Rivals of Ixalan Promos

PRIX · 98 cards · Released

Bishop of Binding
Creature — Vampire Cleric

When this creature enters, exile target creature an opponent controls until this creature leaves the battlefield.

Whenever this creature attacks, target Vampire gets +X/+X until end of turn, where X is the power of the exiled card.

1/1
Paladin of Atonement
Creature — Vampire Knight

At the beginning of each upkeep, if you lost life last turn, put a +1/+1 counter on this creature.

When this creature dies, you gain life equal to its toughness.

For every wound there is a blessing; for every death, a reckoning.

1/1
Radiant Destiny
Enchantment

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

As this enchantment enters, choose a creature type.

Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.

Radiant Destiny
Enchantment

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

As this enchantment enters, choose a creature type.

Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.

Slaughter the Strong
Sorcery

Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.

"Cut the beasts out from under them and their strength is nothing."

—Vona of Iedo, Butcher of Magan

Slaughter the Strong
Sorcery

Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.

"Cut the beasts out from under them and their strength is nothing."

—Vona of Iedo, Butcher of Magan

Sphinx's Decree
Sorcery

Each opponent can't cast instant or sorcery spells during that player's next turn.

"Be still."

—Azor

Temple Altisaur
Creature — Dinosaur

If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage.

"Kinjalli sculpted humans from clay, but the dinosaurs were carved from unyielding stone."

—Itzama the Crested

3/4
Trapjaw Tyrant
Creature — Dinosaur

Enrage — Whenever this creature is dealt damage, exile target creature an opponent controls until this creature leaves the battlefield.

"I would advise you not to struggle."

—Huatli

5/5
Zetalpa, Primal Dawn
Legendary Creature — Elder Dinosaur

Flying, double strike, vigilance, trample, indestructible

The sky takes flight and the earth trembles.

4/8
Zetalpa, Primal Dawn
Legendary Creature — Elder Dinosaur

Flying, double strike, vigilance, trample, indestructible

The sky takes flight and the earth trembles.

4/8
Admiral's Order
Instant

Raid — If you attacked this turn, you may pay rather than pay this spell's mana cost.

Counter target spell.

"Damn the cannons, mates. Charge!"

Admiral's Order
Instant

Raid — If you attacked this turn, you may pay rather than pay this spell's mana cost.

Counter target spell.

"Damn the cannons, mates. Charge!"

Crafty Cutpurse
Creature — Human Pirate

Flash

When this creature enters, each token that would be created under an opponent's control this turn is created under your control instead.

Possession is eleven-tenths of the pirate code.

2/2
Induced Amnesia
Enchantment

When this enchantment enters, target player exiles all cards from their hand face down, then draws that many cards.

When this enchantment is put into a graveyard from the battlefield, return the exiled cards to their owner's hand.

Kumena's Awakening
Enchantment

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

At the beginning of your upkeep, each player draws a card. If you have the city's blessing, instead only you draw a card.

Nezahal, Primal Tide
Legendary Creature — Elder Dinosaur

This spell can't be countered.

You have no maximum hand size.

Whenever an opponent casts a noncreature spell, draw a card.

Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.

7/7
Nezahal, Primal Tide
Legendary Creature — Elder Dinosaur

This spell can't be countered.

You have no maximum hand size.

Whenever an opponent casts a noncreature spell, draw a card.

Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.

7/7
Release to the Wind
Instant

Exile target nonland permanent. For as long as that card remains exiled, its owner may cast it without paying its mana cost.

"Here and gone like a fleeting breeze."

Seafloor Oracle
Creature — Merfolk Wizard

Whenever a Merfolk you control deals combat damage to a player, draw a card.

Where the light falls dim and blue on broken ships, secrets lie unclaimed.

2/3
Seafloor Oracle
Creature — Merfolk Wizard

Whenever a Merfolk you control deals combat damage to a player, draw a card.

Where the light falls dim and blue on broken ships, secrets lie unclaimed.

2/3
Silvergill Adept
Creature — Merfolk Wizard

As an additional cost to cast this spell, reveal a Merfolk card from your hand or pay .

When this creature enters, draw a card.

2/1
Timestream Navigator
Creature — Human Pirate Wizard

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

, , Put this creature on the bottom of its owner's library: Take an extra turn after this one. Activate only if you have the city's blessing.

1/1
Warkite Marauder
Creature — Human Pirate

Flying

Whenever this creature attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.

2/1
Warkite Marauder
Creature — Human Pirate

Flying

Whenever this creature attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.

2/1
Champion of Dusk
Creature — Vampire Knight

When this creature enters, you draw X cards and you lose X life, where X is the number of Vampires you control.

"Drench these golden streets in the blood of our enemies."

4/4
Dead Man's Chest
Enchantment — Aura

Enchant creature an opponent controls

When enchanted creature dies, exile cards equal to its power from the top of its owner's library. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them.

Dire Fleet Poisoner
Creature — Human Pirate

Flash

Deathtouch

When this creature enters, target attacking Pirate you control gets +1/+1 and gains deathtouch until end of turn.

2/2
Dire Fleet Poisoner
Creature — Human Pirate

Flash

Deathtouch

When this creature enters, target attacking Pirate you control gets +1/+1 and gains deathtouch until end of turn.

2/2
Mastermind's Acquisition
Sorcery

Choose one —

• Search your library for a card, put it into your hand, then shuffle.

• Put a card you own from outside the game into your hand.

Another piece of a nefarious puzzle.

Mastermind's Acquisition
Sorcery

Choose one —

• Search your library for a card, put it into your hand, then shuffle.

• Put a card you own from outside the game into your hand.

Another piece of a nefarious puzzle.

Tetzimoc, Primal Death
Legendary Creature — Elder Dinosaur

Deathtouch

, Reveal this card from your hand: Put a prey counter on target creature. Activate only during your turn.

When Tetzimoc enters, destroy each creature your opponents control with a prey counter on it.

6/6
Tetzimoc, Primal Death
Legendary Creature — Elder Dinosaur

Deathtouch

, Reveal this card from your hand: Put a prey counter on target creature. Activate only during your turn.

When Tetzimoc enters, destroy each creature your opponents control with a prey counter on it.

6/6
Tomb Robber
Creature — Human Pirate

Menace

, Discard a card: This creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

1/1
Twilight Prophet
Creature — Vampire Cleric

Flying

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.

2/4
Twilight Prophet
Creature — Vampire Cleric

Flying

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.

2/4
Vona's Hunger
Instant

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Each opponent sacrifices a creature of their choice. If you have the city's blessing, instead each opponent sacrifices half the creatures they control of their choice, rounded up.

Vona's Hunger
Instant

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Each opponent sacrifices a creature of their choice. If you have the city's blessing, instead each opponent sacrifices half the creatures they control of their choice, rounded up.

Blood Sun
Enchantment

When this enchantment enters, draw a card.

All lands lose all abilities except mana abilities.

As the struggle raged for control of the Immortal Sun, the world grew dark under a blood-red sky.

Blood Sun
Enchantment

When this enchantment enters, draw a card.

All lands lose all abilities except mana abilities.

As the struggle raged for control of the Immortal Sun, the world grew dark under a blood-red sky.

Brass's Bounty
Sorcery

For each land you control, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

"Why squabble for trinkets when we could be living large off all this gold?"

—Admiral Beckett Brass

Brass's Bounty
Sorcery

For each land you control, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

"Why squabble for trinkets when we could be living large off all this gold?"

—Admiral Beckett Brass

Brass's Bounty
Sorcery

For each land you control, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

"Why squabble for trinkets when we could be living large off all this gold?"

—Admiral Beckett Brass

Dire Fleet Daredevil
Creature — Human Pirate

First strike

When this creature enters, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead.

2/1
Dire Fleet Daredevil
Creature — Human Pirate

First strike

When this creature enters, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead.

2/1
Etali, Primal Storm
Legendary Creature — Elder Dinosaur

Whenever Etali attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.

The storm rages and the earth breaks.

6/6
Etali, Primal Storm
Legendary Creature — Elder Dinosaur

Whenever Etali attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.

The storm rages and the earth breaks.

6/6
Etali, Primal Storm
Legendary Creature — Elder Dinosaur

Whenever Etali attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.

The storm rages and the earth breaks.

6/6
Form of the Dinosaur
Enchantment

When this enchantment enters, your life total becomes 15.

At the beginning of your upkeep, this enchantment deals 15 damage to target creature an opponent controls and that creature deals damage equal to its power to you.

Rekindling Phoenix
Creature — Phoenix

Flying

When this creature dies, create a 0/1 red Elemental creature token with "At the beginning of your upkeep, sacrifice this token and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn."

4/3
Rekindling Phoenix
Creature — Phoenix

Flying

When this creature dies, create a 0/1 red Elemental creature token with "At the beginning of your upkeep, sacrifice this token and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn."

4/3
Silverclad Ferocidons
Creature — Dinosaur

Enrage — Whenever this creature is dealt damage, each opponent sacrifices a permanent of their choice.

"Control them? No. I gird them in armor and let them loose."

—Yacha, Otepec huntmaster

8/5
Silverclad Ferocidons
Creature — Dinosaur

Enrage — Whenever this creature is dealt damage, each opponent sacrifices a permanent of their choice.

"Control them? No. I gird them in armor and let them loose."

—Yacha, Otepec huntmaster

8/5
Tilonalli's Summoner
Creature — Human Shaman

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Whenever this creature attacks, you may pay . If you do, create X 1/1 red Elemental creature tokens that are tapped and attacking. At the beginning of the next end step, exile those tokens unless you have the city's blessing.

1/1
Tilonalli's Summoner
Creature — Human Shaman

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Whenever this creature attacks, you may pay . If you do, create X 1/1 red Elemental creature tokens that are tapped and attacking. At the beginning of the next end step, exile those tokens unless you have the city's blessing.

1/1
Deeproot Elite
Creature — Merfolk Warrior

Whenever another Merfolk you control enters, put a +1/+1 counter on target Merfolk you control.

"You think I stand alone? I have the forest at my call, the waters at my back. I outnumber you."

1/1
Deeproot Elite
Creature — Merfolk Warrior

Whenever another Merfolk you control enters, put a +1/+1 counter on target Merfolk you control.

"You think I stand alone? I have the forest at my call, the waters at my back. I outnumber you."

1/1
Ghalta, Primal Hunger
Legendary Creature — Elder Dinosaur

This spell costs less to cast, where X is the total power of creatures you control.

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

12/12
Ghalta, Primal Hunger
Legendary Creature — Elder Dinosaur

This spell costs less to cast, where X is the total power of creatures you control.

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

The earth walks, strongest of all.

12/12
Ghalta, Primal Hunger
Legendary Creature — Elder Dinosaur

This spell costs less to cast, where X is the total power of creatures you control.

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

The earth walks, strongest of all.

12/12