Theros Promos

PTHS · 10 cards · Released

Celestial Archon
Enchantment Creature — Archon

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)

Flying, first strike

Enchanted creature gets +4/+4 and has flying and first strike.

4/4
Phalanx Leader
Creature — Human Soldier

Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on each creature you control.

1/1
Bident of Thassa
Legendary Enchantment Artifact

Whenever a creature you control deals combat damage to a player, you may draw a card.

, : Creatures your opponents control attack this turn if able.

The wills of mortals shift as the tide ebbs and flows.

Shipbreaker Kraken
Creature — Kraken

: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)

When this creature becomes monstrous, tap up to four target creatures. Those creatures don't untap during their controllers' untap steps for as long as you control this creature.

6/6
Abhorrent Overlord
Creature — Demon

Flying

When this creature enters, create a number of 1/1 black Harpy creature tokens with flying equal to your devotion to black. (Each in the mana costs of permanents you control counts toward your devotion to black.)

At the beginning of your upkeep, sacrifice a creature.

6/6
Nighthowler
Enchantment Creature — Horror

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)

This creature and enchanted creature each get +X/+X, where X is the number of creature cards in all graveyards.

0/0
Ember Swallower
Creature — Elemental

: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

When this creature becomes monstrous, each player sacrifices three lands of their choice.

4/5
Anthousa, Setessan Hero
Legendary Creature — Human Warrior

Heroic — Whenever you cast a spell that targets Anthousa, up to three target lands you control each become 2/2 Warrior creatures until end of turn. They're still lands.

The warriors she leads can rarely keep pace with her, and neither can the tales.

4/5
Karametra's Acolyte
Creature — Human Druid

: Add an amount of equal to your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.)

"The wilds are a garden tended by divine hands."

1/4
Sylvan Caryatid
Creature — Plant

Defender, hexproof

: Add one mana of any color.

Those who enter the copse never leave. They find peace there and take root, becoming part of the ever-growing grove.

0/3