Ravnica Allegiance Promos

PRNA · 81 cards · Released

Hero of Precinct One
Creature — Human Warrior

Whenever you cast a multicolored spell, create a 1/1 white Human creature token.

When the established order falters, what remains are ordinary people and their struggle to survive.

2/2
Hero of Precinct One
Creature — Human Warrior

Whenever you cast a multicolored spell, create a 1/1 white Human creature token.

When the established order falters, what remains are ordinary people and their struggle to survive.

2/2
Lumbering Battlement
Creature — Beast

Vigilance

When this creature enters, exile any number of other nontoken creatures you control until it leaves the battlefield.

This creature gets +2/+2 for each card exiled with it.

4/5
Smothering Tithe
Enchantment

Whenever an opponent draws a card, that player may pay . If the player doesn't, you create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

"I await your donation."

—Dasha, Orzhov priest

Tithe Taker
Creature — Human Soldier

During your turn, spells your opponents cast cost more to cast and abilities your opponents activate cost more to activate unless they're mana abilities.

Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

2/1
Tithe Taker
Creature — Human Soldier

During your turn, spells your opponents cast cost more to cast and abilities your opponents activate cost more to activate unless they're mana abilities.

Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

2/1
Unbreakable Formation
Instant

Creatures you control gain indestructible until end of turn.

Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.

Unbreakable Formation
Instant

Creatures you control gain indestructible until end of turn.

Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.

Benthic Biomancer
Creature — Merfolk Wizard Mutant

: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

Whenever one or more +1/+1 counters are put on this creature, draw a card, then discard a card.

"I am my life's work."

1/1
Benthic Biomancer
Creature — Merfolk Wizard Mutant

: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

Whenever one or more +1/+1 counters are put on this creature, draw a card, then discard a card.

"I am my life's work."

1/1
Mass Manipulation
Sorcery

Gain control of X target creatures and/or planeswalkers.

Those who cross the Dimir find enemies everywhere they turn.

Precognitive Perception
Instant

Draw three cards.

Addendum — If you cast this spell during your main phase, instead scry 3, then draw three cards.

"To control the present we must master the future."

Sphinx of Foresight
Creature — Sphinx

You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep.

Flying

At the beginning of your upkeep, scry 1.

"I do not understand the future I see: the guilds subverted, the world at war, armies bent to a cruel conqueror's will."

4/4
Awaken the Erstwhile
Sorcery

Each player discards all the cards in their hand, then creates that many 2/2 black Zombie creature tokens.

In preparation for the conflict all foresaw, the Golgari called upon an army that had slept for millennia beneath the city.

Font of Agonies
Enchantment

Whenever you pay life, put that many blood counters on this enchantment.

, Remove four blood counters from this enchantment: Destroy target creature.

"No worthwhile reward is easily gained."

—Nicol Bolas

Gutterbones
Creature — Skeleton Warrior

This creature enters tapped.

: Return this card from your graveyard to your hand. Activate only during your turn and only if an opponent lost life this turn.

"Down here, things don't stay dead."

—Lavinia

2/1
Gutterbones
Creature — Skeleton Warrior

This creature enters tapped.

: Return this card from your graveyard to your hand. Activate only during your turn and only if an opponent lost life this turn.

"Down here, things don't stay dead."

—Lavinia

2/1
Priest of Forgotten Gods
Creature — Human Cleric

, Sacrifice two other creatures: Any number of target players each lose 2 life and sacrifice a creature of their choice. You add and draw a card.

The Orzhov are not the only religious tradition on Ravnica, nor the oldest.

1/2
Priest of Forgotten Gods
Creature — Human Cleric

, Sacrifice two other creatures: Any number of target players each lose 2 life and sacrifice a creature of their choice. You add and draw a card.

The Orzhov are not the only religious tradition on Ravnica, nor the oldest.

1/2
Spawn of Mayhem
Creature — Demon

Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Flying, trample

At the beginning of your upkeep, this creature deals 1 damage to each player. Then if you have 10 or less life, put a +1/+1 counter on this creature.

4/4
Amplifire
Creature — Elemental

At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Until your next turn, this creature's base power becomes twice that card's power and its base toughness becomes twice that card's toughness. Put the revealed cards on the bottom of your library in a random order.

1/1
Electrodominance
Instant

Electrodominance deals X damage to any target. You may cast a spell with mana value X or less from your hand without paying its mana cost.

"Basically, we turn a bunch of little lightnings into one big lightning."

Immolation Shaman
Creature — Lizard Shaman

Whenever an opponent activates an ability of an artifact, creature, or land that isn't a mana ability, this creature deals 1 damage to that player.

: This creature gets +3/+3 and gains menace until end of turn.

"Hello, kindling."

1/3
Light Up the Stage
Sorcery

Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

"Places, everyone!"

—Judith

Mirror March
Enchantment

Whenever a nontoken creature you control enters, flip a coin until you lose a flip. For each flip you won, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.

Rix Maadi Reveler
Creature — Human Shaman

Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

When this creature enters, discard a card, then draw a card. If this creature's spectacle cost was paid, instead discard your hand, then draw three cards.

2/2
Skarrgan Hellkite
Creature — Dragon

Riot (This creature enters with your choice of a +1/+1 counter or haste.)

Flying

: This creature deals 2 damage divided as you choose among one or two targets. Activate only if this creature has a +1/+1 counter on it.

4/4
Biogenic Ooze
Creature — Ooze

When this creature enters, create a 2/2 green Ooze creature token.

At the beginning of your end step, put a +1/+1 counter on each Ooze you control.

: Create a 2/2 green Ooze creature token.

2/2
End-Raze Forerunners
Creature — Boar

Vigilance, trample, haste

When this creature enters, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.

"Smash this city to pieces."

—Domri Rade

7/7
End-Raze Forerunners
Creature — Boar

Vigilance, trample, haste

When this creature enters, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.

"Smash this city to pieces."

—Domri Rade

7/7
Growth-Chamber Guardian
Creature — Elf Crab Warrior

: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)

Whenever one or more +1/+1 counters are put on this creature, you may search your library for a card named Growth-Chamber Guardian, reveal it, put it into your hand, then shuffle.

2/2
Growth-Chamber Guardian
Creature — Elf Crab Warrior

: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)

Whenever one or more +1/+1 counters are put on this creature, you may search your library for a card named Growth-Chamber Guardian, reveal it, put it into your hand, then shuffle.

2/2
Guardian Project
Enchantment

Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.

Simic's strength comes from its diversity.

Guardian Project
Enchantment

Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.

Simic's strength comes from its diversity.

Incubation Druid
Creature — Elf Druid

: Add one mana of any type that a land you control could produce. If this creature has a +1/+1 counter on it, add three mana of that type instead.

: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)

0/2
Incubation Druid
Creature — Elf Druid

: Add one mana of any type that a land you control could produce. If this creature has a +1/+1 counter on it, add three mana of that type instead.

: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)

0/2
Rampage of the Clans
Instant

Destroy all artifacts and enchantments. For each permanent destroyed this way, its controller creates a 3/3 green Centaur creature token.

"Rage! Rage until the whole world burns!"

Absorb
Instant

Counter target spell. You gain 3 life.

"In your misguided attempt to subvert the law, you have eloquently explained why the law must exist."

Absorb
Instant

Counter target spell. You gain 3 life.

"In your misguided attempt to subvert the law, you have eloquently explained why the law must exist."

Bedevil
Instant

Destroy target artifact, creature, or planeswalker.

"It's easy to get taken in by the spectacle, to enjoy a bit of naughty amusement. But make no mistake: the Cult of Rakdos is a danger."

—Tajic

Bedevil
Instant

Destroy target artifact, creature, or planeswalker.

"It's easy to get taken in by the spectacle, to enjoy a bit of naughty amusement. But make no mistake: the Cult of Rakdos is a danger."

—Tajic

Biomancer's Familiar
Creature — Mutant

Activated abilities of creatures you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana.

: The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it.

2/2
Cindervines
Enchantment

Whenever an opponent casts a noncreature spell, this enchantment deals 1 damage to that player.

, Sacrifice this enchantment: Destroy target artifact or enchantment. This enchantment deals 2 damage to that permanent's controller.

Cindervines
Enchantment

Whenever an opponent casts a noncreature spell, this enchantment deals 1 damage to that player.

, Sacrifice this enchantment: Destroy target artifact or enchantment. This enchantment deals 2 damage to that permanent's controller.

Deputy of Detention
Creature — Vedalken Wizard

When this creature enters, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until this creature leaves the battlefield.

1/3
Deputy of Detention
Creature — Vedalken Wizard

When this creature enters, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until this creature leaves the battlefield.

1/3
Emergency Powers
Instant

Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Emergency Powers.

Addendum — If you cast this spell during your main phase, you may put a permanent card with mana value 7 or less from your hand onto the battlefield.

Ethereal Absolution
Enchantment

Creatures you control get +1/+1.

Creatures your opponents control get -1/-1.

: Exile target card from an opponent's graveyard. If it was a creature card, you create a 1/1 white and black Spirit creature token with flying.

"Time to let the dead be dead."

—Kaya, to Teysa

Growth Spiral
Instant

Draw a card. You may put a land card from your hand onto the battlefield.

Cyclical and spiral patterns are the specialty of the Gyre Clade, which seeks to revitalize the cycles of nature.

Gruul Spellbreaker
Creature — Ogre Warrior

Riot (This creature enters with your choice of a +1/+1 counter or haste.)

Trample

During your turn, you and this creature have hexproof.

She displays her scars with pride.

3/3
Gruul Spellbreaker
Creature — Ogre Warrior

Riot (This creature enters with your choice of a +1/+1 counter or haste.)

Trample

During your turn, you and this creature have hexproof.

She displays her scars with pride.

3/3
Hydroid Krasis
Creature — Jellyfish Hydra Beast

When you cast this spell, you gain half X life and draw half X cards. Round down each time.

Flying, trample

This creature enters with X +1/+1 counters on it.

Havoc is a small price to pay for data.

0/0
Hydroid Krasis
Creature — Jellyfish Hydra Beast

When you cast this spell, you gain half X life and draw half X cards. Round down each time.

Flying, trample

This creature enters with X +1/+1 counters on it.

Havoc is a small price to pay for data.

0/0
Judith, the Scourge Diva
Legendary Creature — Human Shaman

Other creatures you control get +1/+0.

Whenever a nontoken creature you control dies, Judith deals 1 damage to any target.

At the end of the show, she stands alone on a stage brilliant with blood.

2/2
Judith, the Scourge Diva
Legendary Creature — Human Shaman

Other creatures you control get +1/+0.

Whenever a nontoken creature you control dies, Judith deals 1 damage to any target.

At the end of the show, she stands alone on a stage brilliant with blood.

2/2
Kaya, Orzhov Usurper
Legendary Planeswalker — Kaya

[+1]: Exile up to two target cards from a single graveyard. You gain 2 life if at least one creature card was exiled this way.

[−1]: Exile target nonland permanent with mana value 1 or less.

[−5]: Kaya deals damage to target player equal to the number of cards that player owns in exile and you gain that much life.

Loyalty: 3
Kaya's Wrath
Sorcery

Destroy all creatures. You gain life equal to the number of creatures you controlled that were destroyed this way.

Teysa convened the meeting of the Obzedat. Kaya ended it.

Kaya's Wrath
Sorcery

Destroy all creatures. You gain life equal to the number of creatures you controlled that were destroyed this way.

Teysa convened the meeting of the Obzedat. Kaya ended it.

Lavinia, Azorius Renegade
Legendary Creature — Human Soldier

Each opponent can't cast noncreature spells with mana value greater than the number of lands that player controls.

Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.

2/2
Lavinia, Azorius Renegade
Legendary Creature — Human Soldier

Each opponent can't cast noncreature spells with mana value greater than the number of lands that player controls.

Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.

"I told Jace that Ravnica would fall apart if he didn't take his responsibilities seriously. I didn't want to be right."

2/2