Choose up to four. You may choose the same mode more than once.
• Destroy target nonland permanent.
• Return target nonland permanent card from your graveyard to the battlefield.
The archaics experience all of Arcavian history. Changing that fate threatens their very existence.
Whenever you cast a spell you don't own, put a +1/+1 counter on each creature you control.
, Sacrifice another creature: Exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead. Activate only as a sorcery.
Flying
Ward—Pay 5 life.
Instant and sorcery spells you cast have storm. (Whenever you cast an instant or sorcery spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
[+2]: You gain 3 life.
[0]: You draw a card and lose 1 life.
[−3]: Destroy target creature.
[−6]: You get an emblem with "Whenever you gain life, target opponent loses that much life."
Flying, trample
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Instant and sorcery spells you cast from your hand have cascade.
Lands you control have ": Add two mana of any one color. Spend this mana only to cast instant and sorcery spells."
: Draw a card. Activate only if you have seven or more cards in your hand.
School styluses are just tools. Passion is a Prismari's true instrument.
Flying, vigilance
Each instant and sorcery spell you cast has casualty 1. (As you cast that spell, you may sacrifice a creature with power 1 or greater. When you do, copy the spell and you may choose new targets for the copy.)
Choose one —
• Draw four cards.
• Splatter Technique deals 4 damage to each creature and planeswalker.
As the marvels of living art they are, elemental whales can't resist contributing to Summitfest's displays.
Exile target nonland permanent and the top card of your library. For each of those cards, its owner may play it until the end of their next turn.
"Knowledge is your armor. Use it wisely, and it will keep you safe."
—Augusta, dean of order
Traumatic Critique deals X damage to any target. Draw two cards, then discard a card.
"The artist should suffer for their craft, not the audience!"
—Galazeth Prismari
As an additional cost to cast this spell, pay X life.
Destroy all artifacts and creatures with mana value X or less.
So intense was their hatred they didn't realize how lonely they'd become. In the end, all they had was each other, and they hated that, too.
Affinity for creatures (This spell costs less to cast for each creature you control.)
Flying, deathtouch
Instant and sorcery spells you cast have affinity for creatures.
Once during each of your turns, you may cast an instant or sorcery spell from your hand without paying its mana cost.
"Leave everything on the stage and give them a performance they'll never forget."
This land enters tapped unless you control two or more other lands.
: Add or .
"Life is defined by change. When I shucked my flesh to combat the Phyrexian infection, it was not loss to me, merely a new state of being."
—Moseo, dean of the vein
This land enters tapped unless you control two or more other lands.
: Add or .
"Nature is chaos governed by principle. In analyzing these patterns, I hope to protect Strixhaven's future from any more tragedy."
—Adrix, dean of theory
: Add .
, Pay 1 life: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.
: If this land isn't a creature, it becomes a 2/4 Wizard creature with "Whenever you cast an instant or sorcery spell, this creature gets +1/+0 until end of turn." It's still a land.
When this land enters, choose a land card name.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Lands with the chosen name have ": Add ."
: Add .
This land enters tapped unless you control two or more other lands.
: Add or .
"The most cordial words are often the ones intended to deceive. It's only of late that I've realized how much strength honesty requires."
—Embrose, dean of shadow
This land enters tapped unless you control two or more other lands.
: Add or .
"Careful ideation crashes together with wild creativity. Though I am grateful to be made dean, I've found it difficult to represent just the one side."
—Veyran, dean of perfection
This land enters tapped unless you control two or more other lands.
: Add or .
"Study of the past is preparation for the future. My fail-safe spell, activated upon my death, was precaution born from tales of the careless."
—Augusta, dean of order