Strixhaven: School of Mages Promos

PSTX · 164 cards · Released

Mascot Exhibition
Sorcery — Lesson

Create a 2/1 white and black Inkling creature token with flying, a 3/2 red and white Spirit creature token, and a 4/4 blue and red Elemental creature token.

"Don't just win the game. Win the crowd."

—Moriana, Mage Tower coach

Mascot Exhibition
Sorcery — Lesson

Create a 2/1 white and black Inkling creature token with flying, a 3/2 red and white Spirit creature token, and a 4/4 blue and red Elemental creature token.

"Don't just win the game. Win the crowd."

—Moriana, Mage Tower coach

Wandering Archaic
Creature — Avatar

Whenever an opponent casts an instant or sorcery spell, they may pay . If they don't, you may copy that spell. You may choose new targets for the copy.

"Fly the path of nine birds."

4/4
Explore the Vastlands
Sorcery

Each player looks at the top five cards of their library and may reveal a land card and/or an instant or sorcery card from among them. Each player puts the cards they revealed this way into their hand and the rest on the bottom of their library in a random order. Each player gains 3 life.

Academic Probation
Sorcery — Lesson

Choose one —

• Choose a nonland card name. Opponents can't cast spells with the chosen name until your next turn.

• Choose target nonland permanent. Until your next turn, it can't attack or block, and its activated abilities can't be activated.

Academic Probation
Sorcery — Lesson

Choose one —

• Choose a nonland card name. Opponents can't cast spells with the chosen name until your next turn.

• Choose target nonland permanent. Until your next turn, it can't attack or block, and its activated abilities can't be activated.

Devastating Mastery
Sorcery

You may pay rather than pay this spell's mana cost.

If the cost was paid, an opponent chooses up to two nonland permanents they control and returns them to their owner's hand.

Destroy all nonland permanents.

Devastating Mastery
Sorcery

You may pay rather than pay this spell's mana cost.

If the cost was paid, an opponent chooses up to two nonland permanents they control and returns them to their owner's hand.

Destroy all nonland permanents.

Elite Spellbinder
Creature — Human Cleric

Flying

When this creature enters, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs more to cast.

Paulo Vitor Damo da Rosa, World Champion XXVI

3/1
Elite Spellbinder
Creature — Human Cleric

Flying

When this creature enters, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs more to cast.

Paulo Vitor Damo da Rosa, World Champion XXVI

3/1
Leonin Lightscribe
Creature — Cat Cleric

Magecraft — Whenever you cast or copy an instant or sorcery spell, creatures you control get +1/+1 until end of turn.

All who hear his inspiring words are filled with hope and pride.

2/2
Leonin Lightscribe
Creature — Cat Cleric

Magecraft — Whenever you cast or copy an instant or sorcery spell, creatures you control get +1/+1 until end of turn.

All who hear his inspiring words are filled with hope and pride.

2/2
Mavinda, Students' Advocate
Legendary Creature — Bird Advisor

Flying

: You may cast target instant or sorcery card from your graveyard this turn. If that spell doesn't target a creature you control, it costs more to cast this way. If that spell would be put into your graveyard, exile it instead. Activate only once each turn. (You still pay the spell's costs. Timing rules for the spell still apply.)

2/3
Mavinda, Students' Advocate
Legendary Creature — Bird Advisor

Flying

: You may cast target instant or sorcery card from your graveyard this turn. If that spell doesn't target a creature you control, it costs more to cast this way. If that spell would be put into your graveyard, exile it instead. Activate only once each turn. (You still pay the spell's costs. Timing rules for the spell still apply.)

2/3
Semester's End
Instant

Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker.

Semester's End
Instant

Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker.

Sparring Regimen
Enchantment

When this enchantment enters, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Whenever you attack, put a +1/+1 counter on target attacking creature and untap it.

Sparring Regimen
Enchantment

When this enchantment enters, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Whenever you attack, put a +1/+1 counter on target attacking creature and untap it.

Strict Proctor
Creature — Spirit Cleric

Flying

Whenever a permanent entering causes a triggered ability to trigger, counter that ability unless its controller pays .

"You might believe being dead for centuries has made me more lenient. I think you'll find the opposite to be true."

1/3
Strict Proctor
Creature — Spirit Cleric

Flying

Whenever a permanent entering causes a triggered ability to trigger, counter that ability unless its controller pays .

"You might believe being dead for centuries has made me more lenient. I think you'll find the opposite to be true."

1/3
Archmage Emeritus
Creature — Human Wizard

Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.

Some emeritus professors return from their wanderings periodically to share tales of the mystical wonders of Arcavios.

2/2
Archmage Emeritus
Creature — Human Wizard

Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.

Some emeritus professors return from their wanderings periodically to share tales of the mystical wonders of Arcavios.

2/2
Dream Strix
Creature — Bird Illusion

Flying

When this creature becomes the target of a spell, sacrifice it.

When this creature dies, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

3/2
Dream Strix
Creature — Bird Illusion

Flying

When this creature becomes the target of a spell, sacrifice it.

When this creature dies, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

3/2
Ingenious Mastery
Sorcery

You may pay rather than pay this spell's mana cost.

If the cost was paid, you draw three cards, then an opponent creates two Treasure tokens and they scry 2. If that cost wasn't paid, you draw X cards.

Ingenious Mastery
Sorcery

You may pay rather than pay this spell's mana cost.

If the cost was paid, you draw three cards, then an opponent creates two Treasure tokens and they scry 2. If that cost wasn't paid, you draw X cards.

Multiple Choice
Sorcery

If X is 1, scry 1, then draw a card.

If X is 2, you may choose a player. They return a creature they control to its owner's hand.

If X is 3, create a 4/4 blue and red Elemental creature token.

If X is 4 or more, do all of the above.

Multiple Choice
Sorcery

If X is 1, scry 1, then draw a card.

If X is 2, you may choose a player. They return a creature they control to its owner's hand.

If X is 3, create a 4/4 blue and red Elemental creature token.

If X is 4 or more, do all of the above.

Teachings of the Archaics
Sorcery — Lesson

If an opponent has more cards in hand than you, draw two cards. Draw three cards instead if an opponent has at least four more cards in hand than you.

Mages seek out the ancient beings known as the Archaics for their boundless knowledge of history and magic, dispensed only in cryptic metaphors.

Teachings of the Archaics
Sorcery — Lesson

If an opponent has more cards in hand than you, draw two cards. Draw three cards instead if an opponent has at least four more cards in hand than you.

Mages seek out the ancient beings known as the Archaics for their boundless knowledge of history and magic, dispensed only in cryptic metaphors.

Tempted by the Oriq
Sorcery

For each opponent, gain control of up to one target creature or planeswalker that player controls with mana value 3 or less.

To exact his vengeance, Extus needed followers. His infiltrators recruited promising mage-students from the very halls he sought to destroy.

Tempted by the Oriq
Sorcery

For each opponent, gain control of up to one target creature or planeswalker that player controls with mana value 3 or less.

To exact his vengeance, Extus needed followers. His infiltrators recruited promising mage-students from the very halls he sought to destroy.

Baleful Mastery
Instant

You may pay rather than pay this spell's mana cost.

If the cost was paid, an opponent draws a card.

Exile target creature or planeswalker.

Baleful Mastery
Instant

You may pay rather than pay this spell's mana cost.

If the cost was paid, an opponent draws a card.

Exile target creature or planeswalker.

Callous Bloodmage
Creature — Vampire Warlock

When this creature enters, choose one —

• Create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."

• You draw a card and you lose 1 life.

• Exile target player's graveyard.

2/1
Callous Bloodmage
Creature — Vampire Warlock

When this creature enters, choose one —

• Create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."

• You draw a card and you lose 1 life.

• Exile target player's graveyard.

2/1
Confront the Past
Sorcery — Lesson

Choose one —

• Return target planeswalker card with mana value X or less from your graveyard to the battlefield.

• Remove twice X loyalty counters from target planeswalker an opponent controls.

"Why, Gideon? Of all people, why save me?"

Confront the Past
Sorcery — Lesson

Choose one —

• Return target planeswalker card with mana value X or less from your graveyard to the battlefield.

• Remove twice X loyalty counters from target planeswalker an opponent controls.

"Why, Gideon? Of all people, why save me?"

Oriq Loremage
Creature — Human Warlock

: Search your library for a card, put it into your graveyard, then shuffle. If it's an instant or sorcery card, put a +1/+1 counter on this creature.

Nothing can quell the Oriq's thirst for the forbidden secrets of the past.

3/3
Oriq Loremage
Creature — Human Warlock

: Search your library for a card, put it into your graveyard, then shuffle. If it's an instant or sorcery card, put a +1/+1 counter on this creature.

Nothing can quell the Oriq's thirst for the forbidden secrets of the past.

3/3
Poet's Quill
Artifact — Equipment

When this Equipment enters, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Equipped creature gets +1/+1 and has lifelink.

Equip

Poet's Quill
Artifact — Equipment

When this Equipment enters, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Equipped creature gets +1/+1 and has lifelink.

Equip

Professor Onyx
Legendary Planeswalker — Liliana

Magecraft — Whenever you cast or copy an instant or sorcery spell, each opponent loses 2 life and you gain 2 life.

[+1]: You lose 1 life. Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

[−3]: Each opponent sacrifices a creature with the greatest power among creatures that player controls.

[−8]: Each opponent may discard a card. If they don't, they lose 3 life. Repeat this process six more times.

Loyalty: 5
Professor Onyx
Legendary Planeswalker — Liliana

Magecraft — Whenever you cast or copy an instant or sorcery spell, each opponent loses 2 life and you gain 2 life.

[+1]: You lose 1 life. Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

[−3]: Each opponent sacrifices a creature with the greatest power among creatures that player controls.

[−8]: Each opponent may discard a card. If they don't, they lose 3 life. Repeat this process six more times.

Loyalty: 5
Sedgemoor Witch
Creature — Human Warlock

Menace

Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.)

Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."

3/2
Sedgemoor Witch
Creature — Human Warlock

Menace

Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.)

Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."

3/2
Conspiracy Theorist
Creature — Human Shaman

Whenever this creature attacks, you may pay and discard a card. If you do, draw a card.

Whenever you discard one or more nonland cards, you may exile one of them from your graveyard. If you do, you may cast it this turn.

2/2
Conspiracy Theorist
Creature — Human Shaman

Whenever this creature attacks, you may pay and discard a card. If you do, draw a card.

Whenever you discard one or more nonland cards, you may exile one of them from your graveyard. If you do, you may cast it this turn.

2/2
Crackle with Power
Sorcery

Crackle with Power deals five times X damage to each of up to X targets.

Will gasped as Rowan drew from the raw power of the Strixhaven Snarl. For a moment, she was luminous, transcendent, terrible.

Crackle with Power
Sorcery

Crackle with Power deals five times X damage to each of up to X targets.

Will gasped as Rowan drew from the raw power of the Strixhaven Snarl. For a moment, she was luminous, transcendent, terrible.

Draconic Intervention
Sorcery

As an additional cost to cast this spell, exile an instant or sorcery card from your graveyard.

Draconic Intervention deals X damage to each non-Dragon creature, where X is the exiled card's mana value. If a creature dealt damage this way would die this turn, exile it instead.

Exile Draconic Intervention.

Draconic Intervention
Sorcery

As an additional cost to cast this spell, exile an instant or sorcery card from your graveyard.

Draconic Intervention deals X damage to each non-Dragon creature, where X is the exiled card's mana value. If a creature dealt damage this way would die this turn, exile it instead.

Exile Draconic Intervention.

Efreet Flamepainter
Creature — Efreet Shaman

Double strike

Whenever this creature deals combat damage to a player, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.

1/4
Efreet Flamepainter
Creature — Efreet Shaman

Double strike

Whenever this creature deals combat damage to a player, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.

1/4
Fervent Mastery
Sorcery

You may pay rather than pay this spell's mana cost.

If the cost was paid, an opponent discards any number of cards, then draws that many cards.

Search your library for up to three cards, put them into your hand, shuffle, then discard three cards at random.

Fervent Mastery
Sorcery

You may pay rather than pay this spell's mana cost.

If the cost was paid, an opponent discards any number of cards, then draws that many cards.

Search your library for up to three cards, put them into your hand, shuffle, then discard three cards at random.

Illuminate History
Sorcery — Lesson

Discard any number of cards, then draw that many cards. Then if there are seven or more cards in your graveyard, create a 3/2 red and white Spirit creature token.

"Look at the detail in this stonework! Professor, our assumptions about early Kathorran tool use may not be correct."

Illuminate History
Sorcery — Lesson

Discard any number of cards, then draw that many cards. Then if there are seven or more cards in your graveyard, create a 3/2 red and white Spirit creature token.

"Look at the detail in this stonework! Professor, our assumptions about early Kathorran tool use may not be correct."

Retriever Phoenix
Creature — Phoenix

Flying, haste

When this creature enters, if you cast it, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

As long as this card is in your graveyard, if you would learn, you may instead return this card to the battlefield.

2/2
Retriever Phoenix
Creature — Phoenix

Flying, haste

When this creature enters, if you cast it, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

As long as this card is in your graveyard, if you would learn, you may instead return this card to the battlefield.

2/2
Accomplished Alchemist
Creature — Elf Druid

: Add one mana of any color.

: Add X mana of any one color, where X is the amount of life you gained this turn.

"Tincture of murkroot and lizard feet? Simple. One that doesn't taste like murkroot and lizard feet? I'm working on it."

2/5