you control attacks alone, untap it. If it's the first combat phase of the turn, there is an additional combat phase after this phase.

"The tempest is the only ally I need."

3/3
Risona, Asari Commander
Legendary Creature — Human Samurai

Haste

Whenever Risona deals combat damage to a player, if it doesn't have an indestructible counter on it, put an indestructible counter on it.

Whenever combat damage is dealt to you, remove an indestructible counter from Risona.

3/3
Risona, Asari Commander
Legendary Creature — Human Samurai

Haste

Whenever Risona deals combat damage to a player, if it doesn't have an indestructible counter on it, put an indestructible counter on it.

Whenever combat damage is dealt to you, remove an indestructible counter from Risona.

3/3
Satoru Umezawa
Legendary Creature — Human Ninja

Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn.

Each creature card in your hand has ninjutsu .

2/4