Junior Super Series

PSUS · 18 cards · Released

Thran Quarry
Land

At the beginning of the end step, if you control no creatures, sacrifice this land.

: Add one mana of any color.

Serra Avatar
Creature — Avatar

Serra Avatar's power and toughness are each equal to your life total.

When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.

*/*
Lord of Atlantis
Creature — Merfolk

Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)

A master of tactics, the Lord of Atlantis makes his people bold in battle merely by arriving to lead them.

2/2
Crusade
Enchantment

White creatures get +1/+1.

Elvish Lyrist
Creature — Elf

, , Sacrifice this creature: Destroy target enchantment.

"Make me thy lyre, even as the forest is: What if my leaves are falling like its own!"

—Percy Bysshe Shelley,

"Ode to the West Wind"

1/1
City of Brass
Land

Whenever this land becomes tapped, it deals 1 damage to you.

: Add one mana of any color.

"Enter this palace-gate and ask the news Of greatness fallen into dust and clay."

The Arabian Nights, trans. Burton

Volcanic Hammer
Sorcery

Volcanic Hammer deals 3 damage to any target.

Cast the weight as though it were a die, to see a rival's fate.

Giant Growth
Instant

Target creature gets +3/+3 until end of turn.

Two-Headed Dragon
Creature — Dragon

Flying

Menace (This creature can't be blocked except by two or more creatures.)

This creature can block an additional creature each combat.

: This creature gets +2/+0 until end of turn.

4/4
Slith Firewalker
Creature — Slith

Haste

Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.

The slith incubate in the Great Furnace's heat, emerging on Mirrodin's surface only when the four suns have aligned overhead.

1/1
Royal Assassin
Creature — Human Assassin

: Destroy target tapped creature.

Trained in the arts of stealth, royal assassins choose their victims carefully, relying on timing and precision rather than brute force.

1/1
Sakura-Tribe Elder
Creature — Snake Shaman

Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

There were no tombstones in orochi territory. Slain warriors were buried with a tree sapling, so they would become a part of the forest after death.

1/1
Shard Phoenix
Creature — Phoenix

Flying (This creature can't be blocked except by creatures with flying or reach.)

Sacrifice this creature: It deals 2 damage to each creature without flying.

: Return this card from your graveyard to your hand. Activate only during your upkeep.

2/2
Soltari Priest
Creature — Soltari Cleric

Protection from red

Shadow (This creature can block or be blocked by only creatures with shadow.)

"In Rath," the priest said, "there is even greater need for prayer."

2/1
Whirling Dervish
Creature — Human Monk

Protection from black

At the beginning of each end step, if this creature dealt damage to an opponent this turn, put a +1/+1 counter on it.

Amid this whirling hurricane of blades, there is no calm eye in which the hapless can find shelter.

1/1
Glorious Anthem
Enchantment

Creatures you control get +1/+1.

The songs of angels are perceived not as words in the ears but as stirrings in the soul.

Elvish Champion
Creature — Elf

Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)

"We've endured your slights to Gaea with the grace of tolerance. Now behold the grace of our ferocity."

2/2
Mad Auntie
Creature — Goblin Shaman

Other Goblin creatures you control get +1/+1.

: Regenerate another target Goblin.

One part cunning, one part wise, and many, many parts demented.

2/2